Android: Fix build. Change progress bar size, android tune
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@ -1,5 +1,5 @@
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--- irrlicht/source/Irrlicht/CEGLManager.cpp.orig 2015-08-29 15:43:09.000000000 +0300
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+++ irrlicht/source/Irrlicht/CEGLManager.cpp 2016-09-20 01:09:05.259201198 +0300
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+++ irrlicht/source/Irrlicht/CEGLManager.cpp 2016-10-17 23:43:12.963361978 +0300
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@@ -9,6 +9,10 @@
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#include "irrString.h"
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#include "os.h"
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@ -118,7 +118,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("noclip", "false");
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settings->setDefault("continuous_forward", "false");
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settings->setDefault("cinematic", "false");
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settings->setDefault("camera_smoothing", "0.1");
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settings->setDefault("camera_smoothing", "0");
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settings->setDefault("cinematic_camera_smoothing", "0.7");
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settings->setDefault("fast_move", "false");
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settings->setDefault("invert_mouse", "false");
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@ -361,7 +361,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("gui_scaling_filter_txr2img", "false");
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settings->setDefault("max_simultaneous_block_sends_per_client", "5");
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settings->setDefault("abm_interval", "2.0");
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settings->setDefault("selectionbox_width", "7");
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settings->setDefault("selectionbox_width", "6");
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settings->setDefault("cloud_radius", "6");
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settings->setDefault("client_unload_unused_data_timeout", "120");
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@ -511,9 +511,9 @@ void draw_load_screen(const std::wstring &text, IrrlichtDevice* device,
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v2s32 barsize(
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// 342 is (approximately) 256/0.75 to keep bar on same size as
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// before with default settings
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342 * porting::getDisplayDensity() *
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342 * 1.2 * porting::getDisplayDensity() *
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g_settings->getFloat("gui_scaling"),
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g_fontengine->getTextHeight() * 2);
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g_fontengine->getTextHeight() * 3);
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core::rect<s32> barrect(center - barsize / 2, center + barsize / 2);
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driver->draw2DRectangle(video::SColor(255, 255, 255, 255),barrect, NULL); // border
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@ -2090,7 +2090,7 @@ bool Game::autoMigrateSingleplayerWorld(const std::string map_dir)
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new_db->beginSave();
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for (std::vector<v3s16>::const_iterator it = blocks.begin(); it != blocks.end(); ++it) {
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std::string data;
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old_db->loadBlock(*it, &data);
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data = old_db->loadBlock(*it);
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if (!data.empty())
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new_db->saveBlock(*it, data);
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else
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@ -13,14 +13,6 @@ it under the terms of either:
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Software Foundation; either version 3 of the License, or (at your
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option) any later version.
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or
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* the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any
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later version.
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or both in parallel, as here.
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The GNU MP Library is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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@ -11,14 +11,6 @@ it under the terms of either:
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Software Foundation; either version 3 of the License, or (at your
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option) any later version.
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or
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* the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any
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later version.
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or both in parallel, as here.
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The GNU MP Library is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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10
src/hud.cpp
10
src/hud.cpp
@ -103,7 +103,7 @@ Hud::Hud(video::IVideoDriver *driver, scene::ISceneManager* smgr,
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if (mode == "box") {
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m_use_selection_mesh = false;
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m_selection_material.Thickness =
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rangelim(g_settings->getS16("selectionbox_width"), 1, 7);
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rangelim(g_settings->getS16("selectionbox_width"), 1, 6);
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} else if (mode == "halo") {
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m_use_selection_mesh = true;
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m_selection_material.setTexture(0, tsrc->getTextureForMesh("halo.png"));
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@ -485,10 +485,10 @@ void Hud::drawCrosshair()
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0, crosshair_argb, true);
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} else {
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#ifdef __ANDROID__
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driver->draw2DLine(m_displaycenter - v2s32(40, 0),
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m_displaycenter + v2s32(40, 0), crosshair_argb);
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driver->draw2DLine(m_displaycenter - v2s32(0, 40),
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m_displaycenter + v2s32(0, 40), crosshair_argb);
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driver->draw2DLine(m_displaycenter - v2s32(35, 0),
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m_displaycenter + v2s32(35, 0), crosshair_argb);
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driver->draw2DLine(m_displaycenter - v2s32(0, 35),
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m_displaycenter + v2s32(0, 35), crosshair_argb);
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#else
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driver->draw2DLine(m_displaycenter - v2s32(10, 0),
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m_displaycenter + v2s32(10, 0), crosshair_argb);
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@ -62,7 +62,7 @@ typedef enum {
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after_last_element_id
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} touch_gui_button_id;
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#define MIN_DIG_TIME_MS 300
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#define MIN_DIG_TIME_MS 500
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#define MAX_TOUCH_COUNT 64
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#define BUTTON_REPEAT_DELAY 0.2f
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