Refactor to use the new World API
parent
c5e787feea
commit
3a5e351508
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@ -4,6 +4,7 @@ import pandas as pd
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from mcthings.thing import Thing
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from mcthings.scene import Scene
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from mcthings.world import World
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ABADIA_LEVEL_HEIGHT = 16
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@ -43,15 +44,15 @@ class CsvPoints(Thing):
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if (axis_x_list[i] - axis_x_list[i-1]) > 1:
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init_x = self.position.x + init_split_x
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end_x = self.position.x + axis_x_list[i-1]
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Scene.server.postToChat("Building blocks defined in a CSV file (%s, %s, %s)"
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World.server.postToChat("Building blocks defined in a CSV file (%s, %s, %s)"
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% (init_x, init_y, init_z))
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Scene.server.setBlocks(init_x, init_y, init_z, end_x, end_y, end_z, self.block)
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World.server.setBlocks(init_x, init_y, init_z, end_x, end_y, end_z, self.block)
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init_split_x = axis_x_list[i]
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init_x = self.position.x + init_split_x
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end_x = self.position.x + axis_x_list[-1]
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Scene.server.setBlocks(init_x, init_y, init_z, end_x, end_y, end_z, self.block)
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World.server.setBlocks(init_x, init_y, init_z, end_x, end_y, end_z, self.block)
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def build(self):
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# Read the CSV file
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@ -6,6 +6,8 @@ import mcpi.entity
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from mcthings.scene import Scene
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from ._version import __version__
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from mcthings.world import World
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class Entity:
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entity = mcpi.entity.BAT
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@ -29,7 +31,7 @@ class Entity:
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return self._position
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def spawn(self):
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Scene.server.spawnEntity(self.position.x, self.position.y,
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World.server.spawnEntity(self.position.x, self.position.y,
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self.position.z, self.entity)
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def build(self):
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@ -7,6 +7,7 @@ from math import *
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# Based on Rainbow code written by zhuowei and retrieved from URL below:
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# http://www.minecraftforum.net/topic/1638036-my-first-script-for-minecraft-pi-api-a-rainbow/
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from mcthings.world import World
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colors = [14, 1, 4, 5, 3, 11, 10]
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@ -18,7 +19,7 @@ class Rainbow(Thing):
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block = block.WOOL.id
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def build(self):
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mc = Scene.server
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mc = World.server
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mc.setBlocks(-64, 0, 0, 64, self.height + len(colors), 0, 0)
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for x in range(0, 128):
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for color in range(0, len(colors)):
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@ -4,6 +4,7 @@
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from mcpi.vec3 import Vec3
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from mcthings.scene import Scene
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from mcthings.thing import Thing
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from mcthings.world import World
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class Spiral(Thing):
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@ -12,7 +13,7 @@ class Spiral(Thing):
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height = 10
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def build(self):
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mc = Scene.server
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mc = World.server
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size = 10
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height = 3
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@ -4,6 +4,7 @@
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from mcpi.vec3 import Vec3
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from mcthings.scene import Scene
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from mcthings.thing import Thing
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from mcthings.world import World
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class StairsSnail(Thing):
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@ -14,7 +15,7 @@ class StairsSnail(Thing):
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width = 5
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def build(self):
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mc = Scene.server
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mc = World.server
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direction = 0
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2
setup.py
2
setup.py
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@ -46,7 +46,7 @@ setup(
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],
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install_requires=[
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'mcpi >= 1.2.0',
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'mcthings >= 0.31.1, <=0.32.0',
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'mcthings >= 0.34.0',
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'pandas',
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'nbt'
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],
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@ -5,6 +5,7 @@ import mcpi.minecraft
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from mcthings.scene import Scene
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from mcthings.server import Server
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from mcthings.world import World
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from minecraftstuff import MinecraftDrawing
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BUILDER_NAME = "ElasticExplorer"
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@ -15,14 +16,14 @@ MC_SEVER_PORT = 4711
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def main():
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try:
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server = Server(MC_SEVER_HOST, MC_SEVER_PORT)
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World.connect(Server(MC_SEVER_HOST, MC_SEVER_PORT))
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server.mc.postToChat("Cleaning a scene")
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World.server.postToChat("Cleaning a scene")
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# Let's load the scene and build it
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Scene.load("scene_rainbow.mct")
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# Move the scene to the player position
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Scene.unbuild()
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scene = Scene()
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scene.load("scene_rainbow.mct")
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scene.unbuild()
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except mcpi.connection.RequestError:
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print("Can't connect to Minecraft server " + MC_SEVER_HOST)
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@ -2,7 +2,7 @@ import sys
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import mcpi.block
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import mcpi.minecraft
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from mcthings.world import World
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from mcthings_extra.csv_points import CsvPoints
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from mcthings.server import Server
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@ -16,10 +16,10 @@ MC_SEVER_PORT = 4711
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def main():
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try:
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server = Server(MC_SEVER_HOST, MC_SEVER_PORT)
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World.connect(Server(MC_SEVER_HOST, MC_SEVER_PORT))
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server.mc.postToChat("Building blocks defined in a CSV file")
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pos = server.mc.entity.getTilePos(server.mc.getPlayerEntityId(BUILDER_NAME))
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World.server.postToChat("Building blocks defined in a CSV file")
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pos = World.server.entity.getTilePos(World.server.getPlayerEntityId(BUILDER_NAME))
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pos.z += 1
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csv_points = CsvPoints(pos)
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@ -5,6 +5,7 @@ import mcpi.minecraft
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from mcthings.scene import Scene
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from mcthings.server import Server
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from mcthings.world import World
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from minecraftstuff import MinecraftDrawing
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BUILDER_NAME = "ElasticExplorer"
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@ -15,17 +16,18 @@ MC_SEVER_PORT = 4711
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def main():
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try:
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server = Server(MC_SEVER_HOST, MC_SEVER_PORT)
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World.connect(Server(MC_SEVER_HOST, MC_SEVER_PORT))
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server.mc.postToChat("Building a scene from a file")
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pos = server.mc.entity.getTilePos(server.mc.getPlayerEntityId(BUILDER_NAME))
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World.server.postToChat("Building a scene from a file")
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pos = World.server.entity.getTilePos(World.server.getPlayerEntityId(BUILDER_NAME))
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pos.z -= 50
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# Let's load the scene and build it
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Scene.load("scene_rainbow.mct")
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scene = Scene()
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scene.load("scene_rainbow.mct")
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# Move the scene to the player position
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Scene.move(pos)
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Scene.build()
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scene.move(pos)
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scene.build()
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except mcpi.connection.RequestError:
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print("Can't connect to Minecraft server " + MC_SEVER_HOST)
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@ -4,6 +4,7 @@ import mcpi.block
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import mcpi.minecraft
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from mcthings.server import Server
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from mcthings.world import World
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from mcthings_extra.rainbow import Rainbow
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@ -15,10 +16,10 @@ MC_SEVER_PORT = 4711
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def main():
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try:
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server = Server(MC_SEVER_HOST, MC_SEVER_PORT)
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World.connect(Server(MC_SEVER_HOST, MC_SEVER_PORT))
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server.mc.postToChat("Building a rainbow")
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pos = server.mc.entity.getTilePos(server.mc.getPlayerEntityId(BUILDER_NAME))
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World.server.postToChat("Building a rainbow")
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pos = World.server.entity.getTilePos(World.server.getPlayerEntityId(BUILDER_NAME))
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pos.z -= 20
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rainbow = Rainbow(pos)
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@ -6,6 +6,7 @@ import mcpi.minecraft
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from mcthings.scene import Scene
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from mcthings.pyramid import Pyramid
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from mcthings.server import Server
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from mcthings.world import World
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from mcthings_extra.rainbow import Rainbow
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@ -19,10 +20,10 @@ MC_SEVER_PORT = 4711
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def main():
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try:
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server = Server(MC_SEVER_HOST, MC_SEVER_PORT)
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World.connect(Server(MC_SEVER_HOST, MC_SEVER_PORT))
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server.mc.postToChat("Building a rainbow")
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pos = server.mc.entity.getTilePos(server.mc.getPlayerEntityId(BUILDER_NAME))
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World.server.postToChat("Building a rainbow")
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pos = World.server.entity.getTilePos(World.server.getPlayerEntityId(BUILDER_NAME))
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pos.z -= 20
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pyr = Pyramid(pos)
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@ -31,7 +32,7 @@ def main():
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rainbow = Rainbow(pyr.end_position)
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rainbow.build()
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Scene.save("scene_rainbow.mct")
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World.scenes[0].save("scene_rainbow.mct")
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except mcpi.connection.RequestError:
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print("Can't connect to Minecraft server " + MC_SEVER_HOST)
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Binary file not shown.
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@ -4,6 +4,7 @@ import mcpi.block
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import mcpi.minecraft
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from mcthings.server import Server
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from mcthings.world import World
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from mcthings_extra.spiral import Spiral
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@ -15,18 +16,18 @@ MC_SEVER_PORT = 4711
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def main():
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try:
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server = Server(MC_SEVER_HOST, MC_SEVER_PORT)
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World.connect(Server(MC_SEVER_HOST, MC_SEVER_PORT))
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server.mc.postToChat("Building a spiral")
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pos = server.mc.entity.getTilePos(server.mc.getPlayerEntityId(BUILDER_NAME))
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World.server.postToChat("Building a spiral")
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pos = World.server.entity.getTilePos(World.server.getPlayerEntityId(BUILDER_NAME))
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pos.z -= 1
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spiral = Spiral(pos)
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spiral.block = mcpi.block.WOOD
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spiral.build()
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server.mc.entity.setTilePos(server.mc.getPlayerEntityId(BUILDER_NAME),
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spiral.end_position)
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World.server.entity.setTilePos(World.server.getPlayerEntityId(BUILDER_NAME),
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spiral.end_position)
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except mcpi.connection.RequestError:
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print("Can't connect to Minecraft server " + MC_SEVER_HOST)
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@ -4,6 +4,7 @@ import mcpi.block
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import mcpi.minecraft
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from mcthings.server import Server
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from mcthings.world import World
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from mcthings_extra.stairs_snail import StairsSnail
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@ -15,10 +16,10 @@ MC_SEVER_PORT = 4711
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def main():
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try:
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server = Server(MC_SEVER_HOST, MC_SEVER_PORT)
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World.connect(Server(MC_SEVER_HOST, MC_SEVER_PORT))
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server.mc.postToChat("Building stairs")
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pos = server.mc.entity.getTilePos(server.mc.getPlayerEntityId(BUILDER_NAME))
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World.server.postToChat("Building stairs")
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pos = World.server.entity.getTilePos(World.server.getPlayerEntityId(BUILDER_NAME))
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pos.z -= 1
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stairs = StairsSnail(pos)
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@ -28,7 +29,7 @@ def main():
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stairs.block = mcpi.block.IRON_BLOCK
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stairs.build()
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server.mc.entity.setTilePos(server.mc.getPlayerEntityId(BUILDER_NAME),
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World.server.entity.setTilePos(World.server.getPlayerEntityId(BUILDER_NAME),
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stairs.end_position)
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except mcpi.connection.RequestError:
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@ -11,6 +11,7 @@ from mcpi.vec3 import Vec3
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from mcthings.decorators.light_decorator import LightDecorator
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from mcthings.house import House
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from mcthings.server import Server
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from mcthings.world import World
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from mcthings_extra.decorators.villager_decorator import VillagerDecorator
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@ -22,10 +23,10 @@ MC_SEVER_PORT = 4711
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def main():
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try:
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server = Server(MC_SEVER_HOST, MC_SEVER_PORT)
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World.connect(Server(MC_SEVER_HOST, MC_SEVER_PORT))
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server.mc.postToChat("Spawning entities in Minecraft")
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pos = server.mc.entity.getTilePos(server.mc.getPlayerEntityId(BUILDER_NAME))
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World.server.postToChat("Spawning entities in Minecraft")
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pos = World.server.entity.getTilePos(World.server.getPlayerEntityId(BUILDER_NAME))
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# Let's create a Scene and populate it with Entities
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house = House(Vec3(pos.x + 5, pos.y, pos.z))
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