Fix fences

master
Maksim 2019-05-18 22:13:59 +02:00
parent bf018c4521
commit a7e14add64
1 changed files with 3 additions and 3 deletions

View File

@ -577,11 +577,11 @@ local function punch_gate(pos, node)
local tmp_node2
if state2 == 1 then
state2 = 0
minetest.sound_play("door_close", {gain = 0.3, max_hear_distance = 10})
minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
tmp_node2 = {name="fences:fencegate", param1=node.param1, param2=node.param2}
else
state2 = 1
minetest.sound_play("door_open", {gain = 0.3, max_hear_distance = 10})
minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
tmp_node2 = {name="fences:fencegate_open", param1=node.param1, param2=node.param2}
end
update_gate(pos, tmp_node2)
@ -614,7 +614,7 @@ minetest.register_node("fences:fencegate_open", {
type = "fixed",
fixed = {
{-1/2, -1/2+5/16, -1/16, -1/2+2/16, 1/2, 1/2}, --links
{1/2, -1/2+5/16, -1/16, 1/2, 1/2, 1/2-2/16}, --rechts
{1/2-2/16, -1/2+5/16, -1/16, 1/2, 1/2, 1/2}, --rechts
}
},
--on_punch = function(pos, node, puncher)