Disable falling_node in multiplayer
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f52aca6f90
commit
71c3dbc137
@ -505,7 +505,9 @@ minetest.register_abm({
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catch_up = false,
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action = function(pos, node)
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node.name = moss_correspondences[node.name]
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minetest.set_node(pos, node)
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if node.name then
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minetest.set_node(pos, node)
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end
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end
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})
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@ -170,7 +170,6 @@ minetest.register_node("default:sand", {
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sounds = default.node_sound_sand_defaults(),
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})
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minetest.register_node("default:gravel", {
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description = "Gravel",
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tiles = {"default_gravel.png"},
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@ -192,6 +191,20 @@ minetest.register_node("default:redsand", {
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sounds = default.node_sound_sand_defaults(),
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})
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if not minetest.is_singleplayer() then
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minetest.override_item("default:sand", {
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groups = {crumbly = 3, falling_node = 0, sand = 1},
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})
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minetest.override_item("default:gravel", {
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groups = {crumbly = 2, falling_node = 0},
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})
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minetest.override_item("default:redsand", {
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groups = {crumbly = 3, falling_node = 0, redsand = 1},
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})
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end
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minetest.register_node("default:clay", {
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description = "Clay",
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tiles = {"default_clay.png"},
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@ -1200,7 +1213,7 @@ minetest.register_node("default:lava_source", {
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post_effect_color = {a = 191, r = 255, g = 64, b = 0},
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groups = {lava = 3, liquid = 2, igniter = 1, not_in_creative_inventory = 1},
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on_construct = function(pos)
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if minetest.is_singleplayer() ~= true then
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if not minetest.is_singleplayer() then
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if pos.y >= 1 then
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minetest.env:remove_node(pos)
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end
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