Print playername when failing to read playerfile and ignore files starting with .

master
PilzAdam 2013-06-21 18:32:28 +00:00
parent 4d77781ce7
commit 130464c268
3 changed files with 7 additions and 7 deletions

View File

@ -399,7 +399,7 @@ void ServerEnvironment::serializePlayers(const std::string &savedir)
std::vector<fs::DirListNode> player_files = fs::GetDirListing(players_path);
for(u32 i=0; i<player_files.size(); i++)
{
if(player_files[i].dir)
if(player_files[i].dir || player_files[i].name[0] == '.')
continue;
// Full path to this file
@ -417,7 +417,7 @@ void ServerEnvironment::serializePlayers(const std::string &savedir)
infostream<<"Failed to read "<<path<<std::endl;
continue;
}
testplayer.deSerialize(is);
testplayer.deSerialize(is, player_files[i].name);
}
//infostream<<"Loaded test player with name "<<testplayer.getName()<<std::endl;
@ -529,7 +529,7 @@ void ServerEnvironment::deSerializePlayers(const std::string &savedir)
infostream<<"Failed to read "<<path<<std::endl;
continue;
}
testplayer.deSerialize(is);
testplayer.deSerialize(is, player_files[i].name);
}
if(!string_allowed(testplayer.getName(), PLAYERNAME_ALLOWED_CHARS))
@ -563,7 +563,7 @@ void ServerEnvironment::deSerializePlayers(const std::string &savedir)
infostream<<"Failed to read "<<path<<std::endl;
continue;
}
player->deSerialize(is);
player->deSerialize(is, player_files[i].name);
}
if(newplayer)

View File

@ -179,7 +179,7 @@ void Player::serialize(std::ostream &os)
inventory.serialize(os);
}
void Player::deSerialize(std::istream &is)
void Player::deSerialize(std::istream &is, std::string playername)
{
Settings args;
@ -187,7 +187,7 @@ void Player::deSerialize(std::istream &is)
{
if(is.eof())
throw SerializationError
("Player::deSerialize(): PlayerArgsEnd not found");
(("Player::deSerialize(): PlayerArgsEnd of player \"" + playername + "\" not found").c_str());
std::string line;
std::getline(is, line);
std::string trimmedline = trim(line);

View File

@ -197,7 +197,7 @@ public:
deSerialize stops reading exactly at the right point.
*/
void serialize(std::ostream &os);
void deSerialize(std::istream &is);
void deSerialize(std::istream &is, std::string playername);
bool touching_ground;
// This oscillates so that the player jumps a bit above the surface