Minor game cleanup

master
MoNTE48 2019-07-06 00:57:04 +02:00
parent c5c71d90aa
commit 5ecff2d57a
11 changed files with 10710 additions and 10766 deletions

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@ -1,5 +1,5 @@
MultiCraft Game mod: bucket
=========================
===========================
License of source code:
-----------------------
@ -15,5 +15,5 @@ http://www.gnu.org/licenses/lgpl-3.0.html
License of media (textures and sounds)
--------------------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/

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@ -158,4 +158,4 @@ Shara RedCat (CC BY-SA 3.0):
pine_log.mts
TumeniNodes (CC BY-SA 3.0):
pine_bush.mts
pine_bush.mts

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@ -688,7 +688,7 @@ function doors.register_fencegate(name, def)
local fence_closed = table.copy(fence)
fence_closed.node_box = {
type = "fixed",
fixed = {
fixed = {
{-1/2, -1/2+5/16, -1/16, -1/2+2/16, 1/2, 1/16}, -- Left completion
{1/2-2/16, -1/2+5/16, -1/16, 1/2, 1/2, 1/16}, -- Right completion
{-2/16, -1/2+6/16, -1/16, 0, 1/2-1/16, 1/16}, -- Center Left
@ -711,14 +711,14 @@ function doors.register_fencegate(name, def)
fence_closed.sound = "doors_fencegate_open"
fence_closed.selection_box = {
type = "fixed",
fixed = {
fixed = {
{-1/2, -1/2+5/16, -1/16, 1/2, 1/2, 1/16}, -- Gate
}
}
local fence_open = table.copy(fence)
fence_open.node_box = {
type = "fixed",
fixed = {
type = "fixed",
fixed = {
{-1/2, -1/2+5/16, -1/16, -1/2+2/16, 1/2, 1/16}, -- Left completion
{1/2-2/16, -1/2+5/16, -1/16, 1/2, 1/2, 1/16}, -- Right completion
{-1/2, 1/2-4/16, 1/16, -1/2+2/16, 1/2-1/16, 1/2-2/16}, -- Top-left (transverse) x
@ -734,7 +734,7 @@ function doors.register_fencegate(name, def)
fence_open.groups.not_in_creative_inventory = 1
fence_open.selection_box = {
type = "fixed",
fixed = {
fixed = {
{-1/2, -1/2+5/16, -1/16, -1/2+2/16, 1/2, 1/2}, -- Left
{1/2-2/16, -1/2+5/16, -1/16, 1/2, 1/2, 1/2}, -- Right
}
@ -755,8 +755,8 @@ end
doors.register_fencegate("doors:gate_wood", {
description = "Apple Wood Fence Gate",
texture = "default_wood.png",
inventory_image = "default_wood_fencegate.png",
wield_image = "default_wood_fencegate.png",
inventory_image = "default_wood_fencegate.png",
wield_image = "default_wood_fencegate.png",
material = "default:wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
})

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@ -1,5 +1,5 @@
local age = 0.5 -- How old an item has to be before collecting
local radius_magnet = 2 -- Radius of item magnet
local radius = 2 -- Radius of item magnet
local age = 0.5 -- How old an item has to be before collecting
local function collect_items(player)
local pos = player:get_pos()
@ -8,7 +8,7 @@ local function collect_items(player)
end
-- Detect
local col_pos = vector.add(pos, {x = 0, y = 1.3, z = 0})
local objects = minetest.get_objects_inside_radius(col_pos, radius_magnet)
local objects = minetest.get_objects_inside_radius(col_pos, radius)
for _, object in ipairs(objects) do
local entity = object:get_luaentity()
if entity and not object:is_player() and

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@ -15,7 +15,7 @@ http://www.gnu.org/licenses/lgpl-3.0.html
License of media (textures and sounds)
--------------------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/
Authors of media files

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@ -1,41 +1,25 @@
MultiCraft game mod: throwing
MultiCraft Game mod: throwing
=============================
by PilzAdam
Inroduction:
This mod adds bows and arrows to Minetest.
How to use the mod:
Craft a bow with the strings from the farming mod:
stick string
stick string
stick string
Craft arrows with:
flint
stick
paper
Select the bow and shoot with left mouse click. Every shoot will take 1
arrow from your inventory and wears out the bow (you have around 385
shoots).
License:
This mod was originally published by Jeija.
Sourcecode: WTFPL (see below)
See also:
http://minetest.net/
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.
Source code: PilzAdam and Jeija. WTFPL

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@ -1,18 +1,8 @@
=== TNT-MOD for multicraft-C55 ===
by PilzAdam
MultiCraft Game mod: tnt
========================
Introduction:
This mod adds TNT to minetest. TNT is a tool to help the player
in mining.
How to install:
Unzip the archive an place it in multicraft-base-directory/mods/multicraft/
if you have a windows client or a linux run-in-place client. If you have
a linux system-wide instalation place it in ~/.multicraft/mods/multicraft/.
If you want to install this mod only in one world create the folder
worldmods/ in your worlddirectory.
For further information or help see:
http://wiki.minetest.com/wiki/Installing_Mods
This mod adds TNT. TNT is a tool to help the player in mining.
How to use the mod:
Craft gunpowder by placing coal and gravel in the crafting area. The
@ -25,21 +15,4 @@ There are different ways to blow up TNT:
Be aware of the damage radius of 7 blocks!
License:
WTFPL (see below)
See also:
http://minetest.net/
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.
Source code: PilzAdam. WTFPL

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@ -1,4 +0,0 @@
[mod] visible wielded items [wieldview]
=======================================
License Source Code: Copyright (C) 2013-2018 Stuart Jones - LGPLv3.0+ (with the permission of the author)

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@ -1,23 +1,14 @@
[mod] visible wielded items [wieldview]
=======================================
MultiCraft Game mod: wieldview
===========================
Authors of source code
----------------------
Copyright (C) 2013-2019 Stuart Jones - LGPLv3.0+ (with the permission of the author)
Depends on: 3d_armor
Makes hand wielded items visible to other players.
default settings: [minetest.conf]
# Set number of seconds between visible wielded item updates.
wieldview_update_time = 2
# Show nodes as tiles, disabled by default
wieldview_node_tiles = false
Info for modders
################
Wield image transformation: To apply a simple transformation to the item in
hand, add the group “wieldview_transform” to the item definition. The group
hand, add the group "wieldview_transform" to the item definition. The group
rating equals one of the numbers used for the [transform texture modifier
of the Lua API.