a428eef936
also sort the signs in each file by MUTCD number
504 lines
14 KiB
Lua
504 lines
14 KiB
Lua
-- signs api; most of this came from signs_lib but rewritten to some degree
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local S = street_signs.gettext
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street_signs.standard_yaw = {
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0,
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math.pi / -2,
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math.pi,
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math.pi / 2,
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}
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street_signs.wallmounted_yaw = {
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nil,
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nil,
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math.pi / -2,
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math.pi / 2,
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0,
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math.pi,
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}
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local wall_dir_change = {
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[0] = 2,
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2,
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5,
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4,
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2,
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3,
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}
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street_signs.wallmounted_rotate = function(pos, node, user, mode)
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if mode ~= screwdriver.ROTATE_FACE then return false end
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minetest.swap_node(pos, { name = node.name, param2 = wall_dir_change[node.param2 % 6] })
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for _, v in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do
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local e = v:get_luaentity()
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if e and e.name == "street_signs:text" then
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v:remove()
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end
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end
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street_signs.update_sign(pos)
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return true
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end
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street_signs.facedir_rotate = function(pos, node, user, mode)
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if mode ~= screwdriver.ROTATE_FACE then return false end
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newparam2 = ((node.param2 % 6 ) == 0) and 1 or 0
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minetest.swap_node(pos, { name = node.name, param2 = newparam2 })
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for _, v in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do
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local e = v:get_luaentity()
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if e and e.name == "street_signs:text" then
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v:remove()
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end
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end
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street_signs.update_sign(pos)
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return true
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end
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street_signs.modpath = minetest.get_modpath("street_signs")
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local DEFAULT_TEXT_SCALE = {x=10, y=10}
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-- infinite stacks
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if not minetest.settings:get_bool("creative_mode") then
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street_signs.expect_infinite_stacks = false
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else
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street_signs.expect_infinite_stacks = true
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end
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-- CONSTANTS
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-- Path to the textures.
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local TP = street_signs.path .. "/textures"
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-- Font file formatter
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local CHAR_FILE = "%s_%02x.png"
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-- Fonts path
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local CHAR_PATH = TP .. "/" .. CHAR_FILE
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-- Lots of overkill here. KISS advocates, go away, shoo! ;) -- kaeza
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local PNG_HDR = string.char(0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A)
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-- check if a file does exist
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-- to avoid reopening file after checking again
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-- pass TRUE as second argument
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function file_exists(name, return_handle, mode)
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mode = mode or "r";
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local f = io.open(name, mode)
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if f ~= nil then
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if (return_handle) then
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return f
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end
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io.close(f)
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return true
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else
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return false
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end
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end
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-- Read the image size from a PNG file.
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-- Returns image_w, image_h.
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-- Only the LSB is read from each field!
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local function read_image_size(filename)
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local f = file_exists(filename, true, "rb")
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-- file might not exist (don't crash the game)
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if (not f) then
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return 0, 0
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end
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f:seek("set", 0x0)
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local hdr = f:read(string.len(PNG_HDR))
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if hdr ~= PNG_HDR then
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f:close()
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return
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end
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f:seek("set", 0x13)
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local ws = f:read(1)
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f:seek("set", 0x17)
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local hs = f:read(1)
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f:close()
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return ws:byte(), hs:byte()
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end
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-- 4 rows, max 80 chars per, plus a bit of fudge to
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-- avoid excess trimming (e.g. due to color codes)
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local MAX_INPUT_CHARS = 400
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-- helper functions to trim sign text input/output
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local function trim_input(text)
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return text:sub(1, math.min(MAX_INPUT_CHARS, text:len()))
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end
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local function build_char_db(font_size)
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local cw = {}
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-- To calculate average char width.
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local total_width = 0
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local char_count = 0
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for c = 32, 255 do
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local w, h = read_image_size(CHAR_PATH:format("street_signs_font_"..font_size.."px", c))
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if w and h then
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local ch = string.char(c)
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cw[ch] = w
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total_width = total_width + w
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char_count = char_count + 1
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end
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end
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local cbw, cbh = read_image_size(TP.."/street_signs_color_"..font_size.."px_n.png")
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assert(cbw and cbh, "error reading bg dimensions")
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return cw, cbw, cbh, (total_width / char_count)
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end
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street_signs.charwidth15,
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street_signs.colorbgw15,
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street_signs.lineheight15,
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street_signs.avgwidth15 = build_char_db(15)
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street_signs.charwidth31,
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street_signs.colorbgw31,
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street_signs.lineheight31,
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street_signs.avgwidth31 = build_char_db(31)
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local sign_groups = {choppy=2, dig_immediate=2}
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local fences_with_sign = { }
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-- some local helper functions
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local function split_lines_and_words(text)
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if not text then return end
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local lines = { }
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for _, line in ipairs(text:split("\n")) do
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table.insert(lines, line:split(" "))
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end
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return lines
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end
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local math_max = math.max
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local function fill_line(x, y, w, c, font_size, colorbgw)
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c = c or "0"
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local tex = { }
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for xx = 0, math.max(0, w), colorbgw do
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table.insert(tex, (":%d,%d=street_signs_color_"..font_size.."px_%s.png"):format(x + xx, y, c))
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end
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return table.concat(tex)
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end
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-- make char texture file name
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-- if texture file does not exist use fallback texture instead
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local function char_tex(font_name, ch)
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local c = ch:byte()
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local exists, tex = file_exists(CHAR_PATH:format(font_name, c))
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if exists and c ~= 14 then
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tex = CHAR_FILE:format(font_name, c)
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else
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tex = CHAR_FILE:format(font_name, 0x0)
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end
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return tex, exists
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end
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local function make_line_texture(line, lineno, pos, line_width, line_height, cwidth_tab, font_size, colorbgw)
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local width = 0
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local maxw = 0
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local font_name = "street_signs_font_"..font_size.."px"
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local words = { }
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local node = minetest.get_node(pos)
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local def = minetest.registered_items[node.name]
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local default_color = def.default_color or 0
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local cur_color = tonumber(default_color, 16)
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-- We check which chars are available here.
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for word_i, word in ipairs(line) do
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local chars = { }
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local ch_offs = 0
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local word_l = #word
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local i = 1
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while i <= word_l do
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local c = word:sub(i, i)
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if c == "#" then
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local cc = tonumber(word:sub(i+1, i+1), 16)
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if cc then
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i = i + 1
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cur_color = cc
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end
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else
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local w = cwidth_tab[c]
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if w then
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width = width + w + 1
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if width >= (line_width - cwidth_tab[" "]) then
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width = 0
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else
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maxw = math_max(width, maxw)
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end
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if #chars < MAX_INPUT_CHARS then
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table.insert(chars, {
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off = ch_offs,
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tex = char_tex(font_name, c),
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col = ("%X"):format(cur_color),
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})
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end
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ch_offs = ch_offs + w
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end
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end
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i = i + 1
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end
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width = width + cwidth_tab[" "] + 1
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maxw = math_max(width, maxw)
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table.insert(words, { chars=chars, w=ch_offs })
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end
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-- Okay, we actually build the "line texture" here.
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local texture = { }
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local start_xpos = math.floor((line_width - maxw) / 2) + def.x_offset
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local xpos = start_xpos
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local ypos = (line_height + def.line_spacing)* lineno + def.y_offset
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cur_color = nil
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for word_i, word in ipairs(words) do
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local xoffs = (xpos - start_xpos)
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if (xoffs > 0) and ((xoffs + word.w) > maxw) then
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table.insert(texture, fill_line(xpos, ypos, maxw, "n", font_size, colorbgw))
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xpos = start_xpos
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ypos = ypos + line_height + def.line_spacing
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lineno = lineno + 1
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if lineno >= def.number_of_lines then break end
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table.insert(texture, fill_line(xpos, ypos, maxw, cur_color, font_size, colorbgw))
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end
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for ch_i, ch in ipairs(word.chars) do
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if ch.col ~= cur_color then
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cur_color = ch.col
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table.insert(texture, fill_line(xpos + ch.off, ypos, maxw, cur_color, font_size, colorbgw))
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end
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table.insert(texture, (":%d,%d=%s"):format(xpos + ch.off, ypos, ch.tex))
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end
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table.insert(
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texture,
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(":%d,%d="):format(xpos + word.w, ypos) .. char_tex(font_name, " ")
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)
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xpos = xpos + word.w + cwidth_tab[" "]
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if xpos >= (line_width + cwidth_tab[" "]) then break end
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end
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table.insert(texture, fill_line(xpos, ypos, maxw, "n", font_size, colorbgw))
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table.insert(texture, fill_line(start_xpos, ypos + line_height, maxw, "n", font_size, colorbgw))
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return table.concat(texture), lineno
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end
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local function make_sign_texture(lines, pos)
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local node = minetest.get_node(pos)
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local def = minetest.registered_items[node.name]
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local font_size
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local line_width
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local line_height
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local char_width
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local colorbgw
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if def.font_size and def.font_size == 31 then
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font_size = 31
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line_width = math.floor(street_signs.avgwidth31 * def.chars_per_line) * def.horiz_scaling
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line_height = street_signs.lineheight31
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char_width = street_signs.charwidth31
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colorbgw = street_signs.colorbgw31
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else
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font_size = 15
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line_width = math.floor(street_signs.avgwidth15 * def.chars_per_line) * def.horiz_scaling
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line_height = street_signs.lineheight15
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char_width = street_signs.charwidth15
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colorbgw = street_signs.colorbgw15
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end
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local texture = { ("[combine:%dx%d"):format(line_width, (line_height + def.line_spacing) * def.number_of_lines * def.vert_scaling) }
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local lineno = 0
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for i = 1, #lines do
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if lineno >= def.number_of_lines then break end
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local linetex, ln = make_line_texture(lines[i], lineno, pos, line_width, line_height, char_width, font_size, colorbgw)
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table.insert(texture, linetex)
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lineno = ln + 1
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end
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table.insert(texture, "^[makealpha:0,0,0")
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return table.concat(texture, "")
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end
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local function set_obj_text(obj, text, x, pos)
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local split = split_lines_and_words
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local text_ansi = Utf8ToAnsi(text)
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local n = minetest.registered_nodes[minetest.get_node(pos).name]
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local text_scale = (n and n.text_scale) or DEFAULT_TEXT_SCALE
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local texture = make_sign_texture(split(text_ansi), pos)
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obj:set_properties({
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textures={texture},
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visual_size = text_scale,
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})
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end
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street_signs.construct_sign = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string(
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"formspec",
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"size[5,2.25]"..
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"textarea[0.55,0.1;4.5,1.5;text;;${text}]"..
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"button_exit[1.5,1.65;2,1;ok;"..S("Write").."]"..
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"background[-0.20,-0.25;5.41,2.98;street_signs_bg.png]")
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meta:set_string("infotext", "")
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end
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street_signs.destruct_sign = function(pos)
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local objects = minetest.get_objects_inside_radius(pos, 0.5)
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for _, v in ipairs(objects) do
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local e = v:get_luaentity()
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if e and e.name == "street_signs:text" then
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v:remove()
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end
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end
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end
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local function make_infotext(text)
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text = trim_input(text)
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local lines = split_lines_and_words(text) or {}
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local lines2 = { }
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for _, line in ipairs(lines) do
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table.insert(lines2, (table.concat(line, " "):gsub("#[0-9a-fA-F]", ""):gsub("##", "#")))
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end
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return table.concat(lines2, "\n")
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end
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street_signs.update_sign = function(pos, fields)
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local meta = minetest.get_meta(pos)
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local text = fields and fields.text or meta:get_string("text")
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text = trim_input(text)
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meta:set_string("infotext", make_infotext(text).." ")
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meta:set_string("text", text)
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local objects = minetest.get_objects_inside_radius(pos, 0.5)
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local found
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for _, v in ipairs(objects) do
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local e = v:get_luaentity()
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if e and e.name == "street_signs:text" then
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if found then
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v:remove()
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else
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set_obj_text(v, text, nil, pos)
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found = true
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end
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end
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end
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if found then
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return
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end
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-- if there is no entity
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local signnode = minetest.get_node(pos)
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local signname = signnode.name
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local def = minetest.registered_items[signname]
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if not def.entity_info or not def.entity_info.yaw[signnode.param2 + 1] then return end
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local obj = minetest.add_entity(pos, "street_signs:text")
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obj:setyaw(def.entity_info.yaw[signnode.param2 + 1])
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obj:set_properties({
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mesh = def.entity_info.mesh,
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})
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end
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function street_signs.receive_fields(pos, formname, fields, sender)
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if minetest.is_protected(pos, sender:get_player_name()) then
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minetest.record_protection_violation(pos,
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sender:get_player_name())
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return
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end
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if fields and fields.text and fields.ok then
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minetest.log("action", S("@1 wrote \"@2\" to sign at @3",
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(sender:get_player_name() or ""),
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fields.text:gsub('\\', '\\\\'):gsub("\n", "\\n"),
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minetest.pos_to_string(pos)
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))
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street_signs.update_sign(pos, fields)
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end
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end
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local signs_text_on_activate
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signs_text_on_activate = function(self)
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local pos = self.object:getpos()
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local meta = minetest.get_meta(pos)
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local signnode = minetest.get_node(pos)
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local signname = signnode.name
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local def = minetest.registered_items[signname]
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local text = meta:get_string("text")
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if text and def and def.entity_info then
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text = trim_input(text)
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set_obj_text(self.object, text, nil, pos)
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self.object:set_properties({
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mesh = def.entity_info.mesh,
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})
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end
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end
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minetest.register_entity("street_signs:text", {
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collisionbox = { 0, 0, 0, 0, 0, 0 },
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visual = "mesh",
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mesh = "street_signs_basic_entity.obj",
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textures = {},
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on_activate = signs_text_on_activate,
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})
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-- make selection boxes
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-- sizex/sizey specified in inches because that's what MUTCD uses.
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function street_signs.make_selection_boxes(sizex, sizey, onpole, xoffs, yoffs, zoffs)
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local tx = (sizex * 0.0254 ) / 2
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local ty = (sizey * 0.0254 ) / 2
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local xo = xoffs and xoffs * 0.0254 or 0
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local yo = yoffs and yoffs * 0.0254 or 0
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local zo = zoffs and zoffs * 0.0254 or 0
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local t = { -0.5, -ty + yo, -tx + xo, -0.4375, ty + yo, tx + xo }
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if onpole == "_onpole" then
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return {
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type = "wallmounted",
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wall_side = { t[1] - 0.3125 + zo, t[2], t[3], t[4] - 0.3125 + zo, t[5], t[6] },
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wall_top = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
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wall_bottom = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
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}
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else
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return {
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type = "wallmounted",
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wall_side = t,
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wall_top = { t[3] - xo, -t[1], t[2] + yo, t[6] - xo, -t[4], t[5] + yo},
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wall_bottom = { t[3] - xo, t[1], t[2] + yo, t[6] - xo, t[4], t[5] + yo }
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}
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end
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end
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-- switch models to pole-mounted if appropriate
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street_signs.after_place_node = function(pos, placer, itemstack, pointed_thing)
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local ppos = minetest.get_pointed_thing_position(pointed_thing)
|
|
local pnode = minetest.get_node(ppos)
|
|
local pdef = minetest.registered_items[pnode.name]
|
|
if (pdef and pdef.drawtype == "fencelike")
|
|
or string.find(pnode.name, "default:fence_")
|
|
or pnode.name == "coloredwood:fence"
|
|
or (pnode.name == "streets:bigpole" and pnode.param2 < 4)
|
|
or (pnode.name == "streets:bigpole" and pnode.param2 > 19 and pnode.param2 < 24) then
|
|
local node = minetest.get_node(pos)
|
|
minetest.swap_node(pos, {name = itemstack:get_name().."_onpole", param2 = node.param2})
|
|
end
|
|
end
|