Add code to support raillike group names

Conflicts:
	builtin/game/misc.lua
master
Novatux 2015-05-12 11:19:52 +02:00 committed by OttoLidenbrock
parent 9e22a4a0d5
commit 4135d7e9bd
2 changed files with 14 additions and 7 deletions

View File

@ -114,11 +114,14 @@ function core.record_protection_violation(pos, name)
end
end
function freeminer.color(color)
assert(#color == 6, "Color must be six characters in length.")
return "\v" .. color
end
function freeminer.colorize(color, message)
return freeminer.color(color) .. message .. freeminer.color("ffffff")
local raillike_ids = {}
local raillike_cur_id = 0
function core.raillike_group(name)
local id = raillike_ids[name]
if not id then
raillike_cur_id = raillike_cur_id + 1
raillike_ids[name] = raillike_cur_id
id = raillike_cur_id
end
return id
end

View File

@ -2190,6 +2190,10 @@ These functions return the leftover itemstack.
* Get rating of a group of an item. (`0` means: not in group)
* `minetest.get_node_group(name, group)`: returns a rating
* Deprecated: An alias for the former.
* `minetest.raillike_group(name)`: returns a rating
* Returns rating of the connect_to_raillike group corresponding to name
* If name is not yet the name of a connect_to_raillike group, a new group id
* is created, with that name
* `minetest.get_content_id(name)`: returns an integer
* Gets the internal content ID of `name`
* `minetest.get_name_from_content_id(content_id)`: returns a string