Vanessa Dannenberg 7de142dd34 fix airbrush not showing color picker dialog
when doing sneak + right-click on a node which has a formspec
in its metadata.

Right-clicking any node without a formspec in its meta will
trigger the color picker as usual, without holding sneak.

This also makes the "use this thing's color" feature use aux1
+ right-click on most nodes, when it was sneak + right-click
before.

On a node with a formspec in its meta, the engine will
intercept the right-click before UD can see it, but then drop
back to UD if the user is holding sneak, so to pick the color
of one of these nodes, use sneak + aux1 + right-click.

(on my setup, sneak is bound to "Shift", aux1 is "E").
2021-03-26 03:27:36 -04:00
2021-01-13 08:34:16 +01:00
2019-07-20 04:29:31 -04:00
2017-06-20 17:00:46 -04:00

VanessaE's Unified Dyes

The purpose of this mod originally was to supply a complete set of colors for Minetest mod authors to use for colorized nodes, or to reference in recipes. Since the advent of the default dyes mod in minetest_game, this mod has become more of an extension of the default mod. Since the advent of param2 colorization, it has also become a library for general color handling.

Unified Dyes expands the standard dye set from 15 colors to 32, 89, or 256 (see the API and usage info).

Dependencies: Minetest engine version 0.4.16 or higher and a corresponding copy of minetest_game.

License: GPL 2.0 or higher.

Install: Unzip the distribution file, rename the resultant folder to just "unifieddyes", move it into Minetest's mods folder, and enable it in your world configuration.

Usage: for detailed usage information, please see the Unified Dyes Thread on the Minetest forum.

API: the full API is documented here: https://github.com/minetest-mods/unifieddyes/blob/master/API.md

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