Update fonts and default settings

master
MoNTE48 2019-05-24 21:06:10 +02:00
parent 9d05814cdd
commit 2974e4fde2
9 changed files with 98 additions and 97 deletions

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@ -0,0 +1,37 @@
1001Fonts Free For Commercial Use License (FFC)
Preamble
In this license, 'Retron2000' refers to the given .zip file, which may contain one or numerous fonts. These fonts can be of any type (.ttf, .otf, ...) and together they form a 'font family' or in short a 'typeface'.
1. Copyright
Retron2000 is the intellectual property of its respective author, provided it is original, and is protected by copyright laws in many parts of the world.
2. Usage
Retron2000 may be downloaded and used free of charge for both personal and commercial use, as long as the usage is not racist or illegal. Personal use refers to all usage that does not generate financial income in a business manner, for instance:
- personal scrapbooking for yourself
- recreational websites and blogs for friends and family
- prints such as flyers, posters, t-shirts for churches, charities, and non-profit organizations
Commercial use refers to usage in a business environment, including:
- business cards, logos, advertising, websites, mobile apps for companies
- t-shirts, books, apparel that will be sold for money
- flyers, posters for events that charge admission
- freelance graphic design work
- anything that will generate direct or indirect income
3. Modification
Retron2000 may not be modified, altered, adapted or built upon without written permission by its respective author. This pertains all files within the downloadable font zip-file.
4. Conversion
Retron2000 may be converted to other formats such as WOFF, SVG or EOT webfonts, as long as the font is not modified in any other way, such as changing names or altering individual glyphs.
5. Distribution
While Retron2000 may freely be copied and passed along to other individuals for private use as its original downloadable zip-file, it may not be sold or published without written permission by its respective author.
6. Embedding
Retron2000 may be embedded into an application such as a web- or mobile app, independant of the number of the application users, as long as the application does not distribute Retron2000, such as offering it as a download.
7. Disclaimer
Retron2000 is offered 'as is' without any warranty. 1001fonts.com and the respective author of Retron2000 shall not be liable for any damage derived from using this typeface. By using Retron2000 you agree to the terms of this license.

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@ -30,7 +30,7 @@ License of Minetest source code:
=================================
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2010-2018 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
@ -46,35 +46,9 @@ You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--- --- ---
Irrlicht:
=================================
This program uses the Irrlicht Engine. http://irrlicht.sourceforge.net/
The Irrlicht Engine License
Copyright © 2002-2005 Nikolaus Gebhardt
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute
it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
License of media (textures and sounds):
License of media (textures):
=================================
Copyright (C) 2013 Vattic
@ -118,6 +92,34 @@ If your package contains more than 80% of my textures, you have no right to publ
--- --- ---
Irrlicht:
=================================
This program uses the Irrlicht Engine. http://irrlicht.sourceforge.net/
The Irrlicht Engine License
Copyright © 2002-2005 Nikolaus Gebhardt
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute
it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
--- --- ---
JThread:
=================================
@ -152,7 +154,7 @@ Lua is licensed under the terms of the MIT license reproduced below.
This means that Lua is free software and can be used for both academic
and commercial purposes at absolutely no cost.
For details and rationale, see http://www.lua.org/license.html .
For details and rationale, see https://www.lua.org/license.html .
Copyright (C) 1994-2008 Lua.org, PUC-Rio.
@ -189,15 +191,10 @@ Bitstream Vera Fonts Copyright:
Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is
a trademark of Bitstream, Inc.
Arev Fonts Copyright:
Cousine - Apache License, version 2.0
Digitized data copyright (c) 2010-2012 Google Corporation.
Copyright (c) 2006 by Tavmjong Bah. All Rights Reserved.
Liberation Fonts Copyright:
Copyright (c) 2007 Red Hat, Inc. All rights reserved. LIBERATION is a trademark of Red Hat, Inc.
DroidSansFallback:
DroidSansFallBack:
Copyright (C) 2008 The Android Open Source Project
@ -213,40 +210,8 @@ DroidSansFallback:
See the License for the specific language governing permissions and
limitations under the License.
basis33:
Retron2000:
The MIT License (MIT)
1001Fonts Free For Commercial Use License (FFC)
Copyright (c) 2004, 2005 Tristan Grimmer
Copyright (c) 2014 Manchson
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
RetroVille NC:
100% Free
Copyright (c) 2010, Jayvee Enaguas
http://www.dafont.com/retroville-nc.font
--- --- ---
Icons for menu:
https://findicons.com/icon/164592/thumb_up
Full copy of license you can find in source code: doc/Font Licenses/1001fonts-retron2000-eula.txt

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@ -1,4 +1,4 @@
Minetest Texture Pack Reference
MultiCraft Texture Pack Reference
===============================
Texture packs allow you to replace textures provided by a mod with your own
@ -33,7 +33,7 @@ minimum size of 300×200 pixels.
### `your_texture_1.png`, `your_texture_2.png`, etc.
Any other PNG files will be interpreted as textures. They must have the same
names as the textures they are supposed to override. For example, to override
the apple texture of Minetest Game, add a PNG file named `default_apple.png`.
the apple texture of MutliCraft Game, add a PNG file named `default_apple.png`.
The custom textures do not necceessarily require the same size as their
originals, but this might be required for a few particular textures. When
@ -79,9 +79,9 @@ by texture packs. All existing fallback textures can be found in the directory
* `progress_bar.png`: foreground texture of the loading screen's progress bar
* `progress_bar_bg.png`: background texture of the loading screen's progress bar
* `moon.png`: texture of the moon. Default texture is generated by Minetest
* `moon.png`: texture of the moon. Default texture is generated by engine
* `moon_tonemap.png`: tonemap to be used when `moon.png` was found
* `sun.png`: texture of the sun. Default texture is generated by Minetest
* `sun.png`: texture of the sun. Default texture is generated by engine
* `sun_tonemap.png`: tonemap to be used when `sun.png` was found
* `sunrisebg.png`: shown sky texture when the sun rises

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@ -1,2 +0,0 @@
Arimo - Apache License, version 2.0
Arimo-Regular.ttf: Digitized data copyright (c) 2010-2012 Google Corporation.

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@ -55,7 +55,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("client_unload_unused_data_timeout", "600");
settings->setDefault("client_mapblock_limit", "5000");
settings->setDefault("enable_build_where_you_stand", "false" );
settings->setDefault("send_pre_v25_init", "false");
settings->setDefault("send_pre_v25_init", "true");
settings->setDefault("curl_timeout", "5000");
settings->setDefault("curl_parallel_limit", "8");
settings->setDefault("curl_file_download_timeout", "300000");
@ -128,10 +128,10 @@ void set_default_settings(Settings *settings)
settings->setDefault("tooltip_show_delay", "400");
settings->setDefault("zoom_fov", "15");
settings->setDefault("fps_max", "60");
settings->setDefault("pause_fps_max", "10");
settings->setDefault("pause_fps_max", "15");
settings->setDefault("viewing_range", "100");
settings->setDefault("near_plane", "0.1");
settings->setDefault("screen_w", "800");
settings->setDefault("screen_w", "1024");
settings->setDefault("screen_h", "600");
settings->setDefault("autosave_screensize", "true");
settings->setDefault("fullscreen", "false");
@ -236,7 +236,7 @@ void set_default_settings(Settings *settings)
#if USE_FREETYPE
settings->setDefault("freetype", "true");
settings->setDefault("font_path", porting::getDataPath("fonts" DIR_DELIM "retrovillenc.ttf"));
settings->setDefault("font_path", porting::getDataPath("fonts" DIR_DELIM "Retron2000.ttf"));
settings->setDefault("font_shadow", "1");
settings->setDefault("font_shadow_alpha", "127");
settings->setDefault("mono_font_path", porting::getDataPath("fonts" DIR_DELIM "Cousine-Regular.ttf"));
@ -245,7 +245,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("fallback_font_shadow", "1");
settings->setDefault("fallback_font_shadow_alpha", "128");
std::string font_size_str = std::to_string(TTF_DEFAULT_FONT_SIZE -5 );
std::string font_size_str = std::to_string(TTF_DEFAULT_FONT_SIZE + 4);
settings->setDefault("fallback_font_size", font_size_str);
#else
@ -272,7 +272,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("strict_protocol_version_checking", "false");
settings->setDefault("player_transfer_distance", "0");
settings->setDefault("max_simultaneous_block_sends_per_client", "10");
settings->setDefault("max_simultaneous_block_sends_server_total", "40");
settings->setDefault("max_simultaneous_block_sends_server_total", "1000");
settings->setDefault("time_send_interval", "5");
settings->setDefault("default_game", "default");
@ -282,7 +282,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("show_statusline_on_connect", "true");
settings->setDefault("enable_damage", "true");
settings->setDefault("default_password", "");
settings->setDefault("default_privs", "interact, shout");
settings->setDefault("default_privs", "interact, shout, home");
settings->setDefault("enable_pvp", "true");
settings->setDefault("disallow_empty_password", "false");
settings->setDefault("disable_anticheat", "false");
@ -298,11 +298,11 @@ void set_default_settings(Settings *settings)
settings->setDefault("ask_reconnect_on_crash", "false");
settings->setDefault("profiler_print_interval", "0");
settings->setDefault("active_object_send_range_blocks", "3");
settings->setDefault("active_object_send_range_blocks", "4");
settings->setDefault("active_block_range", "3");
//settings->setDefault("max_simultaneous_block_sends_per_client", "1");
// This causes frametime jitter on client side, or does it?
settings->setDefault("max_block_send_distance", "9");
settings->setDefault("max_block_send_distance", "10");
settings->setDefault("block_send_optimize_distance", "4");
settings->setDefault("server_side_occlusion_culling", "true");
settings->setDefault("max_clearobjects_extra_loaded_blocks", "4096");
@ -322,9 +322,9 @@ void set_default_settings(Settings *settings)
settings->setDefault("ignore_world_load_errors", "false");
settings->setDefault("remote_media", "");
settings->setDefault("debug_log_level", "warning");
settings->setDefault("emergequeue_limit_total", "256");
settings->setDefault("emergequeue_limit_diskonly", "32");
settings->setDefault("emergequeue_limit_generate", "32");
settings->setDefault("emergequeue_limit_total", "512");
settings->setDefault("emergequeue_limit_diskonly", "64");
settings->setDefault("emergequeue_limit_generate", "64");
settings->setDefault("num_emerge_threads", "1");
settings->setDefault("secure.enable_security", "true");
settings->setDefault("secure.trusted_mods", "");
@ -333,7 +333,7 @@ void set_default_settings(Settings *settings)
// Physics
settings->setDefault("movement_acceleration_default", "3");
settings->setDefault("movement_acceleration_air", "2");
settings->setDefault("movement_acceleration_fast", "10");
settings->setDefault("movement_acceleration_fast", "20");
settings->setDefault("movement_speed_walk", "4");
settings->setDefault("movement_speed_crouch", "1.35");
settings->setDefault("movement_speed_fast", "20");
@ -341,7 +341,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("movement_speed_jump", "6.5");
settings->setDefault("movement_liquid_fluidity", "1");
settings->setDefault("movement_liquid_fluidity_smooth", "0.5");
settings->setDefault("movement_liquid_sink", "10");
settings->setDefault("movement_liquid_sink", "20");
settings->setDefault("movement_gravity", "9.81");
// Liquids
@ -356,7 +356,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("chunksize", "5");
settings->setDefault("mg_flags", "dungeons");
settings->setDefault("fixed_map_seed", "");
settings->setDefault("max_block_generate_distance", "7");
settings->setDefault("max_block_generate_distance", "8");
settings->setDefault("enable_mapgen_debug_info", "false");
// Server list announcing
@ -394,7 +394,7 @@ void set_default_settings(Settings *settings)
// Android Settings
#ifdef __ANDROID__
settings->setDefault("viewing_range", "35");
settings->setDefault("pause_fps_max", "5");
settings->setDefault("pause_fps_max", "10");
settings->setDefault("smooth_lighting", "false");
settings->setDefault("selectionbox_width", "6");
settings->setDefault("emergequeue_limit_diskonly", "8");
@ -444,8 +444,8 @@ void set_default_settings(Settings *settings)
settings->setDefault("emergequeue_limit_generate", "16");
settings->setDefault("gui_scaling_filter_txr2img", "false");
// set font_path
settings->setDefault("mono_font_path", porting::getDataPath("fonts" DIR_DELIM "retrovillenc.ttf"));
settings->setDefault("fallback_font_path", porting::getDataPath("fonts" DIR_DELIM "retrovillenc.ttf"));
settings->setDefault("mono_font_path", font_path));
settings->setDefault("fallback_font_path", font_path));
// set the size of the elements depending on the screen size
if ([SDVersion deviceSize] == Screen3Dot5inch) {
@ -495,6 +495,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("viewing_range", "50");
settings->setDefault("chunksize", "3");
settings->setDefault("cloud_radius", "6");
settings->setDefault("pause_fps_max", "10");
settings->setDefault("client_mapblock_limit", "500");
settings->setDefault("active_block_range", "1");
settings->setDefault("max_block_generate_distance", "3");