split init.lua into files by role

master
Vanessa Dannenberg 2018-09-29 18:37:04 -04:00
parent fd3f13972e
commit 9f4116e3e1
5 changed files with 1677 additions and 1663 deletions

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-- signs api; most of this came from signs_lib but rewritten to some degree
local S = street_signs.gettext
local wall_dir_change = {
[0] = 2,
2,
5,
4,
2,
3,
}
street_signs.wallmounted_rotate = function(pos, node, user, mode)
if mode ~= screwdriver.ROTATE_FACE then return false end
minetest.swap_node(pos, { name = node.name, param2 = wall_dir_change[node.param2 % 6] })
for _, v in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do
local e = v:get_luaentity()
if e and e.name == "street_signs:text" then
v:remove()
end
end
street_signs.update_sign(pos)
return true
end
street_signs.facedir_rotate = function(pos, node, user, mode)
if mode ~= screwdriver.ROTATE_FACE then return false end
newparam2 = ((node.param2 % 6 ) == 0) and 1 or 0
minetest.swap_node(pos, { name = node.name, param2 = newparam2 })
for _, v in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do
local e = v:get_luaentity()
if e and e.name == "street_signs:text" then
v:remove()
end
end
street_signs.update_sign(pos)
return true
end
street_signs.modpath = minetest.get_modpath("street_signs")
local DEFAULT_TEXT_SCALE = {x=10, y=10}
-- infinite stacks
if not minetest.settings:get_bool("creative_mode") then
street_signs.expect_infinite_stacks = false
else
street_signs.expect_infinite_stacks = true
end
-- CONSTANTS
-- Path to the textures.
local TP = street_signs.path .. "/textures"
-- Font file formatter
local CHAR_FILE = "%s_%02x.png"
-- Fonts path
local CHAR_PATH = TP .. "/" .. CHAR_FILE
-- Lots of overkill here. KISS advocates, go away, shoo! ;) -- kaeza
local PNG_HDR = string.char(0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A)
-- check if a file does exist
-- to avoid reopening file after checking again
-- pass TRUE as second argument
function file_exists(name, return_handle, mode)
mode = mode or "r";
local f = io.open(name, mode)
if f ~= nil then
if (return_handle) then
return f
end
io.close(f)
return true
else
return false
end
end
-- Read the image size from a PNG file.
-- Returns image_w, image_h.
-- Only the LSB is read from each field!
local function read_image_size(filename)
local f = file_exists(filename, true, "rb")
-- file might not exist (don't crash the game)
if (not f) then
return 0, 0
end
f:seek("set", 0x0)
local hdr = f:read(string.len(PNG_HDR))
if hdr ~= PNG_HDR then
f:close()
return
end
f:seek("set", 0x13)
local ws = f:read(1)
f:seek("set", 0x17)
local hs = f:read(1)
f:close()
return ws:byte(), hs:byte()
end
-- 4 rows, max 80 chars per, plus a bit of fudge to
-- avoid excess trimming (e.g. due to color codes)
local MAX_INPUT_CHARS = 400
-- helper functions to trim sign text input/output
local function trim_input(text)
return text:sub(1, math.min(MAX_INPUT_CHARS, text:len()))
end
local function build_char_db(font_size)
local cw = {}
-- To calculate average char width.
local total_width = 0
local char_count = 0
for c = 32, 255 do
local w, h = read_image_size(CHAR_PATH:format("street_signs_font_"..font_size.."px", c))
if w and h then
local ch = string.char(c)
cw[ch] = w
total_width = total_width + w
char_count = char_count + 1
end
end
local cbw, cbh = read_image_size(TP.."/street_signs_color_"..font_size.."px_n.png")
assert(cbw and cbh, "error reading bg dimensions")
return cw, cbw, cbh, (total_width / char_count)
end
street_signs.charwidth15,
street_signs.colorbgw15,
street_signs.lineheight15,
street_signs.avgwidth15 = build_char_db(15)
street_signs.charwidth31,
street_signs.colorbgw31,
street_signs.lineheight31,
street_signs.avgwidth31 = build_char_db(31)
local sign_groups = {choppy=2, dig_immediate=2}
local fences_with_sign = { }
-- some local helper functions
local function split_lines_and_words(text)
if not text then return end
local lines = { }
for _, line in ipairs(text:split("\n")) do
table.insert(lines, line:split(" "))
end
return lines
end
local math_max = math.max
local function fill_line(x, y, w, c, font_size, colorbgw)
c = c or "0"
local tex = { }
for xx = 0, math.max(0, w), colorbgw do
table.insert(tex, (":%d,%d=street_signs_color_"..font_size.."px_%s.png"):format(x + xx, y, c))
end
return table.concat(tex)
end
-- make char texture file name
-- if texture file does not exist use fallback texture instead
local function char_tex(font_name, ch)
local c = ch:byte()
local exists, tex = file_exists(CHAR_PATH:format(font_name, c))
if exists and c ~= 14 then
tex = CHAR_FILE:format(font_name, c)
else
tex = CHAR_FILE:format(font_name, 0x0)
end
return tex, exists
end
local function make_line_texture(line, lineno, pos, line_width, line_height, cwidth_tab, font_size, colorbgw)
local width = 0
local maxw = 0
local font_name = "street_signs_font_"..font_size.."px"
local words = { }
local node = minetest.get_node(pos)
local def = minetest.registered_items[node.name]
local default_color = def.default_color or 0
local cur_color = tonumber(default_color, 16)
-- We check which chars are available here.
for word_i, word in ipairs(line) do
local chars = { }
local ch_offs = 0
local word_l = #word
local i = 1
while i <= word_l do
local c = word:sub(i, i)
if c == "#" then
local cc = tonumber(word:sub(i+1, i+1), 16)
if cc then
i = i + 1
cur_color = cc
end
else
local w = cwidth_tab[c]
if w then
width = width + w + 1
if width >= (line_width - cwidth_tab[" "]) then
width = 0
else
maxw = math_max(width, maxw)
end
if #chars < MAX_INPUT_CHARS then
table.insert(chars, {
off = ch_offs,
tex = char_tex(font_name, c),
col = ("%X"):format(cur_color),
})
end
ch_offs = ch_offs + w
end
end
i = i + 1
end
width = width + cwidth_tab[" "] + 1
maxw = math_max(width, maxw)
table.insert(words, { chars=chars, w=ch_offs })
end
-- Okay, we actually build the "line texture" here.
local texture = { }
local start_xpos = math.floor((line_width - maxw) / 2) + def.x_offset
local xpos = start_xpos
local ypos = (line_height + def.line_spacing)* lineno + def.y_offset
cur_color = nil
for word_i, word in ipairs(words) do
local xoffs = (xpos - start_xpos)
if (xoffs > 0) and ((xoffs + word.w) > maxw) then
table.insert(texture, fill_line(xpos, ypos, maxw, "n", font_size, colorbgw))
xpos = start_xpos
ypos = ypos + line_height + def.line_spacing
lineno = lineno + 1
if lineno >= def.number_of_lines then break end
table.insert(texture, fill_line(xpos, ypos, maxw, cur_color, font_size, colorbgw))
end
for ch_i, ch in ipairs(word.chars) do
if ch.col ~= cur_color then
cur_color = ch.col
table.insert(texture, fill_line(xpos + ch.off, ypos, maxw, cur_color, font_size, colorbgw))
end
table.insert(texture, (":%d,%d=%s"):format(xpos + ch.off, ypos, ch.tex))
end
table.insert(
texture,
(":%d,%d="):format(xpos + word.w, ypos) .. char_tex(font_name, " ")
)
xpos = xpos + word.w + cwidth_tab[" "]
if xpos >= (line_width + cwidth_tab[" "]) then break end
end
table.insert(texture, fill_line(xpos, ypos, maxw, "n", font_size, colorbgw))
table.insert(texture, fill_line(start_xpos, ypos + line_height, maxw, "n", font_size, colorbgw))
return table.concat(texture), lineno
end
local function make_sign_texture(lines, pos)
local node = minetest.get_node(pos)
local def = minetest.registered_items[node.name]
local font_size
local line_width
local line_height
local char_width
local colorbgw
if def.font_size and def.font_size == 31 then
font_size = 31
line_width = math.floor(street_signs.avgwidth31 * def.chars_per_line) * def.horiz_scaling
line_height = street_signs.lineheight31
char_width = street_signs.charwidth31
colorbgw = street_signs.colorbgw31
else
font_size = 15
line_width = math.floor(street_signs.avgwidth15 * def.chars_per_line) * def.horiz_scaling
line_height = street_signs.lineheight15
char_width = street_signs.charwidth15
colorbgw = street_signs.colorbgw15
end
local texture = { ("[combine:%dx%d"):format(line_width, (line_height + def.line_spacing) * def.number_of_lines * def.vert_scaling) }
local lineno = 0
for i = 1, #lines do
if lineno >= def.number_of_lines then break end
local linetex, ln = make_line_texture(lines[i], lineno, pos, line_width, line_height, char_width, font_size, colorbgw)
table.insert(texture, linetex)
lineno = ln + 1
end
table.insert(texture, "^[makealpha:0,0,0")
return table.concat(texture, "")
end
local function set_obj_text(obj, text, x, pos)
local split = split_lines_and_words
local text_ansi = Utf8ToAnsi(text)
local n = minetest.registered_nodes[minetest.get_node(pos).name]
local text_scale = (n and n.text_scale) or DEFAULT_TEXT_SCALE
local texture = make_sign_texture(split(text_ansi), pos)
obj:set_properties({
textures={texture},
visual_size = text_scale,
})
end
street_signs.construct_sign = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string(
"formspec",
"size[5,2.25]"..
"textarea[0.55,0.1;4.5,1.5;text;;${text}]"..
"button_exit[1.5,1.65;2,1;ok;"..S("Write").."]"..
"background[-0.20,-0.25;5.41,2.98;street_signs_bg.png]")
meta:set_string("infotext", "")
end
street_signs.destruct_sign = function(pos)
local objects = minetest.get_objects_inside_radius(pos, 0.5)
for _, v in ipairs(objects) do
local e = v:get_luaentity()
if e and e.name == "street_signs:text" then
v:remove()
end
end
end
local function make_infotext(text)
text = trim_input(text)
local lines = split_lines_and_words(text) or {}
local lines2 = { }
for _, line in ipairs(lines) do
table.insert(lines2, (table.concat(line, " "):gsub("#[0-9a-fA-F]", ""):gsub("##", "#")))
end
return table.concat(lines2, "\n")
end
street_signs.update_sign = function(pos, fields)
local meta = minetest.get_meta(pos)
local text = fields and fields.text or meta:get_string("text")
text = trim_input(text)
meta:set_string("infotext", make_infotext(text).." ")
meta:set_string("text", text)
local objects = minetest.get_objects_inside_radius(pos, 0.5)
local found
for _, v in ipairs(objects) do
local e = v:get_luaentity()
if e and e.name == "street_signs:text" then
if found then
v:remove()
else
set_obj_text(v, text, nil, pos)
found = true
end
end
end
if found then
return
end
-- if there is no entity
local signnode = minetest.get_node(pos)
local signname = signnode.name
local def = minetest.registered_items[signname]
if not def.entity_info or not def.entity_info.yaw[signnode.param2 + 1] then return end
local obj = minetest.add_entity(pos, "street_signs:text")
obj:setyaw(def.entity_info.yaw[signnode.param2 + 1])
obj:set_properties({
mesh = def.entity_info.mesh,
})
end
function street_signs.receive_fields(pos, formname, fields, sender)
if minetest.is_protected(pos, sender:get_player_name()) then
minetest.record_protection_violation(pos,
sender:get_player_name())
return
end
if fields and fields.text and fields.ok then
minetest.log("action", S("@1 wrote \"@2\" to sign at @3",
(sender:get_player_name() or ""),
fields.text:gsub('\\', '\\\\'):gsub("\n", "\\n"),
minetest.pos_to_string(pos)
))
street_signs.update_sign(pos, fields)
end
end
local signs_text_on_activate
signs_text_on_activate = function(self)
local pos = self.object:getpos()
local meta = minetest.get_meta(pos)
local signnode = minetest.get_node(pos)
local signname = signnode.name
local def = minetest.registered_items[signname]
local text = meta:get_string("text")
if text and def and def.entity_info then
text = trim_input(text)
set_obj_text(self.object, text, nil, pos)
self.object:set_properties({
mesh = def.entity_info.mesh,
})
end
end
minetest.register_entity("street_signs:text", {
collisionbox = { 0, 0, 0, 0, 0, 0 },
visual = "mesh",
mesh = "street_signs_basic_entity.obj",
textures = {},
on_activate = signs_text_on_activate,
})
-- restore signs' text after /clearobjects and the like, the next time
-- a block is reloaded by the server.
minetest.register_lbm({
nodenames = street_signs.lbm_restore_nodes,
name = "street_signs:restore_sign_text",
label = "Restore sign text",
run_at_every_load = true,
action = function(pos, node)
street_signs.update_sign(pos)
end
})

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-- Convert old road/streets modpack signs to street_signs versions
local S = street_signs.gettext
if minetest.get_modpath("infrastructure") then
local old_signs = {
"infrastructure:road_sign_stop",
"infrastructure:road_sign_stop_on_post",
"infrastructure:road_sign_yield",
"infrastructure:road_sign_yield_on_post",
"infrastructure:road_sign_crosswalk",
"infrastructure:road_sign_crosswalk_on_post"
}
local signs_equiv = {
["infrastructure:road_sign_stop"] = "street_signs:sign_stop",
["infrastructure:road_sign_stop_on_post"] = "street_signs:sign_stop_onpole",
["infrastructure:road_sign_yield"] = "street_signs:sign_yield",
["infrastructure:road_sign_yield_on_post"] = "street_signs:sign_yield_onpole",
["infrastructure:road_sign_crosswalk"] = "street_signs:sign_pedestrian_crossing",
["infrastructure:road_sign_crosswalk_on_post"] = "street_signs:sign_pedestrian_crossing_onpole",
}
for _, name in ipairs(old_signs) do
minetest.unregister_item(name)
if not string.find(name, "on_post") then
minetest.clear_craft({output = name})
end
end
minetest.register_alias_force("infrastructure:road_sign_retroreflective_surface", "air")
minetest.register_alias_force("infrastructure:crosswalk_safety_sign_bottom", "street_signs:sign_stop_for_ped")
minetest.register_alias_force("infrastructure:crosswalk_safety_sign_top", "air")
minetest.register_lbm({
nodenames = old_signs,
name = "street_signs:convert_signs",
label = "Convert roads/streets modpack signs",
run_at_every_load = true,
action = function(pos, node)
local newname = signs_equiv[node.name]
local dir = minetest.facedir_to_dir(node.param2)
if not dir then return end
minetest.set_node(pos, {name = newname, param2 = minetest.dir_to_wallmounted(dir)})
end
})
end

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-- sign crafts
minetest.register_craft({
output = "street_signs:sign_basic",
recipe = {
{ "dye:green", "default:sign_wall_steel", "dye:green" },
{ "dye:white", "default:steel_ingot", "" },
{ "", "default:steel_ingot", "" },
}
})
minetest.register_craft({
output = "street_signs:sign_basic",
recipe = {
{ "dye:green", "default:sign_wall_steel", "dye:green" },
{ "", "default:steel_ingot", "dye:white" },
{ "", "default:steel_ingot", "" },
}
})
minetest.register_craft({
output = "street_signs:sign_basic_top_only",
recipe = {
{ "dye:green", "default:sign_wall_steel", "dye:green" },
{ "dye:white", "default:steel_ingot", "" },
}
})
minetest.register_craft({
output = "street_signs:sign_basic_top_only",
recipe = {
{ "dye:green", "default:sign_wall_steel", "dye:green" },
{ "", "default:steel_ingot", "dye:white" },
}
})
minetest.register_craft({
output = "street_signs:sign_basic",
recipe = {
{ "street_signs:sign_basic_top_only" },
{ "default:steel_ingot" }
}
})
for _, c in ipairs(street_signs.big_sign_colors) do
local color = c[1]
local defc = c[2]
local dye1 = c[3]
local dye2 = c[4]
minetest.register_craft({
output = "street_signs:sign_highway_small_"..color,
recipe = {
{ dye1, dye2, dye1 },
{ dye1, dye2, dye1 },
{ "default:sign_wall_steel", "default:sign_wall_steel", "" }
}
})
minetest.register_craft({
output = "street_signs:sign_highway_small_"..color,
recipe = {
{ dye1, dye2, dye1 },
{ dye1, dye2, dye1 },
{ "", "default:sign_wall_steel", "default:sign_wall_steel" }
}
})
minetest.register_craft({
output = "street_signs:sign_highway_medium_"..color,
recipe = {
{ "street_signs:sign_highway_small_"..color },
{ "street_signs:sign_highway_small_"..color }
}
})
minetest.register_craft({
output = "street_signs:sign_highway_large_"..color,
recipe = {
{ "street_signs:sign_highway_small_"..color },
{ "street_signs:sign_highway_small_"..color },
{ "street_signs:sign_highway_small_"..color }
}
})
end
if minetest.get_modpath("signs_lib") then
minetest.register_craft({
output = "street_signs:sign_basic",
recipe = {
{ "", "signs:sign_wall_green", "" },
{ "", "default:steel_ingot", "" },
{ "", "default:steel_ingot", "" },
}
})
minetest.register_craft({
output = "street_signs:sign_basic_top_only",
recipe = {
{ "signs:sign_wall_green" },
{ "default:steel_ingot" },
}
})
for _, c in ipairs(street_signs.big_sign_colors) do
local color = c[1]
local defc = c[2]
minetest.register_craft({
output = "street_signs:sign_highway_small_"..color,
recipe = {
{ "signs:sign_wall_"..color, "signs:sign_wall_"..color },
}
})
minetest.register_craft({
output = "street_signs:sign_highway_medium_"..color,
recipe = {
{ "signs:sign_wall_"..color, "signs:sign_wall_"..color },
{ "signs:sign_wall_"..color, "signs:sign_wall_"..color }
}
})
minetest.register_craft({
output = "street_signs:sign_highway_large_"..color,
recipe = {
{ "signs:sign_wall_"..color, "signs:sign_wall_"..color, "signs:sign_wall_"..color },
{ "signs:sign_wall_"..color, "signs:sign_wall_"..color, "signs:sign_wall_"..color }
}
})
end
end

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