iOS 1.0.8 and fix luaL_Reg method

This commit is contained in:
Maksim Gamarnik 2017-04-03 18:32:36 +03:00
parent a1066dc91a
commit 159fa9b0f8
33 changed files with 32 additions and 32 deletions

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@ -17,9 +17,9 @@
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0.7</string>
<string>1.0.8</string>
<key>CFBundleVersion</key>
<string>12</string>
<string>13</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>NSAppTransportSecurity</key>

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@ -1,7 +1,7 @@
#!/bin/bash -e
. ../sdk.sh
LEVELDB_VERSION=1.19
LEVELDB_VERSION=1.20
if [ ! -d leveldb-src ]; then
wget https://github.com/google/leveldb/archive/v$LEVELDB_VERSION.tar.gz

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@ -1,7 +1,7 @@
#!/bin/bash -e
. ../sdk.sh
CURL_VERSION=7.50.3
CURL_VERSION=7.53.1
if [ ! -d libcurl-src ]; then
wget https://curl.haxx.se/download/curl-$CURL_VERSION.tar.gz

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@ -1326,7 +1326,7 @@ static void updateChat(Client &client, f32 dtime, bool show_debug,
setStaticText(guitext_chat, recent_chat);
// Update gui element size and position
s32 chat_y = 5;
s32 chat_y = 5 + line_height;
if (show_debug)
chat_y += 2 * line_height;
@ -4580,7 +4580,7 @@ void Game::updateGui(float *statustext_time, const RunStats &stats,
guitext->setText(utf8_to_wide(os.str()).c_str());
guitext->setVisible(true);
} else {
guitext->setVisible(true);
guitext->setVisible(false);
}
if (guitext->isVisible()) {

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@ -380,7 +380,7 @@ void LuaAreaStore::Register(lua_State *L)
}
const char LuaAreaStore::className[] = "AreaStore";
const luaL_reg LuaAreaStore::methods[] = {
const luaL_Reg LuaAreaStore::methods[] = {
luamethod(LuaAreaStore, get_area),
luamethod(LuaAreaStore, get_areas_for_pos),
luamethod(LuaAreaStore, get_areas_in_area),

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@ -29,7 +29,7 @@ class LuaAreaStore : public ModApiBase {
private:
static const char className[];
static const luaL_reg methods[];
static const luaL_Reg methods[];
static int gc_object(lua_State *L);

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@ -463,7 +463,7 @@ void InvRef::Register(lua_State *L)
}
const char InvRef::className[] = "InvRef";
const luaL_reg InvRef::methods[] = {
const luaL_Reg InvRef::methods[] = {
luamethod(InvRef, is_empty),
luamethod(InvRef, get_size),
luamethod(InvRef, set_size),

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@ -36,7 +36,7 @@ private:
InventoryLocation m_loc;
static const char className[];
static const luaL_reg methods[];
static const luaL_Reg methods[];
static InvRef *checkobject(lua_State *L, int narg);

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@ -435,7 +435,7 @@ void LuaItemStack::Register(lua_State *L)
}
const char LuaItemStack::className[] = "ItemStack";
const luaL_reg LuaItemStack::methods[] = {
const luaL_Reg LuaItemStack::methods[] = {
luamethod(LuaItemStack, is_empty),
luamethod(LuaItemStack, get_name),
luamethod(LuaItemStack, set_name),

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@ -28,7 +28,7 @@ private:
ItemStack m_stack;
static const char className[];
static const luaL_reg methods[];
static const luaL_Reg methods[];
// Exported functions

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@ -346,7 +346,7 @@ void NodeMetaRef::Register(lua_State *L)
}
const char NodeMetaRef::className[] = "NodeMetaRef";
const luaL_reg NodeMetaRef::methods[] = {
const luaL_Reg NodeMetaRef::methods[] = {
luamethod(NodeMetaRef, get_string),
luamethod(NodeMetaRef, set_string),
luamethod(NodeMetaRef, get_int),

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@ -35,7 +35,7 @@ private:
ServerEnvironment *m_env;
static const char className[];
static const luaL_reg methods[];
static const luaL_Reg methods[];
static NodeMetaRef *checkobject(lua_State *L, int narg);

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@ -162,7 +162,7 @@ void NodeTimerRef::Register(lua_State *L)
}
const char NodeTimerRef::className[] = "NodeTimerRef";
const luaL_reg NodeTimerRef::methods[] = {
const luaL_Reg NodeTimerRef::methods[] = {
luamethod(NodeTimerRef, start),
luamethod(NodeTimerRef, set),
luamethod(NodeTimerRef, stop),

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@ -31,7 +31,7 @@ private:
ServerEnvironment *m_env;
static const char className[];
static const luaL_reg methods[];
static const luaL_Reg methods[];
static int gc_object(lua_State *L);

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@ -135,7 +135,7 @@ void LuaPerlinNoise::Register(lua_State *L)
const char LuaPerlinNoise::className[] = "PerlinNoise";
const luaL_reg LuaPerlinNoise::methods[] = {
const luaL_Reg LuaPerlinNoise::methods[] = {
luamethod(LuaPerlinNoise, get2d),
luamethod(LuaPerlinNoise, get3d),
{0,0}
@ -393,7 +393,7 @@ void LuaPerlinNoiseMap::Register(lua_State *L)
const char LuaPerlinNoiseMap::className[] = "PerlinNoiseMap";
const luaL_reg LuaPerlinNoiseMap::methods[] = {
const luaL_Reg LuaPerlinNoiseMap::methods[] = {
luamethod(LuaPerlinNoiseMap, get2dMap),
luamethod(LuaPerlinNoiseMap, get2dMap_flat),
luamethod(LuaPerlinNoiseMap, calc2dMap),
@ -498,7 +498,7 @@ void LuaPseudoRandom::Register(lua_State *L)
const char LuaPseudoRandom::className[] = "PseudoRandom";
const luaL_reg LuaPseudoRandom::methods[] = {
const luaL_Reg LuaPseudoRandom::methods[] = {
luamethod(LuaPseudoRandom, next),
{0,0}
};
@ -597,7 +597,7 @@ void LuaPcgRandom::Register(lua_State *L)
const char LuaPcgRandom::className[] = "PcgRandom";
const luaL_reg LuaPcgRandom::methods[] = {
const luaL_Reg LuaPcgRandom::methods[] = {
luamethod(LuaPcgRandom, next),
luamethod(LuaPcgRandom, rand_normal_dist),
{0,0}
@ -711,7 +711,7 @@ void LuaSecureRandom::Register(lua_State *L)
}
const char LuaSecureRandom::className[] = "SecureRandom";
const luaL_reg LuaSecureRandom::methods[] = {
const luaL_Reg LuaSecureRandom::methods[] = {
luamethod(LuaSecureRandom, next_bytes),
{0,0}
};

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@ -31,7 +31,7 @@ class LuaPerlinNoise : public ModApiBase {
private:
NoiseParams np;
static const char className[];
static const luaL_reg methods[];
static const luaL_Reg methods[];
// Exported functions
@ -62,7 +62,7 @@ class LuaPerlinNoiseMap : public ModApiBase {
Noise *noise;
bool m_is3d;
static const char className[];
static const luaL_reg methods[];
static const luaL_Reg methods[];
// Exported functions
@ -100,7 +100,7 @@ private:
PseudoRandom m_pseudo;
static const char className[];
static const luaL_reg methods[];
static const luaL_Reg methods[];
// Exported functions
@ -131,7 +131,7 @@ private:
PcgRandom m_rnd;
static const char className[];
static const luaL_reg methods[];
static const luaL_Reg methods[];
// Exported functions
@ -168,7 +168,7 @@ class LuaSecureRandom : public ModApiBase {
private:
static const size_t RAND_BUF_SIZE = 2048;
static const char className[];
static const luaL_reg methods[];
static const luaL_Reg methods[];
u32 m_rand_idx;
char m_rand_buf[RAND_BUF_SIZE];

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@ -1778,7 +1778,7 @@ void ObjectRef::Register(lua_State *L)
}
const char ObjectRef::className[] = "ObjectRef";
const luaL_reg ObjectRef::methods[] = {
const luaL_Reg ObjectRef::methods[] = {
// ServerActiveObject
luamethod(ObjectRef, remove),
luamethod(ObjectRef, getpos),

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@ -37,7 +37,7 @@ private:
ServerActiveObject *m_object;
static const char className[];
static const luaL_reg methods[];
static const luaL_Reg methods[];
public:
static ObjectRef *checkobject(lua_State *L, int narg);

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@ -214,7 +214,7 @@ LuaSettings* LuaSettings::checkobject(lua_State* L, int narg)
}
const char LuaSettings::className[] = "Settings";
const luaL_reg LuaSettings::methods[] = {
const luaL_Reg LuaSettings::methods[] = {
luamethod(LuaSettings, get),
luamethod(LuaSettings, get_bool),
luamethod(LuaSettings, set),

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@ -27,7 +27,7 @@ class Settings;
class LuaSettings : public ModApiBase {
private:
static const char className[];
static const luaL_reg methods[];
static const luaL_Reg methods[];
// garbage collector
static int gc_object(lua_State* L);

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@ -464,7 +464,7 @@ void LuaVoxelManip::Register(lua_State *L)
}
const char LuaVoxelManip::className[] = "VoxelManip";
const luaL_reg LuaVoxelManip::methods[] = {
const luaL_Reg LuaVoxelManip::methods[] = {
luamethod(LuaVoxelManip, read_from_map),
luamethod(LuaVoxelManip, get_data),
luamethod(LuaVoxelManip, set_data),

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@ -37,7 +37,7 @@ private:
bool is_mapgen_vm;
static const char className[];
static const luaL_reg methods[];
static const luaL_Reg methods[];
static int gc_object(lua_State *L);