Add more links to the readme, including the MEGA.nz drive with the original game assets
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# Super Smash Bros. Ultimate Models, exported for Blender 2.80+
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Thread URL for which this repository is following: https://www.vg-resource.com/thread-34836.html
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[Blender](https://www.blender.org/) is used for working with the main files (.blend).
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The models found here are near-straight imports from the original files, using my rewritten homemade Blender Python script at <https://gitlab.com/Worldblender/io_scene_numdlb/blob/master/SSBUlt_NUMDLB.py>. All of them are animation-ready, meaning that animation files can be applied to them right away. Custom animations can also be created, for those skilled enough to animate characters.
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@ -17,6 +15,12 @@ Current status of models (appear only if they have files here):
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### Related Resources
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This project uses textures from <https://gitlab.com/Worldblender/smash-ultimate-textures>. Head over there for a pure texture dump, without other kinds of files.
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* Project thread: <https://www.vg-resource.com/thread-34836.html>
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* Direct folder (MEGA.nz): <https://mega.nz/#F!AAwWzCjT!Zd5kKpuQcE647DSRtpFShw>
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* PNG textures: <https://gitlab.com/Worldblender/smash-ultimate-textures>
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## Import Workflow
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1. Delete the default cube and point light. Leave the camera intact; it may be useful for something else.
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