Fix statbar positions, carts warnings, birch textures

master
MoNTE48 2019-07-13 14:20:36 +02:00
parent 2c45593015
commit 682e9f90f0
16 changed files with 27 additions and 49 deletions

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@ -37,7 +37,7 @@ end
local function quick_flow_logic(node, pos_testing, direction) local function quick_flow_logic(node, pos_testing, direction)
local node_testing = core.get_node_or_nil(pos_testing) local node_testing = core.get_node_or_nil(pos_testing)
if node_testing == nil then if not node_testing then
node_testing = core.registered_nodes["default:dirt"] node_testing = core.registered_nodes["default:dirt"]
end end
if core.registered_nodes[node_testing.name].liquidtype ~= "flowing" if core.registered_nodes[node_testing.name].liquidtype ~= "flowing"

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@ -175,7 +175,7 @@ hud.register("itemname", {
hud_elem_type = "text", hud_elem_type = "text",
position = {x = 0.5, y = 1}, position = {x = 0.5, y = 1},
alignment = {x = 0, y = -10}, alignment = {x = 0, y = -10},
offset = {x = 0, y = -50}, offset = {x = 0, y = -25},
number = 0xFFFFFF, number = 0xFFFFFF,
text = "" text = ""
}) })

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@ -1,10 +1,9 @@
MultiCraft Game mod: carts MultiCraft Game mod: carts
========================== ==========================
Based on (and fully compatible with) the mod "carts" by PilzAdam Based on (and fully compatible with) the mod "carts" by PilzAdam
and the one contained in the subgame "minetest_game". and the one contained in the subgame "minetest_game".
Target: Run smoothly as possible, even on laggy servers. Target: Run smoothly as possible, even on laggy servers.
Features Features
---------- ----------
- A fast cart for your railway or roller coaster - A fast cart for your railway or roller coaster
@ -17,30 +16,17 @@ Target: Run smoothly as possible, even on laggy servers.
- Support for non-minetest_game subgames - Support for non-minetest_game subgames
Settings
----------
This mod can be adjusted to fit the conditions of a player or server.
Use the Advanced Settings dialog in the main menu or tune your
minetest.conf file manually:
boost_cart.speed_max = 10
^ Possible values: 1 ... 100
^ Maximal speed of the cart in m/s
boost_cart.punch_speed_max = 7
^ Possible values: -1 ... 100
^ Maximal speed to which the driving player can accelerate the cart
by punching from inside the cart. -1 will disable this feature.
Carts, based almost entirely on the mod boost_cart [1], which Carts, based almost entirely on the mod boost_cart [1], which
itself is based on (and fully compatible with) the carts mod [2]. itself is based on (and fully compatible with) the carts mod [2].
The model was originally designed by stujones11 [3] (CC-0). The model was originally designed by stujones11 [3] (CC-0).
Cart textures are based on original work from PixelBOX by Gambit (permissive Rails textures are based on original work from PixelBOX by Gambit (permissive
license). license).
Cart model changed specifically for MultiCraft (LGPLv3+).
The Cart texture drawn specifically for MultiCraft (CC-BY-SA 4.0).
[1] https://github.com/SmallJoker/boost_cart/ [1] https://github.com/SmallJoker/boost_cart/
[2] https://github.com/PilzAdam/carts/ [2] https://github.com/PilzAdam/carts/
[3] https://github.com/stujones11/railcart/ [3] https://github.com/stujones11/railcart/

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@ -118,6 +118,7 @@ function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities,
self.object:remove() self.object:remove()
return return
end end
-- Player punches cart to alter velocity -- Player punches cart to alter velocity
if puncher:get_player_name() == self.driver then if puncher:get_player_name() == self.driver then
if math.abs(vel.x + vel.z) > carts.punch_speed_max then if math.abs(vel.x + vel.z) > carts.punch_speed_max then
@ -217,6 +218,7 @@ local function rail_on_step(self, dtime)
end end
local ctrl, player local ctrl, player
local distance = 1
-- Get player controls -- Get player controls
if self.driver then if self.driver then
@ -231,7 +233,7 @@ local function rail_on_step(self, dtime)
-- Detection for "skipping" nodes (perhaps use average dtime?) -- Detection for "skipping" nodes (perhaps use average dtime?)
-- It's sophisticated enough to take the acceleration in account -- It's sophisticated enough to take the acceleration in account
local acc = self.object:get_acceleration() local acc = self.object:get_acceleration()
local distance = dtime * (v3_len(vel) + 0.5 * dtime * v3_len(acc)) distance = dtime * (v3_len(vel) + 0.5 * dtime * v3_len(acc))
local new_pos, new_dir = carts:pathfinder( local new_pos, new_dir = carts:pathfinder(
pos, self.old_pos, self.old_dir, distance, ctrl, pos, self.old_pos, self.old_dir, distance, ctrl,
@ -311,14 +313,6 @@ local function rail_on_step(self, dtime)
acc = speed_mod * 10 acc = speed_mod * 10
end end
end end
if acc == nil and carts.mtg_compat then
-- MTG Cart API adaption
local rail_node = minetest.get_node(vector.round(pos))
local railparam = carts.railparams[rail_node.name]
if railparam and railparam.acceleration then
acc = railparam.acceleration
end
end
if acc ~= false then if acc ~= false then
-- Handbrake -- Handbrake
if ctrl and ctrl.down then if ctrl and ctrl.down then

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@ -7,7 +7,7 @@ carts:register_rail("carts:rail", {
"carts_rail_t_junction.png", "carts_rail_crossing.png" "carts_rail_t_junction.png", "carts_rail_crossing.png"
}, },
groups = carts:get_rail_groups(), groups = carts:get_rail_groups(),
}, {}) })
minetest.register_craft({ minetest.register_craft({
output = "carts:rail 16", output = "carts:rail 16",

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@ -1,6 +0,0 @@
# Maximal speed of the cart in m/s (min=1, max=100)
boost_cart.speed_max (Maximal speed) int 10 1 100
# Maximal speed to which the driving player can accelerate the cart by punching
# from inside the cart. -1 will disable this feature. (min=-1, max=100)
boost_cart.punch_speed_max (Maximal punch speed) int 7 -1 100

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@ -48,30 +48,30 @@ hud.register("xp_bar", {
max = MAX_HUD_XP, max = MAX_HUD_XP,
}) })
hud.register("zlvl", { -- level number
hud.register("lvl", {
hud_elem_type = "text", hud_elem_type = "text",
position = {x = 0.5, y = 0.966}, position = {x = 0.5, y = 0.966},
alignment = {x = 0, y = -1}, alignment = {x = 0, y = -1},
offset = {x = 0, y = -50}, offset = {x = 0, y = -15},
number = 0x3cff00, number = 0x3cff00,
text = "0", text = "",
}) })
minetest.register_on_joinplayer(function(player) --[[minetest.register_on_joinplayer(function(player)
local name = player:get_player_name() local name = player:get_player_name()
init_data(player) init_data(player)
_hud[name] = {} _hud[name] = {}
-- level number lvl = player:hud_add({
--[[ lvl = player:hud_add({
hud_elem_type = "text", hud_elem_type = "text",
position = {x = 0.5, y = 0.91}, position = {x = 0.5, y = 0.91},
offset = {x = 0, y = -25}, offset = {x = 0, y = -25},
alignment = {x = 0, y = 0}, alignment = {x = 0, y = 0},
number = 0x3cff00, number = 0x3cff00,
text = "", text = "",
}) ]] })
end) end)]]
function experience.add_orb(amount, pos) function experience.add_orb(amount, pos)
if amount == 0 then return end if amount == 0 then return end
@ -99,6 +99,10 @@ minetest.register_on_dignode(function(pos, oldnode, digger)
end end
end) end)
minetest.register_on_joinplayer(function(player)
init_data(player)
end)
minetest.register_on_newplayer(function(player) minetest.register_on_newplayer(function(player)
init_data(player) init_data(player)
end) end)
@ -157,7 +161,7 @@ minetest.register_playerstep(function(dtime, playernames)
hud.change_item(player, "xp_bar", {number = xp[name].xp_bar}) hud.change_item(player, "xp_bar", {number = xp[name].xp_bar})
-- player:hud_change(_hud[name].lvl, "text", xp[name].level) -- player:hud_change(_hud[name].lvl, "text", xp[name].level)
hud.change_item(player, "zlvl", {text = xp[name].level}) hud.change_item(player, "lvl", {text = xp[name].level})
-- player:hud_change(_hud[name].lvl, "offset", -- player:hud_change(_hud[name].lvl, "offset",
-- {x = (xp[name].level >= 10 and 13 or 6), y = -202}) -- {x = (xp[name].level >= 10 and 13 or 6), y = -202})
end end

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@ -953,8 +953,8 @@ msgid "Shutting down..."
msgstr "Завершение..." msgstr "Завершение..."
#: src/game.cpp #: src/game.cpp
msgid "Singleplayer" #msgid "Singleplayer"
msgstr "Одиночная игра" #msgstr "Одиночная игра"
#: src/game.cpp #: src/game.cpp
msgid "Sound Volume" msgid "Sound Volume"