Minor game cleanup
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@ -1,5 +1,5 @@
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MultiCraft Game mod: bucket
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MultiCraft Game mod: bucket
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=========================
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===========================
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License of source code:
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License of source code:
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-----------------------
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-----------------------
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@ -15,5 +15,5 @@ http://www.gnu.org/licenses/lgpl-3.0.html
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License of media (textures and sounds)
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License of media (textures and sounds)
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--------------------------------------
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--------------------------------------
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Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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http://creativecommons.org/licenses/by-sa/3.0/
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http://creativecommons.org/licenses/by-sa/3.0/
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@ -158,4 +158,4 @@ Shara RedCat (CC BY-SA 3.0):
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pine_log.mts
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pine_log.mts
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TumeniNodes (CC BY-SA 3.0):
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TumeniNodes (CC BY-SA 3.0):
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pine_bush.mts
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pine_bush.mts
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@ -688,7 +688,7 @@ function doors.register_fencegate(name, def)
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local fence_closed = table.copy(fence)
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local fence_closed = table.copy(fence)
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fence_closed.node_box = {
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fence_closed.node_box = {
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type = "fixed",
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type = "fixed",
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fixed = {
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fixed = {
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{-1/2, -1/2+5/16, -1/16, -1/2+2/16, 1/2, 1/16}, -- Left completion
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{-1/2, -1/2+5/16, -1/16, -1/2+2/16, 1/2, 1/16}, -- Left completion
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{1/2-2/16, -1/2+5/16, -1/16, 1/2, 1/2, 1/16}, -- Right completion
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{1/2-2/16, -1/2+5/16, -1/16, 1/2, 1/2, 1/16}, -- Right completion
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{-2/16, -1/2+6/16, -1/16, 0, 1/2-1/16, 1/16}, -- Center Left
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{-2/16, -1/2+6/16, -1/16, 0, 1/2-1/16, 1/16}, -- Center Left
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@ -711,14 +711,14 @@ function doors.register_fencegate(name, def)
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fence_closed.sound = "doors_fencegate_open"
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fence_closed.sound = "doors_fencegate_open"
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fence_closed.selection_box = {
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fence_closed.selection_box = {
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type = "fixed",
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type = "fixed",
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fixed = {
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fixed = {
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{-1/2, -1/2+5/16, -1/16, 1/2, 1/2, 1/16}, -- Gate
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{-1/2, -1/2+5/16, -1/16, 1/2, 1/2, 1/16}, -- Gate
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}
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}
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}
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}
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local fence_open = table.copy(fence)
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local fence_open = table.copy(fence)
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fence_open.node_box = {
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fence_open.node_box = {
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type = "fixed",
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type = "fixed",
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fixed = {
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fixed = {
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{-1/2, -1/2+5/16, -1/16, -1/2+2/16, 1/2, 1/16}, -- Left completion
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{-1/2, -1/2+5/16, -1/16, -1/2+2/16, 1/2, 1/16}, -- Left completion
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{1/2-2/16, -1/2+5/16, -1/16, 1/2, 1/2, 1/16}, -- Right completion
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{1/2-2/16, -1/2+5/16, -1/16, 1/2, 1/2, 1/16}, -- Right completion
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{-1/2, 1/2-4/16, 1/16, -1/2+2/16, 1/2-1/16, 1/2-2/16}, -- Top-left (transverse) x
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{-1/2, 1/2-4/16, 1/16, -1/2+2/16, 1/2-1/16, 1/2-2/16}, -- Top-left (transverse) x
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@ -734,7 +734,7 @@ function doors.register_fencegate(name, def)
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fence_open.groups.not_in_creative_inventory = 1
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fence_open.groups.not_in_creative_inventory = 1
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fence_open.selection_box = {
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fence_open.selection_box = {
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type = "fixed",
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type = "fixed",
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fixed = {
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fixed = {
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{-1/2, -1/2+5/16, -1/16, -1/2+2/16, 1/2, 1/2}, -- Left
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{-1/2, -1/2+5/16, -1/16, -1/2+2/16, 1/2, 1/2}, -- Left
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{1/2-2/16, -1/2+5/16, -1/16, 1/2, 1/2, 1/2}, -- Right
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{1/2-2/16, -1/2+5/16, -1/16, 1/2, 1/2, 1/2}, -- Right
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}
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}
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@ -755,8 +755,8 @@ end
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doors.register_fencegate("doors:gate_wood", {
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doors.register_fencegate("doors:gate_wood", {
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description = "Apple Wood Fence Gate",
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description = "Apple Wood Fence Gate",
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texture = "default_wood.png",
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texture = "default_wood.png",
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inventory_image = "default_wood_fencegate.png",
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inventory_image = "default_wood_fencegate.png",
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wield_image = "default_wood_fencegate.png",
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wield_image = "default_wood_fencegate.png",
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material = "default:wood",
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material = "default:wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
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})
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})
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@ -1,5 +1,5 @@
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local age = 0.5 -- How old an item has to be before collecting
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local radius = 2 -- Radius of item magnet
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local radius_magnet = 2 -- Radius of item magnet
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local age = 0.5 -- How old an item has to be before collecting
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local function collect_items(player)
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local function collect_items(player)
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local pos = player:get_pos()
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local pos = player:get_pos()
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@ -8,7 +8,7 @@ local function collect_items(player)
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end
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end
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-- Detect
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-- Detect
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local col_pos = vector.add(pos, {x = 0, y = 1.3, z = 0})
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local col_pos = vector.add(pos, {x = 0, y = 1.3, z = 0})
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local objects = minetest.get_objects_inside_radius(col_pos, radius_magnet)
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local objects = minetest.get_objects_inside_radius(col_pos, radius)
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for _, object in ipairs(objects) do
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for _, object in ipairs(objects) do
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local entity = object:get_luaentity()
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local entity = object:get_luaentity()
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if entity and not object:is_player() and
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if entity and not object:is_player() and
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@ -15,7 +15,7 @@ http://www.gnu.org/licenses/lgpl-3.0.html
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License of media (textures and sounds)
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License of media (textures and sounds)
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--------------------------------------
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--------------------------------------
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Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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http://creativecommons.org/licenses/by-sa/3.0/
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http://creativecommons.org/licenses/by-sa/3.0/
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Authors of media files
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Authors of media files
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -1,41 +1,25 @@
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MultiCraft game mod: throwing
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MultiCraft Game mod: throwing
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=============================
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by PilzAdam
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by PilzAdam
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Inroduction:
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Inroduction:
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This mod adds bows and arrows to Minetest.
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This mod adds bows and arrows to Minetest.
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How to use the mod:
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How to use the mod:
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Craft a bow with the strings from the farming mod:
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Craft a bow with the strings from the farming mod:
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stick string
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stick string
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stick string
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stick string
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stick string
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stick string
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Craft arrows with:
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Craft arrows with:
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flint
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flint
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stick
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stick
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paper
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paper
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Select the bow and shoot with left mouse click. Every shoot will take 1
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Select the bow and shoot with left mouse click. Every shoot will take 1
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arrow from your inventory and wears out the bow (you have around 385
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arrow from your inventory and wears out the bow (you have around 385
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shoots).
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shoots).
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License:
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License:
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This mod was originally published by Jeija.
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Source code: PilzAdam and Jeija. WTFPL
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Sourcecode: WTFPL (see below)
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See also:
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http://minetest.net/
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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Version 2, December 2004
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Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
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Everyone is permitted to copy and distribute verbatim or modified
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copies of this license document, and changing it is allowed as long
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as the name is changed.
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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0. You just DO WHAT THE FUCK YOU WANT TO.
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@ -1,18 +1,8 @@
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=== TNT-MOD for multicraft-C55 ===
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MultiCraft Game mod: tnt
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by PilzAdam
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========================
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Introduction:
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Introduction:
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This mod adds TNT to minetest. TNT is a tool to help the player
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This mod adds TNT. TNT is a tool to help the player in mining.
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in mining.
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How to install:
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Unzip the archive an place it in multicraft-base-directory/mods/multicraft/
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if you have a windows client or a linux run-in-place client. If you have
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a linux system-wide instalation place it in ~/.multicraft/mods/multicraft/.
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If you want to install this mod only in one world create the folder
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worldmods/ in your worlddirectory.
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For further information or help see:
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http://wiki.minetest.com/wiki/Installing_Mods
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How to use the mod:
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How to use the mod:
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Craft gunpowder by placing coal and gravel in the crafting area. The
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Craft gunpowder by placing coal and gravel in the crafting area. The
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@ -25,21 +15,4 @@ There are different ways to blow up TNT:
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Be aware of the damage radius of 7 blocks!
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Be aware of the damage radius of 7 blocks!
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License:
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License:
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WTFPL (see below)
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Source code: PilzAdam. WTFPL
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See also:
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http://minetest.net/
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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Version 2, December 2004
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Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
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Everyone is permitted to copy and distribute verbatim or modified
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copies of this license document, and changing it is allowed as long
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as the name is changed.
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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0. You just DO WHAT THE FUCK YOU WANT TO.
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@ -1,4 +0,0 @@
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[mod] visible wielded items [wieldview]
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=======================================
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License Source Code: Copyright (C) 2013-2018 Stuart Jones - LGPLv3.0+ (with the permission of the author)
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[mod] visible wielded items [wieldview]
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MultiCraft Game mod: wieldview
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=======================================
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===========================
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Authors of source code
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----------------------
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Copyright (C) 2013-2019 Stuart Jones - LGPLv3.0+ (with the permission of the author)
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Depends on: 3d_armor
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Makes hand wielded items visible to other players.
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Makes hand wielded items visible to other players.
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default settings: [minetest.conf]
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# Set number of seconds between visible wielded item updates.
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wieldview_update_time = 2
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# Show nodes as tiles, disabled by default
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wieldview_node_tiles = false
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Info for modders
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################
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Wield image transformation: To apply a simple transformation to the item in
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Wield image transformation: To apply a simple transformation to the item in
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hand, add the group “wieldview_transform” to the item definition. The group
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hand, add the group "wieldview_transform" to the item definition. The group
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rating equals one of the numbers used for the [transform texture modifier
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rating equals one of the numbers used for the [transform texture modifier
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of the Lua API.
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of the Lua API.
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