street_signs/init.lua

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-- This mod provides basic green two-stack street name signs
-- forked from signs_lib by Diego Martinez et. al
street_signs = {}
street_signs.path = minetest.get_modpath(minetest.get_current_modname())
screwdriver = screwdriver or {}
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-- Load support for intllib.
local S, NS = dofile(street_signs.path .. "/intllib.lua")
street_signs.gettext = S
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-- text encoding
dofile(street_signs.path .. "/encoding.lua");
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street_signs.wallmounted_rotate = function(pos, node, user, mode, new_param2)
if mode ~= screwdriver.ROTATE_AXIS then return false end
minetest.swap_node(pos, {name = node.name, param2 = (node.param2 + 1) % 6})
for _, v in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do
local e = v:get_luaentity()
if e and e.name == "street_signs:text" then
v:remove()
end
end
street_signs.update_sign(pos)
return true
end
street_signs.modpath = minetest.get_modpath("street_signs")
local DEFAULT_TEXT_SCALE = {x=10, y=10}
street_signs.standard_sign_model = {
nodebox = {
type = "fixed",
fixed = {
{ -1/32, 23/16, -1/32, 1/32, 24/16, 1/32 },
{ -1/32, 18/16, -8/16, 1/32, 23/16, 8/16 },
{ -1/32, 17/16, -1/32, 1/32, 18/16, 1/32 },
{ -8/16, 12/16, -1/32, 8/16, 17/16, 1/32 },
{ -1/16, -8/16, -1/16, 1/16, 12/16, 1/16 },
}
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},
yaw = {
0,
math.pi / -2,
math.pi,
math.pi / 2,
}
}
-- infinite stacks
if not minetest.settings:get_bool("creative_mode") then
street_signs.expect_infinite_stacks = false
else
street_signs.expect_infinite_stacks = true
end
-- CONSTANTS
-- Path to the textures.
local TP = street_signs.path .. "/textures"
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-- Font file formatter
local CHAR_FILE = "%s_%02x.png"
-- Fonts path
local CHAR_PATH = TP .. "/" .. CHAR_FILE
-- Font name.
local font_name = "street_signs_font"
-- Lots of overkill here. KISS advocates, go away, shoo! ;) -- kaeza
local PNG_HDR = string.char(0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A)
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-- check if a file does exist
-- to avoid reopening file after checking again
-- pass TRUE as second argument
function file_exists(name, return_handle, mode)
mode = mode or "r";
local f = io.open(name, mode)
if f ~= nil then
if (return_handle) then
return f
end
io.close(f)
return true
else
return false
end
end
-- Read the image size from a PNG file.
-- Returns image_w, image_h.
-- Only the LSB is read from each field!
local function read_image_size(filename)
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local f = file_exists(filename, true, "rb")
-- file might not exist (don't crash the game)
if (not f) then
return 0, 0
end
f:seek("set", 0x0)
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local hdr = f:read(string.len(PNG_HDR))
if hdr ~= PNG_HDR then
f:close()
return
end
f:seek("set", 0x13)
local ws = f:read(1)
f:seek("set", 0x17)
local hs = f:read(1)
f:close()
return ws:byte(), hs:byte()
end
-- Set by build_char_db()
local LINE_HEIGHT
local SIGN_WIDTH
local COLORBGW, COLORBGH
-- Size of the canvas, in characters.
-- Please note that CHARS_PER_LINE is multiplied by the average character
-- width to get the total width of the canvas, so for proportional fonts,
-- either more or fewer characters may fit on a line.
local CHARS_PER_LINE = 30
local NUMBER_OF_LINES = 4
-- 4 rows, max 80 chars per, plus a bit of fudge to
-- avoid excess trimming (e.g. due to color codes)
local MAX_INPUT_CHARS = 400
-- This holds the individual character widths.
-- Indexed by the actual character (e.g. charwidth["A"])
local charwidth
-- helper functions to trim sign text input/output
local function trim_input(text)
return text:sub(1, math.min(MAX_INPUT_CHARS, text:len()))
end
local function build_char_db()
charwidth = { }
-- To calculate average char width.
local total_width = 0
local char_count = 0
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for c = 32, 255 do
local w, h = read_image_size(CHAR_PATH:format(font_name, c))
if w and h then
local ch = string.char(c)
charwidth[ch] = w
total_width = total_width + w
char_count = char_count + 1
end
end
COLORBGW, COLORBGH = read_image_size(TP.."/street_signs_color_n.png")
assert(COLORBGW and COLORBGH, "error reading bg dimensions")
LINE_HEIGHT = COLORBGH + 6
-- XXX: Is there a better way to calc this?
SIGN_WIDTH = math.floor((total_width / char_count) * CHARS_PER_LINE)
end
local sign_groups = {choppy=2, dig_immediate=2}
local fences_with_sign = { }
-- some local helper functions
local function split_lines_and_words(text)
if not text then return end
local lines = { }
for _, line in ipairs(text:split("\n")) do
table.insert(lines, line:split(" "))
end
return lines
end
local math_max = math.max
local function fill_line(x, y, w, c)
c = c or "0"
local tex = { }
for xx = 0, math.max(0, w), COLORBGW do
table.insert(tex, (":%d,%d=street_signs_color_%s.png"):format(x + xx, y, c))
end
return table.concat(tex)
end
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-- make char texture file name
-- if texture file does not exist use fallback texture instead
local function char_tex(font_name, ch)
local c = ch:byte()
local exists, tex = file_exists(CHAR_PATH:format(font_name, c))
if exists and c ~= 14 then
tex = CHAR_FILE:format(font_name, c)
else
tex = CHAR_FILE:format(font_name, 0x0)
end
return tex, exists
end
local function make_line_texture(line, lineno, pos)
local width = 0
local maxw = 0
local words = { }
local n = minetest.registered_nodes[minetest.get_node(pos).name]
local default_color = n.default_color or 0
local cur_color = tonumber(default_color, 16)
-- We check which chars are available here.
for word_i, word in ipairs(line) do
local chars = { }
local ch_offs = 0
local word_l = #word
local i = 1
while i <= word_l do
local c = word:sub(i, i)
if c == "#" then
local cc = tonumber(word:sub(i+1, i+1), 16)
if cc then
i = i + 1
cur_color = cc
end
else
local w = charwidth[c]
if w then
width = width + w + 1
if width >= (SIGN_WIDTH - charwidth[" "]) then
width = 0
else
maxw = math_max(width, maxw)
end
if #chars < MAX_INPUT_CHARS then
table.insert(chars, {
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off = ch_offs,
tex = char_tex(font_name, c),
col = ("%X"):format(cur_color),
})
end
ch_offs = ch_offs + w
end
end
i = i + 1
end
width = width + charwidth[" "] + 1
maxw = math_max(width, maxw)
table.insert(words, { chars=chars, w=ch_offs })
end
-- Okay, we actually build the "line texture" here.
local texture = { }
local start_xpos = math.floor((SIGN_WIDTH - maxw) / 2) + 6
local xpos = start_xpos
local ypos = (LINE_HEIGHT * lineno) + 4
cur_color = nil
for word_i, word in ipairs(words) do
local xoffs = (xpos - start_xpos)
if (xoffs > 0) and ((xoffs + word.w) > maxw) then
table.insert(texture, fill_line(xpos, ypos, maxw, "n"))
xpos = start_xpos
ypos = ypos + LINE_HEIGHT
lineno = lineno + 1
if lineno >= NUMBER_OF_LINES then break end
table.insert(texture, fill_line(xpos, ypos, maxw, cur_color))
end
for ch_i, ch in ipairs(word.chars) do
if ch.col ~= cur_color then
cur_color = ch.col
table.insert(texture, fill_line(xpos + ch.off, ypos, maxw, cur_color))
end
table.insert(texture, (":%d,%d=%s"):format(xpos + ch.off, ypos, ch.tex))
end
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table.insert(
texture,
(":%d,%d="):format(xpos + word.w, ypos) .. char_tex(font_name, " ")
)
xpos = xpos + word.w + charwidth[" "]
if xpos >= (SIGN_WIDTH + charwidth[" "]) then break end
end
table.insert(texture, fill_line(xpos, ypos, maxw, "n"))
table.insert(texture, fill_line(start_xpos, ypos + LINE_HEIGHT, maxw, "n"))
return table.concat(texture), lineno
end
local function make_sign_texture(lines, pos)
local texture = { ("[combine:%dx%d"):format(SIGN_WIDTH, LINE_HEIGHT * NUMBER_OF_LINES) }
local lineno = 0
for i = 1, #lines do
if lineno >= NUMBER_OF_LINES then break end
local linetex, ln = make_line_texture(lines[i], lineno, pos)
table.insert(texture, linetex)
lineno = ln + 1
end
table.insert(texture, "^[makealpha:0,0,0")
return table.concat(texture, "")
end
local function set_obj_text(obj, text, x, pos)
local split = split_lines_and_words
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local text_ansi = Utf8ToAnsi(text)
local n = minetest.registered_nodes[minetest.get_node(pos).name]
local text_scale = (n and n.text_scale) or DEFAULT_TEXT_SCALE
local texture = make_sign_texture(split(text_ansi), pos)
obj:set_properties({
textures={texture},
visual_size = text_scale,
})
end
street_signs.construct_sign = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string(
"formspec",
"size[6,4]"..
"textarea[0,-0.3;6.5,3;text;;${text}]"..
"button_exit[2,3.4;2,1;ok;"..S("Write").."]")
meta:set_string("infotext", "")
end
street_signs.destruct_sign = function(pos)
local objects = minetest.get_objects_inside_radius(pos, 0.5)
for _, v in ipairs(objects) do
local e = v:get_luaentity()
if e and e.name == "street_signs:text" then
v:remove()
end
end
end
local function make_infotext(text)
text = trim_input(text)
local lines = split_lines_and_words(text) or {}
local lines2 = { }
for _, line in ipairs(lines) do
table.insert(lines2, (table.concat(line, " "):gsub("#[0-9a-fA-F]", ""):gsub("##", "#")))
end
return table.concat(lines2, "\n")
end
street_signs.update_sign = function(pos, fields)
local meta = minetest.get_meta(pos)
if not fields then return end
fields.text = trim_input(fields.text)
if not fields.text then return end
meta:set_string("infotext", make_infotext(fields.text).." ")
meta:set_string("text", fields.text)
local objects = minetest.get_objects_inside_radius(pos, 0.5)
local found
for _, v in ipairs(objects) do
local e = v:get_luaentity()
if e and e.name == "street_signs:text" then
if found then
v:remove()
else
set_obj_text(v, fields.text, nil, pos)
found = true
end
end
end
if found then
return
end
-- if there is no entity
local signnode = minetest.get_node(pos)
local signname = signnode.name
local text = minetest.add_entity(pos, "street_signs:text")
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local yaw = street_signs.standard_sign_model.yaw[minetest.get_node(pos).param2 + 1]
if not yaw then return end
text:setyaw(yaw)
end
function street_signs.receive_fields(pos, formname, fields, sender)
if minetest.is_protected(pos, sender:get_player_name()) then
minetest.record_protection_violation(pos,
sender:get_player_name())
return
end
if fields and fields.text and fields.ok then
minetest.log("action", S("@1 wrote \"@2\" to sign at @3",
(sender:get_player_name() or ""),
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fields.text:gsub('\\', '\\\\'):gsub("\n", "\\n"),
minetest.pos_to_string(pos)
))
street_signs.update_sign(pos, fields)
end
end
minetest.register_node("street_signs:sign_basic", {
description = "Basic street name sign",
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
drawtype = "mesh",
node_box = street_signs.standard_sign_model.nodebox,
selection_box = street_signs.standard_sign_model.nodebox,
mesh = "street_signs_basic.obj",
tiles = { "street_signs_basic.png" },
groups = {choppy=2, dig_immediate=2},
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default_color = "f",
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on_construct = function(pos)
street_signs.construct_sign(pos)
end,
on_destruct = function(pos)
street_signs.destruct_sign(pos)
end,
on_receive_fields = function(pos, formname, fields, sender)
street_signs.receive_fields(pos, formname, fields, sender)
end,
on_punch = function(pos, node, puncher)
street_signs.update_sign(pos)
end,
})
local signs_text_on_activate
signs_text_on_activate = function(self)
local pos = self.object:getpos()
local meta = minetest.get_meta(pos)
local text = meta:get_string("text")
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if text and minetest.registered_nodes[minetest.get_node(pos).name] then
text = trim_input(text)
set_obj_text(self.object, text, nil, pos)
end
end
minetest.register_entity("street_signs:text", {
collisionbox = { 0, 0, 0, 0, 0, 0 },
visual = "mesh",
mesh = "street_signs_basic_entity.obj",
textures = {},
on_activate = signs_text_on_activate,
})
build_char_db()
-- craft it!
minetest.register_craft({
output = "street_signs:sign_basic",
recipe = {
{ "dye:green", "default:sign_wall_steel", "dye:green" },
{ "dye:white", "default:steel_ingot", "" },
{ "", "default:steel_ingot", "" },
}
})
minetest.register_craft({
output = "street_signs:sign_basic",
recipe = {
{ "dye:green", "default:sign_wall_steel", "dye:green" },
{ "", "default:steel_ingot", "dye:white" },
{ "", "default:steel_ingot", "" },
}
})
if minetest.get_modpath("signs_lib") then
minetest.register_craft({
output = "street_signs:sign_basic",
recipe = {
{ "", "signs:sign_wall_green", "" },
{ "", "default:steel_ingot", "" },
{ "", "default:steel_ingot", "" },
}
})
end
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-- restore signs' text after /clearobjects and the like, the next time
-- a block is reloaded by the server.
minetest.register_lbm({
nodenames = { "street_signs:sign_basic" },
name = "street_signs:restore_sign_text",
label = "Restore sign text",
run_at_every_load = true,
action = function(pos, node)
street_signs.update_sign(pos)
end
})
if minetest.settings:get("log_mods") then
minetest.log("action", S("[MOD] Street signs loaded"))
end