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registered pole nodes, with simple texture overlays to make it evident. Also, create suitable spawners for these, but only if the light source to be spawned is also digilines compatible. When using a digiline-compat spawner, you can set the channel for the light source (and thus all future lights you place) by shift-punching while wielding the spawner. This setting persists until the next restart, or until you change it with another shift-punch.
144 B
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144 B
32x32px