3D hand! Fix wool sounds, HUD fix for Mobile, remove unused textures
@ -1,10 +1,10 @@
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3D Armor - Visible Player Armor
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===============================
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Default Item Textures (C) Cisoun - WTFPL
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License Source Code: Copyright (C) 2013-2018 Stuart Jones - LGPL v3.0+
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Armor Textures: Copyright (C) 2013 Ryan Jones - CC-BY-SA
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Source Code: Copyright (C) 2013 Stuart Jones - LGPL
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Textures:
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Copyright (C) 2013 Vattic
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Copyright (C) 2017-2019 Maksim Gamarnik [MoNTE48] MoNTE48@mail.ua & MultiCraft Developement Team
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Special credit to Jordach and MirceaKitsune for providing the default 3d character model.
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@ -90,7 +90,7 @@ armor.set_player_armor = function(self, player)
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minetest.log("error", "Failed to read player inventory")
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return
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end
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local armor_texture = "3d_armor_trans.png"
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local armor_texture = "blank.png"
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local armor_level = 0
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local armor_heal = 0
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local state = 0
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@ -390,8 +390,8 @@ minetest.register_on_joinplayer(function(player)
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}
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armor.textures[name] = {
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skin = armor.default_skin..".png",
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armor = "3d_armor_trans.png",
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wielditem = "3d_armor_trans.png",
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armor = "blank.png",
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wielditem = "blank.png",
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preview = armor.default_skin.."_preview.png",
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}
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if minetest.get_modpath("skins") then
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Before Width: | Height: | Size: 71 B |
@ -40,9 +40,9 @@ end
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minetest.register_node("bonusbox:chest", {
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tiles = {
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"chest_top.png",
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"chest_bottom.png",
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"chest_right.png",
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"chest_left.png",
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"chest_top.png^[transformFY",
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"chest_side.png",
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"chest_side.png^[transformFX",
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"chest_back.png",
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"chest_front.png"
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},
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@ -66,8 +66,8 @@ minetest.register_node("bonusbox:chest_open", {
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tiles = {
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"chest_open_top.png",
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"chest_open_bottom.png",
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"chest_open_riqht.png",
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"chest_open_left.png",
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"chest_open_side.png",
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"chest_open_side.png^[transformFX",
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"chest_open_back.png",
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"chest_open_front.png"
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},
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@ -92,8 +92,8 @@ minetest.register_node("bonusbox:chest_cap", {
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tiles = {
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"chest_open_top.png",
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"chest_open_bottom.png",
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"chest_open_right_two.png",
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"chest_open_left_two.png",
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"chest_open_side_two.png",
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"chest_open_side_two.png^[transformFX",
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"chest_open_back_two.png",
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"chest_open_front_two.png"
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},
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Before Width: | Height: | Size: 434 B |
Before Width: | Height: | Size: 434 B |
Before Width: | Height: | Size: 444 B |
Before Width: | Height: | Size: 184 B |
Before Width: | Height: | Size: 436 B After Width: | Height: | Size: 436 B |
Before Width: | Height: | Size: 184 B After Width: | Height: | Size: 184 B |
Before Width: | Height: | Size: 432 B After Width: | Height: | Size: 432 B |
@ -20,8 +20,7 @@ if creative_mode_cache then
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minetest.register_item(":", {
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type = "none",
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wield_image = "wieldhand.png",
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wield_scale = {x = 0.7, y = 2, z = 0},
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wield_image = "blank.png",
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range = 10,
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tool_capabilities = {
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full_punch_interval = 0.9,
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@ -129,6 +129,18 @@ function default.node_sound_snow_defaults(table)
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return table
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end
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function default.node_wool_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "wool_coat_movement", gain = 0.4}
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table.dig = table.dig or
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{name = "wool_coat_movement", gain = 0.6}
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table.dug = table.dug or
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{name = "wool_coat_movement", gain = 0.6}
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table.place = table.place or
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{name = "default_place_node", gain = 1.0}
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return table
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end
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--
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-- Lavacooling
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BIN
games/default/files/default/textures/crosshair.png
Normal file
After Width: | Height: | Size: 101 B |
Before Width: | Height: | Size: 24 KiB |
@ -3,8 +3,7 @@
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-- The hand
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minetest.register_item(":", {
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type = "none",
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wield_image = "wieldhand.png",
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wield_scale = {x=0.7,y=2,z=0.0001},
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wield_image = "blank.png",
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tool_capabilities = {
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full_punch_interval = 0.9,
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max_drop_level = 0,
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Before Width: | Height: | Size: 116 B |
@ -18,6 +18,17 @@ player_api.register_model("character.b3d", {
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eye_height = 1.47,
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})
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minetest.register_node("player_api:hand", {
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tiles = {"character.png"},
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wield_scale = {x = 1, y = 1, z = 0.7},
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paramtype = "light",
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drawtype = "mesh",
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mesh = "hand.b3d",
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inventory_image = "blank.png",
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drop = "",
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node_placement_prediction = "",
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})
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-- Update appearance when the player joins
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minetest.register_on_joinplayer(function(player)
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player_api.player_attached[player:get_player_name()] = false
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@ -30,13 +41,9 @@ minetest.register_on_joinplayer(function(player)
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30
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)
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if PLATFORM == "Android" or PLATFORM == "iOS" then
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player:hud_set_hotbar_image("gui_hotbar_touch.png")
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player:hud_set_hotbar_itemcount(8)
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else
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player:hud_set_hotbar_image("gui_hotbar.png")
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player:hud_set_hotbar_itemcount(9)
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end
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player:hud_set_hotbar_image("gui_hotbar.png")
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player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
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player:get_inventory():set_stack("hand", 1, "player_api:hand")
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end)
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Before Width: | Height: | Size: 989 B After Width: | Height: | Size: 999 B |
BIN
games/default/files/player_api/models/hand.b3d
Normal file
@ -1,27 +1,12 @@
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stairs = {}
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stairs.mod = "redo"
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function default.node_sound_wool_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "wool_coat_movement", gain = 1.0}
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table.dug = table.dug or
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{name = "wool_coat_movement", gain = 0.25}
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table.place = table.place or
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{name = "default_place_node", gain = 1.0}
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return table
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end
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stairs.wood = default.node_sound_wood_defaults()
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stairs.dirt = default.node_sound_dirt_defaults()
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stairs.stone = default.node_sound_stone_defaults()
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stairs.glass = default.node_sound_glass_defaults()
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stairs.leaves = default.node_sound_leaves_defaults()
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stairs.metal = default.node_sound_metal_defaults()
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stairs.wool = stairs.leaves
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-- cache creative
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local creative = minetest.settings:get_bool("creative_mode")
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@ -534,11 +519,7 @@ stairs.register_all("snowblock", "default:snowblock",
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{crumbly = 3, puts_out_fire = 1, cools_lava = 1, snowy = 1},
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{"default_snow.png"},
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"Snow Block",
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default.node_sound_dirt_defaults({
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footstep = {name = "default_snow_footstep", gain = 0.15},
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dug = {name = "default_snow_footstep", gain = 0.2},
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dig = {name = "default_snow_footstep", gain = 0.2}
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}))
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default.node_sound_snow_defaults())
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stairs.register_all("ice", "default:ice",
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{cracky = 3, puts_out_fire = 1, cools_lava = 1},
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@ -611,7 +592,7 @@ stairs.register_all("wool_" .. colours[i][1], "wool:" .. colours[i][1],
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{snappy = 2, choppy = 2, oddly_breakable_by_hand = 3, flammable = 3},
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{"wool_" .. colours[i][1] .. ".png"},
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colours[i][2] .. " Wool",
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stairs.wool)
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default.node_wool_defaults())
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end
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@ -16,19 +16,6 @@ local dyes = {
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{"dark_green", "Dark Green"},
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}
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function default.node_wool_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "wool_coat_movement", gain = 1.0}
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table.dug = table.dug or
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{name = "wool_coat_movement", gain = 0.25}
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table.place = table.place or
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{name = "default_place_node", gain = 1.0}
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return table
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end
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local wool_sound = default.node_wool_defaults()
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for i = 1, #dyes do
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local name, desc = unpack(dyes[i])
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@ -38,7 +25,7 @@ for i = 1, #dyes do
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is_ground_content = false,
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groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 3,
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flammable = 3, wool = 1},
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sounds = wool_sound,
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sounds = default.node_wool_defaults(),
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})
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minetest.register_craft{
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@ -1164,10 +1164,20 @@ void Client::handleCommand_HudSetParam(NetworkPacket* pkt)
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if (param == HUD_PARAM_HOTBAR_ITEMCOUNT && value.size() == 4) {
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s32 hotbar_itemcount = readS32((u8*) value.c_str());
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if (hotbar_itemcount > 0 && hotbar_itemcount <= HUD_HOTBAR_ITEMCOUNT_MAX)
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player->hud_hotbar_itemcount = hotbar_itemcount;
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if (hotbar_itemcount > 0 && hotbar_itemcount <= HUD_HOTBAR_ITEMCOUNT_MAX) {
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// Hotbar over 8 is not supported by touch controls. This is not a hack, but a quick fix
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#if defined(__ANDROID__) || defined(__IOS__)
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player->hud_hotbar_itemcount = 8;
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#else
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player->hud_hotbar_itemcount = hotbar_itemcount;
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#endif
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}
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}
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else if (param == HUD_PARAM_HOTBAR_IMAGE) {
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// Set the touch interface to fit the size
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#if defined(__ANDROID__) || defined(__IOS__)
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std::string value = "gui_hotbar_touch.png";
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#endif
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// If value not empty verify image exists in texture source
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if (value != "" && !getTextureSource()->isKnownSourceImage(value)) {
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errorstream << "Server sent wrong Hud hotbar image (sent value: '"
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@ -1177,6 +1187,10 @@ void Client::handleCommand_HudSetParam(NetworkPacket* pkt)
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player->hotbar_image = value;
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}
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else if (param == HUD_PARAM_HOTBAR_SELECTED_IMAGE) {
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// Selection texture too...
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#if defined(__ANDROID__) || defined(__IOS__)
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std::string value = "gui_hotbar_selected.png";
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#endif
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// If value not empty verify image exists in texture source
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if (value != "" && !getTextureSource()->isKnownSourceImage(value)) {
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errorstream << "Server sent wrong Hud hotbar selected image (sent value: '"
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BIN
textures/base/gui_hotbar_selected.png
Normal file
After Width: | Height: | Size: 236 B |
Before Width: | Height: | Size: 380 B After Width: | Height: | Size: 380 B |
Before Width: | Height: | Size: 524 B |