BlockColor-CDB/mods/Decorations/flowers/init.lua

45 lines
1.3 KiB
Lua

--[[
-- Flowers mod by ironzorg
--]]
local source_list = {
{"black", "Darkened", color1, 40, 36, 33},
{"blue", "Blue", color2, 0, 0, 255},
{"green", "Green", color3, 0, 255, 0},
{"white", "White", color4, 245, 245, 245},
{"orange", "Orange", color5, 255, 97, 3},
{"red", "Red", color6, 255, 0, 0},
{"yellow", "Yellow", color7, 255, 255, 0},
{"pink", "pink", color8, 255, 105, 180}
}
for i in ipairs(source_list) do
local name = source_list[i][1]
local desc = source_list[i][2]
local colour = source_list[i][3]
local red = source_list[i][4]
local green = source_list[i][5]
local blue = source_list[i][6]
minetest.register_node('flowers:' .. name , {
drawtype = 'plantlike',
tiles = { 'flower_white.png^[colorize:#'..colour..':70' },
inventory_image = 'flowers2.png^[colorize:#'..colour..':70',
-- inventory_image = "flowers.png^(flowers2.png^[colorize:#"..colour..":70)",
sunlight_propagates = true,
paramtype = 'light',
description = desc .. " Flower color",
wield_image = "color_handwhite.png^(color_handwhite2.png^[colorize:#"..colour..":70)",
wield_scale = {x=1,y=1,z=0.5},
groups = {snappy = 2, choppy = 2, wool = 2},
oddly_breakable_by_hand = 1,
dig_immediate = 3,
waving = 1,
walkable = false,
buildable_to = true,
sounds = default.node_sound_leaves_defaults(),
})
end