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README.md
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README.md
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CoolNodes Minetest mod
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A mod that adds some cool items to minetest_game. All made by WilLiam12.
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mod by: WilLiam12
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github: https://github.com/WilLiam12-teddy
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depends.txt
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depends.txt
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default
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description.txt
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description.txt
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--cool_nodes by: WilLiam12
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Mod that adds new things to minetest_game.
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I hope you like it and have fun with the mod!
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Cool_Nodes mod 2020
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init.lua
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init.lua
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minetest.register_tool("cool_nodes:diamond_fused_tool", {
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description = "Diamond Fused Tool",
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inventory_image = "diamond_fused_tool.png",
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tool_capabilities = {
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full_punch_interval = 1.5,
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max_drop_level = 1,
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groupcaps = {
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crumbly = {
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maxlevel = 08,
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uses = 20,
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times = { [1]=0.60, [2]=0.70, [3]=0.80 }
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},
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choppy = {
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maxlevel = 08,
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uses = 20,
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times = { [1]=0.60, [2]=0.70, [3]=0.80 }
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},
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cracky = {
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maxlevel = 08,
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uses = 20,
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times = { [1]=0.60, [2]=0.70, [3]=0.80 }
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},
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},
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damage_groups = {fleshy=8},
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},
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})
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minetest.register_craft({
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type = "shapeless",
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output = "cool_nodes:diamond_fused_tool",
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recipe = {
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"default:pick_diamond",
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"default:axe_diamond",
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"default:shovel_diamond",
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},
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})
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minetest.register_node("cool_nodes:plate_glass", {
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description = "Plate Glass",
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drawtype = "glasslike",
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paramtype = "light",
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sunlight_propagates = true,
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tiles = {"plate_glass.png"},
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light_source = 1,
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use_texture_alpha = true,
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is_ground_content = false,
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groups = {cracky = 3, level=1},
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--sounds = minetest.node_sound_stone_defaults(),
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})
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minetest.register_craft({
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type = "shapeless",
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output = "cool_nodes:plate_glass 6",
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recipe = {
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"default:glass",
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"default:glass",
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"default:glass",
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"default:glass",
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},
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})
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textures/diamond_fused_tool.png
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textures/diamond_fused_tool.png
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textures/plate_glass.png
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textures/plate_glass.png
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