fix placement and rotation glitch
in street intersection signs
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parent
3bfd09f545
commit
913fded903
@ -16,6 +16,26 @@ local cbox = {
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}
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}
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local flip_facedir = {
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[0] = 1,
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[2] = 1,
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}
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local function rotate(pos, node, user, mode)
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if not signs_lib.can_modify(pos, user)
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or mode ~= screwdriver.ROTATE_FACE then
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return false
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end
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minetest.swap_node(pos, {name = node.name, param2 = flip_facedir[node.param2] or 0})
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signs_lib.delete_objects(pos)
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signs_lib.update_sign(pos)
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return true
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end
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local function disable_apn(foo)
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return
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end
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signs_lib.register_sign("street_signs:sign_basic", {
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description = "D3-1a: Generic intersection street name sign",
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paramtype2 = "facedir",
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@ -37,7 +57,9 @@ signs_lib.register_sign("street_signs:sign_basic", {
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mesh = "street_signs_basic_entity.obj",
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yaw = signs_lib.standard_yaw
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},
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allow_widefont = true
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allow_widefont = true,
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after_place_node = disable_apn,
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on_rotate = rotate
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})
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cbox = {
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@ -72,7 +94,9 @@ signs_lib.register_sign("street_signs:sign_basic_top_only", {
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mesh = "street_signs_basic_top_only_entity.obj",
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yaw = signs_lib.standard_yaw
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},
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allow_widefont = true
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allow_widefont = true,
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after_place_node = disable_apn,
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on_rotate = rotate
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})
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cbox = signs_lib.make_selection_boxes(24, 24)
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