Allow SIGINT to kill mainmenu again

master
Kahrl 2013-08-19 14:55:38 +02:00
parent 4242782dc2
commit ade70fe4b9
5 changed files with 11 additions and 15 deletions

View File

@ -79,7 +79,8 @@ GUIEngine::GUIEngine( irr::IrrlichtDevice* dev,
gui::IGUIElement* parent,
IMenuManager *menumgr,
scene::ISceneManager* smgr,
MainMenuData* data) :
MainMenuData* data,
bool& kill) :
m_device(dev),
m_parent(parent),
m_menumanager(menumgr),
@ -89,6 +90,7 @@ GUIEngine::GUIEngine( irr::IrrlichtDevice* dev,
m_formspecgui(0),
m_buttonhandler(0),
m_menu(0),
m_kill(kill),
m_startgame(false),
m_script(0),
m_scriptdir(""),
@ -219,7 +221,7 @@ void GUIEngine::run()
cloudInit();
while(m_device->run() && (!m_startgame)) {
while(m_device->run() && (!m_startgame) && (!m_kill)) {
driver->beginScene(true, true, video::SColor(255,140,186,250));
if (m_clouds_enabled)

View File

@ -109,7 +109,8 @@ public:
gui::IGUIElement* parent,
IMenuManager *menumgr,
scene::ISceneManager* smgr,
MainMenuData* data);
MainMenuData* data,
bool& kill);
/** default destructor */
virtual ~GUIEngine();
@ -159,6 +160,9 @@ private:
/** the formspec menu */
GUIFormSpecMenu* m_menu;
/** reference to kill variable managed by SIGINT handler */
bool& m_kill;
/** variable used to abort menu and return back to main game handling */
bool m_startgame;

View File

@ -49,9 +49,6 @@ struct MainMenuData
int selected_world;
bool simple_singleplayer_mode;
// Actions
bool kill;
//error handling
std::string errormessage;
MainMenuData():

View File

@ -1519,7 +1519,6 @@ int main(int argc, char *argv[])
// Initialize menu data
MainMenuData menudata;
menudata.kill = kill;
menudata.address = address;
menudata.name = playername;
menudata.port = itos(port);
@ -1565,13 +1564,11 @@ int main(int argc, char *argv[])
}
infostream<<"Waited for other menus"<<std::endl;
GUIEngine* temp = new GUIEngine(device, guiroot, &g_menumgr,smgr,&menudata);
GUIEngine* temp = new GUIEngine(device, guiroot, &g_menumgr,smgr,&menudata,kill);
delete temp;
//once finished you'll never end up here
smgr->clear();
kill = menudata.kill;
}
if(menudata.errormessage != ""){

View File

@ -131,11 +131,7 @@ int ModApiMainMenu::l_close(lua_State *L)
GUIEngine* engine = getGuiEngine(L);
assert(engine != 0);
engine->m_data->kill = true;
//close menu next time
engine->m_startgame = true;
engine->m_menu->quitMenu();
engine->m_kill = true;
return 0;
}