Optimization, scaling and game control improve
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@ -127,7 +127,7 @@ ICONV_TIMESTAMP = $(ICONV_DIR)timestamp
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ICONV_TIMESTAMP_INT = $(ROOT)/deps/iconv_timestamp
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ICONV_URL_HTTP = http://ftp.gnu.org/pub/gnu/libiconv/libiconv-$(ICONV_VERSION).tar.gz
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SQLITE3_FOLDER = sqlite-amalgamation-3100200
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SQLITE3_FOLDER = sqlite-amalgamation-3110000
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SQLITE3_URL = http://www.sqlite.org/2016/$(SQLITE3_FOLDER).zip
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################################################################################
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@ -538,6 +538,7 @@ irrlicht_download :
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patch -p1 < ../../irrlicht-touchcount.patch || exit 1; \
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patch -p1 < ../../irrlicht-back_button.patch || exit 1; \
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patch -p1 < ../../irrlicht-texturehack.patch || exit 1; \
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patch -p1 < ../../irrlicht-optimization.patch || exit 1; \
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fi
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$(IRRLICHT_TIMESTAMP) : irrlicht_download
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11
build/android/irrlicht-optimization.patch
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11
build/android/irrlicht-optimization.patch
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@ -0,0 +1,11 @@
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--- irrlicht/source/Irrlicht/Android/jni/Android.mk.orig 2016-02-15 05:33:03.000000000 +0200
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+++ irrlicht/source/Irrlicht/Android/jni/Android.mk 2016-02-15 05:34:34.913711815 +0200
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@@ -11,7 +11,7 @@
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ifndef NDEBUG
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LOCAL_CFLAGS += -g -D_DEBUG
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else
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-LOCAL_CFLAGS += -fexpensive-optimizations -O3
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+LOCAL_CFLAGS += -D_NDK_MATH_NO_SOFTFP=1 -mfloat-abi=hard -Ofast -march=armv7-a
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endif
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LOCAL_C_INCLUDES := ../../../include
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@ -357,14 +357,18 @@ void set_default_settings(Settings *settings)
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settings->setDefault("screen_dpi", "72");
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settings->setDefault("gui_scaling", "1.1");
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settings->setDefault("curl_verify_cert","false");
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settings->setDefault("mouse_sensitivity", "0.15");
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settings->setDefault("hud_scaling", "0.9");
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//check for device with small screen
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float x_inches = ((double) porting::getDisplaySize().X /
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(160 * porting::getDisplayDensity()));
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if (x_inches < 3.5) {
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settings->setDefault("hud_scaling", "0.6");
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settings->setDefault("hud_scaling", "0.55");
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settings->setDefault("mouse_sensitivity", "0.1");
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}
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else if (x_inches < 5) {
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settings->setDefault("hud_scaling", "0.7");
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else if (x_inches < 5.5) {
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settings->setDefault("hud_scaling", "0.65");
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settings->setDefault("mouse_sensitivity", "0.1");
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}
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#endif
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}
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@ -193,7 +193,7 @@ void TouchScreenGUI::initButton(touch_gui_button_id id, rect<s32> button_rect,
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}
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static int getMaxControlPadSize(float density) {
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return 230 * density * g_settings->getFloat("hud_scaling");
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return 280 * density * g_settings->getFloat("hud_scaling");
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}
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int TouchScreenGUI::getGuiButtonSize()
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@ -291,17 +291,17 @@ void TouchScreenGUI::init(ISimpleTextureSource* tsrc)
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/* init drop button */
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initButton(drop_id,
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rect<s32>(m_screensize.X-(0.75*button_size),
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m_screensize.Y/2-(1.75*button_size),
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rect<s32>(m_screensize.X-(1*button_size),
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m_screensize.Y/2-(2*button_size),
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m_screensize.X,
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m_screensize.Y/2-(1*button_size)),
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L"drop", false, SLOW_BUTTON_REPEAT);
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/* init crunch button */
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initButton(crunch_id,
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rect<s32>(m_screensize.X-(2.2*button_size),
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rect<s32>(m_screensize.X-(2*button_size),
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m_screensize.Y-(0.5*button_size),
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m_screensize.X-(1.2*button_size),
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m_screensize.X-(button_size),
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m_screensize.Y),
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L"H", false, SLOW_BUTTON_REPEAT);
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@ -346,24 +346,21 @@ void TouchScreenGUI::init(ISimpleTextureSource* tsrc)
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/* init chat button */
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initButton(chat_id,
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rect<s32>(m_screensize.X - (0.75*button_size), 0,
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m_screensize.X, 0.75*button_size),
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rect<s32>(m_screensize.X - (button_size), 0,
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m_screensize.X, button_size),
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L"Chat", false, SLOW_BUTTON_REPEAT);
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/* init rangeselect button */
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initButton(range_id,
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rect<s32>(m_screensize.X - (2*button_size), 0,
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m_screensize.X - (button_size), button_size),
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L"far", false, SLOW_BUTTON_REPEAT);
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/* init camera button
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initButton(camera_id,
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rect<s32>(0, 0,
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0.75*button_size, 0.75*button_size),
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L"cam", false, SLOW_BUTTON_REPEAT);*/
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/* init rangeselect button */
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initButton(range_id,
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/*rect<s32>(m_screensize.X - (0.75*button_size), 0,
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m_screensize.X, 0.75*button_size),*/
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rect<s32>(m_screensize.X - (1.5*button_size), 0,
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m_screensize.X - (0.75*button_size), 0.75*button_size),
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L"far", false, SLOW_BUTTON_REPEAT);
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}
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touch_gui_button_id TouchScreenGUI::getButtonID(s32 x, s32 y)
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