Merge latest builtin
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@ -642,4 +642,4 @@ core.noneitemdef_default = { -- This is used for the hand and unknown items
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on_secondary_use = redef_wrapper(core, 'item_secondary_use'),
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on_drop = nil,
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on_use = nil,
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}
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}
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@ -12,7 +12,11 @@ if core.print then
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-- Override native print and use
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-- terminal if that's turned on
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function print(...)
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core_print(table.concat({...}, "\t"))
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local n, t = select("#", ...), { ... }
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for i = 1, n do
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t[i] = tostring(t[i])
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end
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core_print(table.concat(t, "\t"))
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end
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core.print = nil -- don't pollute our namespace
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end
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@ -279,6 +279,9 @@ enable_clouds (Clouds) bool true
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# Use 3D cloud look instead of flat.
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enable_3d_clouds (3D clouds) bool true
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# Method used to highlight selected object.
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node_highlighting (Node highlighting) enum box box,halo
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[***Filtering]
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# Use mip mapping to scale textures. May slightly increase performance.
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@ -482,9 +485,6 @@ desynchronize_mapblock_texture_animation (Desynchronize block animation) bool tr
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# Useful if there's something to be displayed right or left of hotbar.
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hud_hotbar_max_width (Maximum hotbar width) float 1.0
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# Enable selection highlighting for nodes (disables selectionbox).
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enable_node_highlighting (Node highlighting) bool false
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# Enables caching of facedir rotated meshes.
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enable_mesh_cache (Mesh cache) bool false
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@ -508,6 +508,9 @@ directional_colored_fog (Colored fog) bool true
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# set to the nearest valid value.
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ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
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# Enables animation of inventory items.
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inventory_items_animations (Inventory items animations) bool false
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[**Menus]
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# Use a cloud animation for the main menu background.
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