BlockCraft/src
Giuseppe Bilotta 47381bde3b Bring po update out of cmake again
This solves two issues at once:
* CMake would delete po files during ‘make clean’ because it thought
  they were autogenerated and not just managed
* the only gettext tools readily available in Windows are so old they
  don't support options like --package-name

The change also moves minetest.pot down one level, so we don't need to
special case ‘en’ anymore.

The downside is of course that you need some sane POSIX shell to update
the po files.
2011-07-24 16:52:59 +02:00
..
jthread Temporary commit; lots of test code and stuff 2011-02-21 00:45:14 +02:00
sqlite New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo) 2011-06-25 04:25:14 +03:00
CMakeLists.txt Bring po update out of cmake again 2011-07-24 16:52:59 +02:00
activeobject.h reorganized a lot of stuff and modified mapgen and objects slightly while doing it 2011-06-26 15:48:56 +03:00
auth.cpp auth stuff is now saved only when modified 2011-05-31 00:23:39 +03:00
auth.h auth stuff is now saved only when modified 2011-05-31 00:23:39 +03:00
base64.cpp Fixed the password crash on Windows 2011-06-02 00:01:11 +03:00
base64.h Passwords - password entry at main menu, stored and checked by server 2011-05-20 20:28:03 +01:00
client.cpp Merge branch 'upstream/master' 2011-07-14 22:43:28 +02:00
client.h made screen go slightly blue when underwater 2011-07-01 21:25:31 +03:00
clientobject.cpp Attempt to fix a problem with the factory mappings of objects residing in different source files than the prototype objects that fill them in 2011-07-16 17:39:03 +03:00
clientobject.h reorganized a lot of stuff and modified mapgen and objects slightly while doing it 2011-06-26 15:48:56 +03:00
clientserver.h map unloading is now a whole lot better 2011-06-27 00:27:17 +03:00
clouds.cpp * by popular request, fewer clouds 2011-07-20 02:44:51 +02:00
clouds.h random comment updates 2011-04-30 02:12:32 +03:00
cmake_config.h.in Place project name and gettext use in config 2011-07-24 09:18:29 +02:00
collision.cpp reorganized a lot of stuff and modified mapgen and objects slightly while doing it 2011-06-26 15:48:56 +03:00
collision.h reorganized a lot of stuff and modified mapgen and objects slightly while doing it 2011-06-26 15:48:56 +03:00
common_irrlicht.h Hopefully fixed u64 to be the actual 64-bit type on 64-bit architectures. This should fix the compiler error caused by irrlicht on 64-bit fedora defining u64 to be different. 2011-07-17 19:32:06 +03:00
config.h Place project name and gettext use in config 2011-07-24 09:18:29 +02:00
connection.cpp Cleaned networking code a bit (had this one on the to-do list for like 4 months already) 2011-05-21 12:25:08 +03:00
connection.h Cleaned networking code a bit (had this one on the to-do list for like 4 months already) 2011-05-21 12:25:08 +03:00
constants.h small comment update 2011-05-18 21:59:31 +03:00
content_cao.cpp + fireflies 2011-07-20 22:05:57 +02:00
content_cao.h + fireflies 2011-07-20 22:05:57 +02:00
content_craft.cpp Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git into upstream_merge 2011-06-26 12:24:32 +02:00
content_craft.h Created and moved stuff to content_nodemeta.{h,cpp} 2011-06-18 00:46:50 +03:00
content_inventory.cpp + fireflies 2011-07-20 22:05:57 +02:00
content_inventory.h separated inventory-related game content to content_inventory.{h,cpp} 2011-06-18 02:30:33 +03:00
content_mapblock.cpp * refactored liquid transformation code (has some flaws) 2011-07-18 02:37:19 +02:00
content_mapblock.h Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapblock.{h,cpp} 2011-06-17 23:20:31 +03:00
content_mapnode.cpp Merge branch 'upstream/master' 2011-07-14 22:43:28 +02:00
content_mapnode.h Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git into upstream_merge 2011-06-26 12:24:32 +02:00
content_nodemeta.cpp fixed wrong furnace menu layout 2011-06-18 08:50:05 +03:00
content_nodemeta.h moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp} 2011-06-18 02:00:01 +03:00
content_object.h + fireflies 2011-07-20 22:05:57 +02:00
content_sao.cpp * different collision box for fireflies so they now hover above the ground 2011-07-21 15:40:00 +02:00
content_sao.h + fireflies 2011-07-20 22:05:57 +02:00
debug.cpp fixed warnings reported by cppcheck 2011-04-11 11:36:13 +03:00
debug.h Get rid of all the string format warnings caused by the DSTACK macro 2011-05-16 21:47:50 +01:00
defaultsettings.cpp Merge branch 'upstream/master' 2011-07-14 22:43:28 +02:00
environment.cpp + fireflies 2011-07-20 22:05:57 +02:00
environment.h made screen go slightly blue when underwater 2011-07-01 21:25:31 +03:00
exceptions.h framework for modifying textures 2010-12-20 22:03:49 +02:00
farmesh.cpp Merge branch 'upstream/master' 2011-07-14 22:43:28 +02:00
farmesh.h + farmesh config options 2011-07-11 15:01:43 +02:00
filesys.cpp New map directory structure that avoids map size being limited by filesystem 2011-05-18 16:48:27 +01:00
filesys.h New map directory structure that avoids map size being limited by filesystem 2011-05-18 16:48:27 +01:00
game.cpp * changed GUI to indicate Minetest Δ 2011-07-17 22:33:51 +02:00
game.h Passwords - password entry at main menu, stored and checked by server 2011-05-20 20:28:03 +01:00
gettext.h Refactor gettext init 2011-07-24 16:52:59 +02:00
gettime.h organizing stuff. 2010-12-21 18:08:24 +02:00
guiInventoryMenu.cpp moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp} 2011-06-18 02:00:01 +03:00
guiInventoryMenu.h moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp} 2011-06-18 02:00:01 +03:00
guiKeyChangeMenu.cpp * key change menu now saving immediately 2011-07-22 21:54:26 +02:00
guiKeyChangeMenu.h small fix 2011-06-26 12:52:03 +02:00
guiMainMenu.cpp changed some lines to fit the 80chars limit 2011-07-22 07:25:40 +02:00
guiMainMenu.h Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git into upstream_merge 2011-06-26 12:24:32 +02:00
guiMessageMenu.cpp changed some lines to fit the 80chars limit 2011-07-22 07:25:40 +02:00
guiMessageMenu.h added new submenu for key assignment 2011-06-01 19:44:07 +02:00
guiPasswordChange.cpp changed some lines to fit the 80chars limit 2011-07-22 07:25:40 +02:00
guiPasswordChange.h Updated licenses of CiaranG's contributions to be in line with the new contribution policy and added a TODO note to server.cpp 2011-05-31 11:59:51 +03:00
guiPauseMenu.cpp changed some lines to fit the 80chars limit 2011-07-22 07:25:40 +02:00
guiPauseMenu.h Added the ability to change your password (via pause menu) 2011-05-22 21:09:12 +01:00
guiTextInputMenu.cpp changed some lines to fit the 80chars limit 2011-07-22 07:25:40 +02:00
guiTextInputMenu.h OMG! Main Menu! 2011-01-23 17:29:15 +02:00
inventory.cpp reorganized a lot of stuff and modified mapgen and objects slightly while doing it 2011-06-26 15:48:56 +03:00
inventory.h Removed IrrlichtWrapper 2011-04-22 09:54:05 +03:00
keycode.cpp Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git into upstream_merge 2011-06-26 12:24:32 +02:00
keycode.h * key change menu now saving immediately 2011-07-22 21:54:26 +02:00
light.cpp tested out and commented out some new stuff for the terrain generator, to be used in the future. 2011-04-26 15:38:42 +03:00
light.h all kinds of tweaking and fixing 2011-02-04 01:22:07 +02:00
main.cpp Refactor gettext init 2011-07-24 16:52:59 +02:00
main.h reorganized stuff 2011-06-26 18:51:57 +03:00
map.cpp Merge branch 'upstream/master' 2011-07-22 20:16:58 +02:00
map.h Fixed objects being sometimes not able to be stored statically in a block when block has been unloaded 2011-07-01 21:04:40 +03:00
mapblock.cpp initial steps in doing content type extension 2011-07-02 01:07:54 +03:00
mapblock.h more reorganizing of map code 2011-06-26 01:31:43 +03:00
mapblock_mesh.cpp more reorganizing of map code 2011-06-26 01:31:43 +03:00
mapblock_mesh.h Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapblock.{h,cpp} 2011-06-17 23:20:31 +03:00
mapblock_nodemod.h forgot to add mapblock_nodemod.h 2011-06-18 02:01:51 +03:00
mapblockobject.cpp even more code refactoring 2011-06-26 02:34:36 +03:00
mapblockobject.h All textures are are now searched first from the directory specified by the texture_path setting. 2011-05-21 11:07:03 +03:00
mapchunk.h even more code refactoring 2011-06-26 02:34:36 +03:00
mapgen.cpp Merge branch 'upstream/master' 2011-07-22 20:16:58 +02:00
mapgen.h moved mapgen stuff around abit 2011-06-25 18:35:32 +03:00
mapnode.cpp Fixed the problem of <=r548 clients fucking up maps on >=r549 servers. Also, already fucked up maps are now loaded correctly. 2011-07-22 18:51:49 +03:00
mapnode.h * refactored liquid transformation code (has some flaws) 2011-07-18 02:37:19 +02:00
mapsector.cpp more reorganizing of map code 2011-06-26 01:31:43 +03:00
mapsector.h more reorganizing of map code 2011-06-26 01:31:43 +03:00
materials.cpp Moved some mapnode content stuff from mapnode.{h,cpp} and digging property stuff from material.cpp to content_mapnode.{h,cpp} 2011-06-17 22:20:15 +03:00
materials.h Updated comments 2011-06-17 23:28:25 +03:00
mineral.cpp All textures are are now searched first from the directory specified by the texture_path setting. 2011-05-21 11:07:03 +03:00
mineral.h reorganized stuff 2011-06-26 18:51:57 +03:00
modalMenu.h changed node metadata format to better accomodate future needs and problems 2011-04-05 00:24:47 +03:00
nodemetadata.cpp Created and moved stuff to content_nodemeta.{h,cpp} 2011-06-18 00:46:50 +03:00
nodemetadata.h moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp} 2011-06-18 02:00:01 +03:00
noise.cpp updated noise stuff 2011-06-26 18:50:13 +03:00
noise.h updated noise stuff 2011-06-26 18:50:13 +03:00
player.cpp improved player fall damage detection 2011-06-26 15:45:13 +03:00
player.h hopefully fixed the privilege problems 2011-05-29 22:34:04 +03:00
porting.cpp Check the data path before usage 2011-07-20 17:59:48 +02:00
porting.h Ctrl+C handling on POSIX, some commands for server and other tweaking 2011-02-15 16:11:24 +02:00
profiler.h Reduced the CPU usage of the sent block selector algorithm 2011-05-31 00:15:43 +03:00
serialization.cpp Messed around with genmap.py. Now supports format version 17. 2011-06-05 00:10:06 +03:00
serialization.h initial steps in doing content type extension 2011-07-02 01:07:54 +03:00
server.cpp Fixed objects being sometimes not able to be stored statically in a block when block has been unloaded 2011-07-01 21:04:40 +03:00
server.h map unloading is now a whole lot better 2011-06-27 00:27:17 +03:00
servercommand.cpp Updated licenses of CiaranG's contributions to be in line with the new contribution policy and added a TODO note to server.cpp 2011-05-31 11:59:51 +03:00
servercommand.h Updated licenses of CiaranG's contributions to be in line with the new contribution policy and added a TODO note to server.cpp 2011-05-31 11:59:51 +03:00
servermain.cpp fixed servermain.cpp lacking filesys.h 2011-06-22 14:21:55 +03:00
serverobject.cpp Attempt to fix a problem with the factory mappings of objects residing in different source files than the prototype objects that fill them in 2011-07-16 17:39:03 +03:00
serverobject.h reorganized a lot of stuff and modified mapgen and objects slightly while doing it 2011-06-26 15:48:56 +03:00
sha1.cpp Passwords - a few corrections to the previous commit 2011-05-20 21:37:13 +01:00
sha1.h Passwords - a few corrections to the previous commit 2011-05-20 21:37:13 +01:00
socket.cpp fixed warnings reported by cppcheck 2011-04-11 11:36:13 +03:00
socket.h some fixes to make compiling on some bsd easier 2011-02-11 22:34:34 +02:00
staticobject.h added missing file 2011-04-10 20:49:15 +03:00
strfnd.h crafting system! 2010-12-22 16:30:23 +02:00
test.cpp added an unit test for the Settings thingy (the python ConfigParser -like thing) 2011-07-22 13:10:58 +03:00
test.h license stuff 2010-11-29 20:13:04 +02:00
threads.h added some missing files 2010-12-20 22:23:24 +02:00
tile.cpp New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo) 2011-06-25 04:25:14 +03:00
tile.h All textures are are now searched first from the directory specified by the texture_path setting. 2011-05-21 11:07:03 +03:00
utility.cpp Fixed the password crash on Windows 2011-06-02 00:01:11 +03:00
utility.h mapgen stuff 2011-06-25 16:32:09 +03:00
voxel.cpp Moved some mapnode content stuff from mapnode.{h,cpp} and digging property stuff from material.cpp to content_mapnode.{h,cpp} 2011-06-17 22:20:15 +03:00
voxel.h New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo) 2011-06-25 04:25:14 +03:00