Change Licension and Doc
Change Minetest on MultiCraft complete Hi, LGPLv3 :)
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COPYING.txt
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58
COPYING.txt
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GNU LESSER GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright © 2007 Free Software Foundation, Inc. <http://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.
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This version of the GNU Lesser General Public License incorporates the terms and conditions of version 3 of the GNU General Public License, supplemented by the additional permissions listed below.
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0. Additional Definitions.
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As used herein, “this License” refers to version 3 of the GNU Lesser General Public License, and the “GNU GPL” refers to version 3 of the GNU General Public License.
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“The Library” refers to a covered work governed by this License, other than an Application or a Combined Work as defined below.
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An “Application” is any work that makes use of an interface provided by the Library, but which is not otherwise based on the Library. Defining a subclass of a class defined by the Library is deemed a mode of using an interface provided by the Library.
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A “Combined Work” is a work produced by combining or linking an Application with the Library. The particular version of the Library with which the Combined Work was made is also called the “Linked Version”.
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The “Minimal Corresponding Source” for a Combined Work means the Corresponding Source for the Combined Work, excluding any source code for portions of the Combined Work that, considered in isolation, are based on the Application, and not on the Linked Version.
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The “Corresponding Application Code” for a Combined Work means the object code and/or source code for the Application, including any data and utility programs needed for reproducing the Combined Work from the Application, but excluding the System Libraries of the Combined Work.
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1. Exception to Section 3 of the GNU GPL.
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You may convey a covered work under sections 3 and 4 of this License without being bound by section 3 of the GNU GPL.
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2. Conveying Modified Versions.
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If you modify a copy of the Library, and, in your modifications, a facility refers to a function or data to be supplied by an Application that uses the facility (other than as an argument passed when the facility is invoked), then you may convey a copy of the modified version:
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a) under this License, provided that you make a good faith effort to ensure that, in the event an Application does not supply the function or data, the facility still operates, and performs whatever part of its purpose remains meaningful, or
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b) under the GNU GPL, with none of the additional permissions of this License applicable to that copy.
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3. Object Code Incorporating Material from Library Header Files.
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The object code form of an Application may incorporate material from a header file that is part of the Library. You may convey such object code under terms of your choice, provided that, if the incorporated material is not limited to numerical parameters, data structure layouts and accessors, or small macros, inline functions and templates (ten or fewer lines in length), you do both of the following:
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a) Give prominent notice with each copy of the object code that the Library is used in it and that the Library and its use are covered by this License.
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b) Accompany the object code with a copy of the GNU GPL and this license document.
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4. Combined Works.
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You may convey a Combined Work under terms of your choice that, taken together, effectively do not restrict modification of the portions of the Library contained in the Combined Work and reverse engineering for debugging such modifications, if you also do each of the following:
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a) Give prominent notice with each copy of the Combined Work that the Library is used in it and that the Library and its use are covered by this License.
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b) Accompany the Combined Work with a copy of the GNU GPL and this license document.
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c) For a Combined Work that displays copyright notices during execution, include the copyright notice for the Library among these notices, as well as a reference directing the user to the copies of the GNU GPL and this license document.
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d) Do one of the following:
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0) Convey the Minimal Corresponding Source under the terms of this License, and the Corresponding Application Code in a form suitable for, and under terms that permit, the user to recombine or relink the Application with a modified version of the Linked Version to produce a modified Combined Work, in the manner specified by section 6 of the GNU GPL for conveying Corresponding Source.
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1) Use a suitable shared library mechanism for linking with the Library. A suitable mechanism is one that (a) uses at run time a copy of the Library already present on the user's computer system, and (b) will operate properly with a modified version of the Library that is interface-compatible with the Linked Version.
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e) Provide Installation Information, but only if you would otherwise be required to provide such information under section 6 of the GNU GPL, and only to the extent that such information is necessary to install and execute a modified version of the Combined Work produced by recombining or relinking the Application with a modified version of the Linked Version. (If you use option 4d0, the Installation Information must accompany the Minimal Corresponding Source and Corresponding Application Code. If you use option 4d1, you must provide the Installation Information in the manner specified by section 6 of the GNU GPL for conveying Corresponding Source.)
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5. Combined Libraries.
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You may place library facilities that are a work based on the Library side by side in a single library together with other library facilities that are not Applications and are not covered by this License, and convey such a combined library under terms of your choice, if you do both of the following:
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a) Accompany the combined library with a copy of the same work based on the Library, uncombined with any other library facilities, conveyed under the terms of this License.
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b) Give prominent notice with the combined library that part of it is a work based on the Library, and explaining where to find the accompanying uncombined form of the same work.
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6. Revised Versions of the GNU Lesser General Public License.
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The Free Software Foundation may publish revised and/or new versions of the GNU Lesser General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns.
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Each version is given a distinguishing version number. If the Library as you received it specifies that a certain numbered version of the GNU Lesser General Public License “or any later version” applies to it, you have the option of following the terms and conditions either of that published version or of any later version published by the Free Software Foundation. If the Library as you received it does not specify a version number of the GNU Lesser General Public License, you may choose any version of the GNU Lesser General Public License ever published by the Free Software Foundation.
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If the Library as you received it specifies that a proxy can decide whether future versions of the GNU Lesser General Public License shall apply, that proxy's public statement of acceptance of any version is permanent authorization for you to choose that version for the Library.
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<https://www.gnu.org/licenses/lgpl-3.0.en.html>
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160
LICENSE.txt
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160
LICENSE.txt
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License of Minetest textures and sounds
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---------------------------------------
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This applies to textures and sounds contained in the main Minetest
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distribution.
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Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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http://creativecommons.org/licenses/by-sa/3.0/
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Authors of media files
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-----------------------
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Everything not listed in here:
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Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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BlockMen:
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textures/base/pack/menuheader.png
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erlehmann:
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misc/minetest-icon-24x24.png
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misc/minetest-icon.ico
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misc/minetest-icon.svg
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textures/base/pack/logo.png
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License of Minetest source code
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-------------------------------
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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Irrlicht
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---------------
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This program uses the Irrlicht Engine. http://irrlicht.sourceforge.net/
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The Irrlicht Engine License
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Copyright © 2002-2005 Nikolaus Gebhardt
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute
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it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you
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must not claim that you wrote the original software. If you use
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this software in a product, an acknowledgment in the product
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documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must
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not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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JThread
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---------------
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This program uses the JThread library. License for JThread follows:
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Copyright (c) 2000-2006 Jori Liesenborgs (jori.liesenborgs@gmail.com)
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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IN THE SOFTWARE.
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Lua
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---------------
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Lua is licensed under the terms of the MIT license reproduced below.
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This means that Lua is free software and can be used for both academic
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and commercial purposes at absolutely no cost.
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For details and rationale, see http://www.lua.org/license.html .
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Copyright (C) 1994-2008 Lua.org, PUC-Rio.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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Fonts
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---------------
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DejaVu Sans Mono:
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Fonts are (c) Bitstream (see below). DejaVu changes are in public domain.
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Glyphs imported from Arev fonts are (c) Tavmjong Bah (see below)
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Bitstream Vera Fonts Copyright:
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Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is
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a trademark of Bitstream, Inc.
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Arev Fonts Copyright:
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Copyright (c) 2006 by Tavmjong Bah. All Rights Reserved.
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Liberation Fonts Copyright:
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Copyright (c) 2007 Red Hat, Inc. All rights reserved. LIBERATION is a trademark of Red Hat, Inc.
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DroidSansFallback:
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Copyright (C) 2008 The Android Open Source Project
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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504
README.txt
504
README.txt
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Minetest
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MultiCraft Open Sourse Project
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========
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========
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An InfiniMiner/Minecraft inspired game.
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MultiCraft is an open source sandbox game inspired by [Minecraft](https://minecraft.net/).
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Copyright (c) 2010-2013 Perttu Ahola <celeron55@gmail.com>
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MultiCraft is based on Minetest which is developed by a [number of contributors](https://github.com/minetest/minetest/graphs/contributors) from all over the globe.
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and contributors (see source file comments and the version control log)
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It aims to make the game fun while trading off some bits of perfectionism.
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Copyright (c) 2014-2015 Maksim Gamarnik [MoNTE48] <MoNTE48@mail.ua>
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In case you downloaded the source code:
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In case you downloaded the source code:
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---------------------------------------
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---------------------------------------
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If you downloaded the Minetest Engine source code in which this file is
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If you downloaded the Minetest Engine source code in which this file is
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contained, you probably want to download the minetest_game project too:
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contained, you probably want to download the minetest_game project too:
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https://github.com/minetest/minetest_game/
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https://github.com/MultiCraftProject/MultiCraft_game
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See the README.txt in it.
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See the README.txt in it.
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Further documentation
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Further documentation
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@ -26,494 +29,3 @@ This game is not finished
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--------------------------
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--------------------------
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- Don't expect it to work as well as a finished game will.
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- Don't expect it to work as well as a finished game will.
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- Please report any bugs. When doing that, debug.txt is useful.
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- Please report any bugs. When doing that, debug.txt is useful.
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Default Controls
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-----------------
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- WASD: move
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- Space: jump/climb
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- Shift: sneak/go down
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- Q: drop itemstack (+ SHIFT for single item)
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- I: inventory
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- Mouse: turn/look
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- Mouse left: dig/punch
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- Mouse right: place/use
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- Mouse wheel: select item
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- T: chat
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- 1-8: select item
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- Esc: pause menu (pauses only singleplayer game)
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- R: Enable/Disable full range view
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- +: Increase view range
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- -: Decrease view range
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- K: Enable/Disable fly (needs fly privilege)
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- J: Enable/Disable fast (needs fast privilege)
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- H: Enable/Disable noclip (needs noclip privilege)
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- F1: Hide/Show HUD
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- F2: Hide/Show Chat
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- F3: Disable/Enable Fog
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- F4: Disable/Enable Camera update (Mapblocks are not updated anymore when disabled)
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- F5: Toogle through debug info screens
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- F6: Toogle through output data
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- F7: Toggle through camera modes
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- F10: Show/Hide console
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- F12: Take screenshot
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- Settable in the configuration file, see the section below.
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Paths
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||||||
------
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$bin - Compiled binaries
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$share - Distributed read-only data
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$user - User-created modifiable data
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Windows .zip / RUN_IN_PLACE source:
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$bin = bin
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$share = .
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$user = .
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Linux installed:
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$bin = /usr/bin
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$share = /usr/share/minetest
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$user = ~/.minetest
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OS X:
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$bin = Contents/MacOS
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$share = Contents/Resources
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$user = Contents/User OR ~/Library/Application Support/minetest
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World directory
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----------------
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- Worlds can be found as separate folders in:
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$user/worlds/
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Configuration file:
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||||||
-------------------
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||||||
- Default location:
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$user/minetest.conf
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||||||
- It is created by Minetest when it is ran the first time.
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- A specific file can be specified on the command line:
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--config <path-to-file>
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||||||
Command-line options:
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||||||
---------------------
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||||||
- Use --help
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||||||
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||||||
Compiling on GNU/Linux:
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||||||
-----------------------
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||||||
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||||||
Install dependencies. Here's an example for Debian/Ubuntu:
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||||||
$ sudo apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libjsoncpp-dev
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||||||
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||||||
You can install git for easily keeping your copy up to date.
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|
||||||
If you dont want git, read below on how to get the source without git.
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|
||||||
This is an example for installing git on Debian/Ubuntu:
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||||||
$ sudo apt-get install git-core
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|
||||||
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||||||
Download source (this is the URL to the latest of source repository, which might not work at all times) using git:
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||||||
$ git clone --depth 1 https://github.com/minetest/minetest.git
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$ cd minetest
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||||||
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|
||||||
Download minetest_game (otherwise only the "Minimal development test" game is available) using git:
|
|
||||||
$ git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
|
|
||||||
|
|
||||||
Download source, without using git:
|
|
||||||
$ wget https://github.com/minetest/minetest/archive/master.tar.gz
|
|
||||||
$ tar xf master.tar.gz
|
|
||||||
$ cd minetest-master
|
|
||||||
|
|
||||||
Download minetest_game, without using git:
|
|
||||||
$ cd games/
|
|
||||||
$ wget https://github.com/minetest/minetest_game/archive/master.tar.gz
|
|
||||||
$ tar xf master.tar.gz
|
|
||||||
$ mv minetest_game-master minetest_game
|
|
||||||
$ cd ..
|
|
||||||
|
|
||||||
Build a version that runs directly from the source directory:
|
|
||||||
$ cmake . -DRUN_IN_PLACE=TRUE
|
|
||||||
$ make -j <number of processors>
|
|
||||||
|
|
||||||
Run it:
|
|
||||||
$ ./bin/minetest
|
|
||||||
|
|
||||||
- Use cmake . -LH to see all CMake options and their current state
|
|
||||||
- If you want to install it system-wide (or are making a distribution package),
|
|
||||||
you will want to use -DRUN_IN_PLACE=FALSE
|
|
||||||
- You can build a bare server by specifying -DBUILD_SERVER=TRUE
|
|
||||||
- You can disable the client build by specifying -DBUILD_CLIENT=FALSE
|
|
||||||
- You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release>
|
|
||||||
- Debug build is slower, but gives much more useful output in a debugger
|
|
||||||
- If you build a bare server, you don't need to have Irrlicht installed.
|
|
||||||
In that case use -DIRRLICHT_SOURCE_DIR=/the/irrlicht/source
|
|
||||||
|
|
||||||
CMake options
|
|
||||||
-------------
|
|
||||||
General options:
|
|
||||||
|
|
||||||
BUILD_CLIENT - Build Minetest client
|
|
||||||
BUILD_SERVER - Build Minetest server
|
|
||||||
CMAKE_BUILD_TYPE - Type of build (Release vs. Debug)
|
|
||||||
Release - Release build
|
|
||||||
Debug - Debug build
|
|
||||||
SemiDebug - Partially optimized debug build
|
|
||||||
RelWithDebInfo - Release build with Debug information
|
|
||||||
MinSizeRel - Release build with -Os passed to compiler to make executable as small as possible
|
|
||||||
ENABLE_CURL - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
|
|
||||||
ENABLE_FREETYPE - Build with FreeType2; Allows using TTF fonts
|
|
||||||
ENABLE_GETTEXT - Build with Gettext; Allows using translations
|
|
||||||
ENABLE_GLES - Search for Open GLES headers & libraries and use them
|
|
||||||
ENABLE_LEVELDB - Build with LevelDB; Enables use of LevelDB map backend (faster than SQLite3)
|
|
||||||
ENABLE_REDIS - Build with libhiredis; Enables use of Redis map backend
|
|
||||||
ENABLE_SOUND - Build with OpenAL, libogg & libvorbis; in-game Sounds
|
|
||||||
ENABLE_LUAJIT - Build with LuaJIT (much faster than non-JIT Lua)
|
|
||||||
RUN_IN_PLACE - Create a portable install (worlds, settings etc. in current directory)
|
|
||||||
USE_GPROF - Enable profiling using GProf
|
|
||||||
VERSION_EXTRA - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
|
|
||||||
|
|
||||||
Library specific options:
|
|
||||||
|
|
||||||
BZIP2_INCLUDE_DIR - Linux only; directory where bzlib.h is located
|
|
||||||
BZIP2_LIBRARY - Linux only; path to libbz2.a/libbz2.so
|
|
||||||
CURL_DLL - Only if building with cURL on Windows; path to libcurl.dll
|
|
||||||
CURL_INCLUDE_DIR - Only if building with cURL; directory where curl.h is located
|
|
||||||
CURL_LIBRARY - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
|
|
||||||
EGL_INCLUDE_DIR - Only if building with GLES; directory that contains egl.h
|
|
||||||
EGL_LIBRARY - Only if building with GLES; path to libEGL.a/libEGL.so
|
|
||||||
FREETYPE_INCLUDE_DIR_freetype2 - Only if building with Freetype2; directory that contains an freetype directory with files such as ftimage.h in it
|
|
||||||
FREETYPE_INCLUDE_DIR_ft2build - Only if building with Freetype2; directory that contains ft2build.h
|
|
||||||
FREETYPE_LIBRARY - Only if building with Freetype2; path to libfreetype.a/libfreetype.so/freetype.lib
|
|
||||||
FREETYPE_DLL - Only if building with Freetype2 on Windows; path to libfreetype.dll
|
|
||||||
GETTEXT_DLL - Only when building with Gettext on Windows; path to libintl3.dll
|
|
||||||
GETTEXT_ICONV_DLL - Only when building with Gettext on Windows; path to libiconv2.dll
|
|
||||||
GETTEXT_INCLUDE_DIR - Only when building with Gettext; directory that contains iconv.h
|
|
||||||
GETTEXT_LIBRARY - Only when building with Gettext on Windows; path to libintl.dll.a
|
|
||||||
GETTEXT_MSGFMT - Only when building with Gettext; path to msgfmt/msgfmt.exe
|
|
||||||
IRRLICHT_DLL - path to Irrlicht.dll
|
|
||||||
IRRLICHT_INCLUDE_DIR - directory that contains IrrCompileConfig.h
|
|
||||||
IRRLICHT_LIBRARY - path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a
|
|
||||||
LEVELDB_INCLUDE_DIR - Only when building with LevelDB; directory that contains db.h
|
|
||||||
LEVELDB_LIBRARY - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
|
|
||||||
LEVELDB_DLL - Only when building with LevelDB on Windows; path to libleveldb.dll
|
|
||||||
REDIS_INCLUDE_DIR - Only when building with Redis support; directory that contains hiredis.h
|
|
||||||
REDIS_LIBRARY - Only when building with Redis support; path to libhiredis.a/libhiredis.so
|
|
||||||
LUA_INCLUDE_DIR - Only if you want to use LuaJIT; directory where luajit.h is located
|
|
||||||
LUA_LIBRARY - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
|
|
||||||
MINGWM10_DLL - Only if compiling with MinGW; path to mingwm10.dll
|
|
||||||
OGG_DLL - Only if building with sound on Windows; path to libogg.dll
|
|
||||||
OGG_INCLUDE_DIR - Only if building with sound; directory that contains an ogg directory which contains ogg.h
|
|
||||||
OGG_LIBRARY - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
|
|
||||||
OPENAL_DLL - Only if building with sound on Windows; path to OpenAL32.dll
|
|
||||||
OPENAL_INCLUDE_DIR - Only if building with sound; directory where al.h is located
|
|
||||||
OPENAL_LIBRARY - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
|
|
||||||
OPENGLES2_INCLUDE_DIR - Only if building with GLES; directory that contains gl2.h
|
|
||||||
OPENGLES2_LIBRARY - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
|
|
||||||
SQLITE3_INCLUDE_DIR - Only if you want to use SQLite from your OS; directory that contains sqlite3.h
|
|
||||||
SQLITE3_LIBRARY - Only if you want to use the SQLite from your OS; path to libsqlite3.a/libsqlite3.so
|
|
||||||
VORBISFILE_DLL - Only if building with sound on Windows; path to libvorbisfile-3.dll
|
|
||||||
VORBISFILE_LIBRARY - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
|
|
||||||
VORBIS_DLL - Only if building with sound on Windows; path to libvorbis-0.dll
|
|
||||||
VORBIS_INCLUDE_DIR - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
|
|
||||||
VORBIS_LIBRARY - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
|
|
||||||
XXF86VM_LIBRARY - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
|
|
||||||
ZLIB_DLL - Only on Windows; path to zlib1.dll
|
|
||||||
ZLIBWAPI_DLL - Only on Windows; path to zlibwapi.dll
|
|
||||||
ZLIB_INCLUDE_DIR - directory where zlib.h is located
|
|
||||||
ZLIB_LIBRARY - path to libz.a/libz.so/zlibwapi.lib
|
|
||||||
|
|
||||||
Compiling on Windows:
|
|
||||||
---------------------
|
|
||||||
- This section is outdated. In addition to what is described here:
|
|
||||||
- In addition to minetest, you need to download minetest_game.
|
|
||||||
- If you wish to have sound support, you need libogg, libvorbis and libopenal
|
|
||||||
|
|
||||||
- You need:
|
|
||||||
* CMake:
|
|
||||||
http://www.cmake.org/cmake/resources/software.html
|
|
||||||
* MinGW or Visual Studio
|
|
||||||
http://www.mingw.org/
|
|
||||||
http://msdn.microsoft.com/en-us/vstudio/default
|
|
||||||
* Irrlicht SDK 1.7:
|
|
||||||
http://irrlicht.sourceforge.net/downloads.html
|
|
||||||
* Zlib headers (zlib125.zip)
|
|
||||||
http://www.winimage.com/zLibDll/index.html
|
|
||||||
* Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
|
|
||||||
http://www.winimage.com/zLibDll/index.html
|
|
||||||
* Optional: gettext library and tools:
|
|
||||||
http://gnuwin32.sourceforge.net/downlinks/gettext.php
|
|
||||||
- This is used for other UI languages. Feel free to leave it out.
|
|
||||||
* And, of course, Minetest:
|
|
||||||
http://minetest.net/download
|
|
||||||
- Steps:
|
|
||||||
- Select a directory called DIR hereafter in which you will operate.
|
|
||||||
- Make sure you have CMake and a compiler installed.
|
|
||||||
- Download all the other stuff to DIR and extract them into there.
|
|
||||||
("extract here", not "extract to packagename/")
|
|
||||||
NOTE: zlib125dll.zip needs to be extracted into zlib125dll
|
|
||||||
- All those packages contain a nice base directory in them, which
|
|
||||||
should end up being the direct subdirectories of DIR.
|
|
||||||
- You will end up with a directory structure like this (+=dir, -=file):
|
|
||||||
-----------------
|
|
||||||
+ DIR
|
|
||||||
- zlib-1.2.5.tar.gz
|
|
||||||
- zlib125dll.zip
|
|
||||||
- irrlicht-1.7.1.zip
|
|
||||||
- 110214175330.zip (or whatever, this is the minetest source)
|
|
||||||
+ zlib-1.2.5
|
|
||||||
- zlib.h
|
|
||||||
+ win32
|
|
||||||
...
|
|
||||||
+ zlib125dll
|
|
||||||
- readme.txt
|
|
||||||
+ dll32
|
|
||||||
...
|
|
||||||
+ irrlicht-1.7.1
|
|
||||||
+ lib
|
|
||||||
+ include
|
|
||||||
...
|
|
||||||
+ gettext (optional)
|
|
||||||
+bin
|
|
||||||
+include
|
|
||||||
+lib
|
|
||||||
+ minetest
|
|
||||||
+ src
|
|
||||||
+ doc
|
|
||||||
- CMakeLists.txt
|
|
||||||
...
|
|
||||||
-----------------
|
|
||||||
- Start up the CMake GUI
|
|
||||||
- Select "Browse Source..." and select DIR/minetest
|
|
||||||
- Now, if using MSVC:
|
|
||||||
- Select "Browse Build..." and select DIR/minetest-build
|
|
||||||
- Else if using MinGW:
|
|
||||||
- Select "Browse Build..." and select DIR/minetest
|
|
||||||
- Select "Configure"
|
|
||||||
- Select your compiler
|
|
||||||
- It will warn about missing stuff, ignore that at this point. (later don't)
|
|
||||||
- Make sure the configuration is as follows
|
|
||||||
(note that the versions may differ for you):
|
|
||||||
-----------------
|
|
||||||
BUILD_CLIENT [X]
|
|
||||||
BUILD_SERVER [ ]
|
|
||||||
CMAKE_BUILD_TYPE Release
|
|
||||||
CMAKE_INSTALL_PREFIX DIR/minetest-install
|
|
||||||
IRRLICHT_SOURCE_DIR DIR/irrlicht-1.7.1
|
|
||||||
RUN_IN_PLACE [X]
|
|
||||||
WARN_ALL [ ]
|
|
||||||
ZLIB_DLL DIR/zlib125dll/dll32/zlibwapi.dll
|
|
||||||
ZLIB_INCLUDE_DIR DIR/zlib-1.2.5
|
|
||||||
ZLIB_LIBRARIES DIR/zlib125dll/dll32/zlibwapi.lib
|
|
||||||
GETTEXT_BIN_DIR DIR/gettext/bin
|
|
||||||
GETTEXT_INCLUDE_DIR DIR/gettext/include
|
|
||||||
GETTEXT_LIBRARIES DIR/gettext/lib/intl.lib
|
|
||||||
GETTEXT_MSGFMT DIR/gettext/bin/msgfmt
|
|
||||||
-----------------
|
|
||||||
- Hit "Configure"
|
|
||||||
- Hit "Configure" once again 8)
|
|
||||||
- If something is still coloured red, you have a problem.
|
|
||||||
- Hit "Generate"
|
|
||||||
If using MSVC:
|
|
||||||
- Open the generated minetest.sln
|
|
||||||
- The project defaults to the "Debug" configuration. Make very sure to
|
|
||||||
select "Release", unless you want to debug some stuff (it's slower
|
|
||||||
and might not even work at all)
|
|
||||||
- Build the ALL_BUILD project
|
|
||||||
- Build the INSTALL project
|
|
||||||
- You should now have a working game with the executable in
|
|
||||||
DIR/minetest-install/bin/minetest.exe
|
|
||||||
- Additionally you may create a zip package by building the PACKAGE
|
|
||||||
project.
|
|
||||||
If using MinGW:
|
|
||||||
- Using the command line, browse to the build directory and run 'make'
|
|
||||||
(or mingw32-make or whatever it happens to be)
|
|
||||||
- You may need to copy some of the downloaded DLLs into bin/, see what
|
|
||||||
running the produced executable tells you it doesn't have.
|
|
||||||
- You should now have a working game with the executable in
|
|
||||||
DIR/minetest/bin/minetest.exe
|
|
||||||
|
|
||||||
Windows releases of minetest are built using a bat script like this:
|
|
||||||
--------------------------------------------------------------------
|
|
||||||
|
|
||||||
set sourcedir=%CD%
|
|
||||||
set installpath="C:\tmp\minetest_install"
|
|
||||||
set irrlichtpath="C:\tmp\irrlicht-1.7.2"
|
|
||||||
|
|
||||||
set builddir=%sourcedir%\bvc10
|
|
||||||
mkdir %builddir%
|
|
||||||
pushd %builddir%
|
|
||||||
cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=TRUE -DCMAKE_INSTALL_PREFIX=%installpath%
|
|
||||||
if %errorlevel% neq 0 goto fail
|
|
||||||
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
|
|
||||||
if %errorlevel% neq 0 goto fail
|
|
||||||
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
|
|
||||||
if %errorlevel% neq 0 goto fail
|
|
||||||
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
|
|
||||||
if %errorlevel% neq 0 goto fail
|
|
||||||
popd
|
|
||||||
echo Finished.
|
|
||||||
exit /b 0
|
|
||||||
|
|
||||||
:fail
|
|
||||||
popd
|
|
||||||
echo Failed.
|
|
||||||
exit /b 1
|
|
||||||
|
|
||||||
License of Minetest textures and sounds
|
|
||||||
---------------------------------------
|
|
||||||
|
|
||||||
This applies to textures and sounds contained in the main Minetest
|
|
||||||
distribution.
|
|
||||||
|
|
||||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
|
||||||
http://creativecommons.org/licenses/by-sa/3.0/
|
|
||||||
|
|
||||||
Authors of media files
|
|
||||||
-----------------------
|
|
||||||
Everything not listed in here:
|
|
||||||
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
||||||
|
|
||||||
BlockMen:
|
|
||||||
textures/base/pack/menuheader.png
|
|
||||||
|
|
||||||
erlehmann:
|
|
||||||
misc/minetest-icon-24x24.png
|
|
||||||
misc/minetest-icon.ico
|
|
||||||
misc/minetest-icon.svg
|
|
||||||
textures/base/pack/logo.png
|
|
||||||
|
|
||||||
License of Minetest source code
|
|
||||||
-------------------------------
|
|
||||||
|
|
||||||
Minetest
|
|
||||||
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU Lesser General Public License as published by
|
|
||||||
the Free Software Foundation; either version 2.1 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU Lesser General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU Lesser General Public License along
|
|
||||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
||||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
||||||
|
|
||||||
Irrlicht
|
|
||||||
---------------
|
|
||||||
|
|
||||||
This program uses the Irrlicht Engine. http://irrlicht.sourceforge.net/
|
|
||||||
|
|
||||||
The Irrlicht Engine License
|
|
||||||
|
|
||||||
Copyright © 2002-2005 Nikolaus Gebhardt
|
|
||||||
|
|
||||||
This software is provided 'as-is', without any express or implied
|
|
||||||
warranty. In no event will the authors be held liable for any damages
|
|
||||||
arising from the use of this software.
|
|
||||||
|
|
||||||
Permission is granted to anyone to use this software for any purpose,
|
|
||||||
including commercial applications, and to alter it and redistribute
|
|
||||||
it freely, subject to the following restrictions:
|
|
||||||
|
|
||||||
1. The origin of this software must not be misrepresented; you
|
|
||||||
must not claim that you wrote the original software. If you use
|
|
||||||
this software in a product, an acknowledgment in the product
|
|
||||||
documentation would be appreciated but is not required.
|
|
||||||
2. Altered source versions must be plainly marked as such, and must
|
|
||||||
not be misrepresented as being the original software.
|
|
||||||
3. This notice may not be removed or altered from any source
|
|
||||||
distribution.
|
|
||||||
|
|
||||||
|
|
||||||
JThread
|
|
||||||
---------------
|
|
||||||
|
|
||||||
This program uses the JThread library. License for JThread follows:
|
|
||||||
|
|
||||||
Copyright (c) 2000-2006 Jori Liesenborgs (jori.liesenborgs@gmail.com)
|
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a
|
|
||||||
copy of this software and associated documentation files (the "Software"),
|
|
||||||
to deal in the Software without restriction, including without limitation
|
|
||||||
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
||||||
and/or sell copies of the Software, and to permit persons to whom the
|
|
||||||
Software is furnished to do so, subject to the following conditions:
|
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included
|
|
||||||
in all copies or substantial portions of the Software.
|
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
||||||
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
||||||
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
||||||
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
||||||
IN THE SOFTWARE.
|
|
||||||
|
|
||||||
Lua
|
|
||||||
---------------
|
|
||||||
|
|
||||||
Lua is licensed under the terms of the MIT license reproduced below.
|
|
||||||
This means that Lua is free software and can be used for both academic
|
|
||||||
and commercial purposes at absolutely no cost.
|
|
||||||
|
|
||||||
For details and rationale, see http://www.lua.org/license.html .
|
|
||||||
|
|
||||||
Copyright (C) 1994-2008 Lua.org, PUC-Rio.
|
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
|
||||||
in the Software without restriction, including without limitation the rights
|
|
||||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
||||||
copies of the Software, and to permit persons to whom the Software is
|
|
||||||
furnished to do so, subject to the following conditions:
|
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in
|
|
||||||
all copies or substantial portions of the Software.
|
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
||||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
||||||
THE SOFTWARE.
|
|
||||||
|
|
||||||
Fonts
|
|
||||||
---------------
|
|
||||||
|
|
||||||
DejaVu Sans Mono:
|
|
||||||
|
|
||||||
Fonts are (c) Bitstream (see below). DejaVu changes are in public domain.
|
|
||||||
Glyphs imported from Arev fonts are (c) Tavmjong Bah (see below)
|
|
||||||
|
|
||||||
Bitstream Vera Fonts Copyright:
|
|
||||||
|
|
||||||
Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is
|
|
||||||
a trademark of Bitstream, Inc.
|
|
||||||
|
|
||||||
Arev Fonts Copyright:
|
|
||||||
|
|
||||||
Copyright (c) 2006 by Tavmjong Bah. All Rights Reserved.
|
|
||||||
|
|
||||||
Liberation Fonts Copyright:
|
|
||||||
|
|
||||||
Copyright (c) 2007 Red Hat, Inc. All rights reserved. LIBERATION is a trademark of Red Hat, Inc.
|
|
||||||
|
|
||||||
DroidSansFallback:
|
|
||||||
|
|
||||||
Copyright (C) 2008 The Android Open Source Project
|
|
||||||
|
|
||||||
Licensed under the Apache License, Version 2.0 (the "License");
|
|
||||||
you may not use this file except in compliance with the License.
|
|
||||||
You may obtain a copy of the License at
|
|
||||||
|
|
||||||
http://www.apache.org/licenses/LICENSE-2.0
|
|
||||||
|
|
||||||
Unless required by applicable law or agreed to in writing, software
|
|
||||||
distributed under the License is distributed on an "AS IS" BASIS,
|
|
||||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
||||||
See the License for the specific language governing permissions and
|
|
||||||
limitations under the License.
|
|
||||||
|
329
doc/Readme.txt
Normal file
329
doc/Readme.txt
Normal file
@ -0,0 +1,329 @@
|
|||||||
|
Default Controls
|
||||||
|
-----------------
|
||||||
|
- WASD: move
|
||||||
|
- Space: jump/climb
|
||||||
|
- Shift: sneak/go down
|
||||||
|
- Q: drop itemstack (+ SHIFT for single item)
|
||||||
|
- I: inventory
|
||||||
|
- Mouse: turn/look
|
||||||
|
- Mouse left: dig/punch
|
||||||
|
- Mouse right: place/use
|
||||||
|
- Mouse wheel: select item
|
||||||
|
- T: chat
|
||||||
|
- 1-8: select item
|
||||||
|
|
||||||
|
- Esc: pause menu (pauses only singleplayer game)
|
||||||
|
- R: Enable/Disable full range view
|
||||||
|
- +: Increase view range
|
||||||
|
- -: Decrease view range
|
||||||
|
- K: Enable/Disable fly (needs fly privilege)
|
||||||
|
- J: Enable/Disable fast (needs fast privilege)
|
||||||
|
- H: Enable/Disable noclip (needs noclip privilege)
|
||||||
|
|
||||||
|
- F1: Hide/Show HUD
|
||||||
|
- F2: Hide/Show Chat
|
||||||
|
- F3: Disable/Enable Fog
|
||||||
|
- F4: Disable/Enable Camera update (Mapblocks are not updated anymore when disabled)
|
||||||
|
- F5: Toogle through debug info screens
|
||||||
|
- F6: Toogle through output data
|
||||||
|
- F7: Toggle through camera modes
|
||||||
|
- F10: Show/Hide console
|
||||||
|
- F12: Take screenshot
|
||||||
|
|
||||||
|
- Settable in the configuration file, see the section below.
|
||||||
|
|
||||||
|
Paths
|
||||||
|
------
|
||||||
|
$bin - Compiled binaries
|
||||||
|
$share - Distributed read-only data
|
||||||
|
$user - User-created modifiable data
|
||||||
|
|
||||||
|
Windows .zip / RUN_IN_PLACE source:
|
||||||
|
$bin = bin
|
||||||
|
$share = .
|
||||||
|
$user = .
|
||||||
|
|
||||||
|
Linux installed:
|
||||||
|
$bin = /usr/bin
|
||||||
|
$share = /usr/share/minetest
|
||||||
|
$user = ~/.minetest
|
||||||
|
|
||||||
|
OS X:
|
||||||
|
$bin = Contents/MacOS
|
||||||
|
$share = Contents/Resources
|
||||||
|
$user = Contents/User OR ~/Library/Application Support/minetest
|
||||||
|
|
||||||
|
World directory
|
||||||
|
----------------
|
||||||
|
- Worlds can be found as separate folders in:
|
||||||
|
$user/worlds/
|
||||||
|
|
||||||
|
Configuration file:
|
||||||
|
-------------------
|
||||||
|
- Default location:
|
||||||
|
$user/minetest.conf
|
||||||
|
- It is created by Minetest when it is ran the first time.
|
||||||
|
- A specific file can be specified on the command line:
|
||||||
|
--config <path-to-file>
|
||||||
|
|
||||||
|
Command-line options:
|
||||||
|
---------------------
|
||||||
|
- Use --help
|
||||||
|
|
||||||
|
Compiling on GNU/Linux:
|
||||||
|
-----------------------
|
||||||
|
|
||||||
|
Install dependencies. Here's an example for Debian/Ubuntu:
|
||||||
|
$ sudo apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libjsoncpp-dev
|
||||||
|
|
||||||
|
You can install git for easily keeping your copy up to date.
|
||||||
|
If you dont want git, read below on how to get the source without git.
|
||||||
|
This is an example for installing git on Debian/Ubuntu:
|
||||||
|
$ sudo apt-get install git-core
|
||||||
|
|
||||||
|
Download source (this is the URL to the latest of source repository, which might not work at all times) using git:
|
||||||
|
$ git clone --depth 1 https://github.com/minetest/minetest.git
|
||||||
|
$ cd minetest
|
||||||
|
|
||||||
|
Download minetest_game (otherwise only the "Minimal development test" game is available) using git:
|
||||||
|
$ git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
|
||||||
|
|
||||||
|
Download source, without using git:
|
||||||
|
$ wget https://github.com/minetest/minetest/archive/master.tar.gz
|
||||||
|
$ tar xf master.tar.gz
|
||||||
|
$ cd minetest-master
|
||||||
|
|
||||||
|
Download minetest_game, without using git:
|
||||||
|
$ cd games/
|
||||||
|
$ wget https://github.com/minetest/minetest_game/archive/master.tar.gz
|
||||||
|
$ tar xf master.tar.gz
|
||||||
|
$ mv minetest_game-master minetest_game
|
||||||
|
$ cd ..
|
||||||
|
|
||||||
|
Build a version that runs directly from the source directory:
|
||||||
|
$ cmake . -DRUN_IN_PLACE=TRUE
|
||||||
|
$ make -j <number of processors>
|
||||||
|
|
||||||
|
Run it:
|
||||||
|
$ ./bin/minetest
|
||||||
|
|
||||||
|
- Use cmake . -LH to see all CMake options and their current state
|
||||||
|
- If you want to install it system-wide (or are making a distribution package),
|
||||||
|
you will want to use -DRUN_IN_PLACE=FALSE
|
||||||
|
- You can build a bare server by specifying -DBUILD_SERVER=TRUE
|
||||||
|
- You can disable the client build by specifying -DBUILD_CLIENT=FALSE
|
||||||
|
- You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release>
|
||||||
|
- Debug build is slower, but gives much more useful output in a debugger
|
||||||
|
- If you build a bare server, you don't need to have Irrlicht installed.
|
||||||
|
In that case use -DIRRLICHT_SOURCE_DIR=/the/irrlicht/source
|
||||||
|
|
||||||
|
CMake options
|
||||||
|
-------------
|
||||||
|
General options:
|
||||||
|
|
||||||
|
BUILD_CLIENT - Build Minetest client
|
||||||
|
BUILD_SERVER - Build Minetest server
|
||||||
|
CMAKE_BUILD_TYPE - Type of build (Release vs. Debug)
|
||||||
|
Release - Release build
|
||||||
|
Debug - Debug build
|
||||||
|
SemiDebug - Partially optimized debug build
|
||||||
|
RelWithDebInfo - Release build with Debug information
|
||||||
|
MinSizeRel - Release build with -Os passed to compiler to make executable as small as possible
|
||||||
|
ENABLE_CURL - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
|
||||||
|
ENABLE_FREETYPE - Build with FreeType2; Allows using TTF fonts
|
||||||
|
ENABLE_GETTEXT - Build with Gettext; Allows using translations
|
||||||
|
ENABLE_GLES - Search for Open GLES headers & libraries and use them
|
||||||
|
ENABLE_LEVELDB - Build with LevelDB; Enables use of LevelDB map backend (faster than SQLite3)
|
||||||
|
ENABLE_REDIS - Build with libhiredis; Enables use of Redis map backend
|
||||||
|
ENABLE_SOUND - Build with OpenAL, libogg & libvorbis; in-game Sounds
|
||||||
|
ENABLE_LUAJIT - Build with LuaJIT (much faster than non-JIT Lua)
|
||||||
|
RUN_IN_PLACE - Create a portable install (worlds, settings etc. in current directory)
|
||||||
|
USE_GPROF - Enable profiling using GProf
|
||||||
|
VERSION_EXTRA - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
|
||||||
|
|
||||||
|
Library specific options:
|
||||||
|
|
||||||
|
BZIP2_INCLUDE_DIR - Linux only; directory where bzlib.h is located
|
||||||
|
BZIP2_LIBRARY - Linux only; path to libbz2.a/libbz2.so
|
||||||
|
CURL_DLL - Only if building with cURL on Windows; path to libcurl.dll
|
||||||
|
CURL_INCLUDE_DIR - Only if building with cURL; directory where curl.h is located
|
||||||
|
CURL_LIBRARY - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
|
||||||
|
EGL_INCLUDE_DIR - Only if building with GLES; directory that contains egl.h
|
||||||
|
EGL_LIBRARY - Only if building with GLES; path to libEGL.a/libEGL.so
|
||||||
|
FREETYPE_INCLUDE_DIR_freetype2 - Only if building with Freetype2; directory that contains an freetype directory with files such as ftimage.h in it
|
||||||
|
FREETYPE_INCLUDE_DIR_ft2build - Only if building with Freetype2; directory that contains ft2build.h
|
||||||
|
FREETYPE_LIBRARY - Only if building with Freetype2; path to libfreetype.a/libfreetype.so/freetype.lib
|
||||||
|
FREETYPE_DLL - Only if building with Freetype2 on Windows; path to libfreetype.dll
|
||||||
|
GETTEXT_DLL - Only when building with Gettext on Windows; path to libintl3.dll
|
||||||
|
GETTEXT_ICONV_DLL - Only when building with Gettext on Windows; path to libiconv2.dll
|
||||||
|
GETTEXT_INCLUDE_DIR - Only when building with Gettext; directory that contains iconv.h
|
||||||
|
GETTEXT_LIBRARY - Only when building with Gettext on Windows; path to libintl.dll.a
|
||||||
|
GETTEXT_MSGFMT - Only when building with Gettext; path to msgfmt/msgfmt.exe
|
||||||
|
IRRLICHT_DLL - path to Irrlicht.dll
|
||||||
|
IRRLICHT_INCLUDE_DIR - directory that contains IrrCompileConfig.h
|
||||||
|
IRRLICHT_LIBRARY - path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a
|
||||||
|
LEVELDB_INCLUDE_DIR - Only when building with LevelDB; directory that contains db.h
|
||||||
|
LEVELDB_LIBRARY - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
|
||||||
|
LEVELDB_DLL - Only when building with LevelDB on Windows; path to libleveldb.dll
|
||||||
|
REDIS_INCLUDE_DIR - Only when building with Redis support; directory that contains hiredis.h
|
||||||
|
REDIS_LIBRARY - Only when building with Redis support; path to libhiredis.a/libhiredis.so
|
||||||
|
LUA_INCLUDE_DIR - Only if you want to use LuaJIT; directory where luajit.h is located
|
||||||
|
LUA_LIBRARY - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
|
||||||
|
MINGWM10_DLL - Only if compiling with MinGW; path to mingwm10.dll
|
||||||
|
OGG_DLL - Only if building with sound on Windows; path to libogg.dll
|
||||||
|
OGG_INCLUDE_DIR - Only if building with sound; directory that contains an ogg directory which contains ogg.h
|
||||||
|
OGG_LIBRARY - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
|
||||||
|
OPENAL_DLL - Only if building with sound on Windows; path to OpenAL32.dll
|
||||||
|
OPENAL_INCLUDE_DIR - Only if building with sound; directory where al.h is located
|
||||||
|
OPENAL_LIBRARY - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
|
||||||
|
OPENGLES2_INCLUDE_DIR - Only if building with GLES; directory that contains gl2.h
|
||||||
|
OPENGLES2_LIBRARY - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
|
||||||
|
SQLITE3_INCLUDE_DIR - Only if you want to use SQLite from your OS; directory that contains sqlite3.h
|
||||||
|
SQLITE3_LIBRARY - Only if you want to use the SQLite from your OS; path to libsqlite3.a/libsqlite3.so
|
||||||
|
VORBISFILE_DLL - Only if building with sound on Windows; path to libvorbisfile-3.dll
|
||||||
|
VORBISFILE_LIBRARY - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
|
||||||
|
VORBIS_DLL - Only if building with sound on Windows; path to libvorbis-0.dll
|
||||||
|
VORBIS_INCLUDE_DIR - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
|
||||||
|
VORBIS_LIBRARY - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
|
||||||
|
XXF86VM_LIBRARY - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
|
||||||
|
ZLIB_DLL - Only on Windows; path to zlib1.dll
|
||||||
|
ZLIBWAPI_DLL - Only on Windows; path to zlibwapi.dll
|
||||||
|
ZLIB_INCLUDE_DIR - directory where zlib.h is located
|
||||||
|
ZLIB_LIBRARY - path to libz.a/libz.so/zlibwapi.lib
|
||||||
|
|
||||||
|
Compiling on Windows:
|
||||||
|
---------------------
|
||||||
|
- This section is outdated. In addition to what is described here:
|
||||||
|
- In addition to minetest, you need to download minetest_game.
|
||||||
|
- If you wish to have sound support, you need libogg, libvorbis and libopenal
|
||||||
|
|
||||||
|
- You need:
|
||||||
|
* CMake:
|
||||||
|
http://www.cmake.org/cmake/resources/software.html
|
||||||
|
* MinGW or Visual Studio
|
||||||
|
http://www.mingw.org/
|
||||||
|
http://msdn.microsoft.com/en-us/vstudio/default
|
||||||
|
* Irrlicht SDK 1.7:
|
||||||
|
http://irrlicht.sourceforge.net/downloads.html
|
||||||
|
* Zlib headers (zlib125.zip)
|
||||||
|
http://www.winimage.com/zLibDll/index.html
|
||||||
|
* Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
|
||||||
|
http://www.winimage.com/zLibDll/index.html
|
||||||
|
* Optional: gettext library and tools:
|
||||||
|
http://gnuwin32.sourceforge.net/downlinks/gettext.php
|
||||||
|
- This is used for other UI languages. Feel free to leave it out.
|
||||||
|
* And, of course, Minetest:
|
||||||
|
http://minetest.net/download
|
||||||
|
- Steps:
|
||||||
|
- Select a directory called DIR hereafter in which you will operate.
|
||||||
|
- Make sure you have CMake and a compiler installed.
|
||||||
|
- Download all the other stuff to DIR and extract them into there.
|
||||||
|
("extract here", not "extract to packagename/")
|
||||||
|
NOTE: zlib125dll.zip needs to be extracted into zlib125dll
|
||||||
|
- All those packages contain a nice base directory in them, which
|
||||||
|
should end up being the direct subdirectories of DIR.
|
||||||
|
- You will end up with a directory structure like this (+=dir, -=file):
|
||||||
|
-----------------
|
||||||
|
+ DIR
|
||||||
|
- zlib-1.2.5.tar.gz
|
||||||
|
- zlib125dll.zip
|
||||||
|
- irrlicht-1.7.1.zip
|
||||||
|
- 110214175330.zip (or whatever, this is the minetest source)
|
||||||
|
+ zlib-1.2.5
|
||||||
|
- zlib.h
|
||||||
|
+ win32
|
||||||
|
...
|
||||||
|
+ zlib125dll
|
||||||
|
- readme.txt
|
||||||
|
+ dll32
|
||||||
|
...
|
||||||
|
+ irrlicht-1.7.1
|
||||||
|
+ lib
|
||||||
|
+ include
|
||||||
|
...
|
||||||
|
+ gettext (optional)
|
||||||
|
+bin
|
||||||
|
+include
|
||||||
|
+lib
|
||||||
|
+ minetest
|
||||||
|
+ src
|
||||||
|
+ doc
|
||||||
|
- CMakeLists.txt
|
||||||
|
...
|
||||||
|
-----------------
|
||||||
|
- Start up the CMake GUI
|
||||||
|
- Select "Browse Source..." and select DIR/minetest
|
||||||
|
- Now, if using MSVC:
|
||||||
|
- Select "Browse Build..." and select DIR/minetest-build
|
||||||
|
- Else if using MinGW:
|
||||||
|
- Select "Browse Build..." and select DIR/minetest
|
||||||
|
- Select "Configure"
|
||||||
|
- Select your compiler
|
||||||
|
- It will warn about missing stuff, ignore that at this point. (later don't)
|
||||||
|
- Make sure the configuration is as follows
|
||||||
|
(note that the versions may differ for you):
|
||||||
|
-----------------
|
||||||
|
BUILD_CLIENT [X]
|
||||||
|
BUILD_SERVER [ ]
|
||||||
|
CMAKE_BUILD_TYPE Release
|
||||||
|
CMAKE_INSTALL_PREFIX DIR/minetest-install
|
||||||
|
IRRLICHT_SOURCE_DIR DIR/irrlicht-1.7.1
|
||||||
|
RUN_IN_PLACE [X]
|
||||||
|
WARN_ALL [ ]
|
||||||
|
ZLIB_DLL DIR/zlib125dll/dll32/zlibwapi.dll
|
||||||
|
ZLIB_INCLUDE_DIR DIR/zlib-1.2.5
|
||||||
|
ZLIB_LIBRARIES DIR/zlib125dll/dll32/zlibwapi.lib
|
||||||
|
GETTEXT_BIN_DIR DIR/gettext/bin
|
||||||
|
GETTEXT_INCLUDE_DIR DIR/gettext/include
|
||||||
|
GETTEXT_LIBRARIES DIR/gettext/lib/intl.lib
|
||||||
|
GETTEXT_MSGFMT DIR/gettext/bin/msgfmt
|
||||||
|
-----------------
|
||||||
|
- Hit "Configure"
|
||||||
|
- Hit "Configure" once again 8)
|
||||||
|
- If something is still coloured red, you have a problem.
|
||||||
|
- Hit "Generate"
|
||||||
|
If using MSVC:
|
||||||
|
- Open the generated minetest.sln
|
||||||
|
- The project defaults to the "Debug" configuration. Make very sure to
|
||||||
|
select "Release", unless you want to debug some stuff (it's slower
|
||||||
|
and might not even work at all)
|
||||||
|
- Build the ALL_BUILD project
|
||||||
|
- Build the INSTALL project
|
||||||
|
- You should now have a working game with the executable in
|
||||||
|
DIR/minetest-install/bin/minetest.exe
|
||||||
|
- Additionally you may create a zip package by building the PACKAGE
|
||||||
|
project.
|
||||||
|
If using MinGW:
|
||||||
|
- Using the command line, browse to the build directory and run 'make'
|
||||||
|
(or mingw32-make or whatever it happens to be)
|
||||||
|
- You may need to copy some of the downloaded DLLs into bin/, see what
|
||||||
|
running the produced executable tells you it doesn't have.
|
||||||
|
- You should now have a working game with the executable in
|
||||||
|
DIR/minetest/bin/minetest.exe
|
||||||
|
|
||||||
|
Windows releases of minetest are built using a bat script like this:
|
||||||
|
--------------------------------------------------------------------
|
||||||
|
|
||||||
|
set sourcedir=%CD%
|
||||||
|
set installpath="C:\tmp\minetest_install"
|
||||||
|
set irrlichtpath="C:\tmp\irrlicht-1.7.2"
|
||||||
|
|
||||||
|
set builddir=%sourcedir%\bvc10
|
||||||
|
mkdir %builddir%
|
||||||
|
pushd %builddir%
|
||||||
|
cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=TRUE -DCMAKE_INSTALL_PREFIX=%installpath%
|
||||||
|
if %errorlevel% neq 0 goto fail
|
||||||
|
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
|
||||||
|
if %errorlevel% neq 0 goto fail
|
||||||
|
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
|
||||||
|
if %errorlevel% neq 0 goto fail
|
||||||
|
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
|
||||||
|
if %errorlevel% neq 0 goto fail
|
||||||
|
popd
|
||||||
|
echo Finished.
|
||||||
|
exit /b 0
|
||||||
|
|
||||||
|
:fail
|
||||||
|
popd
|
||||||
|
echo Failed.
|
||||||
|
exit /b 1
|
Loading…
x
Reference in New Issue
Block a user