Add cube wieldview and other minor fixes
parent
b757cdb6e2
commit
a9a97c905f
|
@ -556,7 +556,7 @@ core.registered_on_protection_violation, core.register_on_protection_violation =
|
|||
core.registered_on_item_eats, core.register_on_item_eat = make_registration()
|
||||
core.registered_on_punchplayers, core.register_on_punchplayer = make_registration()
|
||||
|
||||
-- Player step iterration
|
||||
-- Player step iteration
|
||||
|
||||
players_per_step = core.settings:get("players_per_globalstep")
|
||||
players_per_step = players_per_step and tonumber(players_per_step) or 20
|
||||
|
|
|
@ -2372,7 +2372,7 @@ Call these functions only at load time!
|
|||
* Note: This callback should not be rate limited or players may be missed!
|
||||
* See the [fire] mod for an example of how this may be done reliably
|
||||
* `minetest.get_player_iter()`
|
||||
* Returns a player name iterrator, as used by `minetest.register_playerstep`
|
||||
* Returns a player name iterator, as used by `minetest.register_playerstep`
|
||||
* See `builtin/game/register.lua` for example usage
|
||||
* `minetest.register_on_shutdown(func())`
|
||||
* Called before server shutdown
|
||||
|
|
|
@ -60,6 +60,7 @@ armor.update_player_visuals = function(self, player)
|
|||
self.textures[name].skin,
|
||||
self.textures[name].armor,
|
||||
self.textures[name].wielditem,
|
||||
self.textures[name].cube,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
@ -379,6 +380,7 @@ minetest.register_on_joinplayer(function(player)
|
|||
skin = armor.default_skin..".png",
|
||||
armor = "blank.png",
|
||||
wielditem = "blank.png",
|
||||
cube = "blank.png",
|
||||
preview = armor.default_skin.."_preview.png",
|
||||
}
|
||||
if minetest.get_modpath("skins") then
|
||||
|
|
Binary file not shown.
|
@ -102,16 +102,6 @@ local hunger_timer = 0
|
|||
local health_timer = 0
|
||||
local action_timer = 0
|
||||
|
||||
local function get_player_refs(playernames)
|
||||
local refs = {}
|
||||
for _, name in pairs(playernames) do
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player and player:is_player() then
|
||||
refs[#refs + 1] = player
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function hunger_globaltimer(dtime, playernames)
|
||||
hunger_timer = hunger_timer + dtime
|
||||
health_timer = health_timer + dtime
|
||||
|
|
|
@ -9,7 +9,7 @@ end
|
|||
-- Default player appearance
|
||||
player_api.register_model("character.b3d", {
|
||||
animation_speed = 30,
|
||||
textures = {"character.png", "blank.png", "blank.png"},
|
||||
textures = {"character.png", "blank.png", "blank.png", "blank.png"},
|
||||
animations = {
|
||||
-- Standard animations.
|
||||
stand = {x = 0, y = 0}, -- y = 79
|
||||
|
|
Binary file not shown.
|
@ -5,44 +5,38 @@ if not update_time then
|
|||
update_time = 2
|
||||
minetest.settings:set("wieldview_update_time", tostring(update_time))
|
||||
end
|
||||
local node_tiles = minetest.settings:get_bool("wieldview_node_tiles")
|
||||
if not node_tiles then
|
||||
node_tiles = false
|
||||
minetest.settings:set("wieldview_node_tiles", "false")
|
||||
end
|
||||
|
||||
local wield_tiles = {}
|
||||
local wield_cubes = {}
|
||||
local wield_items = {}
|
||||
local wield_cycle = {}
|
||||
|
||||
wieldview = {
|
||||
wielded_item = {},
|
||||
transform = {},
|
||||
}
|
||||
|
||||
dofile(minetest.get_modpath(minetest.get_current_modname()).."/transform.lua")
|
||||
|
||||
local function update_player_visuals(player, wield_image)
|
||||
local name = player:get_player_name()
|
||||
if has_armor then
|
||||
armor.textures[name].wielditem = wield_image
|
||||
armor:update_player_visuals(player)
|
||||
return
|
||||
local function init_wield_items()
|
||||
for name, def in pairs(minetest.registered_items) do
|
||||
if def.inventory_image and def.inventory_image ~= "" then
|
||||
wield_tiles[name] = def.inventory_image
|
||||
elseif def.tiles and type(def.tiles[1]) == "string" and
|
||||
def.tiles[1] ~= "" and def.drawtype and
|
||||
(def.drawtype == "normal" or def.drawtype == "allfaces" or
|
||||
def.drawtype == "glasslike" or def.drawtype == "liquid") then
|
||||
wield_cubes[name] = def.tiles[1]
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function update_player_visuals(player, item)
|
||||
local name = player:get_player_name()
|
||||
local animation = player_api.get_animation(player) or {}
|
||||
local textures = animation.textures or {}
|
||||
local skin = textures[1] and textures[1] or "character.png"
|
||||
player_api.set_textures(player, {skin, "blank.png", wield_image})
|
||||
end
|
||||
|
||||
wieldview.get_item_texture = function(self, item)
|
||||
local texture = "blank.png"
|
||||
if item ~= "" then
|
||||
if minetest.registered_items[item] then
|
||||
if minetest.registered_items[item].inventory_image ~= "" then
|
||||
texture = minetest.registered_items[item].inventory_image
|
||||
elseif node_tiles == true and minetest.registered_items[item].tiles
|
||||
and type(minetest.registered_items[item].tiles[1]) == "string"
|
||||
and minetest.registered_items[item].tiles[1] ~= "" then
|
||||
texture = minetest.inventorycube(minetest.registered_items[item].tiles[1])
|
||||
end
|
||||
end
|
||||
local wield_tile = wield_tiles[item]
|
||||
if wield_tile then
|
||||
-- Get item image transformation, first from group, then from transform.lua
|
||||
local transform = minetest.get_item_group(item, "wieldview_transform")
|
||||
if transform == 0 then
|
||||
|
@ -51,13 +45,27 @@ wieldview.get_item_texture = function(self, item)
|
|||
if transform then
|
||||
-- This actually works with groups ratings because transform1, transform2, etc.
|
||||
-- have meaning and transform0 is used for identidy, so it can be ignored
|
||||
texture = texture.."^[transform"..tostring(transform)
|
||||
wield_tile = wield_tile.."^[transform"..tostring(transform)
|
||||
end
|
||||
else
|
||||
wield_tile = "blank.png"
|
||||
end
|
||||
local wield_cube = wield_cubes[item] or "blank.png"
|
||||
if has_armor then
|
||||
armor.textures[name].wielditem = wield_tile
|
||||
armor.textures[name].cube = wield_cube
|
||||
armor:update_player_visuals(player)
|
||||
else
|
||||
player_api.set_textures(player, {skin, "blank.png", wield_tile, wield_cube})
|
||||
end
|
||||
return texture
|
||||
end
|
||||
|
||||
wieldview.update_wielded_item = function(self, name)
|
||||
local function update_wielded_item(dtime, name)
|
||||
wield_cycle[name] = wield_cycle[name] or 0
|
||||
wield_cycle[name] = wield_cycle[name] + dtime
|
||||
if wield_cycle[name] < update_time then
|
||||
return
|
||||
end
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if not player or not player:is_player() then
|
||||
return
|
||||
|
@ -67,25 +75,37 @@ wieldview.update_wielded_item = function(self, name)
|
|||
if not item then
|
||||
return
|
||||
end
|
||||
if self.wielded_item[name] then
|
||||
if self.wielded_item[name] == item then
|
||||
return
|
||||
end
|
||||
update_player_visuals(player, self:get_item_texture(item))
|
||||
if wield_items[name] and wield_items[name] == item then
|
||||
return
|
||||
else
|
||||
update_player_visuals(player, item)
|
||||
end
|
||||
self.wielded_item[name] = item
|
||||
wield_items[name] = item
|
||||
wield_cycle[name] = 0
|
||||
end
|
||||
|
||||
if not minetest.is_singleplayer() then
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
wieldview.wielded_item[name] = ""
|
||||
minetest.after(0, function(player)
|
||||
wieldview:update_wielded_item(name)
|
||||
end, player)
|
||||
if name then
|
||||
wield_items[name] = ""
|
||||
wield_cycle[name] = 0
|
||||
minetest.after(0, function()
|
||||
update_wielded_item(0, name)
|
||||
end)
|
||||
end
|
||||
end)
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
if name then
|
||||
wield_items[name] = ""
|
||||
wield_cycle[name] = 0
|
||||
end
|
||||
end)
|
||||
minetest.register_playerstep(function(dtime, playernames)
|
||||
for _, name in pairs(playernames) do
|
||||
wieldview:update_wielded_item(name)
|
||||
update_wielded_item(dtime, name)
|
||||
end
|
||||
end)
|
||||
minetest.after(0, init_wield_items)
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue