Cleanup, preparing some mods for update
parent
4ee178380a
commit
190299ceba
|
@ -102,10 +102,11 @@ function core.get_player_radius_area(player_name, radius)
|
|||
return p1, p2
|
||||
end
|
||||
|
||||
local mapgen_limit = tonumber(core.settings:get("mapgen_limit"))
|
||||
function core.is_valid_pos(pos)
|
||||
if pos then
|
||||
for _, v in pairs({"x", "y", "z"}) do
|
||||
if not pos[v] or pos[v] < -32000 or pos[v] > 32000 then
|
||||
if not pos[v] or pos[v] < -mapgen_limit or pos[v] > mapgen_limit then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
|
|
@ -2738,7 +2738,7 @@ and `minetest.auth_reload` call the authetification handler.
|
|||
* spread these updates to neighbours and can cause a cascade
|
||||
of nodes to fall.
|
||||
* `minetest.is_valid_pos(pos)`
|
||||
* Returns `true` if the position lies within the range -32000 to 32000
|
||||
* Returns `true` if the position lies within the mapgen_limit range.
|
||||
|
||||
|
||||
### Inventory
|
||||
|
|
|
@ -1,10 +0,0 @@
|
|||
3D Armor - Visible Player Armor
|
||||
===============================
|
||||
|
||||
License Source Code: Copyright (C) 2013-2018 Stuart Jones - LGPL v3.0+
|
||||
|
||||
Textures:
|
||||
Copyright (C) 2013 Vattic
|
||||
Copyright (C) 2017-2019 Maksim Gamarnik [MoNTE48] MoNTE48@mail.ua & MultiCraft Development Team
|
||||
|
||||
Special credit to Jordach and MirceaKitsune for providing the default 3d character model.
|
|
@ -0,0 +1,26 @@
|
|||
MultiCraft Game mod: 3d_armor
|
||||
=============================
|
||||
|
||||
License Source Code
|
||||
-------------------
|
||||
|
||||
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 3.0 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
License Textures
|
||||
----------------
|
||||
Copyright (C) 2013 Vattic
|
||||
Copyright (C) 2017-2019 Maksim Gamarnik [MoNTE48] MoNTE48@mail.ua & MultiCraft Development Team
|
|
@ -0,0 +1,449 @@
|
|||
ARMOR_INIT_DELAY = 1
|
||||
ARMOR_INIT_TIMES = 1
|
||||
ARMOR_BONES_DELAY = 1
|
||||
ARMOR_UPDATE_TIME = 1
|
||||
ARMOR_DROP = minetest.get_modpath("bones") ~= nil
|
||||
ARMOR_DESTROY = false
|
||||
ARMOR_LEVEL_MULTIPLIER = 1
|
||||
ARMOR_HEAL_MULTIPLIER = 1
|
||||
|
||||
local modpath = minetest.get_modpath("3d_armor")
|
||||
|
||||
local time = 0
|
||||
|
||||
local armor_def = setmetatable({}, {
|
||||
__index = function()
|
||||
return setmetatable({
|
||||
groups = setmetatable({}, {
|
||||
__index = function()
|
||||
return 0
|
||||
end})
|
||||
}, {
|
||||
__index = function()
|
||||
return 0
|
||||
end
|
||||
})
|
||||
end,
|
||||
})
|
||||
|
||||
local armor_textures = setmetatable({}, {
|
||||
__index = function()
|
||||
return setmetatable({}, {
|
||||
__index = function()
|
||||
return "blank.png"
|
||||
end
|
||||
})
|
||||
end
|
||||
})
|
||||
|
||||
armor = {
|
||||
player_hp = {},
|
||||
elements = {"head", "torso", "legs", "feet"},
|
||||
physics = {"jump","speed","gravity"},
|
||||
--[[formspec = "size[8,8.5]list[detached:player_name_armor;armor;0,1;2,3;]"
|
||||
.."image[2,0.75;2,4;armor_preview]"
|
||||
.."list[current_player;main;0,4.5;8,4;]"
|
||||
.."list[current_player;craft;4,1;3,3;]"
|
||||
.."list[current_player;craftpreview;7,2;1,1;]",]]
|
||||
def = armor_def,
|
||||
textures = armor_textures,
|
||||
default_skin = "character",
|
||||
}
|
||||
|
||||
armor.update_player_visuals = function(self, player)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
if self.textures[name] then
|
||||
player_api.set_textures(player, {
|
||||
self.textures[name].skin,
|
||||
self.textures[name].armor,
|
||||
self.textures[name].wielditem,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
armor.set_player_armor = function(self, player)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
local armor_inv = self:get_armor_inventory(player)
|
||||
if not name then
|
||||
minetest.log("error", "Failed to read player name")
|
||||
return
|
||||
elseif not armor_inv then
|
||||
minetest.log("error", "Failed to read player inventory")
|
||||
return
|
||||
end
|
||||
local armor_texture = "blank.png"
|
||||
local armor_level = 0
|
||||
local armor_heal = 0
|
||||
local state = 0
|
||||
local items = 0
|
||||
local elements = {}
|
||||
local textures = {}
|
||||
local physics_o = {speed=1,gravity=1,jump=1}
|
||||
local material = {type=nil, count=1}
|
||||
--local preview = armor:get_player_skin(name).."_preview.png"
|
||||
for _,v in ipairs(self.elements) do
|
||||
elements[v] = false
|
||||
end
|
||||
for i=1, 4 do
|
||||
local stack = armor_inv:get_stack("armor", i)
|
||||
local item = stack:get_name()
|
||||
if stack:get_count() == 1 then
|
||||
local def = stack:get_definition()
|
||||
for k, v in pairs(elements) do
|
||||
if v == false then
|
||||
local level = def.groups["armor_"..k]
|
||||
if level then
|
||||
local texture = item:gsub("%:", "_")
|
||||
table.insert(textures, texture..".png")
|
||||
--preview = preview.."^"..texture.."_preview.png"
|
||||
armor_level = armor_level + level
|
||||
state = state + stack:get_wear()
|
||||
items = items + 1
|
||||
local heal = def.groups["armor_heal"] or 0
|
||||
armor_heal = armor_heal + heal
|
||||
for kk,vv in ipairs(self.physics) do
|
||||
local o_value = def.groups["physics_"..vv]
|
||||
if o_value then
|
||||
physics_o[vv] = physics_o[vv] + o_value
|
||||
end
|
||||
end
|
||||
local mat = string.match(item, "%:.+_(.+)$")
|
||||
if material.type then
|
||||
if material.type == mat then
|
||||
material.count = material.count + 1
|
||||
end
|
||||
else
|
||||
material.type = mat
|
||||
end
|
||||
elements[k] = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
--[[if minetest.get_modpath("shields") then
|
||||
armor_level = armor_level * 0.9
|
||||
end]]
|
||||
if material.type and material.count == #self.elements then
|
||||
armor_level = armor_level * 1.1
|
||||
end
|
||||
armor_level = armor_level * ARMOR_LEVEL_MULTIPLIER
|
||||
armor_heal = armor_heal * ARMOR_HEAL_MULTIPLIER
|
||||
if #textures > 0 then
|
||||
armor_texture = table.concat(textures, "^")
|
||||
end
|
||||
local armor_groups = {fleshy=100}
|
||||
if armor_level > 0 then
|
||||
armor_groups.level = math.floor(armor_level / 20)
|
||||
armor_groups.fleshy = 100 - armor_level
|
||||
end
|
||||
player:set_armor_groups(armor_groups)
|
||||
player:set_physics_override(physics_o)
|
||||
self.textures[name].armor = armor_texture
|
||||
--self.textures[name].preview = preview
|
||||
self.def[name].state = state
|
||||
self.def[name].count = items
|
||||
self.def[name].level = armor_level
|
||||
self.def[name].heal = armor_heal
|
||||
self.def[name].jump = physics_o.jump
|
||||
self.def[name].speed = physics_o.speed
|
||||
self.def[name].gravity = physics_o.gravity
|
||||
self:update_player_visuals(player)
|
||||
end
|
||||
|
||||
armor.update_armor = function(self, player)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
local hp = player:get_hp() or 0
|
||||
if hp == 0 then
|
||||
return
|
||||
end
|
||||
|
||||
local armor_inv = self:get_armor_inventory(player)
|
||||
if not armor_inv then
|
||||
minetest.log("error", "Failed to read detached inventory")
|
||||
return
|
||||
end
|
||||
local state = 0
|
||||
local items = 0
|
||||
for i=1, 4 do
|
||||
local stack = armor_inv:get_stack("armor", i)
|
||||
if stack:get_count() > 0 then
|
||||
local use = stack:get_definition().groups["armor_use"] or 0
|
||||
local item = stack:get_name()
|
||||
stack:add_wear(use)
|
||||
armor_inv:set_stack("armor", i, stack)
|
||||
state = state + stack:get_wear()
|
||||
items = items + 1
|
||||
if stack:get_count() == 0 then
|
||||
local desc = minetest.registered_items[item].description
|
||||
if desc then
|
||||
minetest.chat_send_player(name, "Your "..desc.." got destroyed!")
|
||||
end
|
||||
self:set_player_armor(player)
|
||||
armor:update_inventory(player)
|
||||
end
|
||||
end
|
||||
end
|
||||
self:save_armor_inventory(player)
|
||||
self.def[name].state = state
|
||||
self.def[name].count = items
|
||||
end
|
||||
|
||||
armor.get_player_skin = function(self, name)
|
||||
local skin = nil
|
||||
if skins then
|
||||
skin = skins.skins[name]
|
||||
elseif u_skins then
|
||||
skin = u_skins.u_skins[name]
|
||||
end
|
||||
return skin or armor.default_skin
|
||||
end
|
||||
|
||||
armor.get_armor_formspec = function(self, name)
|
||||
local formspec = armor.formspec:gsub("player_name", name)
|
||||
--formspec = formspec:gsub("armor_preview", armor.textures[name].preview)
|
||||
formspec = formspec:gsub("armor_level", armor.def[name].level)
|
||||
return formspec:gsub("armor_heal", armor.def[name].heal)
|
||||
end
|
||||
|
||||
--[[armor.update_inventory = function(self, player)
|
||||
local name = player:get_player_name()
|
||||
if unified_inventory then
|
||||
if unified_inventory.current_page[name] == "armor" then
|
||||
unified_inventory.set_inventory_formspec(player, "armor")
|
||||
end
|
||||
else
|
||||
local formspec = armor:get_armor_formspec(name)
|
||||
if inventory_plus then
|
||||
local page = player:get_inventory_formspec()
|
||||
if page:find("detached:"..name.."_armor") then
|
||||
inventory_plus.set_inventory_formspec(player, formspec)
|
||||
end
|
||||
else
|
||||
player:set_inventory_formspec(formspec)
|
||||
end
|
||||
end
|
||||
end]]
|
||||
armor.update_inventory = function(self, player) end
|
||||
|
||||
armor.get_armor_inventory = function(self, player)
|
||||
local name = player:get_player_name()
|
||||
if name then
|
||||
return minetest.get_inventory({type="detached", name=name.."_armor"})
|
||||
end
|
||||
end
|
||||
|
||||
armor.serialize_inventory_list = function(self, list)
|
||||
local list_table = {}
|
||||
for _, stack in ipairs(list) do
|
||||
table.insert(list_table, stack:to_string())
|
||||
end
|
||||
return minetest.serialize(list_table)
|
||||
end
|
||||
|
||||
armor.deserialize_inventory_list = function(self, list_string)
|
||||
local list_table = minetest.deserialize(list_string)
|
||||
local list = {}
|
||||
for _, stack in ipairs(list_table or {}) do
|
||||
table.insert(list, ItemStack(stack))
|
||||
end
|
||||
return list
|
||||
end
|
||||
|
||||
armor.load_armor_inventory = function(self, player)
|
||||
local inv = self:get_armor_inventory(player)
|
||||
if inv then
|
||||
local armor_list_string = player:get_attribute("3d_armor_inventory")
|
||||
if armor_list_string then
|
||||
inv:set_list("armor",
|
||||
self:deserialize_inventory_list(armor_list_string))
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
armor.save_armor_inventory = function(self, player)
|
||||
local inv = self:get_armor_inventory(player)
|
||||
if inv then
|
||||
player:set_attribute("3d_armor_inventory",
|
||||
self:serialize_inventory_list(inv:get_list("armor")))
|
||||
end
|
||||
end
|
||||
|
||||
-- Register Callbacks
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
--if inventory_plus and fields.armor then
|
||||
--local formspec = armor:get_armor_formspec(name)
|
||||
--inventory_plus.set_inventory_formspec(player, formspec)
|
||||
--return
|
||||
--end
|
||||
for field, _ in pairs(fields) do
|
||||
if string.find(field, "skins_set_") then
|
||||
minetest.after(0, function(player)
|
||||
local skin = armor:get_player_skin(name)
|
||||
armor.textures[name].skin = skin..".png"
|
||||
armor:set_player_armor(player)
|
||||
end, player)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
local armor_inv = minetest.create_detached_inventory(name.."_armor",{
|
||||
allow_put = function(inv, listname, index, stack, player)
|
||||
local item = stack:get_name()
|
||||
if not minetest.registered_items[item] then return end
|
||||
if not minetest.registered_items[item].groups then return end
|
||||
if minetest.registered_items[item].groups['armor_head']
|
||||
and index == 1
|
||||
then
|
||||
return 1
|
||||
end
|
||||
if minetest.registered_items[item].groups['armor_torso']
|
||||
and index == 2
|
||||
then
|
||||
return 1
|
||||
end
|
||||
if minetest.registered_items[item].groups['armor_legs']
|
||||
and index == 3
|
||||
then
|
||||
return 1
|
||||
end
|
||||
if minetest.registered_items[item].groups['armor_feet']
|
||||
and index == 4
|
||||
then
|
||||
return 1
|
||||
end
|
||||
return 0
|
||||
end,
|
||||
on_put = function(inv, listname, index, stack, player)
|
||||
armor:save_armor_inventory(player)
|
||||
armor:set_player_armor(player)
|
||||
--armor:update_inventory(player)
|
||||
end,
|
||||
on_take = function(inv, listname, index, stack, player)
|
||||
armor:save_armor_inventory(player)
|
||||
armor:set_player_armor(player)
|
||||
--armor:update_inventory(player)
|
||||
end,
|
||||
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
armor:save_armor_inventory(player)
|
||||
armor:set_player_armor(player)
|
||||
--armor:update_inventory(player)
|
||||
end,
|
||||
allow_take = function(inv, listname, index, stack, player)
|
||||
return stack:get_count()
|
||||
end,
|
||||
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
return 0
|
||||
end,
|
||||
}, name)
|
||||
|
||||
armor_inv:set_size("armor", 4)
|
||||
if not armor:load_armor_inventory(player) then
|
||||
local player_inv = player:get_inventory()
|
||||
if player_inv then
|
||||
player_inv:set_size("armor", 4)
|
||||
for i=1, 4 do
|
||||
local stack = player_inv:get_stack("armor", i)
|
||||
armor_inv:set_stack("armor", i, stack)
|
||||
end
|
||||
player_inv:set_size("armor", 0)
|
||||
end
|
||||
armor:save_armor_inventory(player)
|
||||
end
|
||||
|
||||
armor.player_hp[name] = 0
|
||||
armor.def[name] = {
|
||||
state = 0,
|
||||
count = 0,
|
||||
level = 0,
|
||||
heal = 0,
|
||||
jump = 1,
|
||||
speed = 1,
|
||||
gravity = 1,
|
||||
}
|
||||
armor.textures[name] = {
|
||||
skin = armor.default_skin..".png",
|
||||
armor = "blank.png",
|
||||
wielditem = "blank.png",
|
||||
preview = armor.default_skin.."_preview.png",
|
||||
}
|
||||
if minetest.get_modpath("skins") then
|
||||
local skin = skins.skins[name]
|
||||
if skin and skins.get_type(skin) == skins.type.MODEL then
|
||||
armor.textures[name].skin = skin..".png"
|
||||
end
|
||||
elseif minetest.get_modpath("simple_skins") then
|
||||
local skin = skins.skins[name]
|
||||
if skin then
|
||||
armor.textures[name].skin = skin..".png"
|
||||
end
|
||||
--[[elseif minetest.get_modpath("u_skins") then
|
||||
local skin = u_skins.u_skins[name]
|
||||
if skin and u_skins.get_type(skin) == u_skins.type.MODEL then
|
||||
armor.textures[name].skin = skin..".png"
|
||||
end]]
|
||||
end
|
||||
if minetest.get_modpath("player_textures") then
|
||||
local filename = minetest.get_modpath("player_textures").."/textures/player_"..name
|
||||
local f = io.open(filename..".png")
|
||||
if f then
|
||||
f:close()
|
||||
armor.textures[name].skin = "player_"..name..".png"
|
||||
end
|
||||
end
|
||||
for i=1, ARMOR_INIT_TIMES do
|
||||
minetest.after(ARMOR_INIT_DELAY * i, function(player)
|
||||
armor:set_player_armor(player)
|
||||
--if inventory_plus == nil and unified_inventory == nil then
|
||||
--armor:update_inventory(player)
|
||||
--end
|
||||
end, player)
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
local pos = player:get_pos()
|
||||
if name and pos then
|
||||
local drop = {}
|
||||
local armor_inv = armor:get_armor_inventory(player)
|
||||
if armor_inv then
|
||||
for i=1, armor_inv:get_size("armor") do
|
||||
local stack = armor_inv:get_stack("armor", i)
|
||||
if stack:get_count() > 0 then
|
||||
minetest.item_drop(stack, player, pos)
|
||||
armor_inv:set_stack("armor", i, nil)
|
||||
end
|
||||
end
|
||||
end
|
||||
armor:save_armor_inventory(player)
|
||||
armor:set_player_armor(player)
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_player_hpchange(function(player, hp_change)
|
||||
if player and hp_change < 0 then
|
||||
local name = player:get_player_name()
|
||||
if name then
|
||||
if armor.def[name].heal > math.random(100) then
|
||||
hp_change = 0
|
||||
end
|
||||
end
|
||||
armor:update_armor(player)
|
||||
end
|
||||
return hp_change
|
||||
end)
|
|
@ -1,462 +1,190 @@
|
|||
ARMOR_INIT_DELAY = 1
|
||||
ARMOR_INIT_TIMES = 1
|
||||
ARMOR_BONES_DELAY = 1
|
||||
ARMOR_UPDATE_TIME = 1
|
||||
ARMOR_DROP = minetest.get_modpath("bones") ~= nil
|
||||
ARMOR_DESTROY = false
|
||||
ARMOR_LEVEL_MULTIPLIER = 1
|
||||
ARMOR_HEAL_MULTIPLIER = 1
|
||||
-- Regisiter Head Armor
|
||||
|
||||
local modpath = minetest.get_modpath("3d_armor")
|
||||
local worldpath = minetest.get_worldpath()
|
||||
local input = io.open(modpath.."/armor.conf", "r")
|
||||
if input then
|
||||
dofile(modpath.."/armor.conf")
|
||||
input:close()
|
||||
input = nil
|
||||
end
|
||||
input = io.open(worldpath.."/armor.conf", "r")
|
||||
if input then
|
||||
dofile(worldpath.."/armor.conf")
|
||||
input:close()
|
||||
input = nil
|
||||
end
|
||||
|
||||
local time = 0
|
||||
|
||||
local armor_def = setmetatable({}, {
|
||||
__index = function()
|
||||
return setmetatable({
|
||||
groups = setmetatable({}, {
|
||||
__index = function()
|
||||
return 0
|
||||
end})
|
||||
}, {
|
||||
__index = function()
|
||||
return 0
|
||||
end
|
||||
})
|
||||
end,
|
||||
minetest.register_tool("3d_armor:helmet_leather", {
|
||||
description = "Leather Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_leather.png",
|
||||
groups = {armor_head=5, armor_heal=0, armor_use=100},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
local armor_textures = setmetatable({}, {
|
||||
__index = function()
|
||||
return setmetatable({}, {
|
||||
__index = function()
|
||||
return "blank.png"
|
||||
end
|
||||
})
|
||||
end
|
||||
minetest.register_tool("3d_armor:helmet_steel", {
|
||||
description = "Steel Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_steel.png",
|
||||
groups = {armor_head=10, armor_heal=5, armor_use=250},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
armor = {
|
||||
player_hp = {},
|
||||
elements = {"head", "torso", "legs", "feet"},
|
||||
physics = {"jump","speed","gravity"},
|
||||
--[[formspec = "size[8,8.5]list[detached:player_name_armor;armor;0,1;2,3;]"
|
||||
.."image[2,0.75;2,4;armor_preview]"
|
||||
.."list[current_player;main;0,4.5;8,4;]"
|
||||
.."list[current_player;craft;4,1;3,3;]"
|
||||
.."list[current_player;craftpreview;7,2;1,1;]",]]
|
||||
def = armor_def,
|
||||
textures = armor_textures,
|
||||
default_skin = "character",
|
||||
minetest.register_tool("3d_armor:helmet_gold", {
|
||||
description = "Golden Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_gold.png",
|
||||
groups = {armor_head=15, armor_heal=10, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:helmet_diamond",{
|
||||
description = "Diamond Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_diamond.png",
|
||||
groups = {armor_head=20, armor_heal=15, armor_use=750},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:helmet_chain", {
|
||||
description = "Chain Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_chain.png",
|
||||
groups = {armor_head=15, armor_heal=10, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
-- Regisiter Torso Armor
|
||||
|
||||
minetest.register_tool("3d_armor:chestplate_leather", {
|
||||
description = "Leather Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_leather.png",
|
||||
groups = {armor_torso=15, armor_heal=0, armor_use=100},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:chestplate_steel", {
|
||||
description = "Steel Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_steel.png",
|
||||
groups = {armor_torso=20, armor_heal=5, armor_use=250},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:chestplate_gold", {
|
||||
description = "Golden Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_gold.png",
|
||||
groups = {armor_torso=25, armor_heal=10, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:chestplate_diamond",{
|
||||
description = "Diamond Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_diamond.png",
|
||||
groups = {armor_torso=30, armor_heal=15, armor_use=750},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:chestplate_chain", {
|
||||
description = "Chain Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_chain.png",
|
||||
groups = {armor_torso=25, armor_heal=10, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
-- Regisiter Leg Armor
|
||||
|
||||
minetest.register_tool("3d_armor:leggings_leather", {
|
||||
description = "Leather Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_leather.png",
|
||||
groups = {armor_legs=10, armor_heal=0, armor_use=100},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:leggings_steel", {
|
||||
description = "Steel Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_steel.png",
|
||||
groups = {armor_legs=15, armor_heal=5, armor_use=250},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:leggings_gold", {
|
||||
description = "Golden Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_gold.png",
|
||||
groups = {armor_legs=20, armor_heal=10, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:leggings_diamond",{
|
||||
description = "Diamond Helmet",
|
||||
inventory_image = "3d_armor_inv_leggings_diamond.png",
|
||||
groups = {armor_legs=25, armor_heal=15, armor_use=750},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:leggings_chain", {
|
||||
description = "Chain Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_chain.png",
|
||||
groups = {armor_legs=20, armor_heal=10, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
-- Regisiter Boots
|
||||
|
||||
minetest.register_tool("3d_armor:boots_leather", {
|
||||
description = "Leather Boots",
|
||||
inventory_image = "3d_armor_inv_boots_leather.png",
|
||||
groups = {armor_feet=5, armor_heal=0, armor_use=100},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:boots_steel", {
|
||||
description = "Steel Boots",
|
||||
inventory_image = "3d_armor_inv_boots_steel.png",
|
||||
groups = {armor_feet=10, armor_heal=5, armor_use=250},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:boots_gold", {
|
||||
description = "Golden Boots",
|
||||
inventory_image = "3d_armor_inv_boots_gold.png",
|
||||
groups = {armor_feet=15, armor_heal=10, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:boots_diamond",{
|
||||
description = "Diamond Helmet",
|
||||
inventory_image = "3d_armor_inv_boots_diamond.png",
|
||||
groups = {armor_feet=20, armor_heal=15, armor_use=750},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:boots_chain", {
|
||||
description = "Chain Boots",
|
||||
inventory_image = "3d_armor_inv_boots_chain.png",
|
||||
groups = {armor_feet=15, armor_heal=10, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
-- Register Craft Recipies
|
||||
|
||||
local craft_ingreds = {
|
||||
leather = "mobs:leather",
|
||||
steel = "default:steel_ingot",
|
||||
gold = "default:gold_ingot",
|
||||
diamond = "default:diamond",
|
||||
chain = "fire:fire",
|
||||
}
|
||||
|
||||
armor.update_player_visuals = function(self, player)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
if self.textures[name] then
|
||||
player_api.set_textures(player, {
|
||||
self.textures[name].skin,
|
||||
self.textures[name].armor,
|
||||
self.textures[name].wielditem,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
armor.set_player_armor = function(self, player)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
local armor_inv = self:get_armor_inventory(player)
|
||||
if not name then
|
||||
minetest.log("error", "Failed to read player name")
|
||||
return
|
||||
elseif not armor_inv then
|
||||
minetest.log("error", "Failed to read player inventory")
|
||||
return
|
||||
end
|
||||
local armor_texture = "blank.png"
|
||||
local armor_level = 0
|
||||
local armor_heal = 0
|
||||
local state = 0
|
||||
local items = 0
|
||||
local elements = {}
|
||||
local textures = {}
|
||||
local physics_o = {speed=1,gravity=1,jump=1}
|
||||
local material = {type=nil, count=1}
|
||||
--local preview = armor:get_player_skin(name).."_preview.png"
|
||||
for _,v in ipairs(self.elements) do
|
||||
elements[v] = false
|
||||
end
|
||||
for i=1, 4 do
|
||||
local stack = armor_inv:get_stack("armor", i)
|
||||
local item = stack:get_name()
|
||||
if stack:get_count() == 1 then
|
||||
local def = stack:get_definition()
|
||||
for k, v in pairs(elements) do
|
||||
if v == false then
|
||||
local level = def.groups["armor_"..k]
|
||||
if level then
|
||||
local texture = item:gsub("%:", "_")
|
||||
table.insert(textures, texture..".png")
|
||||
--preview = preview.."^"..texture.."_preview.png"
|
||||
armor_level = armor_level + level
|
||||
state = state + stack:get_wear()
|
||||
items = items + 1
|
||||
local heal = def.groups["armor_heal"] or 0
|
||||
armor_heal = armor_heal + heal
|
||||
for kk,vv in ipairs(self.physics) do
|
||||
local o_value = def.groups["physics_"..vv]
|
||||
if o_value then
|
||||
physics_o[vv] = physics_o[vv] + o_value
|
||||
end
|
||||
end
|
||||
local mat = string.match(item, "%:.+_(.+)$")
|
||||
if material.type then
|
||||
if material.type == mat then
|
||||
material.count = material.count + 1
|
||||
end
|
||||
else
|
||||
material.type = mat
|
||||
end
|
||||
elements[k] = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
--[[if minetest.get_modpath("shields") then
|
||||
armor_level = armor_level * 0.9
|
||||
end]]
|
||||
if material.type and material.count == #self.elements then
|
||||
armor_level = armor_level * 1.1
|
||||
end
|
||||
armor_level = armor_level * ARMOR_LEVEL_MULTIPLIER
|
||||
armor_heal = armor_heal * ARMOR_HEAL_MULTIPLIER
|
||||
if #textures > 0 then
|
||||
armor_texture = table.concat(textures, "^")
|
||||
end
|
||||
local armor_groups = {fleshy=100}
|
||||
if armor_level > 0 then
|
||||
armor_groups.level = math.floor(armor_level / 20)
|
||||
armor_groups.fleshy = 100 - armor_level
|
||||
end
|
||||
player:set_armor_groups(armor_groups)
|
||||
player:set_physics_override(physics_o)
|
||||
self.textures[name].armor = armor_texture
|
||||
--self.textures[name].preview = preview
|
||||
self.def[name].state = state
|
||||
self.def[name].count = items
|
||||
self.def[name].level = armor_level
|
||||
self.def[name].heal = armor_heal
|
||||
self.def[name].jump = physics_o.jump
|
||||
self.def[name].speed = physics_o.speed
|
||||
self.def[name].gravity = physics_o.gravity
|
||||
self:update_player_visuals(player)
|
||||
end
|
||||
|
||||
armor.update_armor = function(self, player)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
local hp = player:get_hp() or 0
|
||||
if hp == 0 then
|
||||
return
|
||||
end
|
||||
|
||||
local armor_inv = self:get_armor_inventory(player)
|
||||
if not armor_inv then
|
||||
minetest.log("error", "Failed to read detached inventory")
|
||||
return
|
||||
end
|
||||
local state = 0
|
||||
local items = 0
|
||||
for i=1, 4 do
|
||||
local stack = armor_inv:get_stack("armor", i)
|
||||
if stack:get_count() > 0 then
|
||||
local use = stack:get_definition().groups["armor_use"] or 0
|
||||
local item = stack:get_name()
|
||||
stack:add_wear(use)
|
||||
armor_inv:set_stack("armor", i, stack)
|
||||
state = state + stack:get_wear()
|
||||
items = items + 1
|
||||
if stack:get_count() == 0 then
|
||||
local desc = minetest.registered_items[item].description
|
||||
if desc then
|
||||
minetest.chat_send_player(name, "Your "..desc.." got destroyed!")
|
||||
end
|
||||
self:set_player_armor(player)
|
||||
armor:update_inventory(player)
|
||||
end
|
||||
end
|
||||
end
|
||||
self:save_armor_inventory(player)
|
||||
self.def[name].state = state
|
||||
self.def[name].count = items
|
||||
end
|
||||
|
||||
armor.get_player_skin = function(self, name)
|
||||
local skin = nil
|
||||
if skins then
|
||||
skin = skins.skins[name]
|
||||
elseif u_skins then
|
||||
skin = u_skins.u_skins[name]
|
||||
end
|
||||
return skin or armor.default_skin
|
||||
end
|
||||
|
||||
armor.get_armor_formspec = function(self, name)
|
||||
local formspec = armor.formspec:gsub("player_name", name)
|
||||
--formspec = formspec:gsub("armor_preview", armor.textures[name].preview)
|
||||
formspec = formspec:gsub("armor_level", armor.def[name].level)
|
||||
return formspec:gsub("armor_heal", armor.def[name].heal)
|
||||
end
|
||||
|
||||
--[[armor.update_inventory = function(self, player)
|
||||
local name = player:get_player_name()
|
||||
if unified_inventory then
|
||||
if unified_inventory.current_page[name] == "armor" then
|
||||
unified_inventory.set_inventory_formspec(player, "armor")
|
||||
end
|
||||
else
|
||||
local formspec = armor:get_armor_formspec(name)
|
||||
if inventory_plus then
|
||||
local page = player:get_inventory_formspec()
|
||||
if page:find("detached:"..name.."_armor") then
|
||||
inventory_plus.set_inventory_formspec(player, formspec)
|
||||
end
|
||||
else
|
||||
player:set_inventory_formspec(formspec)
|
||||
end
|
||||
end
|
||||
end]]
|
||||
armor.update_inventory = function(self, player) end
|
||||
|
||||
armor.get_armor_inventory = function(self, player)
|
||||
local name = player:get_player_name()
|
||||
if name then
|
||||
return minetest.get_inventory({type="detached", name=name.."_armor"})
|
||||
end
|
||||
end
|
||||
|
||||
armor.serialize_inventory_list = function(self, list)
|
||||
local list_table = {}
|
||||
for _, stack in ipairs(list) do
|
||||
table.insert(list_table, stack:to_string())
|
||||
end
|
||||
return minetest.serialize(list_table)
|
||||
end
|
||||
|
||||
armor.deserialize_inventory_list = function(self, list_string)
|
||||
local list_table = minetest.deserialize(list_string)
|
||||
local list = {}
|
||||
for _, stack in ipairs(list_table or {}) do
|
||||
table.insert(list, ItemStack(stack))
|
||||
end
|
||||
return list
|
||||
end
|
||||
|
||||
armor.load_armor_inventory = function(self, player)
|
||||
local inv = self:get_armor_inventory(player)
|
||||
if inv then
|
||||
local armor_list_string = player:get_attribute("3d_armor_inventory")
|
||||
if armor_list_string then
|
||||
inv:set_list("armor",
|
||||
self:deserialize_inventory_list(armor_list_string))
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
armor.save_armor_inventory = function(self, player)
|
||||
local inv = self:get_armor_inventory(player)
|
||||
if inv then
|
||||
player:set_attribute("3d_armor_inventory",
|
||||
self:serialize_inventory_list(inv:get_list("armor")))
|
||||
end
|
||||
end
|
||||
|
||||
-- Register Callbacks
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
--if inventory_plus and fields.armor then
|
||||
--local formspec = armor:get_armor_formspec(name)
|
||||
--inventory_plus.set_inventory_formspec(player, formspec)
|
||||
--return
|
||||
--end
|
||||
for field, _ in pairs(fields) do
|
||||
if string.find(field, "skins_set_") then
|
||||
minetest.after(0, function(player)
|
||||
local skin = armor:get_player_skin(name)
|
||||
armor.textures[name].skin = skin..".png"
|
||||
armor:set_player_armor(player)
|
||||
end, player)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
local armor_inv = minetest.create_detached_inventory(name.."_armor",{
|
||||
allow_put = function(inv, listname, index, stack, player)
|
||||
local item = stack:get_name()
|
||||
if not minetest.registered_items[item] then return end
|
||||
if not minetest.registered_items[item].groups then return end
|
||||
if minetest.registered_items[item].groups['armor_head']
|
||||
and index == 1
|
||||
then
|
||||
return 1
|
||||
end
|
||||
if minetest.registered_items[item].groups['armor_torso']
|
||||
and index == 2
|
||||
then
|
||||
return 1
|
||||
end
|
||||
if minetest.registered_items[item].groups['armor_legs']
|
||||
and index == 3
|
||||
then
|
||||
return 1
|
||||
end
|
||||
if minetest.registered_items[item].groups['armor_feet']
|
||||
and index == 4
|
||||
then
|
||||
return 1
|
||||
end
|
||||
return 0
|
||||
end,
|
||||
on_put = function(inv, listname, index, stack, player)
|
||||
armor:save_armor_inventory(player)
|
||||
armor:set_player_armor(player)
|
||||
--armor:update_inventory(player)
|
||||
end,
|
||||
on_take = function(inv, listname, index, stack, player)
|
||||
armor:save_armor_inventory(player)
|
||||
armor:set_player_armor(player)
|
||||
--armor:update_inventory(player)
|
||||
end,
|
||||
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
armor:save_armor_inventory(player)
|
||||
armor:set_player_armor(player)
|
||||
--armor:update_inventory(player)
|
||||
end,
|
||||
allow_take = function(inv, listname, index, stack, player)
|
||||
return stack:get_count()
|
||||
end,
|
||||
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
return 0
|
||||
end,
|
||||
}, name)
|
||||
|
||||
armor_inv:set_size("armor", 4)
|
||||
if not armor:load_armor_inventory(player) then
|
||||
local player_inv = player:get_inventory()
|
||||
if player_inv then
|
||||
player_inv:set_size("armor", 4)
|
||||
for i=1, 4 do
|
||||
local stack = player_inv:get_stack("armor", i)
|
||||
armor_inv:set_stack("armor", i, stack)
|
||||
end
|
||||
player_inv:set_size("armor", 0)
|
||||
end
|
||||
armor:save_armor_inventory(player)
|
||||
end
|
||||
|
||||
armor.player_hp[name] = 0
|
||||
armor.def[name] = {
|
||||
state = 0,
|
||||
count = 0,
|
||||
level = 0,
|
||||
heal = 0,
|
||||
jump = 1,
|
||||
speed = 1,
|
||||
gravity = 1,
|
||||
}
|
||||
armor.textures[name] = {
|
||||
skin = armor.default_skin..".png",
|
||||
armor = "blank.png",
|
||||
wielditem = "blank.png",
|
||||
preview = armor.default_skin.."_preview.png",
|
||||
}
|
||||
if minetest.get_modpath("skins") then
|
||||
local skin = skins.skins[name]
|
||||
if skin and skins.get_type(skin) == skins.type.MODEL then
|
||||
armor.textures[name].skin = skin..".png"
|
||||
end
|
||||
elseif minetest.get_modpath("simple_skins") then
|
||||
local skin = skins.skins[name]
|
||||
if skin then
|
||||
armor.textures[name].skin = skin..".png"
|
||||
end
|
||||
--[[elseif minetest.get_modpath("u_skins") then
|
||||
local skin = u_skins.u_skins[name]
|
||||
if skin and u_skins.get_type(skin) == u_skins.type.MODEL then
|
||||
armor.textures[name].skin = skin..".png"
|
||||
end]]
|
||||
end
|
||||
if minetest.get_modpath("player_textures") then
|
||||
local filename = minetest.get_modpath("player_textures").."/textures/player_"..name
|
||||
local f = io.open(filename..".png")
|
||||
if f then
|
||||
f:close()
|
||||
armor.textures[name].skin = "player_"..name..".png"
|
||||
end
|
||||
end
|
||||
for i=1, ARMOR_INIT_TIMES do
|
||||
minetest.after(ARMOR_INIT_DELAY * i, function(player)
|
||||
armor:set_player_armor(player)
|
||||
--if inventory_plus == nil and unified_inventory == nil then
|
||||
--armor:update_inventory(player)
|
||||
--end
|
||||
end, player)
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
local pos = player:get_pos()
|
||||
if name and pos then
|
||||
local drop = {}
|
||||
local armor_inv = armor:get_armor_inventory(player)
|
||||
if armor_inv then
|
||||
for i=1, armor_inv:get_size("armor") do
|
||||
local stack = armor_inv:get_stack("armor", i)
|
||||
if stack:get_count() > 0 then
|
||||
minetest.item_drop(stack, player, pos)
|
||||
armor_inv:set_stack("armor", i, nil)
|
||||
end
|
||||
end
|
||||
end
|
||||
armor:save_armor_inventory(player)
|
||||
armor:set_player_armor(player)
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_player_hpchange(function(player, hp_change)
|
||||
if player and hp_change < 0 then
|
||||
local name = player:get_player_name()
|
||||
if name then
|
||||
if armor.def[name].heal > math.random(100) then
|
||||
hp_change = 0
|
||||
end
|
||||
end
|
||||
armor:update_armor(player)
|
||||
end
|
||||
return hp_change
|
||||
end)
|
||||
for k, v in pairs(craft_ingreds) do
|
||||
minetest.register_craft({
|
||||
output = "3d_armor:helmet_"..k,
|
||||
recipe = {
|
||||
{v, v, v},
|
||||
{v, "", v},
|
||||
{"", "", ""},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "3d_armor:chestplate_"..k,
|
||||
recipe = {
|
||||
{v, "", v},
|
||||
{v, v, v},
|
||||
{v, v, v},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "3d_armor:leggings_"..k,
|
||||
recipe = {
|
||||
{v, v, v},
|
||||
{v, "", v},
|
||||
{v, "", v},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "3d_armor:boots_"..k,
|
||||
recipe = {
|
||||
{v, "", v},
|
||||
{v, "", v},
|
||||
},
|
||||
})
|
||||
end
|
|
@ -1,194 +1,4 @@
|
|||
local modpath = minetest.get_modpath("3d_armor")
|
||||
dofile(modpath .. "/api.lua")
|
||||
dofile(modpath .. "/armor.lua")
|
||||
dofile(modpath .. "/hud.lua")
|
||||
|
||||
-- Regisiter Head Armor
|
||||
|
||||
minetest.register_tool("3d_armor:helmet_leather", {
|
||||
description = "Leather Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_leather.png",
|
||||
groups = {armor_head=5, armor_heal=0, armor_use=100},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:helmet_steel", {
|
||||
description = "Steel Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_steel.png",
|
||||
groups = {armor_head=10, armor_heal=5, armor_use=250},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:helmet_gold", {
|
||||
description = "Golden Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_gold.png",
|
||||
groups = {armor_head=15, armor_heal=10, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:helmet_diamond",{
|
||||
description = "Diamond Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_diamond.png",
|
||||
groups = {armor_head=20, armor_heal=15, armor_use=750},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:helmet_chain", {
|
||||
description = "Chain Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_chain.png",
|
||||
groups = {armor_head=15, armor_heal=10, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
-- Regisiter Torso Armor
|
||||
|
||||
minetest.register_tool("3d_armor:chestplate_leather", {
|
||||
description = "Leather Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_leather.png",
|
||||
groups = {armor_torso=15, armor_heal=0, armor_use=100},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:chestplate_steel", {
|
||||
description = "Steel Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_steel.png",
|
||||
groups = {armor_torso=20, armor_heal=5, armor_use=250},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:chestplate_gold", {
|
||||
description = "Golden Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_gold.png",
|
||||
groups = {armor_torso=25, armor_heal=10, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:chestplate_diamond",{
|
||||
description = "Diamond Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_diamond.png",
|
||||
groups = {armor_torso=30, armor_heal=15, armor_use=750},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:chestplate_chain", {
|
||||
description = "Chain Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_chain.png",
|
||||
groups = {armor_torso=25, armor_heal=10, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
-- Regisiter Leg Armor
|
||||
|
||||
minetest.register_tool("3d_armor:leggings_leather", {
|
||||
description = "Leather Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_leather.png",
|
||||
groups = {armor_legs=10, armor_heal=0, armor_use=100},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:leggings_steel", {
|
||||
description = "Steel Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_steel.png",
|
||||
groups = {armor_legs=15, armor_heal=5, armor_use=250},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:leggings_gold", {
|
||||
description = "Golden Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_gold.png",
|
||||
groups = {armor_legs=20, armor_heal=10, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:leggings_diamond",{
|
||||
description = "Diamond Helmet",
|
||||
inventory_image = "3d_armor_inv_leggings_diamond.png",
|
||||
groups = {armor_legs=25, armor_heal=15, armor_use=750},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:leggings_chain", {
|
||||
description = "Chain Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_chain.png",
|
||||
groups = {armor_legs=20, armor_heal=10, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
-- Regisiter Boots
|
||||
|
||||
minetest.register_tool("3d_armor:boots_leather", {
|
||||
description = "Leather Boots",
|
||||
inventory_image = "3d_armor_inv_boots_leather.png",
|
||||
groups = {armor_feet=5, armor_heal=0, armor_use=100},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:boots_steel", {
|
||||
description = "Steel Boots",
|
||||
inventory_image = "3d_armor_inv_boots_steel.png",
|
||||
groups = {armor_feet=10, armor_heal=5, armor_use=250},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:boots_gold", {
|
||||
description = "Golden Boots",
|
||||
inventory_image = "3d_armor_inv_boots_gold.png",
|
||||
groups = {armor_feet=15, armor_heal=10, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:boots_diamond",{
|
||||
description = "Diamond Helmet",
|
||||
inventory_image = "3d_armor_inv_boots_diamond.png",
|
||||
groups = {armor_feet=20, armor_heal=15, armor_use=750},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:boots_chain", {
|
||||
description = "Chain Boots",
|
||||
inventory_image = "3d_armor_inv_boots_chain.png",
|
||||
groups = {armor_feet=15, armor_heal=10, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
-- Register Craft Recipies
|
||||
|
||||
local craft_ingreds = {
|
||||
leather = "mobs:leather",
|
||||
steel = "default:steel_ingot",
|
||||
gold = "default:gold_ingot",
|
||||
diamond = "default:diamond",
|
||||
chain = "fire:fire",
|
||||
}
|
||||
|
||||
for k, v in pairs(craft_ingreds) do
|
||||
minetest.register_craft({
|
||||
output = "3d_armor:helmet_"..k,
|
||||
recipe = {
|
||||
{v, v, v},
|
||||
{v, "", v},
|
||||
{"", "", ""},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "3d_armor:chestplate_"..k,
|
||||
recipe = {
|
||||
{v, "", v},
|
||||
{v, v, v},
|
||||
{v, v, v},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "3d_armor:leggings_"..k,
|
||||
recipe = {
|
||||
{v, v, v},
|
||||
{v, "", v},
|
||||
{v, "", v},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "3d_armor:boots_"..k,
|
||||
recipe = {
|
||||
{v, "", v},
|
||||
{v, "", v},
|
||||
},
|
||||
})
|
||||
end
|
||||
|
|
|
@ -86,7 +86,6 @@ minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), {
|
|||
"mesecons_delayer_sides_off.png"
|
||||
},
|
||||
wield_image = "mesecons_delayer_off.png",
|
||||
walkable = true,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 },
|
||||
|
@ -142,7 +141,6 @@ minetest.register_node("mesecons_delayer:delayer_on_"..tostring(i), {
|
|||
"mesecons_delayer_sides_on.png",
|
||||
"mesecons_delayer_sides_on.png"
|
||||
},
|
||||
walkable = true,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 },
|
||||
|
|
|
@ -59,7 +59,7 @@ local boat = {
|
|||
physical = true,
|
||||
collisionbox = {-0.5, -0.4, -0.5, 0.5, 0.3, 0.5},
|
||||
visual = "mesh",
|
||||
mesh = "rowboat.x",
|
||||
mesh = "boat.x",
|
||||
textures = {"default_acacia_wood.png"},
|
||||
driver = nil,
|
||||
v = 0,
|
||||
|
|
|
@ -0,0 +1,689 @@
|
|||
xof 0303txt 0032
|
||||
|
||||
Frame Root {
|
||||
FrameTransformMatrix {
|
||||
1.000000, 0.000000, 0.000000, 0.000000,
|
||||
0.000000,-0.000000, 1.000000, 0.000000,
|
||||
0.000000, 1.000000, 0.000000, 0.000000,
|
||||
0.000000, 0.000000, 0.000000, 1.000000;;
|
||||
}
|
||||
Frame Cube_000 {
|
||||
FrameTransformMatrix {
|
||||
1.000000, 0.000000, 0.000000, 0.000000,
|
||||
0.000000, 1.000000, 0.000000, 0.000000,
|
||||
0.000000, 0.000000, 1.000000, 0.000000,
|
||||
0.000000, 0.000000, 0.000000, 1.000000;;
|
||||
}
|
||||
Mesh { // Cube_000 mesh
|
||||
240;
|
||||
6.000000; 3.999999; 2.376923;,
|
||||
5.999998;-8.000001; 2.376923;,
|
||||
5.999998;-8.000001; 4.376923;,
|
||||
6.000001; 3.999999; 4.376923;,
|
||||
-2.000000; 8.000000; 2.376923;,
|
||||
2.000000; 8.000000; 2.376923;,
|
||||
2.000001; 8.000000; 4.376923;,
|
||||
-1.999999; 8.000000; 4.376923;,
|
||||
-6.000000; 4.000000; 4.376923;,
|
||||
-6.000001;-8.000000; 4.376923;,
|
||||
-6.000001;-7.999999; 2.376923;,
|
||||
-6.000000; 4.000000; 2.376923;,
|
||||
-3.999999; 6.000001; 2.376923;,
|
||||
-1.999999; 6.000000; 2.376923;,
|
||||
-2.000001;-8.000002; 2.376923;,
|
||||
-4.000001;-8.000000; 2.376923;,
|
||||
-2.000000; 4.000000;-1.623077;,
|
||||
-2.000001;-7.999999;-1.623077;,
|
||||
1.999999;-8.000001;-1.623077;,
|
||||
2.000000; 4.000000;-1.623077;,
|
||||
-2.000000; 4.000000; 0.376923;,
|
||||
2.000000; 3.999999; 0.376923;,
|
||||
1.999999;-8.000001; 0.376923;,
|
||||
-2.000001;-8.000000; 0.376923;,
|
||||
-2.000000; 4.000000;-1.623077;,
|
||||
2.000000; 4.000000;-1.623077;,
|
||||
2.000000; 3.999999; 0.376923;,
|
||||
-2.000000; 4.000000; 0.376923;,
|
||||
2.000000; 4.000000;-1.623077;,
|
||||
1.999999;-8.000001;-1.623077;,
|
||||
1.999999;-8.000001; 0.376923;,
|
||||
2.000000; 3.999999; 0.376923;,
|
||||
1.999999;-8.000001;-1.623077;,
|
||||
-2.000001;-7.999999;-1.623077;,
|
||||
-2.000001;-8.000000; 0.376923;,
|
||||
1.999999;-8.000001; 0.376923;,
|
||||
-2.000000; 4.000000; 0.376923;,
|
||||
-2.000001;-8.000000; 0.376923;,
|
||||
-2.000001;-7.999999;-1.623077;,
|
||||
-2.000000; 4.000000;-1.623077;,
|
||||
-4.000001;-8.000000; 0.376923;,
|
||||
-4.000001;-10.000000; 0.376923;,
|
||||
4.000000;-10.000000; 0.376923;,
|
||||
3.999999;-8.000000; 0.376923;,
|
||||
-4.000000;-7.999999; 4.376923;,
|
||||
4.000000;-8.000001; 4.376923;,
|
||||
3.999999;-10.000001; 4.376923;,
|
||||
-4.000001;-10.000000; 4.376923;,
|
||||
-4.000001;-8.000000; 0.376923;,
|
||||
3.999999;-8.000000; 0.376923;,
|
||||
4.000000;-8.000001; 4.376923;,
|
||||
-4.000000;-7.999999; 4.376923;,
|
||||
3.999999;-8.000000; 0.376923;,
|
||||
4.000000;-10.000000; 0.376923;,
|
||||
3.999999;-10.000001; 4.376923;,
|
||||
4.000000;-8.000001; 4.376923;,
|
||||
4.000000;-10.000000; 0.376923;,
|
||||
-4.000001;-10.000000; 0.376923;,
|
||||
-4.000001;-10.000000; 4.376923;,
|
||||
3.999999;-10.000001; 4.376923;,
|
||||
-4.000000;-7.999999; 4.376923;,
|
||||
-4.000001;-10.000000; 4.376923;,
|
||||
-4.000001;-10.000000; 0.376923;,
|
||||
-4.000001;-8.000000; 0.376923;,
|
||||
4.000000; 4.000000; 2.376923;,
|
||||
3.999999;-8.000001; 2.376923;,
|
||||
5.999998;-8.000001; 2.376923;,
|
||||
6.000000; 3.999999; 2.376923;,
|
||||
4.000001; 4.000000; 4.376923;,
|
||||
6.000001; 3.999999; 4.376923;,
|
||||
5.999998;-8.000001; 4.376923;,
|
||||
4.000000;-8.000001; 4.376923;,
|
||||
4.000000; 4.000000; 2.376923;,
|
||||
6.000000; 3.999999; 2.376923;,
|
||||
6.000001; 3.999999; 4.376923;,
|
||||
4.000001; 4.000000; 4.376923;,
|
||||
5.999998;-8.000001; 2.376923;,
|
||||
3.999999;-8.000001; 2.376923;,
|
||||
4.000000;-8.000001; 4.376923;,
|
||||
5.999998;-8.000001; 4.376923;,
|
||||
4.000001; 4.000000; 4.376923;,
|
||||
4.000000;-8.000001; 4.376923;,
|
||||
3.999999;-8.000001; 2.376923;,
|
||||
4.000000; 4.000000; 2.376923;,
|
||||
2.000000; 6.000000; 0.376923;,
|
||||
1.999999;-8.000001; 0.376923;,
|
||||
3.999999;-8.000000; 0.376923;,
|
||||
4.000000; 6.000000; 0.376923;,
|
||||
2.000001; 6.000000; 2.376923;,
|
||||
4.000001; 5.999999; 2.376923;,
|
||||
3.999999;-8.000001; 2.376923;,
|
||||
1.999999;-8.000000; 2.376923;,
|
||||
2.000000; 6.000000; 0.376923;,
|
||||
4.000000; 6.000000; 0.376923;,
|
||||
4.000001; 5.999999; 2.376923;,
|
||||
2.000001; 6.000000; 2.376923;,
|
||||
4.000000; 6.000000; 0.376923;,
|
||||
3.999999;-8.000000; 0.376923;,
|
||||
3.999999;-8.000001; 2.376923;,
|
||||
4.000001; 5.999999; 2.376923;,
|
||||
3.999999;-8.000000; 0.376923;,
|
||||
1.999999;-8.000001; 0.376923;,
|
||||
1.999999;-8.000000; 2.376923;,
|
||||
3.999999;-8.000001; 2.376923;,
|
||||
2.000001; 6.000000; 2.376923;,
|
||||
1.999999;-8.000000; 2.376923;,
|
||||
1.999999;-8.000001; 0.376923;,
|
||||
2.000000; 6.000000; 0.376923;,
|
||||
2.000001; 6.000000; 2.376923;,
|
||||
2.000000; 4.000000; 2.376923;,
|
||||
4.000000; 4.000000; 2.376923;,
|
||||
4.000001; 5.999999; 2.376923;,
|
||||
2.000001; 6.000000; 4.376923;,
|
||||
4.000001; 5.999999; 4.376923;,
|
||||
4.000001; 4.000000; 4.376923;,
|
||||
2.000000; 4.000000; 4.376923;,
|
||||
2.000001; 6.000000; 2.376923;,
|
||||
4.000001; 5.999999; 2.376923;,
|
||||
4.000001; 5.999999; 4.376923;,
|
||||
2.000001; 6.000000; 4.376923;,
|
||||
4.000001; 5.999999; 2.376923;,
|
||||
4.000000; 4.000000; 2.376923;,
|
||||
4.000001; 4.000000; 4.376923;,
|
||||
4.000001; 5.999999; 4.376923;,
|
||||
4.000000; 4.000000; 2.376923;,
|
||||
2.000000; 4.000000; 2.376923;,
|
||||
2.000000; 4.000000; 4.376923;,
|
||||
4.000001; 4.000000; 4.376923;,
|
||||
2.000001; 6.000000; 4.376923;,
|
||||
2.000000; 4.000000; 4.376923;,
|
||||
2.000000; 4.000000; 2.376923;,
|
||||
2.000001; 6.000000; 2.376923;,
|
||||
-3.999999; 6.000001; 2.376923;,
|
||||
-4.000000; 4.000000; 2.376923;,
|
||||
-2.000000; 4.000000; 2.376923;,
|
||||
-1.999999; 6.000000; 2.376923;,
|
||||
-3.999999; 6.000001; 4.376923;,
|
||||
-1.999999; 6.000000; 4.376923;,
|
||||
-2.000000; 4.000000; 4.376923;,
|
||||
-4.000000; 3.999999; 4.376923;,
|
||||
-3.999999; 6.000001; 2.376923;,
|
||||
-1.999999; 6.000000; 2.376923;,
|
||||
-1.999999; 6.000000; 4.376923;,
|
||||
-3.999999; 6.000001; 4.376923;,
|
||||
-1.999999; 6.000000; 2.376923;,
|
||||
-2.000000; 4.000000; 2.376923;,
|
||||
-2.000000; 4.000000; 4.376923;,
|
||||
-1.999999; 6.000000; 4.376923;,
|
||||
-2.000000; 4.000000; 2.376923;,
|
||||
-4.000000; 4.000000; 2.376923;,
|
||||
-4.000000; 3.999999; 4.376923;,
|
||||
-2.000000; 4.000000; 4.376923;,
|
||||
-3.999999; 6.000001; 4.376923;,
|
||||
-4.000000; 3.999999; 4.376923;,
|
||||
-4.000000; 4.000000; 2.376923;,
|
||||
-3.999999; 6.000001; 2.376923;,
|
||||
-2.000000; 8.000000; 2.376923;,
|
||||
-1.999999; 6.000000; 2.376923;,
|
||||
2.000001; 6.000000; 2.376923;,
|
||||
2.000000; 8.000000; 2.376923;,
|
||||
-1.999999; 8.000000; 4.376923;,
|
||||
2.000001; 8.000000; 4.376923;,
|
||||
2.000001; 6.000000; 4.376923;,
|
||||
-1.999999; 6.000000; 4.376923;,
|
||||
2.000000; 8.000000; 2.376923;,
|
||||
2.000001; 6.000000; 2.376923;,
|
||||
2.000001; 6.000000; 4.376923;,
|
||||
2.000001; 8.000000; 4.376923;,
|
||||
2.000001; 6.000000; 2.376923;,
|
||||
-1.999999; 6.000000; 2.376923;,
|
||||
-1.999999; 6.000000; 4.376923;,
|
||||
2.000001; 6.000000; 4.376923;,
|
||||
-1.999999; 8.000000; 4.376923;,
|
||||
-1.999999; 6.000000; 4.376923;,
|
||||
-1.999999; 6.000000; 2.376923;,
|
||||
-2.000000; 8.000000; 2.376923;,
|
||||
-2.000000; 6.000000; 0.376923;,
|
||||
-2.000000; 4.000000; 0.376923;,
|
||||
2.000000; 3.999999; 0.376923;,
|
||||
2.000000; 6.000000; 0.376923;,
|
||||
-1.999999; 6.000000; 2.376923;,
|
||||
2.000001; 6.000000; 2.376923;,
|
||||
2.000000; 4.000000; 2.376923;,
|
||||
-2.000000; 4.000000; 2.376923;,
|
||||
-2.000000; 6.000000; 0.376923;,
|
||||
2.000000; 6.000000; 0.376923;,
|
||||
2.000001; 6.000000; 2.376923;,
|
||||
-1.999999; 6.000000; 2.376923;,
|
||||
2.000000; 6.000000; 0.376923;,
|
||||
2.000000; 3.999999; 0.376923;,
|
||||
2.000000; 4.000000; 2.376923;,
|
||||
2.000001; 6.000000; 2.376923;,
|
||||
2.000000; 3.999999; 0.376923;,
|
||||
-2.000000; 4.000000; 0.376923;,
|
||||
-2.000000; 4.000000; 2.376923;,
|
||||
2.000000; 4.000000; 2.376923;,
|
||||
-1.999999; 6.000000; 2.376923;,
|
||||
-2.000000; 4.000000; 2.376923;,
|
||||
-2.000000; 4.000000; 0.376923;,
|
||||
-2.000000; 6.000000; 0.376923;,
|
||||
-6.000000; 4.000000; 2.376923;,
|
||||
-6.000001;-7.999999; 2.376923;,
|
||||
-4.000001;-8.000000; 2.376923;,
|
||||
-4.000000; 4.000000; 2.376923;,
|
||||
-6.000000; 4.000000; 4.376923;,
|
||||
-4.000000; 3.999999; 4.376923;,
|
||||
-4.000000;-7.999999; 4.376923;,
|
||||
-6.000001;-8.000000; 4.376923;,
|
||||
-6.000000; 4.000000; 2.376923;,
|
||||
-4.000000; 4.000000; 2.376923;,
|
||||
-4.000000; 3.999999; 4.376923;,
|
||||
-6.000000; 4.000000; 4.376923;,
|
||||
-4.000000; 4.000000; 2.376923;,
|
||||
-4.000001;-8.000000; 2.376923;,
|
||||
-4.000000;-7.999999; 4.376923;,
|
||||
-4.000000; 3.999999; 4.376923;,
|
||||
-4.000001;-8.000000; 2.376923;,
|
||||
-6.000001;-7.999999; 2.376923;,
|
||||
-6.000001;-8.000000; 4.376923;,
|
||||
-4.000000;-7.999999; 4.376923;,
|
||||
-4.000000; 6.000001; 0.376923;,
|
||||
-4.000001;-8.000000; 0.376923;,
|
||||
-2.000001;-8.000000; 0.376923;,
|
||||
-2.000000; 6.000000; 0.376923;,
|
||||
-4.000000; 6.000001; 0.376923;,
|
||||
-2.000000; 6.000000; 0.376923;,
|
||||
-1.999999; 6.000000; 2.376923;,
|
||||
-3.999999; 6.000001; 2.376923;,
|
||||
-2.000000; 6.000000; 0.376923;,
|
||||
-2.000001;-8.000000; 0.376923;,
|
||||
-2.000001;-8.000002; 2.376923;,
|
||||
-1.999999; 6.000000; 2.376923;,
|
||||
-2.000001;-8.000000; 0.376923;,
|
||||
-4.000001;-8.000000; 0.376923;,
|
||||
-4.000001;-8.000000; 2.376923;,
|
||||
-2.000001;-8.000002; 2.376923;,
|
||||
-3.999999; 6.000001; 2.376923;,
|
||||
-4.000001;-8.000000; 2.376923;,
|
||||
-4.000001;-8.000000; 0.376923;,
|
||||
-4.000000; 6.000001; 0.376923;;
|
||||
60;
|
||||
4;0,1,2,3;,
|
||||
4;4,5,6,7;,
|
||||
4;8,9,10,11;,
|
||||
4;12,13,14,15;,
|
||||
4;16,17,18,19;,
|
||||
4;20,21,22,23;,
|
||||
4;24,25,26,27;,
|
||||
4;28,29,30,31;,
|
||||
4;32,33,34,35;,
|
||||
4;36,37,38,39;,
|
||||
4;40,41,42,43;,
|
||||
4;44,45,46,47;,
|
||||
4;48,49,50,51;,
|
||||
4;52,53,54,55;,
|
||||
4;56,57,58,59;,
|
||||
4;60,61,62,63;,
|
||||
4;64,65,66,67;,
|
||||
4;68,69,70,71;,
|
||||
4;72,73,74,75;,
|
||||
4;76,77,78,79;,
|
||||
4;80,81,82,83;,
|
||||
4;84,85,86,87;,
|
||||
4;88,89,90,91;,
|
||||
4;92,93,94,95;,
|
||||
4;96,97,98,99;,
|
||||
4;100,101,102,103;,
|
||||
4;104,105,106,107;,
|
||||
4;108,109,110,111;,
|
||||
4;112,113,114,115;,
|
||||
4;116,117,118,119;,
|
||||
4;120,121,122,123;,
|
||||
4;124,125,126,127;,
|
||||
4;128,129,130,131;,
|
||||
4;132,133,134,135;,
|
||||
4;136,137,138,139;,
|
||||
4;140,141,142,143;,
|
||||
4;144,145,146,147;,
|
||||
4;148,149,150,151;,
|
||||
4;152,153,154,155;,
|
||||
4;156,157,158,159;,
|
||||
4;160,161,162,163;,
|
||||
4;164,165,166,167;,
|
||||
4;168,169,170,171;,
|
||||
4;172,173,174,175;,
|
||||
4;176,177,178,179;,
|
||||
4;180,181,182,183;,
|
||||
4;184,185,186,187;,
|
||||
4;188,189,190,191;,
|
||||
4;192,193,194,195;,
|
||||
4;196,197,198,199;,
|
||||
4;200,201,202,203;,
|
||||
4;204,205,206,207;,
|
||||
4;208,209,210,211;,
|
||||
4;212,213,214,215;,
|
||||
4;216,217,218,219;,
|
||||
4;220,221,222,223;,
|
||||
4;224,225,226,227;,
|
||||
4;228,229,230,231;,
|
||||
4;232,233,234,235;,
|
||||
4;236,237,238,239;;
|
||||
MeshNormals { // Cube_000 normals
|
||||
60;
|
||||
-1.000000; 0.000000; 0.000000;,
|
||||
0.000000;-1.000000;-0.000000;,
|
||||
1.000000;-0.000000; 0.000000;,
|
||||
0.000000; 0.000000;-1.000000;,
|
||||
0.000000; 0.000000; 1.000000;,
|
||||
0.000000; 0.000000;-1.000000;,
|
||||
-0.000000;-1.000000;-0.000000;,
|
||||
-1.000000; 0.000000; 0.000000;,
|
||||
0.000000; 1.000000; 0.000000;,
|
||||
1.000000;-0.000000;-0.000000;,
|
||||
0.000000; 0.000000; 1.000000;,
|
||||
0.000000; 0.000000;-1.000000;,
|
||||
-0.000000;-1.000000;-0.000000;,
|
||||
-1.000000; 0.000000;-0.000000;,
|
||||
0.000000; 1.000000; 0.000000;,
|
||||
1.000000;-0.000000;-0.000000;,
|
||||
0.000000; 0.000000; 1.000000;,
|
||||
0.000000; 0.000000;-1.000000;,
|
||||
-0.000000;-1.000000;-0.000000;,
|
||||
0.000000; 1.000000; 0.000000;,
|
||||
1.000000;-0.000000;-0.000000;,
|
||||
0.000000; 0.000000; 1.000000;,
|
||||
0.000000; 0.000000;-1.000000;,
|
||||
-0.000000;-1.000000;-0.000001;,
|
||||
-1.000000; 0.000000; 0.000000;,
|
||||
0.000000; 1.000000; 0.000000;,
|
||||
1.000000;-0.000000;-0.000000;,
|
||||
0.000000; 0.000000; 1.000000;,
|
||||
0.000000; 0.000000;-1.000000;,
|
||||
-0.000000;-1.000000; 0.000000;,
|
||||
-1.000000; 0.000000; 0.000000;,
|
||||
0.000000; 1.000000; 0.000000;,
|
||||
1.000000;-0.000001;-0.000000;,
|
||||
0.000000; 0.000000; 1.000000;,
|
||||
0.000000; 0.000000;-1.000000;,
|
||||
-0.000001;-1.000000; 0.000000;,
|
||||
-1.000000; 0.000001;-0.000000;,
|
||||
-0.000000; 1.000000; 0.000000;,
|
||||
1.000000;-0.000000;-0.000000;,
|
||||
0.000000; 0.000000; 1.000000;,
|
||||
0.000000; 0.000000;-1.000000;,
|
||||
-1.000000;-0.000000; 0.000000;,
|
||||
-0.000000; 1.000000;-0.000000;,
|
||||
1.000000; 0.000000;-0.000000;,
|
||||
0.000000; 0.000000; 1.000000;,
|
||||
0.000000; 0.000000;-1.000000;,
|
||||
0.000000;-1.000000;-0.000000;,
|
||||
-1.000000; 0.000000; 0.000000;,
|
||||
0.000000; 1.000000;-0.000000;,
|
||||
1.000000;-0.000000;-0.000000;,
|
||||
0.000000; 0.000000; 1.000000;,
|
||||
0.000000; 0.000000;-1.000000;,
|
||||
-0.000000;-1.000000;-0.000000;,
|
||||
-1.000000; 0.000000; 0.000000;,
|
||||
0.000000; 1.000000; 0.000000;,
|
||||
0.000000; 0.000000; 1.000000;,
|
||||
-0.000000;-1.000000;-0.000000;,
|
||||
-1.000000; 0.000000; 0.000000;,
|
||||
0.000001; 1.000000; 0.000001;,
|
||||
1.000000;-0.000000;-0.000000;;
|
||||
60;
|
||||
4;0,0,0,0;,
|
||||
4;1,1,1,1;,
|
||||
4;2,2,2,2;,
|
||||
4;3,3,3,3;,
|
||||
4;4,4,4,4;,
|
||||
4;5,5,5,5;,
|
||||
4;6,6,6,6;,
|
||||
4;7,7,7,7;,
|
||||
4;8,8,8,8;,
|
||||
4;9,9,9,9;,
|
||||
4;10,10,10,10;,
|
||||
4;11,11,11,11;,
|
||||
4;12,12,12,12;,
|
||||
4;13,13,13,13;,
|
||||
4;14,14,14,14;,
|
||||
4;15,15,15,15;,
|
||||
4;16,16,16,16;,
|
||||
4;17,17,17,17;,
|
||||
4;18,18,18,18;,
|
||||
4;19,19,19,19;,
|
||||
4;20,20,20,20;,
|
||||
4;21,21,21,21;,
|
||||
4;22,22,22,22;,
|
||||
4;23,23,23,23;,
|
||||
4;24,24,24,24;,
|
||||
4;25,25,25,25;,
|
||||
4;26,26,26,26;,
|
||||
4;27,27,27,27;,
|
||||
4;28,28,28,28;,
|
||||
4;29,29,29,29;,
|
||||
4;30,30,30,30;,
|
||||
4;31,31,31,31;,
|
||||
4;32,32,32,32;,
|
||||
4;33,33,33,33;,
|
||||
4;34,34,34,34;,
|
||||
4;35,35,35,35;,
|
||||
4;36,36,36,36;,
|
||||
4;37,37,37,37;,
|
||||
4;38,38,38,38;,
|
||||
4;39,39,39,39;,
|
||||
4;40,40,40,40;,
|
||||
4;41,41,41,41;,
|
||||
4;42,42,42,42;,
|
||||
4;43,43,43,43;,
|
||||
4;44,44,44,44;,
|
||||
4;45,45,45,45;,
|
||||
4;46,46,46,46;,
|
||||
4;47,47,47,47;,
|
||||
4;48,48,48,48;,
|
||||
4;49,49,49,49;,
|
||||
4;50,50,50,50;,
|
||||
4;51,51,51,51;,
|
||||
4;52,52,52,52;,
|
||||
4;53,53,53,53;,
|
||||
4;54,54,54,54;,
|
||||
4;55,55,55,55;,
|
||||
4;56,56,56,56;,
|
||||
4;57,57,57,57;,
|
||||
4;58,58,58,58;,
|
||||
4;59,59,59,59;;
|
||||
} // End of Cube_000 normals
|
||||
MeshTextureCoords { // Cube_000 UV coordinates
|
||||
240;
|
||||
6.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
6.000000; 0.000000;,
|
||||
2.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
2.000000; 0.000000;,
|
||||
6.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
6.000000; 0.000000;,
|
||||
7.000000; 0.000000;,
|
||||
7.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
5.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000;-1.000000;,
|
||||
5.000000;-1.000000;,
|
||||
6.000000;-1.000000;,
|
||||
6.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000;-1.000000;,
|
||||
2.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
2.000000; 0.000000;,
|
||||
6.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
6.000000; 0.000000;,
|
||||
3.000000; 0.999999;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000001;,
|
||||
3.000000; 0.000000;,
|
||||
7.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
7.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000001; 1.000000;,
|
||||
0.000000;-4.000000;,
|
||||
1.000000;-4.000000;,
|
||||
1.000000;-3.000000;,
|
||||
0.999999; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000;-3.000000;,
|
||||
4.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000;-1.000000;,
|
||||
4.000000;-1.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000;-1.000000;,
|
||||
1.000000;-1.000000;,
|
||||
5.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000;-0.999999;,
|
||||
5.000000;-1.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000;-1.000000;,
|
||||
1.000000;-1.000000;,
|
||||
5.375000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
5.375000; 0.000000;,
|
||||
5.375000; 0.000000;,
|
||||
5.375000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
7.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
7.000000; 0.000000;,
|
||||
6.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
6.000000; 0.000000;,
|
||||
7.000000; 0.000000;,
|
||||
7.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
7.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
7.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
7.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
7.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000;-1.000000;,
|
||||
1.000000;-1.000000;,
|
||||
1.000000;-1.000000;,
|
||||
0.999999; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000;-1.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
2.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000001;,
|
||||
2.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000;-1.000000;,
|
||||
1.000000;-1.000000;,
|
||||
1.000000;-1.000000;,
|
||||
0.999999; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000;-1.000000;,
|
||||
2.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
2.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
2.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000001;,
|
||||
2.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
7.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
7.000000; 0.000000;,
|
||||
7.000000; 0.000000;,
|
||||
7.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
7.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
7.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
6.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
6.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
7.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
7.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
7.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
7.000000; 0.000000;;
|
||||
} // End of Cube_000 UV coordinates
|
||||
} // End of Cube_000 mesh
|
||||
} // End of Cube_000
|
||||
} // End of Root
|
|
@ -1,760 +0,0 @@
|
|||
xof 0303txt 0032
|
||||
|
||||
Frame Root {
|
||||
FrameTransformMatrix {
|
||||
1.000000, 0.000000, 0.000000, 0.000000,
|
||||
0.000000,-0.000000, 1.000000, 0.000000,
|
||||
0.000000, 1.000000, 0.000000, 0.000000,
|
||||
0.000000, 0.000000, 0.000000, 1.000000;;
|
||||
}
|
||||
Frame Cube_000 {
|
||||
FrameTransformMatrix {
|
||||
1.000000, 0.000000, 0.000000, 0.000000,
|
||||
0.000000, 1.000000, 0.000000, 0.000000,
|
||||
0.000000, 0.000000, 1.000000, 0.000000,
|
||||
0.000000, 0.000000, 0.000000, 1.000000;;
|
||||
}
|
||||
Mesh { // Cube_000 mesh
|
||||
240;
|
||||
6.000000; 3.999999; 2.376923;,
|
||||
5.999998;-8.000001; 2.376923;,
|
||||
5.999998;-8.000001; 4.376923;,
|
||||
6.000001; 3.999999; 4.376923;,
|
||||
-2.000000; 8.000000; 2.376923;,
|
||||
2.000000; 8.000000; 2.376923;,
|
||||
2.000001; 8.000000; 4.376923;,
|
||||
-1.999999; 8.000000; 4.376923;,
|
||||
-6.000000; 4.000000; 4.376923;,
|
||||
-6.000001;-8.000000; 4.376923;,
|
||||
-6.000001;-7.999999; 2.376923;,
|
||||
-6.000000; 4.000000; 2.376923;,
|
||||
-3.999999; 6.000001; 2.376923;,
|
||||
-1.999999; 6.000000; 2.376923;,
|
||||
-2.000001;-8.000002; 2.376923;,
|
||||
-4.000001;-8.000000; 2.376923;,
|
||||
-2.000000; 4.000000;-1.623077;,
|
||||
-2.000001;-7.999999;-1.623077;,
|
||||
1.999999;-8.000001;-1.623077;,
|
||||
2.000000; 4.000000;-1.623077;,
|
||||
-2.000000; 4.000000; 0.376923;,
|
||||
2.000000; 3.999999; 0.376923;,
|
||||
1.999999;-8.000001; 0.376923;,
|
||||
-2.000001;-8.000000; 0.376923;,
|
||||
-2.000000; 4.000000;-1.623077;,
|
||||
2.000000; 4.000000;-1.623077;,
|
||||
2.000000; 3.999999; 0.376923;,
|
||||
-2.000000; 4.000000; 0.376923;,
|
||||
2.000000; 4.000000;-1.623077;,
|
||||
1.999999;-8.000001;-1.623077;,
|
||||
1.999999;-8.000001; 0.376923;,
|
||||
2.000000; 3.999999; 0.376923;,
|
||||
1.999999;-8.000001;-1.623077;,
|
||||
-2.000001;-7.999999;-1.623077;,
|
||||
-2.000001;-8.000000; 0.376923;,
|
||||
1.999999;-8.000001; 0.376923;,
|
||||
-2.000000; 4.000000; 0.376923;,
|
||||
-2.000001;-8.000000; 0.376923;,
|
||||
-2.000001;-7.999999;-1.623077;,
|
||||
-2.000000; 4.000000;-1.623077;,
|
||||
-4.000001;-8.000000; 0.376923;,
|
||||
-4.000001;-10.000000; 0.376923;,
|
||||
4.000000;-10.000000; 0.376923;,
|
||||
3.999999;-8.000000; 0.376923;,
|
||||
-4.000000;-7.999999; 4.376923;,
|
||||
4.000000;-8.000001; 4.376923;,
|
||||
3.999999;-10.000001; 4.376923;,
|
||||
-4.000001;-10.000000; 4.376923;,
|
||||
-4.000001;-8.000000; 0.376923;,
|
||||
3.999999;-8.000000; 0.376923;,
|
||||
4.000000;-8.000001; 4.376923;,
|
||||
-4.000000;-7.999999; 4.376923;,
|
||||
3.999999;-8.000000; 0.376923;,
|
||||
4.000000;-10.000000; 0.376923;,
|
||||
3.999999;-10.000001; 4.376923;,
|
||||
4.000000;-8.000001; 4.376923;,
|
||||
4.000000;-10.000000; 0.376923;,
|
||||
-4.000001;-10.000000; 0.376923;,
|
||||
-4.000001;-10.000000; 4.376923;,
|
||||
3.999999;-10.000001; 4.376923;,
|
||||
-4.000000;-7.999999; 4.376923;,
|
||||
-4.000001;-10.000000; 4.376923;,
|
||||
-4.000001;-10.000000; 0.376923;,
|
||||
-4.000001;-8.000000; 0.376923;,
|
||||
4.000000; 4.000000; 2.376923;,
|
||||
3.999999;-8.000001; 2.376923;,
|
||||
5.999998;-8.000001; 2.376923;,
|
||||
6.000000; 3.999999; 2.376923;,
|
||||
4.000001; 4.000000; 4.376923;,
|
||||
6.000001; 3.999999; 4.376923;,
|
||||
5.999998;-8.000001; 4.376923;,
|
||||
4.000000;-8.000001; 4.376923;,
|
||||
4.000000; 4.000000; 2.376923;,
|
||||
6.000000; 3.999999; 2.376923;,
|
||||
6.000001; 3.999999; 4.376923;,
|
||||
4.000001; 4.000000; 4.376923;,
|
||||
5.999998;-8.000001; 2.376923;,
|
||||
3.999999;-8.000001; 2.376923;,
|
||||
4.000000;-8.000001; 4.376923;,
|
||||
5.999998;-8.000001; 4.376923;,
|
||||
4.000001; 4.000000; 4.376923;,
|
||||
4.000000;-8.000001; 4.376923;,
|
||||
3.999999;-8.000001; 2.376923;,
|
||||
4.000000; 4.000000; 2.376923;,
|
||||
2.000000; 6.000000; 0.376923;,
|
||||
1.999999;-8.000001; 0.376923;,
|
||||
3.999999;-8.000000; 0.376923;,
|
||||
4.000000; 6.000000; 0.376923;,
|
||||
2.000001; 6.000000; 2.376923;,
|
||||
4.000001; 5.999999; 2.376923;,
|
||||
3.999999;-8.000001; 2.376923;,
|
||||
1.999999;-8.000000; 2.376923;,
|
||||
2.000000; 6.000000; 0.376923;,
|
||||
4.000000; 6.000000; 0.376923;,
|
||||
4.000001; 5.999999; 2.376923;,
|
||||
2.000001; 6.000000; 2.376923;,
|
||||
4.000000; 6.000000; 0.376923;,
|
||||
3.999999;-8.000000; 0.376923;,
|
||||
3.999999;-8.000001; 2.376923;,
|
||||
4.000001; 5.999999; 2.376923;,
|
||||
3.999999;-8.000000; 0.376923;,
|
||||
1.999999;-8.000001; 0.376923;,
|
||||
1.999999;-8.000000; 2.376923;,
|
||||
3.999999;-8.000001; 2.376923;,
|
||||
2.000001; 6.000000; 2.376923;,
|
||||
1.999999;-8.000000; 2.376923;,
|
||||
1.999999;-8.000001; 0.376923;,
|
||||
2.000000; 6.000000; 0.376923;,
|
||||
2.000001; 6.000000; 2.376923;,
|
||||
2.000000; 4.000000; 2.376923;,
|
||||
4.000000; 4.000000; 2.376923;,
|
||||
4.000001; 5.999999; 2.376923;,
|
||||
2.000001; 6.000000; 4.376923;,
|
||||
4.000001; 5.999999; 4.376923;,
|
||||
4.000001; 4.000000; 4.376923;,
|
||||
2.000000; 4.000000; 4.376923;,
|
||||
2.000001; 6.000000; 2.376923;,
|
||||
4.000001; 5.999999; 2.376923;,
|
||||
4.000001; 5.999999; 4.376923;,
|
||||
2.000001; 6.000000; 4.376923;,
|
||||
4.000001; 5.999999; 2.376923;,
|
||||
4.000000; 4.000000; 2.376923;,
|
||||
4.000001; 4.000000; 4.376923;,
|
||||
4.000001; 5.999999; 4.376923;,
|
||||
4.000000; 4.000000; 2.376923;,
|
||||
2.000000; 4.000000; 2.376923;,
|
||||
2.000000; 4.000000; 4.376923;,
|
||||
4.000001; 4.000000; 4.376923;,
|
||||
2.000001; 6.000000; 4.376923;,
|
||||
2.000000; 4.000000; 4.376923;,
|
||||
2.000000; 4.000000; 2.376923;,
|
||||
2.000001; 6.000000; 2.376923;,
|
||||
-3.999999; 6.000001; 2.376923;,
|
||||
-4.000000; 4.000000; 2.376923;,
|
||||
-2.000000; 4.000000; 2.376923;,
|
||||
-1.999999; 6.000000; 2.376923;,
|
||||
-3.999999; 6.000001; 4.376923;,
|
||||
-1.999999; 6.000000; 4.376923;,
|
||||
-2.000000; 4.000000; 4.376923;,
|
||||
-4.000000; 3.999999; 4.376923;,
|
||||
-3.999999; 6.000001; 2.376923;,
|
||||
-1.999999; 6.000000; 2.376923;,
|
||||
-1.999999; 6.000000; 4.376923;,
|
||||
-3.999999; 6.000001; 4.376923;,
|
||||
-1.999999; 6.000000; 2.376923;,
|
||||
-2.000000; 4.000000; 2.376923;,
|
||||
-2.000000; 4.000000; 4.376923;,
|
||||
-1.999999; 6.000000; 4.376923;,
|
||||
-2.000000; 4.000000; 2.376923;,
|
||||
-4.000000; 4.000000; 2.376923;,
|
||||
-4.000000; 3.999999; 4.376923;,
|
||||
-2.000000; 4.000000; 4.376923;,
|
||||
-3.999999; 6.000001; 4.376923;,
|
||||
-4.000000; 3.999999; 4.376923;,
|
||||
-4.000000; 4.000000; 2.376923;,
|
||||
-3.999999; 6.000001; 2.376923;,
|
||||
-2.000000; 8.000000; 2.376923;,
|
||||
-1.999999; 6.000000; 2.376923;,
|
||||
2.000001; 6.000000; 2.376923;,
|
||||
2.000000; 8.000000; 2.376923;,
|
||||
-1.999999; 8.000000; 4.376923;,
|
||||
2.000001; 8.000000; 4.376923;,
|
||||
2.000001; 6.000000; 4.376923;,
|
||||
-1.999999; 6.000000; 4.376923;,
|
||||
2.000000; 8.000000; 2.376923;,
|
||||
2.000001; 6.000000; 2.376923;,
|
||||
2.000001; 6.000000; 4.376923;,
|
||||
2.000001; 8.000000; 4.376923;,
|
||||
2.000001; 6.000000; 2.376923;,
|
||||
-1.999999; 6.000000; 2.376923;,
|
||||
-1.999999; 6.000000; 4.376923;,
|
||||
2.000001; 6.000000; 4.376923;,
|
||||
-1.999999; 8.000000; 4.376923;,
|
||||
-1.999999; 6.000000; 4.376923;,
|
||||
-1.999999; 6.000000; 2.376923;,
|
||||
-2.000000; 8.000000; 2.376923;,
|
||||
-2.000000; 6.000000; 0.376923;,
|
||||
-2.000000; 4.000000; 0.376923;,
|
||||
2.000000; 3.999999; 0.376923;,
|
||||
2.000000; 6.000000; 0.376923;,
|
||||
-1.999999; 6.000000; 2.376923;,
|
||||
2.000001; 6.000000; 2.376923;,
|
||||
2.000000; 4.000000; 2.376923;,
|
||||
-2.000000; 4.000000; 2.376923;,
|
||||
-2.000000; 6.000000; 0.376923;,
|
||||
2.000000; 6.000000; 0.376923;,
|
||||
2.000001; 6.000000; 2.376923;,
|
||||
-1.999999; 6.000000; 2.376923;,
|
||||
2.000000; 6.000000; 0.376923;,
|
||||
2.000000; 3.999999; 0.376923;,
|
||||
2.000000; 4.000000; 2.376923;,
|
||||
2.000001; 6.000000; 2.376923;,
|
||||
2.000000; 3.999999; 0.376923;,
|
||||
-2.000000; 4.000000; 0.376923;,
|
||||
-2.000000; 4.000000; 2.376923;,
|
||||
2.000000; 4.000000; 2.376923;,
|
||||
-1.999999; 6.000000; 2.376923;,
|
||||
-2.000000; 4.000000; 2.376923;,
|
||||
-2.000000; 4.000000; 0.376923;,
|
||||
-2.000000; 6.000000; 0.376923;,
|
||||
-6.000000; 4.000000; 2.376923;,
|
||||
-6.000001;-7.999999; 2.376923;,
|
||||
-4.000001;-8.000000; 2.376923;,
|
||||
-4.000000; 4.000000; 2.376923;,
|
||||
-6.000000; 4.000000; 4.376923;,
|
||||
-4.000000; 3.999999; 4.376923;,
|
||||
-4.000000;-7.999999; 4.376923;,
|
||||
-6.000001;-8.000000; 4.376923;,
|
||||
-6.000000; 4.000000; 2.376923;,
|
||||
-4.000000; 4.000000; 2.376923;,
|
||||
-4.000000; 3.999999; 4.376923;,
|
||||
-6.000000; 4.000000; 4.376923;,
|
||||
-4.000000; 4.000000; 2.376923;,
|
||||
-4.000001;-8.000000; 2.376923;,
|
||||
-4.000000;-7.999999; 4.376923;,
|
||||
-4.000000; 3.999999; 4.376923;,
|
||||
-4.000001;-8.000000; 2.376923;,
|
||||
-6.000001;-7.999999; 2.376923;,
|
||||
-6.000001;-8.000000; 4.376923;,
|
||||
-4.000000;-7.999999; 4.376923;,
|
||||
-4.000000; 6.000001; 0.376923;,
|
||||
-4.000001;-8.000000; 0.376923;,
|
||||
-2.000001;-8.000000; 0.376923;,
|
||||
-2.000000; 6.000000; 0.376923;,
|
||||
-4.000000; 6.000001; 0.376923;,
|
||||
-2.000000; 6.000000; 0.376923;,
|
||||
-1.999999; 6.000000; 2.376923;,
|
||||
-3.999999; 6.000001; 2.376923;,
|
||||
-2.000000; 6.000000; 0.376923;,
|
||||
-2.000001;-8.000000; 0.376923;,
|
||||
-2.000001;-8.000002; 2.376923;,
|
||||
-1.999999; 6.000000; 2.376923;,
|
||||
-2.000001;-8.000000; 0.376923;,
|
||||
-4.000001;-8.000000; 0.376923;,
|
||||
-4.000001;-8.000000; 2.376923;,
|
||||
-2.000001;-8.000002; 2.376923;,
|
||||
-3.999999; 6.000001; 2.376923;,
|
||||
-4.000001;-8.000000; 2.376923;,
|
||||
-4.000001;-8.000000; 0.376923;,
|
||||
-4.000000; 6.000001; 0.376923;;
|
||||
60;
|
||||
4;0,1,2,3;,
|
||||
4;4,5,6,7;,
|
||||
4;8,9,10,11;,
|
||||
4;12,13,14,15;,
|
||||
4;16,17,18,19;,
|
||||
4;20,21,22,23;,
|
||||
4;24,25,26,27;,
|
||||
4;28,29,30,31;,
|
||||
4;32,33,34,35;,
|
||||
4;36,37,38,39;,
|
||||
4;40,41,42,43;,
|
||||
4;44,45,46,47;,
|
||||
4;48,49,50,51;,
|
||||
4;52,53,54,55;,
|
||||
4;56,57,58,59;,
|
||||
4;60,61,62,63;,
|
||||
4;64,65,66,67;,
|
||||
4;68,69,70,71;,
|
||||
4;72,73,74,75;,
|
||||
4;76,77,78,79;,
|
||||
4;80,81,82,83;,
|
||||
4;84,85,86,87;,
|
||||
4;88,89,90,91;,
|
||||
4;92,93,94,95;,
|
||||
4;96,97,98,99;,
|
||||
4;100,101,102,103;,
|
||||
4;104,105,106,107;,
|
||||
4;108,109,110,111;,
|
||||
4;112,113,114,115;,
|
||||
4;116,117,118,119;,
|
||||
4;120,121,122,123;,
|
||||
4;124,125,126,127;,
|
||||
4;128,129,130,131;,
|
||||
4;132,133,134,135;,
|
||||
4;136,137,138,139;,
|
||||
4;140,141,142,143;,
|
||||
4;144,145,146,147;,
|
||||
4;148,149,150,151;,
|
||||
4;152,153,154,155;,
|
||||
4;156,157,158,159;,
|
||||
4;160,161,162,163;,
|
||||
4;164,165,166,167;,
|
||||
4;168,169,170,171;,
|
||||
4;172,173,174,175;,
|
||||
4;176,177,178,179;,
|
||||
4;180,181,182,183;,
|
||||
4;184,185,186,187;,
|
||||
4;188,189,190,191;,
|
||||
4;192,193,194,195;,
|
||||
4;196,197,198,199;,
|
||||
4;200,201,202,203;,
|
||||
4;204,205,206,207;,
|
||||
4;208,209,210,211;,
|
||||
4;212,213,214,215;,
|
||||
4;216,217,218,219;,
|
||||
4;220,221,222,223;,
|
||||
4;224,225,226,227;,
|
||||
4;228,229,230,231;,
|
||||
4;232,233,234,235;,
|
||||
4;236,237,238,239;;
|
||||
MeshNormals { // Cube_000 normals
|
||||
60;
|
||||
-1.000000; 0.000000; 0.000000;,
|
||||
0.000000;-1.000000;-0.000000;,
|
||||
1.000000;-0.000000; 0.000000;,
|
||||
0.000000; 0.000000;-1.000000;,
|
||||
0.000000; 0.000000; 1.000000;,
|
||||
0.000000; 0.000000;-1.000000;,
|
||||
-0.000000;-1.000000;-0.000000;,
|
||||
-1.000000; 0.000000; 0.000000;,
|
||||
0.000000; 1.000000; 0.000000;,
|
||||
1.000000;-0.000000;-0.000000;,
|
||||
0.000000; 0.000000; 1.000000;,
|
||||
0.000000; 0.000000;-1.000000;,
|
||||
-0.000000;-1.000000;-0.000000;,
|
||||
-1.000000; 0.000000;-0.000000;,
|
||||
0.000000; 1.000000; 0.000000;,
|
||||
1.000000;-0.000000;-0.000000;,
|
||||
0.000000; 0.000000; 1.000000;,
|
||||
0.000000; 0.000000;-1.000000;,
|
||||
-0.000000;-1.000000;-0.000000;,
|
||||
0.000000; 1.000000; 0.000000;,
|
||||
1.000000;-0.000000;-0.000000;,
|
||||
0.000000; 0.000000; 1.000000;,
|
||||
0.000000; 0.000000;-1.000000;,
|
||||
-0.000000;-1.000000;-0.000001;,
|
||||
-1.000000; 0.000000; 0.000000;,
|
||||
0.000000; 1.000000; 0.000000;,
|
||||
1.000000;-0.000000;-0.000000;,
|
||||
0.000000; 0.000000; 1.000000;,
|
||||
0.000000; 0.000000;-1.000000;,
|
||||
-0.000000;-1.000000; 0.000000;,
|
||||
-1.000000; 0.000000; 0.000000;,
|
||||
0.000000; 1.000000; 0.000000;,
|
||||
1.000000;-0.000001;-0.000000;,
|
||||
0.000000; 0.000000; 1.000000;,
|
||||
0.000000; 0.000000;-1.000000;,
|
||||
-0.000001;-1.000000; 0.000000;,
|
||||
-1.000000; 0.000001;-0.000000;,
|
||||
-0.000000; 1.000000; 0.000000;,
|
||||
1.000000;-0.000000;-0.000000;,
|
||||
0.000000; 0.000000; 1.000000;,
|
||||
0.000000; 0.000000;-1.000000;,
|
||||
-1.000000;-0.000000; 0.000000;,
|
||||
-0.000000; 1.000000;-0.000000;,
|
||||
1.000000; 0.000000;-0.000000;,
|
||||
0.000000; 0.000000; 1.000000;,
|
||||
0.000000; 0.000000;-1.000000;,
|
||||
0.000000;-1.000000;-0.000000;,
|
||||
-1.000000; 0.000000; 0.000000;,
|
||||
0.000000; 1.000000;-0.000000;,
|
||||
1.000000;-0.000000;-0.000000;,
|
||||
0.000000; 0.000000; 1.000000;,
|
||||
0.000000; 0.000000;-1.000000;,
|
||||
-0.000000;-1.000000;-0.000000;,
|
||||
-1.000000; 0.000000; 0.000000;,
|
||||
0.000000; 1.000000; 0.000000;,
|
||||
0.000000; 0.000000; 1.000000;,
|
||||
-0.000000;-1.000000;-0.000000;,
|
||||
-1.000000; 0.000000; 0.000000;,
|
||||
0.000001; 1.000000; 0.000001;,
|
||||
1.000000;-0.000000;-0.000000;;
|
||||
60;
|
||||
4;0,0,0,0;,
|
||||
4;1,1,1,1;,
|
||||
4;2,2,2,2;,
|
||||
4;3,3,3,3;,
|
||||
4;4,4,4,4;,
|
||||
4;5,5,5,5;,
|
||||
4;6,6,6,6;,
|
||||
4;7,7,7,7;,
|
||||
4;8,8,8,8;,
|
||||
4;9,9,9,9;,
|
||||
4;10,10,10,10;,
|
||||
4;11,11,11,11;,
|
||||
4;12,12,12,12;,
|
||||
4;13,13,13,13;,
|
||||
4;14,14,14,14;,
|
||||
4;15,15,15,15;,
|
||||
4;16,16,16,16;,
|
||||
4;17,17,17,17;,
|
||||
4;18,18,18,18;,
|
||||
4;19,19,19,19;,
|
||||
4;20,20,20,20;,
|
||||
4;21,21,21,21;,
|
||||
4;22,22,22,22;,
|
||||
4;23,23,23,23;,
|
||||
4;24,24,24,24;,
|
||||
4;25,25,25,25;,
|
||||
4;26,26,26,26;,
|
||||
4;27,27,27,27;,
|
||||
4;28,28,28,28;,
|
||||
4;29,29,29,29;,
|
||||
4;30,30,30,30;,
|
||||
4;31,31,31,31;,
|
||||
4;32,32,32,32;,
|
||||
4;33,33,33,33;,
|
||||
4;34,34,34,34;,
|
||||
4;35,35,35,35;,
|
||||
4;36,36,36,36;,
|
||||
4;37,37,37,37;,
|
||||
4;38,38,38,38;,
|
||||
4;39,39,39,39;,
|
||||
4;40,40,40,40;,
|
||||
4;41,41,41,41;,
|
||||
4;42,42,42,42;,
|
||||
4;43,43,43,43;,
|
||||
4;44,44,44,44;,
|
||||
4;45,45,45,45;,
|
||||
4;46,46,46,46;,
|
||||
4;47,47,47,47;,
|
||||
4;48,48,48,48;,
|
||||
4;49,49,49,49;,
|
||||
4;50,50,50,50;,
|
||||
4;51,51,51,51;,
|
||||
4;52,52,52,52;,
|
||||
4;53,53,53,53;,
|
||||
4;54,54,54,54;,
|
||||
4;55,55,55,55;,
|
||||
4;56,56,56,56;,
|
||||
4;57,57,57,57;,
|
||||
4;58,58,58,58;,
|
||||
4;59,59,59,59;;
|
||||
} // End of Cube_000 normals
|
||||
MeshTextureCoords { // Cube_000 UV coordinates
|
||||
240;
|
||||
6.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
6.000000; 0.000000;,
|
||||
2.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
2.000000; 0.000000;,
|
||||
6.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
6.000000; 0.000000;,
|
||||
7.000000; 0.000000;,
|
||||
7.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
5.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000;-1.000000;,
|
||||
5.000000;-1.000000;,
|
||||
6.000000;-1.000000;,
|
||||
6.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000;-1.000000;,
|
||||
2.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
2.000000; 0.000000;,
|
||||
6.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
6.000000; 0.000000;,
|
||||
3.000000; 0.999999;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000001;,
|
||||
3.000000; 0.000000;,
|
||||
7.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
7.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000001; 1.000000;,
|
||||
0.000000;-4.000000;,
|
||||
1.000000;-4.000000;,
|
||||
1.000000;-3.000000;,
|
||||
0.999999; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000;-3.000000;,
|
||||
4.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000;-1.000000;,
|
||||
4.000000;-1.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000;-1.000000;,
|
||||
1.000000;-1.000000;,
|
||||
5.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000;-0.999999;,
|
||||
5.000000;-1.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000;-1.000000;,
|
||||
1.000000;-1.000000;,
|
||||
5.375000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
5.375000; 0.000000;,
|
||||
5.375000; 0.000000;,
|
||||
5.375000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
7.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
7.000000; 0.000000;,
|
||||
6.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
6.000000; 0.000000;,
|
||||
7.000000; 0.000000;,
|
||||
7.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
7.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
7.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
7.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
7.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000;-1.000000;,
|
||||
1.000000;-1.000000;,
|
||||
1.000000;-1.000000;,
|
||||
0.999999; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000;-1.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
2.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000001;,
|
||||
2.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000;-1.000000;,
|
||||
1.000000;-1.000000;,
|
||||
1.000000;-1.000000;,
|
||||
0.999999; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000;-1.000000;,
|
||||
2.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
2.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
2.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000001;,
|
||||
2.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
7.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
7.000000; 0.000000;,
|
||||
7.000000; 0.000000;,
|
||||
7.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
7.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
7.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
6.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
6.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
7.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
7.000000; 0.000000;,
|
||||
1.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
7.000000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.000000; 0.000000;,
|
||||
7.000000; 0.000000;;
|
||||
} // End of Cube_000 UV coordinates
|
||||
MeshMaterialList { // Cube_000 material list
|
||||
1;
|
||||
60;
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0;;
|
||||
Material Material {
|
||||
0.640000; 0.640000; 0.640000; 1.000000;;
|
||||
96.078431;
|
||||
0.500000; 0.500000; 0.500000;;
|
||||
0.000000; 0.000000; 0.000000;;
|
||||
TextureFilename {"default_pine_wood.png";}
|
||||
}
|
||||
} // End of Cube_000 material list
|
||||
} // End of Cube_000 mesh
|
||||
} // End of Cube_000
|
||||
} // End of Root
|
|
@ -12,13 +12,6 @@ Also it changes the eating in Minetest, e.g. an Apple does not restore Health, b
|
|||
Example: 1 apple fills up the hunger bar by 1 "bread" (statbar symbol).
|
||||
Although the statbar show 20 hunger points (10 breads) on the HUD you can fill it up to 30 points.
|
||||
|
||||
By default it supports a lot of food already (see full list below) and food that for registered via the API.
|
||||
For more information how to register more food see API.txt
|
||||
|
||||
Information:
|
||||
This mod depends on the "Better HUD" mod (https://github.com/BlockMen/hud) to provide information about your current saturation.
|
||||
|
||||
|
||||
For Modders:
|
||||
~~~~~~~~~~~~
|
||||
This mod alters the behavior of minetest.item_eat().
|
||||
|
@ -28,6 +21,7 @@ will have changed already when callbacks are called. You can get the original it
|
|||
License:
|
||||
~~~~~~~~
|
||||
(c) Copyright BlockMen (2015)
|
||||
https://github.com/BlockMen/hunger
|
||||
|
||||
|
||||
Code:
|
||||
|
@ -42,73 +36,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
|
||||
See LICENSE.txt and http://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
|
||||
|
||||
Textures:
|
||||
MultiCraft Project
|
||||
Copyright (C) MultiCraft Development Team
|
||||
|
||||
Sound: WTFPL (see below)
|
||||
|
||||
See also:
|
||||
http://minetest.net/
|
||||
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
Version 2, December 2004
|
||||
|
||||
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim or modified
|
||||
copies of this license document, and changing it is allowed as long
|
||||
as the name is changed.
|
||||
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. You just DO WHAT THE FUCK YOU WANT TO.
|
||||
|
||||
|
||||
|
||||
Github:
|
||||
~~~~~~~
|
||||
https://github.com/BlockMen/hunger
|
||||
|
||||
Forum:
|
||||
~~~~~~
|
||||
-
|
||||
|
||||
Changelog:
|
||||
~~~~~~~~~~
|
||||
see changelog.txt
|
||||
|
||||
|
||||
Dependencies:
|
||||
~~~~~~~~~~~~~
|
||||
- Default
|
||||
- Farming
|
||||
- Better HUD (https://github.com/BlockMen/hud)
|
||||
|
||||
|
||||
Supported food/mods:
|
||||
~~~~~~~~~~~~~~~~~~~~
|
||||
- Apples (default)
|
||||
- Animalmaterials (mobf modpack)
|
||||
- Bread (default)
|
||||
- Bushes
|
||||
- bushes_classic
|
||||
- Creatures
|
||||
- Dwarves (beer and such)
|
||||
- Docfarming
|
||||
- Fishing
|
||||
- Farming plus
|
||||
- Farming (default and Tenplus1's fork)
|
||||
- Food
|
||||
- fruit
|
||||
- Glooptest
|
||||
- JKMod
|
||||
- kpgmobs
|
||||
- Mobfcooking
|
||||
- Mooretrees
|
||||
- Mtfoods
|
||||
- mushroom
|
||||
- mush45
|
||||
- Seaplants (sea)
|
||||
- Simple mobs
|
||||
Sound: WTFPL
|
||||
|
|
|
@ -1,55 +1,53 @@
|
|||
|
||||
|
||||
function spawn_tnt(pos, entname)
|
||||
minetest.sound_play("", {pos = pos,gain = 1.0,max_hear_distance = 15,})
|
||||
return minetest.add_entity(pos, entname)
|
||||
minetest.sound_play("", {pos = pos,gain = 1.0,max_hear_distance = 15,})
|
||||
return minetest.add_entity(pos, entname)
|
||||
end
|
||||
|
||||
function activate_if_tnt(nname, np, tnt_np, tntr)
|
||||
if nname == "tnt:tnt" then
|
||||
local e = spawn_tnt(np, nname)
|
||||
e:setvelocity({x=(np.x - tnt_np.x)*5+(tntr / 4), y=(np.y - tnt_np.y)*5+(tntr / 3), z=(np.z - tnt_np.z)*5+(tntr / 4)})
|
||||
end
|
||||
if nname == "tnt:tnt" then
|
||||
local e = spawn_tnt(np, nname)
|
||||
e:setvelocity({x=(np.x - tnt_np.x)*5+(tntr / 4), y=(np.y - tnt_np.y)*5+(tntr / 3), z=(np.z - tnt_np.z)*5+(tntr / 4)})
|
||||
end
|
||||
end
|
||||
|
||||
function do_tnt_physics(tnt_np,tntr)
|
||||
local objs = minetest.get_objects_inside_radius(tnt_np, tntr)
|
||||
for k, obj in pairs(objs) do
|
||||
local oname = obj:get_luaentity()
|
||||
local v = obj:get_velocity()
|
||||
local p = obj:getpos()
|
||||
if oname == "tnt:tnt" then
|
||||
obj:setvelocity({x=(p.x - tnt_np.x) + (tntr / 2) + v.x, y=(p.y - tnt_np.y) + tntr + v.y, z=(p.z - tnt_np.z) + (tntr / 2) + v.z})
|
||||
else
|
||||
if v ~= nil then
|
||||
obj:setvelocity({x=(p.x - tnt_np.x) + (tntr / 4) + v.x, y=(p.y - tnt_np.y) + (tntr / 2) + v.y, z=(p.z - tnt_np.z) + (tntr / 4) + v.z})
|
||||
else
|
||||
if obj:get_player_name() ~= nil then
|
||||
obj:set_hp(obj:get_hp() - 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
local objs = minetest.get_objects_inside_radius(tnt_np, tntr)
|
||||
for k, obj in pairs(objs) do
|
||||
local oname = obj:get_luaentity()
|
||||
local v = obj:get_velocity()
|
||||
local p = obj:getpos()
|
||||
if oname == "tnt:tnt" then
|
||||
obj:setvelocity({x=(p.x - tnt_np.x) + (tntr / 2) + v.x, y=(p.y - tnt_np.y) + tntr + v.y, z=(p.z - tnt_np.z) + (tntr / 2) + v.z})
|
||||
else
|
||||
if v ~= nil then
|
||||
obj:setvelocity({x=(p.x - tnt_np.x) + (tntr / 4) + v.x, y=(p.y - tnt_np.y) + (tntr / 2) + v.y, z=(p.z - tnt_np.z) + (tntr / 4) + v.z})
|
||||
else
|
||||
if obj:get_player_name() ~= nil then
|
||||
obj:set_hp(obj:get_hp() - 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_node("tnt:tnt", {
|
||||
tiles = {"default_tnt_top.png", "default_tnt_bottom.png",
|
||||
"default_tnt_side.png", "default_tnt_side.png",
|
||||
"default_tnt_side.png", "default_tnt_side.png"},
|
||||
drop = '', -- Get nothing
|
||||
material = {
|
||||
diggability = "not",
|
||||
},
|
||||
stack_max = 64,
|
||||
description = "TNT",
|
||||
groups = {mese = 1},
|
||||
mesecons = {effector = {
|
||||
action_on = (function(p, node)
|
||||
minetest.remove_node(p)
|
||||
spawn_tnt(p, "tnt:tnt")
|
||||
nodeupdate(p)
|
||||
end),
|
||||
}},
|
||||
tiles = {"default_tnt_top.png", "default_tnt_bottom.png",
|
||||
"default_tnt_side.png", "default_tnt_side.png",
|
||||
"default_tnt_side.png", "default_tnt_side.png"},
|
||||
drop = "", -- Get nothing
|
||||
material = {
|
||||
diggability = "not",
|
||||
},
|
||||
stack_max = 64,
|
||||
description = "TNT",
|
||||
groups = {mese = 1},
|
||||
mesecons = {effector = {
|
||||
action_on = (function(p, node)
|
||||
minetest.remove_node(p)
|
||||
spawn_tnt(p, "tnt:tnt")
|
||||
nodeupdate(p)
|
||||
end),
|
||||
}},
|
||||
on_ignite = function(pos, igniter)
|
||||
minetest.remove_node(pos)
|
||||
spawn_tnt(pos, "tnt:tnt")
|
||||
|
@ -58,11 +56,11 @@ minetest.register_node("tnt:tnt", {
|
|||
})
|
||||
|
||||
minetest.register_on_punchnode(function(p, node)
|
||||
if node.name == "tnt:tnt" then
|
||||
minetest.remove_node(p)
|
||||
spawn_tnt(p, "tnt:tnt")
|
||||
nodeupdate(p)
|
||||
end
|
||||
if node.name == "tnt:tnt" then
|
||||
minetest.remove_node(p)
|
||||
spawn_tnt(p, "tnt:tnt")
|
||||
nodeupdate(p)
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_abm({
|
||||
|
@ -80,64 +78,64 @@ minetest.register_abm({
|
|||
|
||||
local TNT_RANGE = 3
|
||||
local TNT = {
|
||||
-- Static definition
|
||||
physical = true, -- Collides with things
|
||||
--weight = -100,
|
||||
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
|
||||
visual = "cube",
|
||||
textures = {"default_tnt_top.png", "default_tnt_bottom.png",
|
||||
"default_tnt_side.png", "default_tnt_side.png",
|
||||
"default_tnt_side.png", "default_tnt_side.png"},
|
||||
-- Initial value for our timer
|
||||
timer = 0,
|
||||
-- Number of punches required to defuse
|
||||
health = 1,
|
||||
blinktimer = 0,
|
||||
blinkstatus = true,}
|
||||
-- Static definition
|
||||
physical = true, -- Collides with things
|
||||
--weight = -100,
|
||||
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
|
||||
visual = "cube",
|
||||
textures = {"default_tnt_top.png", "default_tnt_bottom.png",
|
||||
"default_tnt_side.png", "default_tnt_side.png",
|
||||
"default_tnt_side.png", "default_tnt_side.png"},
|
||||
-- Initial value for our timer
|
||||
timer = 0,
|
||||
-- Number of punches required to defuse
|
||||
health = 1,
|
||||
blinktimer = 0,
|
||||
blinkstatus = true,}
|
||||
|
||||
function TNT:on_activate(staticdata)
|
||||
self.object:setvelocity({x=0, y=4, z=0})
|
||||
self.object:setacceleration({x=0, y=-10, z=0})
|
||||
self.object:settexturemod("^[brighten")
|
||||
self.object:setvelocity({x=0, y=4, z=0})
|
||||
self.object:setacceleration({x=0, y=-10, z=0})
|
||||
self.object:settexturemod("^[brighten")
|
||||
end
|
||||
|
||||
function TNT:on_step(dtime)
|
||||
local pos = self.object:getpos()
|
||||
minetest.add_particle({x=pos.x,y=pos.y+0.5,z=pos.z}, {x=math.random(-.1,.1),y=math.random(1,2),z=math.random(-.1,.1)}, {x=0,y=-0.1,z=0}, math.random(.5,1),math.random(1,2), false, "item_smoke.png")
|
||||
self.timer = self.timer + dtime
|
||||
self.blinktimer = self.blinktimer + dtime
|
||||
if self.timer>3 then
|
||||
self.blinktimer = self.blinktimer + dtime
|
||||
if self.timer>5 then
|
||||
self.blinktimer = self.blinktimer + dtime
|
||||
self.blinktimer = self.blinktimer + dtime
|
||||
end
|
||||
end
|
||||
local pos = self.object:getpos()
|
||||
minetest.add_particle({x=pos.x,y=pos.y+0.5,z=pos.z}, {x=math.random(-.1,.1),y=math.random(1,2),z=math.random(-.1,.1)}, {x=0,y=-0.1,z=0}, math.random(.5,1),math.random(1,2), false, "item_smoke.png")
|
||||
self.timer = self.timer + dtime
|
||||
self.blinktimer = self.blinktimer + dtime
|
||||
if self.timer>3 then
|
||||
self.blinktimer = self.blinktimer + dtime
|
||||
if self.timer>5 then
|
||||
self.blinktimer = self.blinktimer + dtime
|
||||
self.blinktimer = self.blinktimer + dtime
|
||||
end
|
||||
end
|
||||
if self.blinktimer > 0.5 then
|
||||
self.blinktimer = self.blinktimer - 0.5
|
||||
if self.blinkstatus then
|
||||
self.object:settexturemod("")
|
||||
else
|
||||
self.object:settexturemod("^[brighten")
|
||||
end
|
||||
self.blinkstatus = not self.blinkstatus
|
||||
self.blinktimer = self.blinktimer - 0.5
|
||||
if self.blinkstatus then
|
||||
self.object:settexturemod("")
|
||||
else
|
||||
self.object:settexturemod("^[brighten")
|
||||
end
|
||||
self.blinkstatus = not self.blinkstatus
|
||||
end
|
||||
if self.timer > 8 then
|
||||
local pos = self.object:getpos()
|
||||
pos.x = math.floor(pos.x+0.5)
|
||||
pos.y = math.floor(pos.y+0.5)
|
||||
pos.z = math.floor(pos.z+0.5)
|
||||
do_tnt_physics(pos, TNT_RANGE)
|
||||
local meta = minetest.get_meta(pos)
|
||||
minetest.sound_play("tnt_explode", {pos = pos,gain = 1.0,max_hear_distance = 16,})
|
||||
pos.x = math.floor(pos.x+0.5)
|
||||
pos.y = math.floor(pos.y+0.5)
|
||||
pos.z = math.floor(pos.z+0.5)
|
||||
do_tnt_physics(pos, TNT_RANGE)
|
||||
local meta = minetest.get_meta(pos)
|
||||
minetest.sound_play("tnt_explode", {pos = pos,gain = 1.0,max_hear_distance = 16,})
|
||||
local nn = core.get_node(pos).name
|
||||
if nn == "default:water_source" or nn == "default:water_flowing" or
|
||||
if nn == "default:water_source" or nn == "default:water_flowing" or
|
||||
nn == "default:bedrock" or nn == "protector:display" or
|
||||
nn == "ignore" or core.is_protected(pos, "tnt") then
|
||||
-- Cancel the Explosion
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
-- Cancel the Explosion
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
for x=-TNT_RANGE,TNT_RANGE do
|
||||
for y=-TNT_RANGE,TNT_RANGE do
|
||||
for z=-TNT_RANGE,TNT_RANGE do
|
||||
|
@ -169,20 +167,20 @@ function TNT:on_step(dtime)
|
|||
end
|
||||
|
||||
function TNT:on_punch(hitter)
|
||||
self.health = self.health - 1
|
||||
if self.health <= 0 then
|
||||
self.object:remove()
|
||||
hitter:get_inventory():add_item("main", "tnt:tnt")
|
||||
end
|
||||
self.health = self.health - 1
|
||||
if self.health <= 0 then
|
||||
self.object:remove()
|
||||
hitter:get_inventory():add_item("main", "tnt:tnt")
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_entity("tnt:tnt", TNT)
|
||||
|
||||
minetest.register_craft({
|
||||
output = "tnt:tnt",
|
||||
recipe = {
|
||||
{'default:gunpowder','default:sand','default:gunpowder'},
|
||||
{'default:sand','default:gunpowder','default:sand'},
|
||||
{'default:gunpowder','default:sand','default:gunpowder'}
|
||||
}
|
||||
output = "tnt:tnt",
|
||||
recipe = {
|
||||
{"default:gunpowder","default:sand","default:gunpowder"},
|
||||
{"default:sand","default:gunpowder","default:sand"},
|
||||
{"default:gunpowder","default:sand","default:gunpowder"}
|
||||
}
|
||||
})
|
||||
|
|
Loading…
Reference in New Issue