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Vanessa Dannenberg fac56f263c Allow speciying custom top and overhang nodes
Can be true, false, or a table with two entries (topnode, overhang).

If false, the main pole extends all the way up to the specified height,
and the light is simply placed next to it.

if true, the main pole extends all the way up, and then steps right by
1m, with the light hanging from it.  This is the default.

if a table, the main pole stops 1m short of the top, and the two
specified nodes are placed above it, with the overhang to the right, and
the light hanging under it.

also fixed the custom base node not getting _digilines extension when
called-for
2021-06-27 20:25:58 -04:00
schems add MineDOT-style streetlights 2018-11-02 18:17:15 -04:00
textures if there's no digiline distributor, fall back to vertical digilines from "digistuff" mod 2019-05-31 23:04:03 -04:00
LICENSE license fixups: my code is LGPL 3.0 and media is CC-by-SA 4.0 2018-11-09 18:01:56 -05:00
functions.lua Allow speciying custom top and overhang nodes 2021-06-27 20:25:58 -04:00
init.lua move the check_and_place and pointed_thing functions to their own file 2021-06-27 19:04:59 -04:00
minedot.lua fix MineDOT concrete placement 2019-05-30 18:07:11 -04:00
mod.conf convert depends.txt to mod.conf and fill-out some more .conf fields 2021-06-27 19:04:59 -04:00
simple.lua Allow speciying custom top and overhang nodes 2021-06-27 20:25:58 -04:00