Spaces=>Tabs, 3dmushrooms (thank @VanessaE), update mobs, player_api, minor fixes and improvements

master
MoNTE48 2019-05-18 20:35:38 +02:00
parent 5ee797e3c7
commit 512c54072f
76 changed files with 1771 additions and 1761 deletions

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@ -6,35 +6,35 @@ dofile(minetest.get_modpath(minetest.get_current_modname()).."/armor.lua")
minetest.register_tool("3d_armor:helmet_leather", {
description = "Leather Helmet",
inventory_image = "3d_armor_inv_helmet_leather.png",
groups = {armor_head=5, armor_heal=0, armor_use=100, combat = 1},
groups = {armor_head=5, armor_heal=0, armor_use=100},
wear = 0,
})
minetest.register_tool("3d_armor:helmet_steel", {
description = "Steel Helmet",
inventory_image = "3d_armor_inv_helmet_steel.png",
groups = {armor_head=10, armor_heal=5, armor_use=250, combat = 1},
groups = {armor_head=10, armor_heal=5, armor_use=250},
wear = 0,
})
minetest.register_tool("3d_armor:helmet_gold", {
description = "Golden Helmet",
inventory_image = "3d_armor_inv_helmet_gold.png",
groups = {armor_head=15, armor_heal=10, armor_use=500, combat = 1},
groups = {armor_head=15, armor_heal=10, armor_use=500},
wear = 0,
})
minetest.register_tool("3d_armor:helmet_diamond",{
description = "Diamond Helmet",
inventory_image = "3d_armor_inv_helmet_diamond.png",
groups = {armor_head=20, armor_heal=15, armor_use=750, combat = 1},
groups = {armor_head=20, armor_heal=15, armor_use=750},
wear = 0,
})
minetest.register_tool("3d_armor:helmet_chain", {
description = "Chain Helmet",
inventory_image = "3d_armor_inv_helmet_chain.png",
groups = {armor_head=15, armor_heal=10, armor_use=500, combat = 1},
groups = {armor_head=15, armor_heal=10, armor_use=500},
wear = 0,
})
@ -43,35 +43,35 @@ minetest.register_tool("3d_armor:helmet_chain", {
minetest.register_tool("3d_armor:chestplate_leather", {
description = "Leather Chestplate",
inventory_image = "3d_armor_inv_chestplate_leather.png",
groups = {armor_torso=15, armor_heal=0, armor_use=100, combat = 1},
groups = {armor_torso=15, armor_heal=0, armor_use=100},
wear = 0,
})
minetest.register_tool("3d_armor:chestplate_steel", {
description = "Steel Chestplate",
inventory_image = "3d_armor_inv_chestplate_steel.png",
groups = {armor_torso=20, armor_heal=5, armor_use=250, combat = 1},
groups = {armor_torso=20, armor_heal=5, armor_use=250},
wear = 0,
})
minetest.register_tool("3d_armor:chestplate_gold", {
description = "Golden Chestplate",
inventory_image = "3d_armor_inv_chestplate_gold.png",
groups = {armor_torso=25, armor_heal=10, armor_use=500, combat = 1},
groups = {armor_torso=25, armor_heal=10, armor_use=500},
wear = 0,
})
minetest.register_tool("3d_armor:chestplate_diamond",{
description = "Diamond Chestplate",
inventory_image = "3d_armor_inv_chestplate_diamond.png",
groups = {armor_torso=30, armor_heal=15, armor_use=750, combat = 1},
groups = {armor_torso=30, armor_heal=15, armor_use=750},
wear = 0,
})
minetest.register_tool("3d_armor:chestplate_chain", {
description = "Chain Chestplate",
inventory_image = "3d_armor_inv_chestplate_chain.png",
groups = {armor_torso=25, armor_heal=10, armor_use=500, combat = 1},
groups = {armor_torso=25, armor_heal=10, armor_use=500},
wear = 0,
})
@ -80,35 +80,35 @@ minetest.register_tool("3d_armor:chestplate_chain", {
minetest.register_tool("3d_armor:leggings_leather", {
description = "Leather Leggings",
inventory_image = "3d_armor_inv_leggings_leather.png",
groups = {armor_legs=10, armor_heal=0, armor_use=100, combat = 1},
groups = {armor_legs=10, armor_heal=0, armor_use=100},
wear = 0,
})
minetest.register_tool("3d_armor:leggings_steel", {
description = "Steel Leggings",
inventory_image = "3d_armor_inv_leggings_steel.png",
groups = {armor_legs=15, armor_heal=5, armor_use=250, combat = 1},
groups = {armor_legs=15, armor_heal=5, armor_use=250},
wear = 0,
})
minetest.register_tool("3d_armor:leggings_gold", {
description = "Golden Leggings",
inventory_image = "3d_armor_inv_leggings_gold.png",
groups = {armor_legs=20, armor_heal=10, armor_use=500, combat = 1},
groups = {armor_legs=20, armor_heal=10, armor_use=500},
wear = 0,
})
minetest.register_tool("3d_armor:leggings_diamond",{
description = "Diamond Helmet",
inventory_image = "3d_armor_inv_leggings_diamond.png",
groups = {armor_legs=25, armor_heal=15, armor_use=750, combat = 1},
groups = {armor_legs=25, armor_heal=15, armor_use=750},
wear = 0,
})
minetest.register_tool("3d_armor:leggings_chain", {
description = "Chain Leggings",
inventory_image = "3d_armor_inv_leggings_chain.png",
groups = {armor_legs=20, armor_heal=10, armor_use=500, combat = 1},
groups = {armor_legs=20, armor_heal=10, armor_use=500},
wear = 0,
})
-- Regisiter Boots
@ -116,35 +116,35 @@ minetest.register_tool("3d_armor:leggings_chain", {
minetest.register_tool("3d_armor:boots_leather", {
description = "Leather Boots",
inventory_image = "3d_armor_inv_boots_leather.png",
groups = {armor_feet=5, armor_heal=0, armor_use=100, combat = 1},
groups = {armor_feet=5, armor_heal=0, armor_use=100},
wear = 0,
})
minetest.register_tool("3d_armor:boots_steel", {
description = "Steel Boots",
inventory_image = "3d_armor_inv_boots_steel.png",
groups = {armor_feet=10, armor_heal=5, armor_use=250, combat = 1},
groups = {armor_feet=10, armor_heal=5, armor_use=250},
wear = 0,
})
minetest.register_tool("3d_armor:boots_gold", {
description = "Golden Boots",
inventory_image = "3d_armor_inv_boots_gold.png",
groups = {armor_feet=15, armor_heal=10, armor_use=500, combat = 1},
groups = {armor_feet=15, armor_heal=10, armor_use=500},
wear = 0,
})
minetest.register_tool("3d_armor:boots_diamond",{
description = "Diamond Helmet",
inventory_image = "3d_armor_inv_boots_diamond.png",
groups = {armor_feet=20, armor_heal=15, armor_use=750, combat = 1},
groups = {armor_feet=20, armor_heal=15, armor_use=750},
wear = 0,
})
minetest.register_tool("3d_armor:boots_chain", {
description = "Chain Boots",
inventory_image = "3d_armor_inv_boots_chain.png",
groups = {armor_feet=15, armor_heal=10, armor_use=500, combat = 1},
groups = {armor_feet=15, armor_heal=10, armor_use=500},
wear = 0,
})

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@ -1,4 +1,4 @@
MultiCraft mod: beds
MultiCraft game mod: beds
=======================
See license.txt for license information.

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@ -37,7 +37,7 @@ local torch_get_input_rules = function(node)
end
minetest.register_craft({
output = '"mesecons_torch:mesecon_torch_on" 4',
output = "mesecons_torch:mesecon_torch_on 4",
recipe = {
{"default:bluestone_dust"},
{"default:stick"},}

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@ -1,4 +1,4 @@
MultiCraft mod: boats
MultiCraft game mod: boats
========================
See license.txt for license information.

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@ -1,4 +1,4 @@
MultiCraft mod: bucket
MultiCraft game mod: bucket
=========================
License of source code:

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@ -1,4 +1,4 @@
-- MultiCraft mod: bucket
-- MultiCraft game mod: bucket
-- See README.txt for licensing and other information.
minetest.register_alias("bucket", "bucket:bucket_empty")
@ -30,15 +30,15 @@ local function check_protection(pos, name, text)
end
-- Register a new liquid
-- source = name of the source node
-- flowing = name of the flowing node
-- itemname = name of the new bucket item (or nil if liquid is not takeable)
-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
-- name = text description of the bucket item
-- groups = (optional) groups of the bucket item, for example {water_bucket = 1}
-- force_renew = (optional) bool. Force the liquid source to renew if it has a
-- source neighbour, even if defined as 'liquid_renewable = false'.
-- Needed to avoid creating holes in sloping rivers.
-- source = name of the source node
-- flowing = name of the flowing node
-- itemname = name of the new bucket item (or nil if liquid is not takeable)
-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
-- name = text description of the bucket item
-- groups = (optional) groups of the bucket item, for example {water_bucket = 1}
-- force_renew = (optional) bool. Force the liquid source to renew if it has a
-- source neighbour, even if defined as 'liquid_renewable = false'.
-- Needed to avoid creating holes in sloping rivers.
-- This function can be called from any mod (that depends on bucket).
function bucket.register_liquid(source, flowing, itemname, inventory_image, name,
groups, force_renew)

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@ -12,7 +12,7 @@ return {
"default:emerald",
"default:quartz_crystal",
"default:sugar",
"default:reeds",
"default:sugarcane",
"default:stick",
"default:gunpowder",
}

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@ -15,4 +15,10 @@ return {
"default:shovel_stone",
"default:axe_wood",
"default:pick_steel",
"farming:hoe_wood",
"farming:hoe_stone",
"farming:hoe_steel",
"farming:hoe_gold",
"farming:hoe_diamond",
"default:pole",
}

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@ -188,7 +188,7 @@ local function get_creative_formspec(player_name, start_i, pagenum, page, pagema
local formspec = "image_button_exit[10.4,-0.1;0.75,0.75;close.png;exit;;true;true;]"..
"background[-0.19,-0.25;11.5,8.5;inventory_creative.png]"..
sfinv.gui_bg..
"listcolors[#9990;#FFF7;#FFF0;#160816;#D4D2FF]"..
sfinv.listcolors..
"label[-5,-5;"..name.."]"..
"image_button[-0.16,-0.15;1,1;"..bg["blocks"]..";build;;;false]".. --build blocks
"image_button[0.87,-0.15;1,1;"..bg["deco"]..";deco;;;false]".. --decoration blocks

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@ -18,7 +18,7 @@ minetest.register_alias("jungletree", "default:jungletree")
minetest.register_alias("junglegrass", "default:junglegrass")
minetest.register_alias("leaves", "default:leaves")
minetest.register_alias("cactus", "default:cactus")
minetest.register_alias("papyrus", "default:papyrus")
minetest.register_alias("papyrus", "default:sugarcane")
minetest.register_alias("bookshelf", "default:bookshelf")
minetest.register_alias("glass", "default:glass")
minetest.register_alias("wooden_fence", "default:fence_wood")
@ -86,3 +86,7 @@ minetest.register_alias("default:haybale", "farming:straw")
-- Ladder
minetest.register_alias("default:ladder", "default:ladder_wood")
-- Ladder
minetest.register_alias("default:reeds", "default:sugarcane")
minetest.register_alias("default:papyrus", "default:sugarcane")

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@ -3,7 +3,7 @@
--
local function get_chest_neighborpos(pos, param2, side)
if side == "right" then
if side == "right" then
if param2 == 0 then
return {x=pos.x-1, y=pos.y, z=pos.z}
elseif param2 == 1 then
@ -13,7 +13,7 @@ local function get_chest_neighborpos(pos, param2, side)
elseif param2 == 3 then
return {x=pos.x, y=pos.y, z=pos.z-1}
end
else
else
if param2 == 0 then
return {x=pos.x+1, y=pos.y, z=pos.z}
elseif param2 == 1 then
@ -23,18 +23,18 @@ local function get_chest_neighborpos(pos, param2, side)
elseif param2 == 3 then
return {x=pos.x, y=pos.y, z=pos.z+1}
end
end
end
end
minetest.register_node("default:chest", {
description = "Chest",
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
description = "Chest",
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
paramtype2 = "facedir",
groups = {choppy = 2, oddly_breakable_by_hand = 2, decorative = 1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
paramtype2 = "facedir",
groups = {choppy = 2, oddly_breakable_by_hand = 2, decorative = 1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local param2 = minetest.get_node(pos).param2
local meta = minetest.get_meta(pos)
if minetest.get_node(get_chest_neighborpos(pos, param2, "right")).name == "default:chest" then
@ -100,8 +100,8 @@ minetest.register_node("default:chest", {
end
local inv = meta:get_inventory()
inv:set_size("main", 9*3)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta
meta:from_table(oldmetadata)
@ -109,41 +109,41 @@ minetest.register_node("default:chest", {
for i=1,inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
" moves stuff to chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
on_receive_fields = function(pos, formname, fields, sender)
if fields.exit then
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
on_receive_fields = function(pos, formname, fields, sender)
if fields.exit then
print('test')
fields.quit = true
-- minetest.show_formspec(sender:get_player_name(), 'quit', "")
end
end
-- minetest.show_formspec(sender:get_player_name(), 'quit', "")
end
end
})
minetest.register_node("default:chest_left", {
tiles = {"default_chest_top_big.png", "default_chest_top_big.png", "default_chest_side.png",
tiles = {"default_chest_top_big.png", "default_chest_top_big.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side_big.png^[transformFX", "default_chest_front_big.png"},
paramtype2 = "facedir",
groups = {choppy = 2, oddly_breakable_by_hand = 2, not_in_creative_inventory=1},
drop = "default:chest",
sounds = default.node_sound_wood_defaults(),
on_destruct = function(pos)
paramtype2 = "facedir",
groups = {choppy = 2, oddly_breakable_by_hand = 2, not_in_creative_inventory=1},
drop = "default:chest",
sounds = default.node_sound_wood_defaults(),
on_destruct = function(pos)
local m = minetest.get_meta(pos)
if m:get_string("infotext") == "Chest" then
return
@ -164,8 +164,8 @@ minetest.register_node("default:chest_left", {
"list[current_player;main;0,7.74;9,1;]")
meta:set_string("infotext", "Chest")
minetest.swap_node(p, {name="default:chest", param2=param2})
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta
meta:from_table(oldmetadata)
@ -173,34 +173,34 @@ minetest.register_node("default:chest_left", {
for i=1,inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
" moves stuff to chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("default:chest_right", {
tiles = {"default_chest_top_big.png^[transformFX", "default_chest_top_big.png^[transformFX", "default_chest_side.png",
tiles = {"default_chest_top_big.png^[transformFX", "default_chest_top_big.png^[transformFX", "default_chest_side.png",
"default_chest_side.png", "default_chest_side_big.png", "default_chest_front_big.png^[transformFX"},
paramtype2 = "facedir",
groups = {choppy = 2, oddly_breakable_by_hand = 2, not_in_creative_inventory=1},
drop = "default:chest",
sounds = default.node_sound_wood_defaults(),
on_destruct = function(pos)
paramtype2 = "facedir",
groups = {choppy = 2, oddly_breakable_by_hand = 2, not_in_creative_inventory=1},
drop = "default:chest",
sounds = default.node_sound_wood_defaults(),
on_destruct = function(pos)
local m = minetest.get_meta(pos)
if m:get_string("infotext") == "Chest" then
return
@ -221,8 +221,8 @@ minetest.register_node("default:chest_right", {
"list[current_player;main;0,7.74;9,1;]")
meta:set_string("infotext", "Chest")
minetest.swap_node(p, {name="default:chest", param2=param2})
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta
meta:from_table(oldmetadata)
@ -230,22 +230,22 @@ minetest.register_node("default:chest_right", {
for i=1,inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
" moves stuff to chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})

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@ -5,20 +5,19 @@
--
minetest.register_craftitem("default:stick", {
description = "Stick",
inventory_image = "default_stick.png",
groups = {materials = 1},
description = "Stick",
inventory_image = "default_stick.png",
groups = {stick = 1, flammable = 2},
})
minetest.register_craftitem("default:paper", {
description = "Paper",
inventory_image = "default_paper.png",
groups = {misc = 1},
description = "Paper",
inventory_image = "default_paper.png",
groups = {flammable = 3},
})
local lpp = 14 -- Lines per book's page
local function book_on_use(itemstack, user)
local player_name = user:get_player_name()
@ -176,95 +175,82 @@ minetest.register_craftitem("default:book_written", {
})
minetest.register_craftitem("default:coal_lump", {
description = "Coal Lump",
inventory_image = "default_coal_lump.png",
groups = {materials = 1},
description = "Coal Lump",
inventory_image = "default_coal_lump.png",
groups = {coal = 1, flammable = 1}
})
minetest.register_craftitem("default:charcoal_lump", {
description = "Charcoal Lump",
inventory_image = "default_charcoal_lump.png",
groups = {materials = 1},
description = "Charcoal Lump",
inventory_image = "default_charcoal_lump.png",
groups = {coal = 1, flammable = 1}
})
minetest.register_craftitem("default:diamond", {
description = "Diamond",
inventory_image = "default_diamond.png",
groups = {materials = 1},
description = "Diamond",
inventory_image = "default_diamond.png",
})
minetest.register_craftitem("default:clay_lump", {
description = "Clay Lump",
inventory_image = "default_clay_lump.png",
groups = {materials = 1},
description = "Clay Lump",
inventory_image = "default_clay_lump.png",
})
minetest.register_craftitem("default:steel_ingot", {
description = "Steel Ingot",
inventory_image = "default_steel_ingot.png",
groups = {materials = 1},
description = "Steel Ingot",
inventory_image = "default_steel_ingot.png",
})
minetest.register_craftitem("default:gold_ingot", {
description = "Gold Ingot",
inventory_image = "default_gold_ingot.png",
groups = {materials = 1},
description = "Gold Ingot",
inventory_image = "default_gold_ingot.png",
})
minetest.register_craftitem("default:emerald", {
description = "Emerald",
inventory_image = "default_emerald.png",
groups = {materials = 1},
description = "Emerald",
inventory_image = "default_emerald.png",
})
minetest.register_craftitem("default:clay_brick", {
description = "Clay Brick",
inventory_image = "default_clay_brick.png",
groups = {materials = 1},
description = "Clay Brick",
inventory_image = "default_clay_brick.png",
})
minetest.register_craftitem("default:gunpowder", {
description = "Gunpowder",
inventory_image = "default_gunpowder.png",
groups = {materials = 1},
description = "Gunpowder",
inventory_image = "default_gunpowder.png",
})
minetest.register_craftitem("default:bone", {
description = "Bone",
inventory_image = "default_bone.png",
groups = {materials = 1},
description = "Bone",
inventory_image = "default_bone.png",
})
minetest.register_craftitem("default:glowstone_dust", {
description = "Glowstone Dust",
inventory_image = "default_glowstone_dust.png",
groups = {materials = 1},
description = "Glowstone Dust",
inventory_image = "default_glowstone_dust.png",
})
minetest.register_craftitem("default:fish_raw", {
description = "Raw Fish",
groups = {},
inventory_image = "default_fish.png",
on_use = minetest.item_eat(2),
groups = {foodstuffs = 1},
description = "Raw Fish",
groups = {},
inventory_image = "default_fish.png",
on_use = minetest.item_eat(2),
})
minetest.register_craftitem("default:fish", {
description = "Cooked Fish",
groups = {},
inventory_image = "default_fish_cooked.png",
on_use = minetest.item_eat(4),
groups = {foodstuffs = 1},
description = "Cooked Fish",
groups = {},
inventory_image = "default_fish_cooked.png",
on_use = minetest.item_eat(4),
})
minetest.register_craftitem("default:sugar", {
description = "Sugar",
inventory_image = "default_sugar.png",
groups = {materials = 1},
description = "Sugar",
inventory_image = "default_sugar.png",
})
minetest.register_craftitem("default:quartz_crystal", {
description = "Quartz Crystal",
inventory_image = "default_quartz_crystal.png",
groups = {materials = 1},
description = "Quartz Crystal",
inventory_image = "default_quartz_crystal.png",
})

View File

@ -206,7 +206,7 @@ function default.grow_papyrus(pos, node)
end
pos.y = pos.y + 1
local height = 0
while node.name == "default:papyrus" and height < 4 do
while node.name == "default:sugarcane" and height < 4 do
height = height + 1
pos.y = pos.y + 1
node = minetest.get_node(pos)
@ -217,7 +217,7 @@ function default.grow_papyrus(pos, node)
if minetest.get_node_light(pos) < 13 then
return
end
minetest.set_node(pos, {name = "default:papyrus"})
minetest.set_node(pos, {name = "default:sugarcane"})
return true
end
@ -234,7 +234,7 @@ minetest.register_abm({
minetest.register_abm({
label = "Grow papyrus",
nodenames = {"default:papyrus"},
nodenames = {"default:sugarcane"},
neighbors = {"default:dirt", "default:dirt_with_grass", "default:sand"},
interval = 14,
chance = 71,

View File

@ -6,15 +6,17 @@
local function active_formspec(fuel_percent, item_percent)
local formspec =
"size[9,8.75]"..
"image_button_exit[8.4,-0.1;0.75,0.75;close.png;exit;;true;true;]"..
"background[-0.19,-0.25;9.41,9.49;formspec_furnace.png]"..
sfinv.gui_bg..
"background[-0.2,-0.26;9.41,9.49;formspec_inventory.png]"..
"background[-0.2,-0.26;9.41,9.49;formspec_furnace.png]"..
"bgcolor[#08080880;true]"..
"listcolors[#9990;#FFF7;#FFF0;#160816;#D4D2FF]"..
"image_button_exit[8.4,-0.1;0.75,0.75;close.png;exit;;true;true;]"..
"list[current_player;main;0,4.5;9,3;9]"..
"list[current_player;main;0,7.74;9,1;]"..
"list[current_name;src;3,0.5;1,1;]"..
"list[current_name;fuel;3,2.5;1,1;]"..
"list[current_name;dst;5,1.5;1,1;]"..
"list[detached:split;main;8,3.14;1,1;]"..
"image[3,1.5;1,1;default_furnace_fire_bg.png^[lowpart:"..
(100-fuel_percent)..":default_furnace_fire_fg.png]"
return formspec
@ -22,15 +24,30 @@ end
local inactive_formspec =
"size[9,8.75]"..
"image_button_exit[8.4,-0.1;0.75,0.75;close.png;exit;;true;true;]"..
"background[-0.19,-0.25;9.41,9.49;formspec_furnace.png]"..
"background[-0.2,-0.26;9.41,9.49;formspec_inventory.png]"..
"background[-0.2,-0.26;9.41,9.49;formspec_furnace.png]"..
"bgcolor[#08080880;true]"..
"listcolors[#9990;#FFF7;#FFF0;#160816;#D4D2FF]"..
"image_button_exit[8.4,-0.1;0.75,0.75;close.png;exit;;true;true;]"..
"list[current_player;main;0,4.5;9,3;9]"..
"list[current_player;main;0,7.74;9,1;]"..
"list[current_name;src;3,0.5;1,1;]"..
"list[current_name;fuel;3,2.5;1,1;]"..
"list[current_name;dst;5,1.5;1,1;]"
"list[current_name;dst;5,1.5;1,1;]"..
"list[detached:split;main;8,3.14;1,1;]"
local split_inv = minetest.create_detached_inventory("split", {
allow_move = function(_, _, _, _, _, count, _)
return count
end,
allow_put = function(_, _, _, stack, _)
return stack:get_count() / 2
end,
allow_take = function(_, _, _, stack, _)
return stack:get_count()
end,
})
split_inv:set_size("main", 1)
--
-- Node callback functions that are the same for active and inactive furnace

View File

@ -1,4 +1,4 @@
-- MultiCraft mod: default
-- MultiCraft game mod: default
-- See README.txt for licensing and other information.
-- The API documentation in here was moved into doc/lua_api.txt

View File

@ -159,204 +159,204 @@ function default.register_ores()
-- Coal
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_coal",
wherein = "default:stone",
clust_scarcity = 500,
clust_num_ores = 8,
clust_size = 3,
y_min = -59,
y_max = -12,
ore_type = "scatter",
ore = "default:stone_with_coal",
wherein = "default:stone",
clust_scarcity = 500,
clust_num_ores = 8,
clust_size = 3,
y_min = -59,
y_max = -12,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_coal",
wherein = "default:stone",
clust_scarcity = 1000,
clust_num_ores = 6,
clust_size = 3,
y_min = -11,
y_max = 64,
ore_type = "scatter",
ore = "default:stone_with_coal",
wherein = "default:stone",
clust_scarcity = 1000,
clust_num_ores = 6,
clust_size = 3,
y_min = -11,
y_max = 64,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_coal",
wherein = "default:stone",
clust_scarcity = 5000,
clust_num_ores = 4,
clust_size = 2,
y_min = 65,
y_max = 67,
ore_type = "scatter",
ore = "default:stone_with_coal",
wherein = "default:stone",
clust_scarcity = 5000,
clust_num_ores = 4,
clust_size = 2,
y_min = 65,
y_max = 67,
})
-- Iron
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_iron",
wherein = "default:stone",
clust_scarcity = 830,
clust_num_ores = 5,
clust_size = 3,
y_min = -59,
y_max = -10,
ore_type = "scatter",
ore = "default:stone_with_iron",
wherein = "default:stone",
clust_scarcity = 830,
clust_num_ores = 5,
clust_size = 3,
y_min = -59,
y_max = -10,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_iron",
wherein = "default:stone",
clust_scarcity = 1660,
clust_num_ores = 3,
clust_size = 2,
y_min = -9,
y_max = 0,
ore_type = "scatter",
ore = "default:stone_with_iron",
wherein = "default:stone",
clust_scarcity = 1660,
clust_num_ores = 3,
clust_size = 2,
y_min = -9,
y_max = 0,
})
-- Gold
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_gold",
wherein = "default:stone",
clust_scarcity = 5000,
clust_num_ores = 5,
clust_size = 3,
y_min = -59,
y_max = -35,
ore_type = "scatter",
ore = "default:stone_with_gold",
wherein = "default:stone",
clust_scarcity = 5000,
clust_num_ores = 5,
clust_size = 3,
y_min = -59,
y_max = -35,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_gold",
wherein = "default:stone",
clust_scarcity = 10000,
clust_num_ores = 3,
clust_size = 2,
y_min = -35,
y_max = -33,
ore_type = "scatter",
ore = "default:stone_with_gold",
wherein = "default:stone",
clust_scarcity = 10000,
clust_num_ores = 3,
clust_size = 2,
y_min = -35,
y_max = -33,
})
-- Diamond
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_diamond",
wherein = "default:stone",
clust_scarcity = 10000,
clust_num_ores = 4,
clust_size = 3,
y_min = -59,
y_max = -48,
ore_type = "scatter",
ore = "default:stone_with_diamond",
wherein = "default:stone",
clust_scarcity = 10000,
clust_num_ores = 4,
clust_size = 3,
y_min = -59,
y_max = -48,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_diamond",
wherein = "default:stone",
clust_scarcity = 5000,
clust_num_ores = 2,
clust_size = 2,
y_min = -59,
y_max = -48,
ore_type = "scatter",
ore = "default:stone_with_diamond",
wherein = "default:stone",
clust_scarcity = 5000,
clust_num_ores = 2,
clust_size = 2,
y_min = -59,
y_max = -48,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_diamond",
wherein = "default:stone",
clust_scarcity = 10000,
clust_num_ores = 8,
clust_size = 3,
y_min = -55,
y_max = -52,
ore_type = "scatter",
ore = "default:stone_with_diamond",
wherein = "default:stone",
clust_scarcity = 10000,
clust_num_ores = 8,
clust_size = 3,
y_min = -55,
y_max = -52,
})
-- Bluestone
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_bluestone",
wherein = "default:stone",
clust_scarcity = 10000,
clust_num_ores = 5,
clust_size = 3,
y_min = -59,
y_max = -48,
ore_type = "scatter",
ore = "default:stone_with_bluestone",
wherein = "default:stone",
clust_scarcity = 10000,
clust_num_ores = 5,
clust_size = 3,
y_min = -59,
y_max = -48,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_bluestone",
wherein = "default:stone",
clust_scarcity = 10000,
clust_num_ores = 10,
clust_size = 4,
y_min = -59,
y_max = -48,
ore_type = "scatter",
ore = "default:stone_with_bluestone",
wherein = "default:stone",
clust_scarcity = 10000,
clust_num_ores = 10,
clust_size = 4,
y_min = -59,
y_max = -48,
})
-- Emerald
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_emerald",
wherein = "default:stone",
clust_scarcity = 10000,
clust_num_ores = 1,
clust_size = 2,
y_min = -59,
y_max = -35,
ore_type = "scatter",
ore = "default:stone_with_emerald",
wherein = "default:stone",
clust_scarcity = 10000,
clust_num_ores = 1,
clust_size = 2,
y_min = -59,
y_max = -35,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_emerald",
wherein = "default:stone",
clust_scarcity = 50000,
clust_num_ores = 3,
clust_size = 2,
y_min = -59,
y_max = -35,
ore_type = "scatter",
ore = "default:stone_with_emerald",
wherein = "default:stone",
clust_scarcity = 50000,
clust_num_ores = 3,
clust_size = 2,
y_min = -59,
y_max = -35,
})
-- Lapis Lazuli
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_lapis",
wherein = "default:stone",
clust_scarcity = 10000,
clust_num_ores = 7,
clust_size = 4,
y_min = -50,
y_max = -46,
ore_type = "scatter",
ore = "default:stone_with_lapis",
wherein = "default:stone",
clust_scarcity = 10000,
clust_num_ores = 7,
clust_size = 4,
y_min = -50,
y_max = -46,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_lapis",
wherein = "default:stone",
clust_scarcity = 10000,
clust_num_ores = 5,
clust_size = 4,
y_min = -59,
y_max = -50,
ore_type = "scatter",
ore = "default:stone_with_lapis",
wherein = "default:stone",
clust_scarcity = 10000,
clust_num_ores = 5,
clust_size = 4,
y_min = -59,
y_max = -50,
})
-- Glowstone
minetest.register_ore({
ore_type = "scatter",
ore = "default:glowstone",
wherein = "default:stone",
clust_scarcity = 50000,
clust_num_ores = 10,
clust_size = 5,
y_min = -59,
y_max = -0,
ore_type = "scatter",
ore = "default:glowstone",
wherein = "default:stone",
clust_scarcity = 50000,
clust_num_ores = 10,
clust_size = 5,
y_min = -59,
y_max = -0,
})
end
@ -915,7 +915,7 @@ function default.register_mgv6_decorations()
decoration = {"bonusbox:chest"},
})
-- Papyrus
-- Sugar Cane
minetest.register_decoration({
deco_type = "simple",
@ -931,7 +931,7 @@ function default.register_mgv6_decorations()
},
y_min = 1,
y_max = 1,
decoration = "default:papyrus",
decoration = "default:sugarcane",
height = 2,
y_max = 4,
spawn_by = "default:water_source",
@ -956,7 +956,7 @@ function default.register_mgv6_decorations()
y_max = 30,
decoration = "default:cactus",
height = 3,
y_max = 4,
y_max = 4,
})
-- Long grasses

View File

@ -7,7 +7,7 @@
minetest.register_node("default:stone", {
description = "Stone",
tiles = {"default_stone.png"},
groups = {cracky = 3, stone = 1, building = 1, decorative = 1},
groups = {cracky = 3, stone = 1},
drop = 'default:cobble',
legacy_mineral = true,
sounds = default.node_sound_stone_defaults(),
@ -16,7 +16,7 @@ minetest.register_node("default:stone", {
minetest.register_node("default:cobble", {
description = "Cobblestone",
tiles = {"default_cobble.png"},
groups = {cracky = 3, stone = 2, building = 1, decorative = 1},
groups = {cracky = 3, stone = 2},
sounds = default.node_sound_stone_defaults(),
})
@ -26,7 +26,7 @@ minetest.register_node("default:stonebrick", {
place_param2 = 0,
tiles = {"default_stone_brick.png"},
is_ground_content = false,
groups = {cracky = 2, stone = 1, building = 1, decorative = 1},
groups = {cracky = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
})
@ -34,63 +34,63 @@ minetest.register_node("default:mossycobble", {
description = "Mossy Cobblestone",
tiles = {"default_mossycobble.png"},
is_ground_content = false,
groups = {cracky = 3, building = 1, decorative = 1},
groups = {cracky = 3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stonebrickcarved", {
description = "Stone Brick Carved",
tiles = {"default_stonebrick_carved.png"},
groups = {cracky = 3, stone = 1, building = 1, decorative = 1},
groups = {cracky = 3, stone = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stonebrickcracked", {
description = "Stone Brick Cracked",
tiles = {"default_stonebrick_cracked.png"},
groups = {cracky = 3, stone = 1, building = 1, decorative = 1},
groups = {cracky = 3, stone = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stonebrickmossy", {
description = "Mossy Stone Brick",
tiles = {"default_stonebrick_mossy.png"},
groups = {cracky = 3, stone = 1, building = 1, decorative = 1},
groups = {cracky = 3, stone = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:sandstone", {
description = "Sandstone",
tiles = {"default_sandstone_top.png", "default_sandstone_bottom.png", "default_sandstone_normal.png"},
groups = {crumbly = 1, cracky = 3, building = 1},
groups = {crumbly = 1, cracky = 3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:sandstonesmooth", {
description = "Smooth Sandstone",
tiles = {"default_sandstone_top.png", "default_sandstone_bottom.png", "default_sandstone_smooth.png"},
groups = {crumbly = 2, cracky = 2, building = 1},
groups = {crumbly = 2, cracky = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:redsandstone", {
description = "Red SandStone",
tiles = {"default_redsandstone_top.png", "default_redsandstone_bottom.png", "default_redsandstone_normal.png"},
groups = {crumbly = 2, cracky = 2, building = 1},
groups = {crumbly = 2, cracky = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:redsandstonesmooth", {
description = "Red SandStone Smooth",
tiles = {"default_redsandstone_top.png", "default_redsandstone_bottom.png", "default_redsandstone_smooth.png"},
groups = {crumbly = 2, cracky = 2, building = 1},
groups = {crumbly = 2, cracky = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:redsandstonecarved", {
description = "Red SandStone Carved",
tiles = {"default_redsandstone_top.png", "default_redsandstone_bottom.png", "default_redsandstone_carved.png"},
groups = {crumbly = 2, cracky = 2, building = 1},
groups = {crumbly = 2, cracky = 2},
sounds = default.node_sound_stone_defaults(),
})
@ -105,7 +105,7 @@ minetest.register_node("default:obsidian", {
description = "Obsidian",
tiles = {"default_obsidian.png"},
sounds = default.node_sound_stone_defaults(),
groups = {cracky = 4, level = 2, oddly_breakable_by_hand = 3, building = 1},
groups = {cracky = 4, level = 2, oddly_breakable_by_hand = 3},
})
--
-- Soft / Non-Stone
@ -114,14 +114,14 @@ minetest.register_node("default:obsidian", {
minetest.register_node("default:dirt", {
description = "Dirt",
tiles = {"default_dirt.png"},
groups = {crumbly = 3, soil = 1, building = 1},
groups = {crumbly = 3, soil = 1},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("default:dirt_with_grass", {
description = "Dirt with Grass",
tiles = {"default_grass.png", "default_dirt.png", "default_grass_side.png"},
groups = {crumbly = 3, soil = 1, building = 1, spreading_dirt_type = 1},
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain = 0.4},
@ -142,7 +142,7 @@ minetest.register_node("default:dirt_with_dry_grass", {
description = "Dirt with Dry Grass",
tiles = {"default_dry_grass.png", "default_dirt.png",
"default_dry_grass_side.png"},
groups = {crumbly = 3, soil = 1, building = 1, spreading_dirt_type = 1},
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.4},
@ -154,7 +154,7 @@ minetest.register_node("default:dirt_with_snow", {
tiles = {"default_snow.png", "default_dirt.png",
{name = "default_snow_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, building = 1, spreading_dirt_type = 1, snowy = 1},
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1, snowy = 1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.4},
@ -164,7 +164,7 @@ minetest.register_node("default:dirt_with_snow", {
minetest.register_node("default:sand", {
description = "Sand",
tiles = {"default_sand.png"},
groups = {crumbly = 3, falling_node = 1, sand = 1, building = 1},
groups = {crumbly = 3, falling_node = 1, sand = 1},
sounds = default.node_sound_sand_defaults(),
})
@ -172,7 +172,7 @@ minetest.register_node("default:sand", {
minetest.register_node("default:gravel", {
description = "Gravel",
tiles = {"default_gravel.png"},
groups = {crumbly = 2, falling_node = 1, building = 1},
groups = {crumbly = 2, falling_node = 1},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_gravel_footstep", gain = 0.45},
}),
@ -183,20 +183,19 @@ minetest.register_node("default:gravel", {
{items = {'default:gravel'}}
}
},
})
minetest.register_node("default:redsand", {
description = "Red Sand",
tiles = {"default_red_sand.png"},
groups = {crumbly = 3, falling_node = 1, redsand=1, building = 1},
groups = {crumbly = 3, falling_node = 1, redsand = 1},
sounds = default.node_sound_sand_defaults(),
})
minetest.register_node("default:clay", {
description = "Clay",
tiles = {"default_clay.png"},
groups = {crumbly = 3, building = 1},
groups = {crumbly = 3},
drop = 'default:clay_lump 4',
sounds = default.node_sound_dirt_defaults(),
})
@ -232,7 +231,7 @@ minetest.register_node("default:snow", {
minetest.register_node("default:snowblock", {
description = "Snow Block",
tiles = {"default_snow.png"},
groups = {crumbly = 3, building = 1},
groups = {crumbly = 3},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.4},
dug = {name = "default_snow_footstep", gain = 0.75},
@ -248,7 +247,7 @@ minetest.register_node("default:ice", {
is_ground_content = false,
paramtype = "light",
use_texture_alpha = true,
groups = {cracky = 3, puts_out_fire = 1, oddly_breakable_by_hand = 2, building = 1},
groups = {cracky = 3, puts_out_fire = 1, oddly_breakable_by_hand = 2},
sounds = default.node_sound_glass_defaults(),
})
@ -258,7 +257,7 @@ minetest.register_node("default:packedice", {
tiles = {"default_ice_packed.png"},
paramtype = "light",
use_texture_alpha = true,
groups = {cracky = 2, building = 1},
groups = {cracky = 2},
sounds = default.node_sound_glass_defaults(),
})
@ -284,7 +283,7 @@ minetest.register_node("default:wood", {
tiles = {"default_wood.png"},
is_ground_content = false,
material = "default:wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1, building = 1},
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
@ -701,7 +700,7 @@ minetest.register_node("default:aspen_sapling", {
minetest.register_node("default:stone_with_coal", {
description = "Coal Ore",
tiles = {"default_stone.png^default_mineral_coal.png"},
groups = {cracky = 3, building = 1},
groups = {cracky = 3},
drop = 'default:coal_lump',
sounds = default.node_sound_stone_defaults(),
})
@ -709,7 +708,7 @@ minetest.register_node("default:stone_with_coal", {
minetest.register_node("default:stone_with_iron", {
description = "Iron Ore",
tiles = {"default_stone.png^default_mineral_iron.png"},
groups = {cracky = 2, building = 1},
groups = {cracky = 2},
drop = 'default:stone_with_iron',
sounds = default.node_sound_stone_defaults(),
})
@ -717,21 +716,21 @@ minetest.register_node("default:stone_with_iron", {
minetest.register_node("default:steelblock", {
description = "Steel Block",
tiles = {"default_steel_block.png"},
groups = {cracky = 1,level = 2, building = 1},
groups = {cracky = 1,level = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:lapisblock", {
description = "Lapis Lazul Block",
tiles = {"default_lapis_block.png"},
groups = {cracky = 1, building = 1},
groups = {cracky = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stone_with_bluestone", {
description = "Bluestone Ore",
tiles = {"default_stone.png^default_mineral_bluestone.png"},
groups = {cracky = 2, building = 1},
groups = {cracky = 2},
drop = "mesecons:wire_00000000_off 5",
sounds = default.node_sound_stone_defaults(),
})
@ -739,7 +738,7 @@ minetest.register_node("default:stone_with_bluestone", {
minetest.register_node("default:stone_with_lapis", {
description = "Lapis Lazuli Ore",
tiles = {"default_stone.png^default_mineral_lapis.png"},
groups = {cracky = 2, building = 1},
groups = {cracky = 2},
drop = {
max_items = 2,
items = {
@ -757,7 +756,7 @@ minetest.register_node("default:stone_with_lapis", {
minetest.register_node("default:stone_with_gold", {
description = "Gold Ore",
tiles = {"default_stone.png^default_mineral_gold.png"},
groups = {cracky = 2, building = 1},
groups = {cracky = 2},
drop = "default:stone_with_gold",
sounds = default.node_sound_stone_defaults(),
})
@ -766,14 +765,14 @@ minetest.register_node("default:goldblock", {
description = "Gold Block",
tiles = {"default_gold_block.png"},
is_ground_content = false,
groups = {cracky = 1, building = 1},
groups = {cracky = 1},
sounds = default.node_sound_metal_defaults(),
})
minetest.register_node("default:stone_with_emerald", {
description = "Emerald Ore",
tiles = {"default_stone.png^default_mineral_emerald.png"},
groups = {cracky = 2, building = 1},
groups = {cracky = 2},
drop = "default:emerald",
sounds = default.node_sound_stone_defaults(),
})
@ -781,14 +780,14 @@ minetest.register_node("default:stone_with_emerald", {
minetest.register_node("default:emeraldblock", {
description = "Emerald Block",
tiles = {"default_emerald_block.png"},
groups = {cracky = 1, building = 1},
groups = {cracky = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stone_with_diamond", {
description = "Diamonds in Stone",
tiles = {"default_stone.png^default_mineral_diamond.png"},
groups = {cracky = 1, building = 1},
groups = {cracky = 1},
drop = "default:diamond",
sounds = default.node_sound_stone_defaults(),
})
@ -797,7 +796,7 @@ minetest.register_node("default:diamondblock", {
description = "Diamond Block",
tiles = {"default_diamond_block.png"},
is_ground_content = false,
groups = {cracky = 1, level = 3, building = 1},
groups = {cracky = 1, level = 3},
sounds = default.node_sound_stone_defaults(),
})
@ -813,7 +812,7 @@ minetest.register_node("default:dry_shrub", {
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, attached_node=1, decorative = 1},
groups = {snappy = 3, flammable = 3, attached_node=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
@ -864,7 +863,7 @@ minetest.register_node("default:grass", {
},
paramtype = "light",
groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1,
flammable = 1, dig_immediate = 3, decorative = 1},
flammable = 1, dig_immediate = 3},
sounds = default.node_sound_leaves_defaults(),
})
@ -881,7 +880,7 @@ minetest.register_node("default:dry_grass", {
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1,
not_in_creative_inventory=1, dry_grass = 1, dig_immediate = 3, decorative = 1},
not_in_creative_inventory=1, dry_grass = 1, dig_immediate = 3},
sounds = default.node_sound_leaves_defaults(),
})
@ -1221,7 +1220,7 @@ minetest.register_node("default:bookshelf", {
"default_wood.png", "default_bookshelf.png", "default_bookshelf.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, building = 1},
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
@ -1274,7 +1273,7 @@ minetest.register_node("default:cactus", {
description = "Cactus",
drawtype = "nodebox",
tiles = {"default_cactus_top.png", "default_cactus_bottom.png", "default_cactus_side.png","default_cactus_side.png","default_cactus_side.png","default_cactus_side.png"},
groups = {snappy = 1, choppy = 3, flammable = 2, decorative = 1},
groups = {snappy = 1, choppy = 3, flammable = 2},
sounds = default.node_sound_wood_defaults(),
paramtype = "light",
node_box = {
@ -1297,12 +1296,12 @@ minetest.register_node("default:cactus", {
})
minetest.register_node("default:papyrus", {
description = "Papyrus",
minetest.register_node("default:sugarcane", {
description = "Sugarcane",
drawtype = "plantlike",
tiles = {"default_papyrus.png"},
inventory_image = "default_papyrus.png",
wield_image = "default_papyrus.png",
tiles = {"default_sugarcane.png"},
inventory_image = "default_sugarcane_inv.png",
wield_image = "default_sugarcane_inv.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
@ -1312,40 +1311,11 @@ minetest.register_node("default:papyrus", {
},
groups = {snappy = 3, flammable = 2},
sounds = default.node_sound_leaves_defaults(),
after_dig_node = function(pos, node, metadata, digger)
default.dig_up(pos, node, digger)
end,
})
minetest.register_node("default:reeds", {
description = "Sugarcane",
drawtype = "plantlike",
tiles = {"default_papyrus.png"},
inventory_image = "default_sugar_cane.png",
wield_image = "default_sugar_cane.png",
paramtype = "light",
walkable = false,
node_box = {
type = "fixed",
fixed = {
{-7/16, -8/16, -7/16, 7/16, 8/16, 7/16}, -- Main Body
{-8/16, -8/16, -7/16, 8/16, 8/16, -7/16}, -- Spikes
{-8/16, -8/16, 7/16, 8/16, 8/16, 7/16}, -- Spikes
{-7/16, -8/16, -8/16, -7/16, 8/16, 8/16}, -- Spikes
{7/16, -8/16, 8/16, 7/16, 8/16, -8/16}, -- Spikes
},
},
selection_box = {
type = "fixed",
fixed = {
{-7/16, -8/16, -7/16, 7/16, 8/16, 7/16},
},
},
groups = {snappy = 3, flammable = 2, materials = 1},
sounds = default.node_sound_leaves_defaults(),
})
--
-- Quartz
--
@ -1353,7 +1323,7 @@ minetest.register_node("default:reeds", {
minetest.register_node("default:quartz_ore", {
description = "Quartz Ore",
tiles = {"default_quartz_ore.png"},
groups = {cracky = 3, stone = 1, building = 1},
groups = {cracky = 3, stone = 1},
drop = 'default:quartz_crystal',
sounds = default.node_sound_stone_defaults(),
})
@ -1361,14 +1331,14 @@ minetest.register_node("default:quartz_ore", {
minetest.register_node("default:quartz_block", {
description = "Quartz Block",
tiles = {"default_quartz_block_top.png", "default_quartz_block_bottom.png", "default_quartz_block_side.png"},
groups = {snappy = 1, bendy = 2,cracky = 1,level = 2, building = 1},
groups = {snappy = 1, bendy = 2,cracky = 1,level = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:quartz_chiseled", {
description = "Chiseled Quartz",
tiles = {"default_quartz_chiseled_top.png", "default_quartz_chiseled_top.png", "default_quartz_chiseled_side.png"},
groups = {snappy = 1,bendy=2,cracky = 1,level = 2, building = 1},
groups = {snappy = 1,bendy=2,cracky = 1,level = 2},
sounds = default.node_sound_stone_defaults(),
})
@ -1377,7 +1347,7 @@ minetest.register_node("default:quartz_pillar", {
paramtype2 = "facedir",
on_place = minetest.rotate_node,
tiles = {"default_quartz_pillar_top.png", "default_quartz_pillar_top.png", "default_quartz_pillar_side.png"},
groups = {snappy = 1,bendy=2,cracky = 1,level = 2, building = 1},
groups = {snappy = 1,bendy=2,cracky = 1,level = 2},
sounds = default.node_sound_stone_defaults(),
})
@ -1397,7 +1367,7 @@ minetest.register_node("default:slimeblock", {
paramtype = "light",
use_texture_alpha = true,
sunlight_propagates = true,
groups = {oddly_breakable_by_hand = 3,dig_immediate = 2,bouncy=70,disable_jump=1, fall_damage_add_percent=-100, building = 1},
groups = {oddly_breakable_by_hand = 3,dig_immediate = 2,bouncy=70,disable_jump=1, fall_damage_add_percent=-100},
})
minetest.register_node("default:ladder_wood", {
@ -1418,7 +1388,7 @@ minetest.register_node("default:ladder_wood", {
--wall_bottom = = <default>
--wall_side = = <default>
},
groups = {choppy = 2, oddly_breakable_by_hand = 3, flammable = 2, decorative = 1},
groups = {choppy = 2, oddly_breakable_by_hand = 3, flammable = 2},
legacy_wallmounted = true,
sounds = default.node_sound_wood_defaults(),
})
@ -1436,7 +1406,7 @@ minetest.register_node("default:vine", {
selection_box = {
type = "wallmounted",
},
groups = {choppy = 2, oddly_breakable_by_hand = 3, flammable = 2, decorative = 1},
groups = {choppy = 2, oddly_breakable_by_hand = 3, flammable = 2},
legacy_wallmounted = true,
sounds = default.node_sound_leaves_defaults(),
drop = "",
@ -1475,7 +1445,7 @@ minetest.register_node("default:glass", {
tiles = {"default_glass.png"},
paramtype = "light",
sunlight_propagates = true,
groups = {cracky = 3, oddly_breakable_by_hand = 3, building = 1},
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
drop = "",
})
@ -1486,14 +1456,14 @@ minetest.register_node("default:brick", {
place_param2 = 0,
tiles = {"default_brick.png"},
is_ground_content = false,
groups = {cracky = 3, building = 1},
groups = {cracky = 3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:glowstone", {
description = "Glowstone",
tiles = {"default_glowstone.png"},
groups = {cracky = 3, building = 1},
groups = {cracky = 3},
--[[ drop = {
max_items = 1,
items = {
@ -1516,7 +1486,7 @@ minetest.register_node("default:sponge", {
pointable = true,
diggable = true,
buildable_to = false,
groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 3, flammable = 3, building = 1},
groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 3, flammable = 3},
on_place = function(itemstack, placer, pointed_thing)
local pn = placer:get_player_name()
if pointed_thing.type ~= "node" then
@ -1649,7 +1619,7 @@ function AddGlass(desc, recipeitem, color)
tiles = {"xpanes_pane_glass"..color..".png"},
paramtype = "light",
use_texture_alpha = true,
groups = {cracky = 3, oddly_breakable_by_hand = 3, building = 1},
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
drop = "",
})

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@ -2,21 +2,21 @@
-- The hand
minetest.register_item(":", {
type = "none",
wield_image = "wieldhand.png",
wield_scale = {x=0.7,y=2,z=0.0001},
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level = 0,
groupcaps = {
crumbly = {times={[2]=3.00, [3]=0.70}, uses=0, maxlevel=1},
snappy = {times={[3]=0.40}, uses=0, maxlevel=1},
choppy = {times={[3]=3}},
cracky = {times={[10]=10, [3]=7.5}},
oddly_breakable_by_hand = {times={[0]=90.00,[1]=7.00,[2]=3.00,[3]=3*3.33,[4]=250,[5]=999999.0,[6]=0.5}, uses=0, maxlevel=5}
},
damage_groups = {fleshy=1},
}
type = "none",
wield_image = "wieldhand.png",
wield_scale = {x=0.7,y=2,z=0.0001},
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level = 0,
groupcaps = {
crumbly = {times={[2]=3.00, [3]=0.70}, uses=0, maxlevel=1},
snappy = {times={[3]=0.40}, uses=0, maxlevel=1},
choppy = {times={[3]=3}},
cracky = {times={[10]=10, [3]=7.5}},
oddly_breakable_by_hand = {times={[0]=90.00,[1]=7.00,[2]=3.00,[3]=3*3.33,[4]=250,[5]=999999.0,[6]=0.5}, uses=0, maxlevel=5}
},
damage_groups = {fleshy=1},
}
})
--
@ -24,299 +24,294 @@ minetest.register_item(":", {
--
minetest.register_tool("default:pick_wood", {
description = "Wooden Pickaxe",
inventory_image = "default_tool_woodpick.png",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level=0,
groupcaps={
cracky = {times={[3]=1.60, [10]=1.60}, uses=10, maxlevel=1},
},
damage_groups = {fleshy=3},
},
groups = {tools=1},
description = "Wooden Pickaxe",
inventory_image = "default_tool_woodpick.png",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level=0,
groupcaps={
cracky = {times={[3]=1.60, [10]=1.60}, uses=10, maxlevel=1},
},
damage_groups = {fleshy=3},
},
groups = {tools=1},
})
minetest.register_tool("default:pick_stone", {
description = "Stone Pickaxe",
inventory_image = "default_tool_stonepick.png",
tool_capabilities = {
full_punch_interval = 1.3,
max_drop_level=0,
groupcaps={
cracky = {times={[2]=2.0, [3]=1.20, [3]=0.60}, uses=20, maxlevel=1},
},
damage_groups = {fleshy=4},
},
groups = {tools=1},
description = "Stone Pickaxe",
inventory_image = "default_tool_stonepick.png",
tool_capabilities = {
full_punch_interval = 1.3,
max_drop_level=0,
groupcaps={
cracky = {times={[2]=2.0, [3]=1.20, [3]=0.60}, uses=20, maxlevel=1},
},
damage_groups = {fleshy=4},
},
groups = {tools=1},
})
minetest.register_tool("default:pick_steel", {
description = "Steel Pickaxe",
inventory_image = "default_tool_steelpick.png",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=1,
groupcaps={
cracky = {times={[1]=4.00, [2]=1.60, [3]=0.80,[3]=0.40}, uses=20, maxlevel=2},
},
damage_groups = {fleshy=5},
},
groups = {tools=1},
description = "Steel Pickaxe",
inventory_image = "default_tool_steelpick.png",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=1,
groupcaps={
cracky = {times={[1]=4.00, [2]=1.60, [3]=0.80,[3]=0.40}, uses=20, maxlevel=2},
},
damage_groups = {fleshy=5},
},
groups = {tools=1},
})
minetest.register_tool("default:pick_gold", {
description = "Gold Pickaxe",
inventory_image = "default_tool_goldpick.png",
tool_capabilities = {
full_punch_interval = 1.3,
max_drop_level=0,
groupcaps={
cracky = {times={[2]=2.0, [3]=1.20, [10]=0.30}, uses=20, maxlevel=1},
},
damage_groups = {fleshy=3},
},
groups = {tools=1},
description = "Gold Pickaxe",
inventory_image = "default_tool_goldpick.png",
tool_capabilities = {
full_punch_interval = 1.3,
max_drop_level=0,
groupcaps={
cracky = {times={[2]=2.0, [3]=1.20, [10]=0.30}, uses=20, maxlevel=1},
},
damage_groups = {fleshy=3},
},
groups = {tools=1},
})
minetest.register_tool("default:pick_diamond", {
description = "Diamond Pickaxe",
inventory_image = "default_tool_diamondpick.png",
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level=3,
groupcaps={
cracky = {times={[1]=2.0, [2]=1.0, [3]=0.50,[4]=20.00,[3]=0.20 }, uses=30, maxlevel=4},
},
damage_groups = {fleshy=6},
},
groups = {tools=1},
description = "Diamond Pickaxe",
inventory_image = "default_tool_diamondpick.png",
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level=3,
groupcaps={
cracky = {times={[1]=2.0, [2]=1.0, [3]=0.50,[4]=20.00,[3]=0.20 }, uses=30, maxlevel=4},
},
damage_groups = {fleshy=6},
},
groups = {tools=1},
})
-- Shovels
minetest.register_tool("default:shovel_wood", {
description = "Wooden Shovel",
inventory_image = "default_tool_woodshovel.png",
wield_image = "default_tool_woodshovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level=0,
groupcaps={
crumbly = {times={[1]=3.00, [2]=1.60, [3]=0.60}, uses=10, maxlevel=1},
},
damage_groups = {fleshy=2},
},
groups = {tools=1},
description = "Wooden Shovel",
inventory_image = "default_tool_woodshovel.png",
wield_image = "default_tool_woodshovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level=0,
groupcaps={
crumbly = {times={[1]=3.00, [2]=1.60, [3]=0.60}, uses=10, maxlevel=1},
},
damage_groups = {fleshy=2},
},
groups = {tools=1},
})
minetest.register_tool("default:shovel_stone", {
description = "Stone Shovel",
inventory_image = "default_tool_stoneshovel.png",
wield_image = "default_tool_stoneshovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 1.4,
max_drop_level=0,
groupcaps={
crumbly = {times={[1]=1.80, [2]=1.20, [3]=0.50}, uses=20, maxlevel=1},
},
damage_groups = {fleshy=2},
},
groups = {tools=1},
description = "Stone Shovel",
inventory_image = "default_tool_stoneshovel.png",
wield_image = "default_tool_stoneshovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 1.4,
max_drop_level=0,
groupcaps={
crumbly = {times={[1]=1.80, [2]=1.20, [3]=0.50}, uses=20, maxlevel=1},
},
damage_groups = {fleshy=2},
},
groups = {tools=1},
})
minetest.register_tool("default:shovel_steel", {
description = "Steel Shovel",
inventory_image = "default_tool_steelshovel.png",
wield_image = "default_tool_steelshovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 1.1,
max_drop_level=1,
groupcaps={
crumbly = {times={[1]=1.50, [2]=0.90, [3]=0.40}, uses=30, maxlevel=2},
},
damage_groups = {fleshy=3},
},
groups = {tools=1},
description = "Steel Shovel",
inventory_image = "default_tool_steelshovel.png",
wield_image = "default_tool_steelshovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 1.1,
max_drop_level=1,
groupcaps={
crumbly = {times={[1]=1.50, [2]=0.90, [3]=0.40}, uses=30, maxlevel=2},
},
damage_groups = {fleshy=3},
},
groups = {tools=1},
})
minetest.register_tool("default:shovel_gold", {
description = "Gold Shovel",
inventory_image = "default_tool_goldshovel.png",
wield_image = "default_tool_goldshovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 1.4,
max_drop_level=0,
groupcaps={
crumbly = {times={[1]=1.80, [2]=1.20, [3]=0.50}, uses=20, maxlevel=1},
},
damage_groups = {fleshy=2},
},
groups = {tools=1},
description = "Gold Shovel",
inventory_image = "default_tool_goldshovel.png",
wield_image = "default_tool_goldshovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 1.4,
max_drop_level=0,
groupcaps={
crumbly = {times={[1]=1.80, [2]=1.20, [3]=0.50}, uses=20, maxlevel=1},
},
damage_groups = {fleshy=2},
},
groups = {tools=1},
})
minetest.register_tool("default:shovel_diamond", {
description = "Diamond Shovel",
inventory_image = "default_tool_diamondshovel.png",
wield_image = "default_tool_diamondshovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=1,
groupcaps={
crumbly = {times={[1]=1.10, [2]=0.50, [3]=0.30}, uses=30, maxlevel=3},
},
damage_groups = {fleshy=5},
},
groups = {tools=1},
description = "Diamond Shovel",
inventory_image = "default_tool_diamondshovel.png",
wield_image = "default_tool_diamondshovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=1,
groupcaps={
crumbly = {times={[1]=1.10, [2]=0.50, [3]=0.30}, uses=30, maxlevel=3},
},
damage_groups = {fleshy=5},
},
groups = {tools=1},
})
-- Axes
minetest.register_tool("default:axe_wood", {
description = "Wooden Axe",
inventory_image = "default_tool_woodaxe.png",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=0,
groupcaps={
choppy = {times={[2]=3.00, [3]=2.00}, uses=10, maxlevel=1},
},
damage_groups = {fleshy=1},
},
groups = {tools=1},
description = "Wooden Axe",
inventory_image = "default_tool_woodaxe.png",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=0,
groupcaps={
choppy = {times={[2]=3.00, [3]=2.00}, uses=10, maxlevel=1},
},
damage_groups = {fleshy=1},
},
groups = {tools=1},
})
minetest.register_tool("default:axe_stone", {
description = "Stone Axe",
inventory_image = "default_tool_stoneaxe.png",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level=0,
groupcaps={
choppy = {times={[1]=3.00, [2]=2.00, [3]=1.50}, uses=20, maxlevel=1},
},
damage_groups = {fleshy=3},
},
groups = {tools=1},
description = "Stone Axe",
inventory_image = "default_tool_stoneaxe.png",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level=0,
groupcaps={
choppy = {times={[1]=3.00, [2]=2.00, [3]=1.50}, uses=20, maxlevel=1},
},
damage_groups = {fleshy=3},
},
groups = {tools=1},
})
minetest.register_tool("default:axe_steel", {
description = "Steel Axe",
inventory_image = "default_tool_steelaxe.png",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=1,
groupcaps={
choppy = {times={[1]=2.50, [2]=1.40, [3]=1.00}, uses=20, maxlevel=2},
},
damage_groups = {fleshy=5},
},
groups = {tools=1},
description = "Steel Axe",
inventory_image = "default_tool_steelaxe.png",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=1,
groupcaps={
choppy = {times={[1]=2.50, [2]=1.40, [3]=1.00}, uses=20, maxlevel=2},
},
damage_groups = {fleshy=5},
},
groups = {tools=1},
})
minetest.register_tool("default:axe_gold", {
description = "Gold Axe",
inventory_image = "default_tool_goldaxe.png",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level=0,
groupcaps={
choppy = {times={[1]=3.00, [2]=2.00, [3]=1.50}, uses=20, maxlevel=1},
},
damage_groups = {fleshy=3},
},
groups = {tools=1},
description = "Gold Axe",
inventory_image = "default_tool_goldaxe.png",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level=0,
groupcaps={
choppy = {times={[1]=3.00, [2]=2.00, [3]=1.50}, uses=20, maxlevel=1},
},
damage_groups = {fleshy=3},
},
groups = {tools=1},
})
minetest.register_tool("default:axe_diamond", {
description = "Diamond Axe",
inventory_image = "default_tool_diamondaxe.png",
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level=1,
groupcaps={
choppy = {times={[1]=2.10, [2]=0.90, [3]=0.50}, uses=30, maxlevel=2},
},
damage_groups = {fleshy=6},
},
groups = {tools=1},
description = "Diamond Axe",
inventory_image = "default_tool_diamondaxe.png",
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level=1,
groupcaps={
choppy = {times={[1]=2.10, [2]=0.90, [3]=0.50}, uses=30, maxlevel=2},
},
damage_groups = {fleshy=6},
},
groups = {tools=1},
})
-- Swords
minetest.register_tool("default:sword_wood", {
description = "Wooden Sword",
inventory_image = "default_tool_woodsword.png",
tool_capabilities = {
full_punch_interval = 1,
max_drop_level=0,
groupcaps={
snappy = {times={[2]=1.6, [3]=0.40}, uses=10, maxlevel=1},
},
damage_groups = {fleshy=2},
},
groups = {combat=1},
description = "Wooden Sword",
inventory_image = "default_tool_woodsword.png",
tool_capabilities = {
full_punch_interval = 1,
max_drop_level=0,
groupcaps={
snappy = {times={[2]=1.6, [3]=0.40}, uses=10, maxlevel=1},
},
damage_groups = {fleshy=2},
},
})
minetest.register_tool("default:sword_stone", {
description = "Stone Sword",
inventory_image = "default_tool_stonesword.png",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level=0,
groupcaps={
snappy = {times={[2]=1.4, [3]=0.40}, uses=20, maxlevel=1},
},
damage_groups = {fleshy=4},
},
groups = {combat=1},
description = "Stone Sword",
inventory_image = "default_tool_stonesword.png",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level=0,
groupcaps={
snappy = {times={[2]=1.4, [3]=0.40}, uses=20, maxlevel=1},
},
damage_groups = {fleshy=4},
},
})
minetest.register_tool("default:sword_steel", {
description = "Steel Sword",
inventory_image = "default_tool_steelsword.png",
tool_capabilities = {
full_punch_interval = 0.8,
max_drop_level=1,
groupcaps={
snappy = {times={[1]=2.5, [2]=1.20, [3]=0.35}, uses=30, maxlevel=2},
},
damage_groups = {fleshy=6},
},
groups = {combat=1},
description = "Steel Sword",
inventory_image = "default_tool_steelsword.png",
tool_capabilities = {
full_punch_interval = 0.8,
max_drop_level=1,
groupcaps={
snappy = {times={[1]=2.5, [2]=1.20, [3]=0.35}, uses=30, maxlevel=2},
},
damage_groups = {fleshy=6},
},
})
minetest.register_tool("default:sword_gold", {
description = "Gold Sword",
inventory_image = "default_tool_goldsword.png",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level=0,
groupcaps={
snappy = {times={[2]=1.4, [3]=0.40}, uses=20, maxlevel=1},
},
damage_groups = {fleshy=4},
},
groups = {combat=1},
description = "Gold Sword",
inventory_image = "default_tool_goldsword.png",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level=0,
groupcaps={
snappy = {times={[2]=1.4, [3]=0.40}, uses=20, maxlevel=1},
},
damage_groups = {fleshy=4},
},
})
minetest.register_tool("default:sword_diamond", {
description = "Diamond Sword",
inventory_image = "default_tool_diamondsword.png",
tool_capabilities = {
full_punch_interval = 0.7,
max_drop_level=1,
groupcaps={
snappy = {times={[1]=1.90, [2]=0.90, [3]=0.30}, uses=40, maxlevel=3},
},
damage_groups = {fleshy=7},
},
groups = {combat=1},
description = "Diamond Sword",
inventory_image = "default_tool_diamondsword.png",
tool_capabilities = {
full_punch_interval = 0.7,
max_drop_level=1,
groupcaps={
snappy = {times={[1]=1.90, [2]=0.90, [3]=0.30}, uses=40, maxlevel=3},
},
damage_groups = {fleshy=7},
},
})
-- Fishing Pole
minetest.register_tool("default:pole", {
description = "Fishing Rod",
groups = {},
inventory_image = "default_tool_fishing_pole.png",
stack_max = 1,
groups = {tools=1},
liquids_pointable = true,
on_use = function (itemstack, user, pointed_thing)
if pointed_thing and pointed_thing.under then
local node = minetest.get_node(pointed_thing.under)
if string.find(node.name, "default:water") then
if math.random(1, 100) > 50 then
local inv = user:get_inventory()
if inv:room_for_item("main", {name="default:fish_raw", count=1, wear=0, metadata=""}) then
inv:add_item("main", {name="default:fish_raw", count=1, wear=0, metadata=""})
end
end
itemstack:add_wear(66000/65) -- 65 uses
return itemstack
end
end
return nil
end,
description = "Fishing Rod",
groups = {},
inventory_image = "default_tool_fishing_pole.png",
stack_max = 1,
groups = {tools=1},
liquids_pointable = true,
on_use = function (itemstack, user, pointed_thing)
if pointed_thing and pointed_thing.under then
local node = minetest.get_node(pointed_thing.under)
if string.find(node.name, "default:water") then
if math.random(1, 100) > 50 then
local inv = user:get_inventory()
if inv:room_for_item("main", {name="default:fish_raw", count=1, wear=0, metadata=""}) then
inv:add_item("main", {name="default:fish_raw", count=1, wear=0, metadata=""})
end
end
itemstack:add_wear(66000/65) -- 65 uses
return itemstack
end
end
return nil
end,
})

View File

@ -244,9 +244,9 @@ function doors:register_door(name, def)
if check_player_priv(pos, clicker) then
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
if is_right(pos, clicker) then
minetest.sound_play("doors_door_open", {gain = 0.3, max_hear_distance = 10})
minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play("doors_door_close", {gain = 0.3, max_hear_distance = 10})
minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
end
end
end,

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@ -1,6 +1,6 @@
local age = 1 --How old an item has to be before collecting
local radius_magnet = 2 --Radius of item magnet
local player_collect_height = 1.3 --Added to their pos y value
local age = 1 --How old an item has to be before collecting
local radius_magnet = 2 --Radius of item magnet
local player_collect_height = 1.3 --Added to their pos y value
--Item collection
minetest.register_globalstep(function(dtime)

View File

@ -1,4 +1,4 @@
MultiCraft mod: dye
MultiCraft game mod: dye
======================
See license.txt for license information.
See init.lua for documentation.

View File

@ -3,21 +3,21 @@ dye = {}
-- Make dye names and descriptions available globally
dye.dyes = {
{"white", "White"},
{"grey", "Grey"},
{"dark_grey", "Dark grey"},
{"black", "Black"},
{"violet", "Violet"},
{"blue", "Blue"},
{"cyan", "Cyan"},
{"dark_green", "Dark green"},
{"green", "Green"},
{"yellow", "Yellow"},
{"brown", "Brown"},
{"orange", "Orange"},
{"red", "Red"},
{"magenta", "Magenta"},
{"pink", "Pink"},
{"white", "White"},
{"grey", "Grey"},
{"dark_grey", "Dark grey"},
{"black", "Black"},
{"violet", "Violet"},
{"blue", "Blue"},
{"cyan", "Cyan"},
{"dark_green", "Dark green"},
{"green", "Green"},
{"yellow", "Yellow"},
{"brown", "Brown"},
{"orange", "Orange"},
{"red", "Red"},
{"magenta", "Magenta"},
{"pink", "Pink"},
}
-- Define items

View File

@ -20,7 +20,7 @@ farming.register_hoe(":farming:hoe_steel", {
material = "default:steel_ingot"
})
farming.register_hoe(":farming:gold_mese", {
farming.register_hoe(":farming:hoe_gold", {
description = "Gold Hoe",
inventory_image = "farming_tool_goldhoe.png",
max_uses = 350,
@ -32,5 +32,4 @@ farming.register_hoe(":farming:hoe_diamond", {
inventory_image = "farming_tool_diamondhoe.png",
max_uses = 1000,
material = "default:diamond"
})

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@ -5,4 +5,9 @@ See license.txt for license information.
Authors of source code
----------------------
Originally by Ironzorg (MIT) and VanessaE (MIT)
Various Minetest developers and contributors (MIT)
Various Minetest developers and contributors (MIT)
----------------------
3dmushrooms based on old version of VanessaE mod plantlife_modpack
https://gitlab.com/VanessaE/plantlife_modpack/tree/f11fa6e6fe12bde9c964c20e0e87906f8149485d/3dmushrooms
License for media and all other assets: WTFPL

View File

@ -1,4 +1,4 @@
-- MultiCraft mod: default
-- MultiCraft game mod: default
-- See README.txt for licensing and other information.
@ -173,10 +173,10 @@ minetest.register_abm({
minetest.register_node("flowers:mushroom_red", {
description = "Red Mushroom",
tiles = {"flowers_mushroom_red.png"},
inventory_image = "flowers_mushroom_red.png",
wield_image = "flowers_mushroom_red.png",
drawtype = "plantlike",
tiles = {"3dmushrooms_red.png"},
inventory_image = "3dmushrooms_red_inv.png",
drawtype = "mesh",
mesh = "3dmushrooms.obj",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
@ -186,16 +186,16 @@ minetest.register_node("flowers:mushroom_red", {
on_use = minetest.item_eat(-5),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, -1 / 16, 4 / 16},
}
fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
},
})
minetest.register_node("flowers:mushroom_brown", {
description = "Brown Mushroom",
tiles = {"flowers_mushroom_brown.png"},
inventory_image = "flowers_mushroom_brown.png",
wield_image = "flowers_mushroom_brown.png",
drawtype = "plantlike",
tiles = {"3dmushrooms_brown.png"},
inventory_image = "3dmushrooms_brown_inv.png",
drawtype = "mesh",
mesh = "3dmushrooms.obj",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
@ -205,8 +205,8 @@ minetest.register_node("flowers:mushroom_brown", {
on_use = minetest.item_eat(1),
selection_box = {
type = "fixed",
fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, -2 / 16, 3 / 16},
}
fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
},
})

View File

@ -155,12 +155,12 @@ local function register_waterlily()
end
function flowers.register_decorations()
register_flower(436, "rose")
register_flower(19822, "tulip")
register_flower(436, "rose")
register_flower(19822, "tulip")
register_flower(1220999, "dandelion_yellow")
register_flower(36662, "orchid")
register_flower(1133, "allium")
register_flower(73133, "dandelion_white")
register_flower(36662, "orchid")
register_flower(1133, "allium")
register_flower(73133, "dandelion_white")
register_mushroom("mushroom_brown")
register_mushroom("mushroom_red")

View File

@ -0,0 +1,329 @@
# Blender v2.73 (sub 0) OBJ File: 'plantlife_mushroom.blend'
# www.blender.org
o Cylinder
v 0.261489 -0.177877 -0.000000
v 0.165972 -0.203714 -0.000000
v 0.210761 -0.224729 -0.000000
v 0.258520 -0.211811 -0.000000
v 0.185335 -0.171215 -0.184553
v 0.116925 -0.199423 -0.118862
v 0.148161 -0.219252 -0.151707
v 0.182366 -0.205148 -0.184553
v 0.001484 -0.155130 -0.260997
v -0.001484 -0.189063 -0.168096
v -0.002969 -0.206030 -0.214547
v -0.001484 -0.189063 -0.260997
v -0.182366 -0.139045 -0.184553
v -0.119894 -0.178704 -0.118862
v -0.154099 -0.192808 -0.151707
v -0.185335 -0.172979 -0.184553
v -0.258520 -0.132382 -0.000000
v -0.168941 -0.174413 -0.000000
v -0.216699 -0.187331 -0.000000
v -0.261489 -0.166316 -0.000000
v -0.182366 -0.139045 0.184553
v -0.119894 -0.178704 0.118862
v -0.154099 -0.192808 0.151707
v -0.185335 -0.172979 0.184553
v 0.001484 -0.155130 0.260997
v -0.001484 -0.189063 0.168096
v -0.002969 -0.206030 0.214547
v -0.001484 -0.189063 0.260997
v 0.185335 -0.171215 0.184553
v 0.116925 -0.199423 0.118862
v 0.148161 -0.219252 0.151708
v 0.182366 -0.205148 0.184553
v 0.059333 -0.075538 0.000000
v 0.044915 -0.074277 -0.034942
v 0.010106 -0.071232 -0.049416
v -0.024704 -0.068186 -0.034942
v -0.039122 -0.066925 0.000000
v -0.024704 -0.068186 0.034942
v 0.010106 -0.071232 0.049416
v 0.044915 -0.074277 0.034942
v 0.004580 -0.119744 -0.206430
v 0.149993 -0.132466 -0.145968
v 0.004580 -0.119744 0.206430
v -0.140833 -0.107022 0.145968
v 0.210225 -0.137736 -0.000000
v 0.149993 -0.132466 0.145968
v -0.201064 -0.101752 -0.000000
v -0.140833 -0.107022 -0.145968
v 0.033054 -0.500000 -0.079800
v 0.025067 -0.177627 -0.060518
v 0.079800 -0.500000 -0.033054
v 0.060518 -0.177627 -0.025067
v 0.079800 -0.500000 0.033054
v 0.060518 -0.177627 0.025067
v 0.033054 -0.500000 0.079800
v 0.025067 -0.177627 0.060518
v -0.033054 -0.500000 0.079800
v -0.025067 -0.177627 0.060518
v -0.079800 -0.500000 0.033054
v -0.060518 -0.177627 0.025067
v -0.079800 -0.500000 -0.033054
v -0.060518 -0.177627 -0.025067
v -0.033054 -0.500000 -0.079800
v -0.025067 -0.177627 -0.060518
v 0.014323 -0.253674 -0.065067
v 0.012105 -0.382623 -0.072780
v 0.052438 -0.253674 -0.026952
v 0.054739 -0.382623 -0.030146
v 0.052438 -0.253674 0.026952
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vt 0.080814 0.482889
vt 0.545569 0.983636
vt 0.515845 0.917920
vt 0.099043 0.730173
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vt 0.290733 0.368408
vt 0.490395 0.368408
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vt 0.765625 0.390625
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vt 0.015625 0.390625
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vt 0.290733 0.850435
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vt 0.625000 0.031250
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vt 1.000000 0.031250
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vt 0.601585 0.075246
vt 0.601585 0.159195
vt 0.542224 0.218556
vt 0.458275 0.218556
vt 0.398914 0.159195
vt 0.398914 0.075246
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vt 0.500000 0.125000
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vt 0.875000 0.125000
vt 1.000000 0.125000
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vt 0.250000 0.125000
vt 0.375000 0.125000
vn -0.147000 -0.987300 0.060400
vn -0.648700 -0.460200 0.606100
vn -0.898800 -0.438400 0.000000
vn -0.172000 -0.985100 0.000000
vn 0.672500 0.376500 0.637100
vn 0.935400 0.353500 0.000000
vn 0.529200 0.848500 0.000000
vn 0.396700 0.860200 0.320400
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vn 0.558900 -0.565900 -0.606100
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vn -0.086800 -0.992500 -0.085500
vn -0.044900 -0.513100 0.857100
vn 0.037800 0.432000 0.901100
vn -0.596900 0.487600 0.637100
vn -0.648700 -0.460200 -0.606100
vn -0.596900 0.487600 -0.637100
vn 0.037800 0.432000 -0.901100
vn 0.809000 -0.587800 0.000000
vn 0.672500 0.376500 -0.637100
vn -0.147000 -0.987300 -0.060400
vn -0.086800 -0.992500 0.085500
vn -0.859800 0.510500 0.000000
vn -0.372100 0.928200 0.000000
vn -0.240600 0.916500 -0.319400
vn -0.085100 -0.972600 0.216400
vn -0.237500 -0.959200 0.153000
vn 0.130500 -0.991400 0.000000
vn 0.067400 -0.985900 0.153000
vn 0.558900 -0.565900 0.606100
vn -0.026600 -0.997800 0.060400
vn -0.001700 -1.000000 0.000000
vn -0.240600 0.916500 0.319400
vn 0.077500 0.888400 0.452400
vn -0.300700 -0.953700 0.000000
vn 0.077500 0.888400 -0.452400
vn 0.396700 0.860200 -0.320400
vn 0.086200 0.978700 -0.186300
vn 0.217800 0.967000 -0.132200
vn -0.085100 -0.972600 -0.216400
vn 0.067400 -0.985900 -0.153000
vn -0.237500 -0.959200 -0.153000
vn 0.086200 0.978700 0.186300
vn -0.044600 0.990300 0.131300
vn 0.272600 0.962100 0.000000
vn 0.217800 0.967000 0.132200
vn -0.098600 0.995100 0.000000
vn -0.044600 0.990300 -0.131300
vn -0.273500 -0.626100 -0.730200
vn -0.402500 0.040600 -0.914500
vn 0.360300 0.084000 -0.929000
vn 0.335600 -0.581700 -0.740900
vn 0.369900 0.027700 -0.928600
vn 0.921100 -0.031200 -0.388000
vn 0.913800 0.116800 -0.388800
vn 0.921100 -0.031200 0.388000
vn 0.913800 0.116800 0.388800
vn 0.369900 0.027700 0.928600
vn 0.360300 0.084000 0.929000
vn -0.391600 0.105700 0.914000
vn -0.402500 0.040600 0.914500
vn -0.914200 0.156600 0.373800
vn -0.927200 0.012400 0.374500
vn -0.914200 0.156600 -0.373800
vn -0.927200 0.012400 -0.374500
vn -0.391600 0.105700 -0.914000
vn 0.774400 -0.552100 -0.309000
vn 0.774400 -0.552100 0.309000
vn 0.335600 -0.581700 0.740900
vn -0.273500 -0.626100 0.730200
vn -0.690800 -0.658600 0.298100
vn -0.690800 -0.658600 -0.298100
vn 0.416700 -0.004500 -0.909100
vn 0.925800 -0.089300 -0.367400
vn 0.925800 -0.089300 0.367400
vn 0.416700 -0.004500 0.909100
vn -0.344300 0.121400 0.931000
vn -0.896600 0.212200 0.388700
vn -0.896600 0.212200 -0.388700
vn -0.344300 0.121400 -0.931000
s 1
f 23/1/1 24/2/2 20/3/3 19/4/4
f 29/5/5 1/6/6 45/7/7 46/8/8
f 12/9/9 8/5/10 7/10/11 11/11/12
f 24/12/2 28/13/13 25/14/14 21/15/15
f 12/16/9 16/17/16 13/18/17 9/19/18
f 4/20/19 8/15/10 5/21/20 1/22/6
f 16/23/16 12/9/9 11/11/12 15/24/21
f 28/25/13 24/2/2 23/1/1 27/26/22
f 13/2/17 17/3/23 47/27/24 48/28/25
f 10/29/26 11/11/12 7/10/11 6/30/27
f 18/31/28 19/4/4 15/24/21 14/32/29
f 4/6/19 32/33/30 31/34/31 3/35/32
f 17/3/23 21/23/15 44/36/33 47/27/24
f 32/18/30 4/20/19 1/22/6 29/37/5
f 8/5/10 4/6/19 3/35/32 7/10/11
f 8/15/10 12/14/9 9/38/18 5/21/20
f 25/9/14 29/5/5 46/8/8 43/39/34
f 6/30/27 7/10/11 3/35/32 2/40/35
f 16/17/16 20/41/3 17/20/23 13/18/17
f 31/34/31 32/33/30 28/25/13 27/26/22
f 5/33/20 9/25/18 41/42/36 42/43/37
f 41/42/36 35/44/38 34/45/39 42/43/37
f 15/24/21 11/11/12 10/29/26 14/32/29
f 20/41/3 24/12/2 21/15/15 17/20/23
f 1/6/6 5/33/20 42/43/37 45/7/7
f 19/4/4 20/3/3 16/23/16 15/24/21
f 28/19/13 32/18/30 29/37/5 25/46/14
f 26/47/40 27/26/22 23/1/1 22/48/41
f 21/23/15 25/9/14 43/39/34 44/36/33
f 9/25/18 13/2/17 48/28/25 41/42/36
f 23/1/1 19/4/4 18/31/28 22/48/41
f 2/40/35 3/35/32 31/34/31 30/49/42
f 43/39/34 39/50/43 38/51/44 44/36/33
f 45/7/7 33/52/45 40/53/46 46/8/8
f 42/43/37 34/45/39 33/52/45 45/7/7
f 46/8/8 40/53/46 39/50/43 43/39/34
f 44/36/33 38/51/44 37/54/47 47/27/24
f 47/27/24 37/54/47 36/55/48 48/28/25
f 48/28/25 36/55/48 35/44/38 41/42/36
f 35/44/38 36/55/48 37/54/47 38/51/44 39/50/43 40/53/46 33/52/45 34/45/39
f 6/56/27 2/57/35 30/58/42 26/59/40 22/60/41 18/61/28 14/62/29 10/63/26
f 63/64/49 80/65/50 66/66/51 49/67/52
f 65/66/53 67/68/54 68/69/55 66/67/51
f 67/68/54 69/70/56 70/71/57 68/69/55
f 69/70/56 71/72/58 72/73/59 70/71/57
f 71/72/58 73/74/60 74/75/61 72/73/59
f 73/76/60 75/77/62 76/78/63 74/79/61
f 75/77/62 77/80/64 78/81/65 76/78/63
f 77/80/64 79/65/66 80/64/50 78/81/65
f 49/82/52 51/83/67 53/84/68 55/85/69 57/86/70 59/87/71 61/88/72 63/89/49
f 50/66/73 52/68/74 67/90/54 65/91/53
f 52/68/74 54/70/75 69/92/56 67/90/54
f 66/66/51 68/68/55 51/69/67 49/67/52
f 54/70/75 56/72/76 71/93/58 69/92/56
f 68/68/55 70/70/57 53/71/68 51/69/67
f 56/72/76 58/74/77 73/94/60 71/93/58
f 70/70/57 72/72/59 55/73/69 53/71/68
f 58/76/77 60/77/78 75/95/62 73/96/60
f 72/72/59 74/74/61 57/75/70 55/73/69
f 60/77/78 62/80/79 77/97/64 75/95/62
f 74/76/61 76/77/63 59/78/71 57/79/70
f 62/80/79 64/65/80 79/98/66 77/97/64
f 76/77/63 78/80/65 61/81/72 59/78/71
f 31/34/31 27/26/22 26/47/40 30/49/42
f 78/80/65 80/65/50 63/64/49 61/81/72
f 79/98/66 64/65/80 50/66/73 65/91/53
f 79/65/66 65/66/53 66/67/51 80/64/50

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@ -1,4 +1,5 @@
local clay = {}
clay.dyes = {
{"white", "White", "white"},
{"grey", "Grey", "dark_grey"},
@ -19,40 +20,39 @@ clay.dyes = {
}
minetest.register_node("hardened_clay:hardened_clay", {
description = "Hardened Clay",
tiles = {"hardened_clay.png"},
groups = {cracky = 3},
legacy_mineral = true,
groups = {buliding = 1},
description = "Hardened Clay",
tiles = {"hardened_clay.png"},
groups = {cracky = 3},
legacy_mineral = true,
groups = {buliding = 1},
})
minetest.register_craft({
type = "cooking",
output = "hardened_clay:hardened_clay",
recipe = "default:clay",
type = "cooking",
output = "hardened_clay:hardened_clay",
recipe = "default:clay",
})
for _, row in ipairs(clay.dyes) do
local name = row[1]
local desc = row[2]
local craft_color_group = row[3]
-- Node Definition
minetest.register_node("hardened_clay:"..name, {
description = desc.." Hardened Clay",
tiles = {"hardened_clay_stained_"..name..".png"},
groups = {cracky = 3,hardened_clay=1, buliding = 1},
sounds = default.node_sound_defaults(),
})
if craft_color_group then
minetest.register_craft({
output = 'hardened_clay:'..name..' 8',
recipe = {
{'hardened_clay:hardened_clay', 'hardened_clay:hardened_clay', 'hardened_clay:hardened_clay'},
{'hardened_clay:hardened_clay', 'dye:'..craft_color_group, 'hardened_clay:hardened_clay'},
{'hardened_clay:hardened_clay', 'hardened_clay:hardened_clay', 'hardened_clay:hardened_clay'},
},
})
end
local name = row[1]
local desc = row[2]
local craft_color_group = row[3]
-- Node Definition
minetest.register_node("hardened_clay:"..name, {
description = desc.." Hardened Clay",
tiles = {"hardened_clay_stained_"..name..".png"},
groups = {cracky = 3,hardened_clay=1, buliding = 1},
sounds = default.node_sound_defaults(),
})
if craft_color_group then
minetest.register_craft({
output = 'hardened_clay:'..name..' 8',
recipe = {
{'hardened_clay:hardened_clay', 'hardened_clay:hardened_clay', 'hardened_clay:hardened_clay'},
{'hardened_clay:hardened_clay', 'dye:'..craft_color_group, 'hardened_clay:hardened_clay'},
{'hardened_clay:hardened_clay', 'hardened_clay:hardened_clay', 'hardened_clay:hardened_clay'},
},
})
end
end

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@ -1,4 +1,4 @@
Minetest mod "Better HUD"
MultiCraft game mod: Better HUD
=========================
Version: 2.1.5

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@ -1,4 +1,4 @@
Minetest mod "Hunger"
MultiCraft game mod: Hunger
=====================
Version: 1.1.3

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@ -39,14 +39,15 @@ sfinv.override_page("sfinv:inventory", {
title = "Inventory",
get = function(self, player, context)
local form = [[
background[-0.19,-0.25;9.41,9.49;formspec_inventory.png]
background[-0.2,-0.26;9.41,9.49;formspec_inventory.png]
background[-0.2,-0.26;9.41,9.49;formspec_inventory_inventory.png]
image_button_exit[8.4,-0.1;0.75,0.75;close.png;exit;;true;true;]
listcolors[#9990;#FFF7;#FFF0;#160816;#D4D2FF]
list[current_player;craft;4,1;2,1;1]
list[current_player;craft;4,2;2,1;4]
list[current_player;craftpreview;7.05,1.54;1,1;]
list[detached:split;main;7.99,3.15;1,1;]
list[current_player;craftpreview;7.05,1.53;1,1;]
list[detached:split;main;8,3.14;1,1;]
image[1.5,0;2,4;default_player2d.png]
image_button_exit[8.4,-0.1;0.75,0.75;close.png;exit;;true;true]
]]
if show_armor then
local player_name = player:get_player_name()

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@ -2,37 +2,37 @@
local tmp = {}
minetest.register_entity("itemframes:item",{
hp_max = 1,
visual="wielditem",
visual_size={x=.33,y=.33},
collisionbox = {0,0,0,0,0,0},
physical=false,
textures={"air"},
on_activate = function(self, staticdata)
if tmp.nodename ~= nil and tmp.texture ~= nil then
self.nodename = tmp.nodename
tmp.nodename = nil
self.texture = tmp.texture
tmp.texture = nil
else
if staticdata ~= nil and staticdata ~= "" then
local data = staticdata:split(';')
if data and data[1] and data[2] then
self.nodename = data[1]
self.texture = data[2]
end
end
end
if self.texture ~= nil then
self.object:set_properties({textures={self.texture}})
end
end,
get_staticdata = function(self)
if self.nodename ~= nil and self.texture ~= nil then
return self.nodename .. ';' .. self.texture
end
return ""
end,
hp_max = 1,
visual="wielditem",
visual_size={x=.33,y=.33},
collisionbox = {0,0,0,0,0,0},
physical=false,
textures={"air"},
on_activate = function(self, staticdata)
if tmp.nodename ~= nil and tmp.texture ~= nil then
self.nodename = tmp.nodename
tmp.nodename = nil
self.texture = tmp.texture
tmp.texture = nil
else
if staticdata ~= nil and staticdata ~= "" then
local data = staticdata:split(';')
if data and data[1] and data[2] then
self.nodename = data[1]
self.texture = data[2]
end
end
end
if self.texture ~= nil then
self.object:set_properties({textures={self.texture}})
end
end,
get_staticdata = function(self)
if self.nodename ~= nil and self.texture ~= nil then
return self.nodename .. ';' .. self.texture
end
return ""
end,
})
@ -43,99 +43,99 @@ facedir[2] = {x=0,y=0,z=-1}
facedir[3] = {x=-1,y=0,z=0}
local remove_item = function(pos, node)
local objs = nil
if node.name == "itemframes:frame" then
objs = minetest.get_objects_inside_radius(pos, .5)
end
if objs then
for _, obj in ipairs(objs) do
if obj and obj:get_luaentity() and obj:get_luaentity().name == "itemframes:item" then
obj:remove()
end
end
end
local objs = nil
if node.name == "itemframes:frame" then
objs = minetest.get_objects_inside_radius(pos, .5)
end
if objs then
for _, obj in ipairs(objs) do
if obj and obj:get_luaentity() and obj:get_luaentity().name == "itemframes:item" then
obj:remove()
end
end
end
end
local update_item = function(pos, node)
remove_item(pos, node)
local meta = minetest.get_meta(pos)
if meta:get_string("item") ~= "" then
if node.name == "itemframes:frame" then
local posad = facedir[node.param2]
pos.x = pos.x + posad.x*6.5/16
pos.y = pos.y + posad.y*6.5/16
pos.z = pos.z + posad.z*6.5/16
end
tmp.nodename = node.name
tmp.texture = ItemStack(meta:get_string("item")):get_name()
local e = minetest.add_entity(pos,"itemframes:item")
if node.name == "itemframes:frame" then
local yaw = math.pi*2 - node.param2 * math.pi/2
e:setyaw(yaw)
end
end
remove_item(pos, node)
local meta = minetest.get_meta(pos)
if meta:get_string("item") ~= "" then
if node.name == "itemframes:frame" then
local posad = facedir[node.param2]
pos.x = pos.x + posad.x*6.5/16
pos.y = pos.y + posad.y*6.5/16
pos.z = pos.z + posad.z*6.5/16
end
tmp.nodename = node.name
tmp.texture = ItemStack(meta:get_string("item")):get_name()
local e = minetest.add_entity(pos,"itemframes:item")
if node.name == "itemframes:frame" then
local yaw = math.pi*2 - node.param2 * math.pi/2
e:setyaw(yaw)
end
end
end
local drop_item = function(pos, node)
local meta = minetest.get_meta(pos)
if meta:get_string("item") ~= "" then
if node.name == "itemframes:frame" then
minetest.add_item(pos, meta:get_string("item"))
end
meta:set_string("item","")
end
remove_item(pos, node)
local meta = minetest.get_meta(pos)
if meta:get_string("item") ~= "" then
if node.name == "itemframes:frame" then
minetest.add_item(pos, meta:get_string("item"))
end
meta:set_string("item","")
end
remove_item(pos, node)
end
minetest.register_node("itemframes:frame",{
description = "Item frame",
drawtype = "nodebox",
node_box = { type = "fixed", fixed = {-0.5, -0.5, 7/16, 0.5, 0.5, 0.5} },
selection_box = { type = "fixed", fixed = {-0.5, -0.5, 7/16, 0.5, 0.5, 0.5} },
inventory_image = "itemframes_frame.png",
tiles = {"itemframe_background.png"},
inventory_image = "itemframes_frame.png",
wield_image = "itemframes_frame.png",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
groups = { choppy = 2,dig_immediate=2, decorative = 1 },
legacy_wallmounted = true,
sounds = default.node_sound_defaults(),
after_place_node = function(pos, placer, itemstack)
local meta = minetest.get_meta(pos)
meta:set_string("owner",placer:get_player_name())
meta:set_string("infotext","Item frame (owned by "..placer:get_player_name()..")")
end,
on_rightclick = function(pos, node, clicker, itemstack)
if not itemstack then return end
local meta = minetest.get_meta(pos)
if clicker:get_player_name() == meta:get_string("owner") then
drop_item(pos,node)
local s = itemstack:take_item()
meta:set_string("item",s:to_string())
update_item(pos,node)
end
return itemstack
end,
on_punch = function(pos,node,puncher)
local meta = minetest.get_meta(pos)
if puncher:get_player_name() == meta:get_string("owner") then
drop_item(pos, node)
end
end,
can_dig = function(pos,player)
description = "Item frame",
drawtype = "nodebox",
node_box = { type = "fixed", fixed = {-0.5, -0.5, 7/16, 0.5, 0.5, 0.5} },
selection_box = { type = "fixed", fixed = {-0.5, -0.5, 7/16, 0.5, 0.5, 0.5} },
inventory_image = "itemframes_frame.png",
tiles = {"itemframe_background.png"},
inventory_image = "itemframes_frame.png",
wield_image = "itemframes_frame.png",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
groups = { choppy = 2,dig_immediate=2, decorative = 1 },
legacy_wallmounted = true,
sounds = default.node_sound_defaults(),
after_place_node = function(pos, placer, itemstack)
local meta = minetest.get_meta(pos)
meta:set_string("owner",placer:get_player_name())
meta:set_string("infotext","Item frame (owned by "..placer:get_player_name()..")")
end,
on_rightclick = function(pos, node, clicker, itemstack)
if not itemstack then return end
local meta = minetest.get_meta(pos)
if clicker:get_player_name() == meta:get_string("owner") then
drop_item(pos,node)
local s = itemstack:take_item()
meta:set_string("item",s:to_string())
update_item(pos,node)
end
return itemstack
end,
on_punch = function(pos,node,puncher)
local meta = minetest.get_meta(pos)
if puncher:get_player_name() == meta:get_string("owner") then
drop_item(pos, node)
end
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos)
return player:get_player_name() == meta:get_string("owner")
end,
local meta = minetest.get_meta(pos)
return player:get_player_name() == meta:get_string("owner")
end,
})
minetest.register_craft({
output = 'itemframes:frame',
recipe = {
{'default:stick', 'default:stick', 'default:stick'},
{'default:stick', 'default:paper', 'default:stick'},
{'default:stick', 'default:stick', 'default:stick'},
}
output = 'itemframes:frame',
recipe = {
{'default:stick', 'default:stick', 'default:stick'},
{'default:stick', 'default:paper', 'default:stick'},
{'default:stick', 'default:stick', 'default:stick'},
}
})

View File

@ -22,6 +22,7 @@ mobs:register_mob("mobs_animal:bunny", {
walk_velocity = 1,
run_velocity = 2,
runaway = true,
runaway_from = {"mobs_animal:pumba", "player"},
jump = true,
jump_height = 6,
drops = {

View File

@ -25,11 +25,11 @@ mobs:register_mob("mobs_animal:cow", {
jump_height = 6,
pushable = true,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
{name = "mobs:meat_raw", chance = 2, min = 1, max = 1},
{name = "mobs:meat_raw", chance = 2, min = 1, max = 1},
{name = "mobs:leather", chance = 2, min = 1, max = 1},
{name = "mobs:leather", chance = 2, min = 1, max = 1}
{name = "mobs:meat_raw", chance = 1},
{name = "mobs:meat_raw", chance = 2},
{name = "mobs:meat_raw", chance = 2},
{name = "mobs:leather", chance = 2},
{name = "mobs:leather", chance = 2}
},
water_damage = 0,
lava_damage = 5,

View File

@ -19,9 +19,10 @@ local all_colours = {
-- Sheep by PilzAdam
for _, col in pairs(all_colours) do
for _, col in ipairs(all_colours) do
mobs:register_mob("mobs_animal:sheep_"..col[1], {
stay_near = {"farming:straw", 10},
stepheight = 0.6,
type = "animal",
passive = true,

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@ -69,7 +69,7 @@ mobs:spawn({
max_height = 31000,
})
mobs:register_egg("mobs_monster:spider", "Spider", "mobs_cobweb.png", 1)
mobs:register_egg("mobs_monster:spider", "Spider", "mobs_chicken_egg.png^mobs_cobweb.png", 1)
mobs:alias_mob("mobs:spider", "mobs_monster:spider") -- compatibility

View File

@ -5,7 +5,7 @@ local use_cmi = minetest.global_exists("cmi")
mobs = {
mod = "redo",
version = "20190402",
version = "20190513",
invis = minetest.global_exists("invisibility") and invisibility or {},
}
@ -104,6 +104,7 @@ local mob_class = {
jump = true,
knock_back = true,
walk_chance = 50,
stand_chance = 30,
attack_chance = 5,
passive = false,
blood_amount = 5,
@ -275,15 +276,15 @@ end
-- set defined animation
function mob_class:set_animation(anim)
function mob_class:set_animation(anim, force)
if not self.animation
or not anim then return end
self.animation.current = self.animation.current or ""
-- only set different animation for attacks when setting to same set
if anim ~= "punch" and anim ~= "shoot"
-- only set different animation for attacks when using same set
if force ~= true and anim ~= "punch" and anim ~= "shoot"
and string.find(self.animation.current, anim) then
return
end
@ -327,7 +328,7 @@ end
-- check line of sight (BrunoMine)
function mob_class:line_of_sight(pos1, pos2, stepsize)
local line_of_sight = function(self, pos1, pos2, stepsize)
stepsize = stepsize or 1
@ -398,7 +399,7 @@ end
-- check line of sight (by BrunoMine, tweaked by Astrobe)
function mob_class:NEW_line_of_sight(pos1, pos2, stepsize)
local new_line_of_sight = function(self, pos1, pos2, stepsize)
if not pos1 or not pos2 then return end
@ -444,12 +445,49 @@ function mob_class:NEW_line_of_sight(pos1, pos2, stepsize)
return false
end
-- check line of sight using raycasting (thanks Astrobe)
local ray_line_of_sight = function(self, pos1, pos2)
local ray = minetest.raycast(pos1, pos2, true, false)
local thing = ray:next()
while thing do
if thing.type == "object"
and thing.ref ~= self.object
and not thing.ref:is_player() then return false end
if thing.type == "node" then
local name = minetest.get_node(thing.under).name
if minetest.registered_items[name].walkable then return false end
end
thing = ray:next()
end
return true
end
-- detect if using minetest 5.0 by searching for permafrost node
local is_50 = minetest.registered_nodes["default:permafrost"]
function mob_class:line_of_sight(pos1, pos2, stepsize)
if is_50 then -- only use if minetest 5.0 is detected
return ray_line_of_sight(self, pos1, pos2)
end
return line_of_sight(self, pos1, pos2, stepsize)
end
-- global function
function mobs:line_of_sight(entity, pos1, pos2, stepsize)
return mob_class.line_of_sight(entity, pos1, pos2, stepsize)
return entity:line_of_sight(pos1, pos2, stepsize)
end
function mob_class:attempt_flight_correction()
if self:flight_check() then return true end
@ -464,8 +502,8 @@ function mob_class:attempt_flight_correction()
end
local flyable_nodes = minetest.find_nodes_in_area(
{x = pos.x - r, y = pos.y - r, z = pos.z - r},
{x = pos.x + r, y = pos.y + r, z = pos.z + r},
{x = pos.x - 1, y = pos.y - 1, z = pos.z - 1},
{x = pos.x + 1, y = pos.y + 1, z = pos.z + 1},
searchnodes)
if #flyable_nodes < 1 then
@ -481,6 +519,7 @@ function mob_class:attempt_flight_correction()
return true
end
-- are we flying in what we are suppose to? (taikedz)
function mob_class:flight_check()
@ -1573,7 +1612,7 @@ function mob_class:smart_mobs(s, p, dist, dtime)
self.path.stuck_timer = stuck_timeout - 2
-- frustration! cant find the damn path :(
self:mob_sound(self.sounds.random)
--self:mob_sound(self.sounds.random)
else
-- yay i found path
self:mob_sound(self.sounds.war_cry)
@ -2068,11 +2107,11 @@ function mob_class:do_states(dtime)
if self.facing_fence == true
or temp_is_cliff
or random(1, 100) <= 30 then
or random(1, 100) <= self.stand_chance then
self:set_velocity(0)
self.state = "stand"
self:set_animation("stand")
self:set_animation("stand", true)
else
self:set_velocity(self.walk_velocity)
@ -2231,7 +2270,7 @@ function mob_class:do_states(dtime)
minetest.sound_play(self.sounds.explode, {
pos = pos,
gain = 1.0,
max_hear_distance = self.sounds.distance or 16
max_hear_distance = self.sounds.distance or 32
})
entity_physics(pos, entity_damage_radius)
@ -3272,11 +3311,12 @@ minetest.register_entity(name, setmetatable({
follow = def.follow,
jump = def.jump,
walk_chance = def.walk_chance,
stand_chance = def.stand_chance,
attack_chance = def.attack_chance,
passive = def.passive,
knock_back = def.knock_back,
blood_amount = def.blood_amount or 5,
blood_texture = def.blood_texture or "mobs_blood.png",
blood_amount = def.blood_amount,
blood_texture = def.blood_texture,
shoot_offset = def.shoot_offset,
floats = def.floats,
replace_rate = def.replace_rate,
@ -3728,14 +3768,14 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
local invimg = background
if addegg == 1 then
invimg = "mobs_chicken_egg.png^(" .. invimg ..
"^[mask:mobs_chicken_egg_overlay.png)"
invimg = "(" .. invimg ..
"^[mask:mobs_egg_overlay.png)"
end
-- register new spawn egg containing mob information
minetest.register_craftitem(mob .. "_set", {
description = "@1 (Tamed)", desc,
description = desc.." (Tamed)",
inventory_image = invimg,
groups = {spawn_egg = 2, not_in_creative_inventory = 1},
stack_max = 1,
@ -3905,7 +3945,7 @@ function mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso,
if self.owner ~= name
and force_take == false then
minetest.chat_send_player(name, "@1 is owner!", self.owner)
minetest.chat_send_player(name, self.owner.." is owner!")
return false
end
@ -4063,8 +4103,8 @@ function mobs:feed_tame(self, clicker, feed_count, breed, tame)
if self.htimer < 1 then
minetest.chat_send_player(clicker:get_player_name(),
"@1 at full health (@2)",
self.name:split(":")[2], tostring(self.health))
self.name:split(":")[2]
.. " at full health (" .. tostring(self.health) .. ")")
self.htimer = 5
end
@ -4097,8 +4137,8 @@ function mobs:feed_tame(self, clicker, feed_count, breed, tame)
if self.tamed == false then
minetest.chat_send_player(clicker:get_player_name(),
"@1 has been tamed!",
self.name:split(":")[2])
self.name:split(":")[2]
.. " has been tamed!")
end
self.tamed = true
@ -4132,7 +4172,7 @@ function mobs:feed_tame(self, clicker, feed_count, breed, tame)
minetest.show_formspec(name, "mobs_nametag", "size[8,4]"
.. "field[0.5,1;7.5,0;name;"
.. minetest.formspec_escape("Enter name:") .. ";" .. tag .. "]"
.. "button_exit[2.5,3.5;3,1;mob_rename;"
.. "button_exit[2.5,3.5;3,1;mob_rename;"
.. minetest.formspec_escape("Rename") .. "]")
end

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@ -1,4 +1,4 @@
-- MultiCraft mod: player
-- MultiCraft game mod: player
-- See README.txt for licensing and other information.
player_api = {}

View File

@ -1,7 +1,9 @@
PlayerPlus mod for minetest
MultiCraft game mod: PlayerPlus
Removed POVA, monoids support, knock-back, glitch.
This mod lets the player move faster when walking on ice, slows down the player
when walking on snow or in water, and makes touching a cactus hurt... enjoy!
when walking on snow, makes touching a cactus hurt and suffocates player when
their head is inside a solid node... enjoy!
https://forum.minetest.net/viewtopic.php?t=10090&p=153667
@ -12,7 +14,12 @@ https://forum.minetest.net/viewtopic.php?t=10090&p=153667
- 0.5 - Slow down when walking in water
- 0.6 - Code tidy and tweak, increased damage by cactus and suffocation
- 0.7 - Added global 'playerplus' table to hold node names gathered around player
- 0.8 - Player knock-back added
- 0.9 - 'on_walk_over' function support added for nodes
- 1.0 - Update to newer functions, requires Minetest 0.4.16 and above to run
- 1.1 - Added support for player_monoids mod (thanks tacotexmex)
- 1.2 - Added POVA support, tweaked code slightly
- 1.3 - Add setting under Advances to enable older sneak glitch movement
API:

View File

@ -2,7 +2,7 @@
walking on ice makes player walk faster,
stepping through snow or water slows player down,
touching a cactus hurts player,
and if head stuck inside a solid node suffocates player.
and suffocation when head is inside solid node,.
PlayerPlus by TenPlus1
]]
@ -25,7 +25,7 @@ end
local armor_mod = minetest.get_modpath("3d_armor")
local def = {}
--local def = {}
local time = 0
@ -82,20 +82,44 @@ minetest.register_globalstep(function(dtime)
end
-- are we standing on any nodes that speed player up?
--nfast = nil
nfast = nil
if playerplus[name].nod_stand == "default:ice" then
def.speed = def.speed + 0.4
nfast = true
end
-- are we standing on any nodes that slow player down?
--nslow = nil
nslow = nil
if playerplus[name].nod_stand == "default:snow"
or playerplus[name].nod_stand == "default:snowblock"
-- wading in water? if so walk slower
-- The probable cause of the bug when swimming under water on the server!
or minetest.registered_nodes[ playerplus[name].nod_feet ].groups.water then
def.speed = def.speed - 0.4
nslow = true
end
-- apply speed changes
if nfast and not playerplus[name].nfast then
def.speed = def.speed + 0.4
playerplus[name].nfast = true
elseif not nfast and playerplus[name].nfast then
def.speed = def.speed - 0.4
playerplus[name].nfast = nil
end
-- apply slowdown changes
if nslow and not playerplus[name].nslow then
def.speed = def.speed - 0.3
playerplus[name].nslow = true
elseif not nslow and playerplus[name].nslow then
def.speed = def.speed + 0.3
playerplus[name].nslow = nil
end
-- set player physics
player:set_physics_override(def.speed, def.jump, def.gravity)
--[[

View File

@ -4,6 +4,7 @@ sfinv = {
contexts = {},
enabled = true,
gui_bg = "bgcolor[#08080880;true]",
listcolors = "listcolors[#9990;#FFF7;#FFF0;#160816;#D4D2FF]",
gui_bg_img = "",
gui_slots = "",
}

View File

@ -75,12 +75,12 @@ local function check_text(pos, wall)
if text and text ~= "" then
local found = false
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.5)) do
local ent = obj:get_luaentity()
if ent and ent.name == "signs:sign_text" then
found = true
break
end
end
local ent = obj:get_luaentity()
if ent and ent.name == "signs:sign_text" then
found = true
break
end
end
if not found then
local p2 = minetest.get_node(pos).param2
if not p2 or p2 > 3 or p2 < 0 then return end
@ -104,21 +104,21 @@ local function check_text(pos, wall)
end
minetest.register_lbm({
label = "Check for sign text",
name = "signs:sign_text",
nodenames = {"signs:sign"},
run_at_every_load = true,
action = function(pos, node)
check_text(pos, false)
end,
label = "Check for sign text",
name = "signs:sign_text",
nodenames = {"signs:sign"},
run_at_every_load = true,
action = function(pos, node)
check_text(pos, false)
end,
})
minetest.register_lbm({
label = "Check for sign text (Wall)",
name = "signs:wall_sign_text",
nodenames = {"signs:wall_sign"},
run_at_every_load = true,
action = function(pos, node)
label = "Check for sign text (Wall)",
name = "signs:wall_sign_text",
nodenames = {"signs:wall_sign"},
run_at_every_load = true,
action = function(pos, node)
check_text(pos, true)
end,
})
@ -213,7 +213,7 @@ minetest.register_node("signs:wall_sign", {
paramtype2 = "wallmounted",
node_box = {
type = "wallmounted",
wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375},
},
@ -232,8 +232,8 @@ minetest.register_node("signs:wall_sign", {
end
end,
on_punch = function(pos)
check_text(pos, true)
end,
check_text(pos, true)
end,
on_receive_fields = function(pos, formname, fields, sender)
if not fields.text then
return

View File

@ -487,7 +487,8 @@ stairs.register_all("steelblock", "default:steelblock",
{cracky = 1, level = 2},
{"default_steel_block.png"},
"Steel",
stairs.stone)
stairs.metal)
minetest.register_alias("stairs:steel", "stairs:steelblock")
@ -498,6 +499,7 @@ stairs.register_all("goldblock", "default:goldblock",
stairs.metal)
minetest.register_alias("stairs:gold", "stairs:goldblock")
minetest.register_alias("stairs:corner_gold", "stairs:goldblock")
stairs.register_all("diamondblock", "default:diamondblock",
{cracky = 1, level=3},
@ -541,12 +543,6 @@ stairs.register_all("ice", "default:ice",
default.node_sound_glass_defaults())
stairs.register_all("glass", "default:glass",
{cracky = 3, oddly_breakable_by_hand = 3},
{"default_glass.png"},
"Glass",
stairs.glass)
local colours = {
{"black", "Black", "#000000b0"},
{"blue", "Blue", "#015dbb70"},

View File

@ -1,23 +1,16 @@
=== THROWING-MOD for multicraft-C55 ===
MultiCraft game mod: throwing
by PilzAdam
Inroduction:
This mod adds bows and arrows to minetest.
This mod adds bows and arrows to Minetest.
How to install:
Unzip the archive an place it in multicraft-base-directory/mods/multicraft/
if you have a windows client or a linux run-in-place client. If you have
a linux system-wide instalation place it in ~/.multicraft/mods/multicraft/.
If you want to install this mod only in one world create the folder
worldmods/ in your worlddirectory.
For further information or help see:
http://wiki.minetest.com/wiki/Installing_Mods
How to use the mod:
Craft a bow with the strings from the farming mod:
wood string
wood string
wood string
stick string
stick string
stick string
Craft arrows with:
flint
stick

View File

@ -1,7 +1,6 @@
minetest.register_craftitem("throwing:arrow", {
description = "Arrow",
inventory_image = "throwing_arrow_inv.png",
groups = {combat = 1},
})
minetest.register_node("throwing:arrow_box", {
@ -34,9 +33,8 @@ local THROWING_ARROW_ENTITY={
physical = false,
timer=0,
visual = "wielditem",
visual_size = {x=0.4, y=0.4},
--textures = {"throwing:arrow_box"},
textures = {"throwing_arrow_back.png"},
visual_size = {x=0.3, y=0.3},
textures = {"throwing:arrow_box"},
lastpos={},
collisionbox = {0,0,0,0,0,0},
}

View File

@ -1,15 +1,15 @@
dofile(minetest.get_modpath("throwing").."/arrow.lua")
arrows = {
{"throwing:arrow", "throwing:arrow_entity"},
}
local creative = minetest.settings:get_bool("creative_mode")
local throwing_shoot_arrow = function(itemstack, player)
for _,arrow in ipairs(arrows) do
if player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() == arrow[1] then
if not creative then
player:get_inventory():remove_item("main", arrow[1])
end
local playerpos = player:get_pos()
local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, arrow[2])
local dir = player:get_look_dir()
@ -31,7 +31,6 @@ minetest.register_tool("throwing:bow", {
description = "Bow",
inventory_image = "throwing_bow.png",
stack_max = 1,
groups = {combat = 1},
on_place = function(itemstack, placer, pointed_thing)
wear = itemstack:get_wear()
itemstack:replace("throwing:bow_0")
@ -42,7 +41,7 @@ minetest.register_tool("throwing:bow", {
wear = itemstack:get_wear()
itemstack:add_wear(wear)
if throwing_shoot_arrow(itemstack, user, pointed_thing) then
if not minetest.setting_getbool("creative_mode") then
if not creative then
itemstack:add_wear(65535/385)
end
end
@ -65,7 +64,7 @@ minetest.register_tool("throwing:bow_0", {
wear = itemstack:get_wear()
itemstack:add_wear(wear)
if throwing_shoot_arrow(itemstack, user, pointed_thing) then
if not minetest.setting_getbool("creative_mode") then
if not creative then
itemstack:add_wear(65535/385)
end
end
@ -88,7 +87,7 @@ minetest.register_tool("throwing:bow_1", {
wear = itemstack:get_wear()
itemstack:add_wear(wear)
if throwing_shoot_arrow(itemstack, user, pointed_thing) then
if not minetest.setting_getbool("creative_mode") then
if not creative then
itemstack:add_wear(65535/385)
end
end
@ -106,7 +105,7 @@ minetest.register_tool("throwing:bow_2", {
itemstack:replace("throwing:bow")
itemstack:add_wear(wear)
if throwing_shoot_arrow(itemstack, user, pointed_thing) then
if not minetest.setting_getbool("creative_mode") then
if not creative then
itemstack:add_wear(65535/385)
end
end
@ -123,3 +122,4 @@ minetest.register_craft({
}
})
dofile(minetest.get_modpath("throwing").."/arrow.lua")

View File

@ -1,359 +0,0 @@
xof 0303txt 0032
Frame Root {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000,-0.000000, 1.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 0.000000, 1.000000;;
}
Frame Cube {
FrameTransformMatrix {
0.056399, 0.000000, 0.000000, 0.000000,
0.000000, 0.056399, 0.000000, 0.000000,
0.000000, 0.000000, 0.056399, 0.000000,
0.000000, 0.000000, 0.000000, 1.000000;;
}
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@ -1,4 +1,4 @@
MultiCraft mod: wool
MultiCraft game mod: wool
=======================
See license.txt for license information.
Authors of source code

View File

@ -124,19 +124,19 @@ local formspecs = {
image[0,1.52;1,1;workbench_anvil.png]
list[context;tool;1.195,1.505;1,1;]
image[4.04,1.55;1,1;hammer_layout.png]
list[context;hammer;4.065,1.505;1,1;] ]],
list[context;hammer;4.06,1.50;1,1;] ]],
}
local split_inv = minetest.create_detached_inventory("split", {
allow_move = function(_, _, _, _, _, count, _)
return count
end,
allow_put = function(_, _, _, stack, _)
return stack:get_count() / 2
end,
allow_take = function(_, _, _, stack, _)
return stack:get_count()
end,
allow_move = function(_, _, _, _, _, count, _)
return count
end,
allow_put = function(_, _, _, stack, _)
return stack:get_count() / 2
end,
allow_take = function(_, _, _, stack, _)
return stack:get_count()
end,
})
split_inv:set_size("main", 1)
@ -170,10 +170,10 @@ end
function workbench:set_formspec(meta, id)
meta:set_string("formspec", "size[9,8.75;]"..
"bgcolor[#08080880;true]" ..
"background[-0.2,-0.26;9.41,9.49;formspec_workbench.png]" ..
"background[-0.2,-0.26;9.41,9.49;formspec_inventory.png]" ..
sfinv.gui_bg..
sfinv.listcolors..
"image_button_exit[8.4,-0.1;0.75,0.75;close.png;exit;;true;true;]" ..
"listcolors[#9990;#FFF7;#FFF0;#160816;#D4D2FF]" ..
"list[detached:split;main;8,3.14;1,1;]"..
"list[current_player;main;0.01,4.51;9,3;9]"..
"list[current_player;main;0.01,7.75;9,1;]"..

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