simple_streetlights/functions.lua

183 lines
5.6 KiB
Lua

local fdir_to_right = {
{ 1, 0 },
{ 0, -1 },
{ -1, 0 },
{ 0, 1 }
}
--digilines compatibility
local rules_alldir = {
{x = 0, y = 0, z = -1}, -- borrowed from lightstones
{x = 1, y = 0, z = 0},
{x = -1, y = 0, z = 0},
{x = 0, y = 0, z = 1},
{x = 1, y = 1, z = 0},
{x = 1, y = -1, z = 0},
{x = -1, y = 1, z = 0},
{x = -1, y = -1, z = 0},
{x = 0, y = 1, z = 1},
{x = 0, y = -1, z = 1},
{x = 0, y = 1, z = -1},
{x = 0, y = -1, z = -1},
{x = 0, y = -1, z = 0},
}
function streetlights.rightclick_pointed_thing(pos, placer, itemstack, pointed_thing)
local node = minetest.get_node_or_nil(pos)
if not node then return false end
local def = minetest.registered_nodes[node.name]
if not def or not def.on_rightclick then return false end
return def.on_rightclick(pos, node, placer, itemstack, pointed_thing) or itemstack
end
function streetlights.check_and_place(itemstack, placer, pointed_thing, def)
local pole = def.pole
local base = def.base or def.pole
local light = def.light
local param2 = def.param2
local height = def.height or 5
local has_top = (def.has_top ~= false)
local needs_digiline_wire = def.needs_digiline_wire
local distributor_node = def.distributor_node
local controls = placer:get_player_control()
if not placer then return end
local playername = placer:get_player_name()
local player_name = placer:get_player_name()
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
local pos1 = minetest.get_pointed_thing_position(pointed_thing)
local node1 = minetest.get_node(pos1)
if not node1 or node1.name == "ignore" then return end
local def1 = minetest.registered_items[node1.name]
if (def1 and def1.buildable_to) then
pos1.y = pos1.y-1
end
local rc = streetlights.rightclick_pointed_thing(pos1, placer, itemstack, pointed_thing)
if rc then return rc end
if not minetest.check_player_privs(placer, "streetlight") then
minetest.chat_send_player(playername, "*** You don't have permission to use a streetlight spawner.")
return
end
local node1 = minetest.get_node(pos1)
local node2, node3, node4
local def1 = minetest.registered_items[node1.name]
local def2, def3, def4
local pos2, pos3, pos4
for i = 1, height do
pos2 = { x=pos1.x, y = pos1.y+i, z=pos1.z }
node2 = minetest.get_node(pos2)
def2 = minetest.registered_items[node2.name]
if minetest.is_protected(pos2, player_name) or not (def2 and def2.buildable_to) then return end
end
pos3 = { x = pos1.x+fdir_to_right[fdir+1][1], y = pos1.y+height, z = pos1.z+fdir_to_right[fdir+1][2] }
node3 = minetest.get_node(pos3)
def3 = minetest.registered_items[node3.name]
if minetest.is_protected(pos3, player_name) or not (def3 and def3.buildable_to) then return end
if has_top then
pos4 = { x = pos1.x+fdir_to_right[fdir+1][1], y = pos1.y+height-1, z = pos1.z+fdir_to_right[fdir+1][2] }
node4 = minetest.get_node(pos4)
def4 = minetest.registered_items[node4.name]
if minetest.is_protected(pos4, player_name) or not (def4 and def4.buildable_to) then return end
end
local pos0 = { x = pos1.x, y = pos1.y-1, z = pos1.z }
if controls.sneak and minetest.is_protected(pos1, player_name) then return end
if distributor_node and minetest.is_protected(pos0, player_name) then return end
if not creative.is_enabled_for(player_name) then
local inv = placer:get_inventory()
if not inv:contains_item("main", pole.." 6") then
minetest.chat_send_player(playername, "*** You don't have enough "..pole.." in your inventory!")
return
end
if not inv:contains_item("main", light) then
minetest.chat_send_player(playername, "*** You don't have any "..light.." in your inventory!")
return
end
if needs_digiline_wire and not inv:contains_item("main", digiline_wire_node.." 6") then
minetest.chat_send_player(playername, "*** You don't have enough Digiline wires in your inventory!")
return
end
if controls.sneak then
if not inv:contains_item("main", streetlights.concrete) then
minetest.chat_send_player(playername, "*** You don't have any concrete in your inventory!")
return
else
inv:remove_item("main", streetlights.concrete)
end
end
if distributor_node and needs_digiline_wire then
if not inv:contains_item("main", distributor_node) then
minetest.chat_send_player(playername, "*** You don't have any "..distributor_node.." in your inventory!")
return
else
inv:remove_item("main", distributor_node)
end
end
inv:remove_item("main", pole.." 6")
inv:remove_item("main", light)
if needs_digiline_wire then
inv:remove_item("main", digiline_wire_node.." 6")
end
end
if controls.sneak then
minetest.set_node(pos1, { name = streetlights.concrete })
end
local pole2 = pole
if needs_digiline_wire then
pole2 = pole.."_digilines"
end
local pos2b = {x=pos1.x, y = pos1.y+1, z=pos1.z}
minetest.set_node(pos2b, {name = base })
for i = 2, height do
pos2 = {x=pos1.x, y = pos1.y+i, z=pos1.z}
minetest.set_node(pos2, {name = pole2 })
end
if has_top then
minetest.set_node(pos3, { name = pole2 })
minetest.set_node(pos4, { name = light, param2 = param2 })
else
minetest.set_node(pos3, { name = light, param2 = param2 })
end
if needs_digiline_wire and ilights.player_channels[playername] then
minetest.get_meta(pos4):set_string("channel", ilights.player_channels[playername])
end
if distributor_node and needs_digiline_wire then
minetest.set_node(pos0, { name = distributor_node })
digilines.update_autoconnect(pos0)
end
end
minetest.register_privilege("streetlight", {
description = "Allows using streetlight spawners",
give_to_singleplayer = true
})