BloodMagic/src/main/java/WayofTime/bloodmagic/item/ItemBindable.java

194 lines
6.3 KiB
Java

package WayofTime.bloodmagic.item;
import java.util.List;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.BloodMagicAPI;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.iface.IBindable;
import WayofTime.bloodmagic.api.network.SoulNetwork;
import WayofTime.bloodmagic.api.util.helper.BindableHelper;
import WayofTime.bloodmagic.api.util.helper.NBTHelper;
import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
import WayofTime.bloodmagic.api.util.helper.PlayerHelper;
import WayofTime.bloodmagic.util.helper.TextHelper;
import com.google.common.base.Strings;
public class ItemBindable extends Item implements IBindable
{
private int lpUsed;
public ItemBindable()
{
super();
setCreativeTab(BloodMagic.tabBloodMagic);
setMaxStackSize(1);
}
/**
* Syphons from the owner's network if possible - if not enough LP is found,
* it will instead take the LP from the holder of the item.
*
* @param stack
* - The ItemStack to syphon from
* @param player
* - The Player using the item
* @param lpUsed
* - The amount of LP to syphon
*
* @return Whether syphoning was successful or not
*/
public static boolean syphonNetwork(ItemStack stack, EntityPlayer player, int lpUsed)
{
if (player == null)
return false;
if (!player.worldObj.isRemote)
{
if (stack != null && stack.getItem() instanceof IBindable)
{
IBindable itemBindable = (IBindable) stack.getItem();
String owner = itemBindable.getOwnerUUID(stack);
SoulNetwork network = NetworkHelper.getSoulNetwork(owner);
return NetworkHelper.syphonAndDamage(network, player, lpUsed);
}
} else
{
double posX = player.posX;
double posY = player.posY;
double posZ = player.posZ;
// SpellHelper.sendIndexedParticleToAllAround(player.worldObj, posX,posY, posZ, 20, player.worldObj.provider.getDimensionId(), 4, posX, posY, posZ);
player.worldObj.playSoundEffect((double) ((float) posX + 0.5F), (double) ((float) posY + 0.5F), (double) ((float) posZ + 0.5F), "random.fizz", 0.5F, 2.6F + (player.worldObj.rand.nextFloat() - player.worldObj.rand.nextFloat()) * 0.8F);
}
return true;
}
/**
* This method is to be used for when you want to drain from a network
* without an online player. This will not take health from the owner if it
* fails to find sufficient LP.
*
* @param stack
* - The ItemStack to syphon from.
* @param lpUsed
* - The amount of LP to syphon
*
* @return - If syphoning was successful or not
*/
public static boolean syphonNetwork(ItemStack stack, int lpUsed)
{
if (stack.getItem() instanceof IBindable)
{
IBindable bindable = (IBindable) stack.getItem();
return !Strings.isNullOrEmpty(bindable.getOwnerUUID(stack)) && NetworkHelper.syphonFromContainer(stack, lpUsed);
}
return false;
}
public static boolean canSyphonFromNetwork(ItemStack stack, int lpRequested)
{
if (stack.getItem() instanceof IBindable)
{
IBindable bindable = (IBindable) stack.getItem();
return !Strings.isNullOrEmpty(bindable.getOwnerUUID(stack)) && NetworkHelper.canSyphonFromContainer(stack, lpRequested);
}
return false;
}
public static void hurtPlayer(EntityPlayer user, int lpSyphoned)
{
if (user != null)
{
if (lpSyphoned < 100 && lpSyphoned > 0)
{
if (!user.capabilities.isCreativeMode)
{
user.attackEntityFrom(BloodMagicAPI.getDamageSource(), 0F); // Emulate an attack
user.setHealth(user.getHealth() - 1);
if (user.getHealth() <= 0.0005f)
user.onDeath(BloodMagicAPI.getDamageSource());
}
} else if (lpSyphoned >= 100)
{
if (!user.capabilities.isCreativeMode)
{
for (int i = 0; i < ((lpSyphoned + 99) / 100); i++)
{
user.attackEntityFrom(BloodMagicAPI.getDamageSource(), 0F); // Emulate an attack
user.setHealth(user.getHealth() - 1);
if (user.getHealth() <= 0.0005f)
{
user.onDeath(BloodMagicAPI.getDamageSource());
break;
}
}
}
}
}
}
@Override
@SideOnly(Side.CLIENT)
public void addInformation(ItemStack stack, EntityPlayer player, List<String> tooltip, boolean advanced)
{
NBTHelper.checkNBT(stack);
if (!Strings.isNullOrEmpty(stack.getTagCompound().getString(Constants.NBT.OWNER_UUID)))
tooltip.add(TextHelper.localizeEffect("tooltip.BloodMagic.currentOwner", PlayerHelper.getUsernameFromStack(stack)));
}
public int getLPUsed()
{
return this.lpUsed;
}
protected void setLPUsed(int lpUsed)
{
this.lpUsed = lpUsed;
}
public String getBindableOwner(ItemStack stack)
{
stack = NBTHelper.checkNBT(stack);
return stack.getTagCompound().getString(Constants.NBT.OWNER_UUID);
}
// IBindable
@Override
public boolean onBind(EntityPlayer player, ItemStack stack)
{
return true;
}
@Override
public String getOwnerName(ItemStack stack)
{
return stack != null ? NBTHelper.checkNBT(stack).getTagCompound().getString(Constants.NBT.OWNER_NAME) : null;
}
@Override
public String getOwnerUUID(ItemStack stack)
{
return stack != null ? NBTHelper.checkNBT(stack).getTagCompound().getString(Constants.NBT.OWNER_UUID) : null;
}
}