touch gui fix (#40)
parent
66c5b30f60
commit
86a8336992
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@ -394,12 +394,12 @@ touch_gui_button_id TouchScreenGUI::getButtonID(s32 x, s32 y)
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return after_last_element_id;
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}
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touch_gui_button_id TouchScreenGUI::getButtonID(int eventID)
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touch_gui_button_id TouchScreenGUI::getButtonID(size_t eventID)
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{
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for (unsigned int i = 0; i < after_last_element_id; i++) {
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button_info* btn = &m_buttons[i];
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std::vector<int>::iterator id =
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std::vector<size_t>::iterator id =
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std::find(btn->ids.begin(),btn->ids.end(), eventID);
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if (id != btn->ids.end())
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@ -436,9 +436,9 @@ bool TouchScreenGUI::isHUDButton(const SEvent &event)
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return false;
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}
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bool TouchScreenGUI::isReleaseHUDButton(int eventID)
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bool TouchScreenGUI::isReleaseHUDButton(size_t eventID)
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{
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std::map<int,irr::EKEY_CODE>::iterator iter = m_hud_ids.find(eventID);
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std::map<size_t,irr::EKEY_CODE>::iterator iter = m_hud_ids.find(eventID);
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if (iter != m_hud_ids.end()) {
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SEvent* translated = new SEvent();
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@ -457,7 +457,7 @@ bool TouchScreenGUI::isReleaseHUDButton(int eventID)
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}
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void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
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int eventID, bool action)
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size_t eventID, bool action)
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{
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button_info* btn = &m_buttons[button];
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SEvent* translated = new SEvent();
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@ -484,7 +484,7 @@ void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
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/* remove event */
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if ((!action) || (btn->immediate_release)) {
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std::vector<int>::iterator pos =
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std::vector<size_t>::iterator pos =
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std::find(btn->ids.begin(),btn->ids.end(), eventID);
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/* has to be in touch list */
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assert(pos != btn->ids.end());
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@ -500,7 +500,7 @@ void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
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}
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void TouchScreenGUI::handleReleaseEvent(int evt_id)
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void TouchScreenGUI::handleReleaseEvent(size_t evt_id)
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{
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touch_gui_button_id button = getButtonID(evt_id);
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@ -611,7 +611,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
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toadd.Y = event.TouchInput.Y;
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m_known_ids.push_back(toadd);
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int eventID = event.TouchInput.ID;
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size_t eventID = event.TouchInput.ID;
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touch_gui_button_id button =
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getButtonID(event.TouchInput.X, event.TouchInput.Y);
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@ -636,7 +636,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
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}
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}
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m_pointerpos[event.TouchInput.ID] = v2s32(event.TouchInput.X, event.TouchInput.Y);
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storePointerPos(event.TouchInput.ID, v2s32(event.TouchInput.X, event.TouchInput.Y));
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}
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else if (event.TouchInput.Event == ETIE_LEFT_UP) {
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verbosestream << "Up event for pointerid: " << event.TouchInput.ID << std::endl;
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@ -644,9 +644,9 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
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}
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else {
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assert(event.TouchInput.Event == ETIE_MOVED);
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int move_idx = event.TouchInput.ID;
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size_t move_idx = event.TouchInput.ID;
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if (m_pointerpos[event.TouchInput.ID] ==
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if (loadPointerPos(event.TouchInput.ID) ==
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v2s32(event.TouchInput.X, event.TouchInput.Y)) {
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return;
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}
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@ -655,11 +655,12 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
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if ((event.TouchInput.ID == m_move_id) &&
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(!m_move_sent_as_mouse_event || !g_settings->getBool("touchtarget"))) {
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v2s32 old_pos = loadPointerPos(event.TouchInput.ID);
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double distance = sqrt(
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(m_pointerpos[event.TouchInput.ID].X - event.TouchInput.X) *
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(m_pointerpos[event.TouchInput.ID].X - event.TouchInput.X) +
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(m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y) *
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(m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y));
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(old_pos.X - event.TouchInput.X) *
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(old_pos.X - event.TouchInput.X) +
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(old_pos.Y - event.TouchInput.Y) *
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(old_pos.Y - event.TouchInput.Y));
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if ((distance > g_settings->getU16("touchscreen_threshold")) ||
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(m_move_has_really_moved)) {
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@ -668,8 +669,8 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
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s32 Y = event.TouchInput.Y;
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// update camera_yaw and camera_pitch
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s32 dx = X - m_pointerpos[event.TouchInput.ID].X;
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s32 dy = Y - m_pointerpos[event.TouchInput.ID].Y;
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s32 dx = X - loadPointerPos(event.TouchInput.ID).X;
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s32 dy = Y - loadPointerPos(event.TouchInput.ID).Y;
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/* adapt to similar behaviour as pc screen */
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double d = g_settings->getFloat("mouse_sensitivity");
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@ -690,7 +691,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
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->getSceneManager()
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->getSceneCollisionManager()
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->getRayFromScreenCoordinates(v2s32(X, Y));
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m_pointerpos[event.TouchInput.ID] = v2s32(X, Y);
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storePointerPos(event.TouchInput.ID, v2s32(X, Y));
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}
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}
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else if ((event.TouchInput.ID == m_move_id) &&
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@ -714,7 +715,7 @@ void TouchScreenGUI::handleChangedButton(const SEvent &event)
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if (m_buttons[i].ids.empty()) {
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continue;
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}
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for (std::vector<int>::iterator iter = m_buttons[i].ids.begin();
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for (std::vector<size_t>::iterator iter = m_buttons[i].ids.begin();
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iter != m_buttons[i].ids.end(); ++iter) {
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if (event.TouchInput.ID == *iter) {
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@ -917,3 +918,16 @@ void TouchScreenGUI::show()
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Toggle(true);
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}
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inline void TouchScreenGUI::storePointerPos(size_t ID, v2s32 pos)
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{
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m_pointerpos[ID] = pos;
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}
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inline v2s32 TouchScreenGUI::loadPointerPos(size_t ID)
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{
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std::map<size_t, v2s32>::const_iterator it = m_pointerpos.find(ID);
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if (it == m_pointerpos.cend())
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return v2s32(0, 0);
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return it->second;
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}
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@ -63,7 +63,6 @@ typedef enum {
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} touch_gui_button_id;
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#define MIN_DIG_TIME_MS 500
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#define MAX_TOUCH_COUNT 64
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#define BUTTON_REPEAT_DELAY 0.2f
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extern const char *touchgui_button_imagenames[];
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@ -90,6 +89,9 @@ public:
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void hide();
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void show();
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void storePointerPos(size_t ID, v2s32 pos);
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v2s32 loadPointerPos(size_t ID);
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private:
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IrrlichtDevice* m_device;
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IGUIEnvironment* m_guienv;
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@ -97,7 +99,7 @@ private:
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ISimpleTextureSource* m_texturesource;
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v2u32 m_screensize;
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std::map<int,rect<s32> > m_hud_rects;
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std::map<int,irr::EKEY_CODE> m_hud_ids;
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std::map<size_t,irr::EKEY_CODE> m_hud_ids;
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bool m_visible; // is the gui visible
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/* value in degree */
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@ -108,7 +110,7 @@ private:
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rect<s32> m_control_pad_rect;
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int m_move_id;
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size_t m_move_id;
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bool m_move_has_really_moved;
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s32 m_move_downtime;
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bool m_move_sent_as_mouse_event;
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@ -118,7 +120,7 @@ private:
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float repeatcounter;
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float repeatdelay;
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irr::EKEY_CODE keycode;
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std::vector<int> ids;
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std::vector<size_t> ids;
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IGUIButton* guibutton;
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bool immediate_release;
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};
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@ -129,7 +131,7 @@ private:
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touch_gui_button_id getButtonID(s32 x, s32 y);
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/* gui button by eventID */
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touch_gui_button_id getButtonID(int eventID);
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touch_gui_button_id getButtonID(size_t eventID);
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/* check if a button has changed */
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void handleChangedButton(const SEvent &event);
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@ -143,7 +145,7 @@ private:
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void loadButtonTexture(button_info* btn, const char* path, rect<s32> button_rect);
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struct id_status{
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int id;
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size_t id;
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int X;
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int Y;
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};
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@ -152,19 +154,19 @@ private:
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std::vector<id_status> m_known_ids;
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/* handle a button event */
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void handleButtonEvent(touch_gui_button_id bID, int eventID, bool action);
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void handleButtonEvent(touch_gui_button_id bID, size_t eventID, bool action);
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/* handle pressed hud buttons */
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bool isHUDButton(const SEvent &event);
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/* handle released hud buttons */
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bool isReleaseHUDButton(int eventID);
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bool isReleaseHUDButton(size_t eventID);
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/* handle double taps */
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bool doubleTapDetection();
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/* handle release event */
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void handleReleaseEvent(int evt_id);
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void handleReleaseEvent(size_t evt_id);
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/* get size of regular gui control button */
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int getGuiButtonSize();
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@ -177,7 +179,7 @@ private:
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};
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/* array for saving last known position of a pointer */
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v2s32 m_pointerpos[MAX_TOUCH_COUNT];
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std::map<size_t, v2s32> m_pointerpos;
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/* array for doubletap detection */
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key_event m_key_events[2];
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