fd2704217c
also make sure coloredwood loads first, opt depend
392 lines
12 KiB
Lua
392 lines
12 KiB
Lua
local fdir_to_right = {
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{ 1, 0 },
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{ 0, -1 },
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{ -1, 0 },
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{ 0, 1 }
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}
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--digilines compatibility
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local rules_alldir = {
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{x = 0, y = 0, z = -1}, -- borrowed from lightstones
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{x = 1, y = 0, z = 0},
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{x = -1, y = 0, z = 0},
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{x = 0, y = 0, z = 1},
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{x = 1, y = 1, z = 0},
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{x = 1, y = -1, z = 0},
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{x = -1, y = 1, z = 0},
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{x = -1, y = -1, z = 0},
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{x = 0, y = 1, z = 1},
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{x = 0, y = -1, z = 1},
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{x = 0, y = 1, z = -1},
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{x = 0, y = -1, z = -1},
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{x = 0, y = -1, z = 0},
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}
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local enable_digilines = minetest.get_modpath("digilines")
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ilights.player_channels = {} -- last light source channel name that was set by a given player
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if enable_digilines then
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if not player then return end
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if fields.channel and fields.channel ~= "" and formname == "simple_streetlights:set_channel" then
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local playername = player:get_player_name()
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minetest.chat_send_player(playername, "*** The light source on all streetlights placed from now on will have the channel set to \""..fields.channel.."\"")
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ilights.player_channels[playername] = fields.channel
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end
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end)
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function ilights.digiline_on_use(itemstack, user, pointed_thing)
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if user and user:get_player_control().sneak then
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local name = user:get_player_name()
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local form = "field[channel;Set a channel for future streetlights;]"
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minetest.show_formspec(name, "simple_streetlights:set_channel", form)
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end
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end
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end
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local digiline_wire_node = "digilines:wire_std_00000000"
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minetest.register_privilege("streetlight", {
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description = "Allows using streetlight spawners",
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give_to_singleplayer = true
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})
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local function check_and_place(itemstack, placer, pointed_thing, pole, light, param2, needs_digiline_wire, distributor_node)
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local controls = placer:get_player_control()
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if not placer then return end
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local playername = placer:get_player_name()
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local player_name = placer:get_player_name()
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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local pos1 = minetest.get_pointed_thing_position(pointed_thing)
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local node1 = minetest.get_node(pos1)
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if not node1 or node1.name == "ignore" then return end
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local def1 = minetest.registered_items[node1.name]
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if (def1 and def1.buildable_to) then
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pos1.y = pos1.y-1
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end
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local rc = streetlights.rightclick_pointed_thing(pos1, placer, itemstack, pointed_thing)
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if rc then return rc end
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if not minetest.check_player_privs(placer, "streetlight") then
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minetest.chat_send_player(playername, "*** You don't have permission to use a streetlight spawner.")
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return
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end
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local node1 = minetest.get_node(pos1)
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local node2, node3, node4
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local def1 = minetest.registered_items[node1.name]
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local def2, def3, def4
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local pos2, pos3, pos4
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for i = 1, 5 do
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pos2 = { x=pos1.x, y = pos1.y+i, z=pos1.z }
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node2 = minetest.get_node(pos2)
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def2 = minetest.registered_items[node2.name]
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if minetest.is_protected(pos2, player_name) or not (def2 and def2.buildable_to) then return end
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end
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pos3 = { x = pos1.x+fdir_to_right[fdir+1][1], y = pos1.y+5, z = pos1.z+fdir_to_right[fdir+1][2] }
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node3 = minetest.get_node(pos3)
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def3 = minetest.registered_items[node3.name]
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if minetest.is_protected(pos3, player_name) or not (def3 and def3.buildable_to) then return end
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pos4 = { x = pos1.x+fdir_to_right[fdir+1][1], y = pos1.y+4, z = pos1.z+fdir_to_right[fdir+1][2] }
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node4 = minetest.get_node(pos4)
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def4 = minetest.registered_items[node4.name]
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local pos0 = { x = pos1.x, y = pos1.y-1, z = pos1.z }
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if minetest.is_protected(pos4, player_name) or not (def3 and def4.buildable_to) then return end
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if controls.sneak and minetest.is_protected(pos1, player_name) then return end
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if distributor_node and minetest.is_protected(pos0, player_name) then return end
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if not creative.is_enabled_for(player_name) then
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local inv = placer:get_inventory()
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if not inv:contains_item("main", pole.." 6") then
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minetest.chat_send_player(playername, "*** You don't have enough "..pole.." in your inventory!")
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return
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end
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if not inv:contains_item("main", light) then
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minetest.chat_send_player(playername, "*** You don't have any "..light.." in your inventory!")
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return
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end
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if needs_digiline_wire and not inv:contains_item("main", digiline_wire_node.." 6") then
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minetest.chat_send_player(playername, "*** You don't have enough Digiline wires in your inventory!")
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return
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end
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if controls.sneak then
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if not inv:contains_item("main", streetlights.concrete) then
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minetest.chat_send_player(playername, "*** You don't have any concrete in your inventory!")
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return
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else
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inv:remove_item("main", streetlights.concrete)
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end
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end
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if distributor_node and needs_digiline_wire then
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if not inv:contains_item("main", distributor_node) then
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minetest.chat_send_player(playername, "*** You don't have any "..distributor_node.." in your inventory!")
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return
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else
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inv:remove_item("main", distributor_node)
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end
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end
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inv:remove_item("main", pole.." 6")
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inv:remove_item("main", light)
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if needs_digiline_wire then
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inv:remove_item("main", digiline_wire_node.." 6")
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end
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end
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if controls.sneak then
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minetest.set_node(pos1, { name = streetlights.concrete })
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end
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local pole2 = pole
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if needs_digiline_wire then
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pole2 = pole.."_digilines"
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end
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for i = 1, 5 do
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pos2 = {x=pos1.x, y = pos1.y+i, z=pos1.z}
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minetest.set_node(pos2, {name = pole2 })
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end
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minetest.set_node(pos3, { name = pole2 })
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minetest.set_node(pos4, { name = light, param2 = param2 })
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if needs_digiline_wire and ilights.player_channels[playername] then
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minetest.get_meta(pos4):set_string("channel", ilights.player_channels[playername])
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end
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if distributor_node and needs_digiline_wire then
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minetest.set_node(pos0, { name = distributor_node })
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digilines.update_autoconnect(pos0)
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end
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end
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local poles_tab = {
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-- material name, mod name, node name
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{ "wood", "default", "default:fence_wood" },
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{ "junglewood", "default", "default:fence_junglewood" },
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{ "brass", "homedecor_fences", "homedecor:fence_brass" },
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{ "wrought_iron", "homedecor_fences", "homedecor:fence_wrought_iron" },
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{ "steel", "gloopblocks", "gloopblocks:fence_steel" }
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}
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local lights_tab = {
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-- light name, mod name, node name, optional param2
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{ "meselamp", "default", "default:meselamp" },
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{ "ilight", "ilights", "ilights:light" },
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{ "glowlight_cube", "homedecor_lighting", "homedecor:glowlight_small_cube" }
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}
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for _, pole in ipairs(poles_tab) do
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local matname = pole[1]
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local matmod = pole[2]
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local matnode = pole[3]
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if minetest.get_modpath(matmod) then
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for _, light in ipairs(lights_tab) do
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local lightname = light[1]
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local lightmod = light[2]
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local lightnode = light[3]
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local lightparam2 = light[4] or 0
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if enable_digilines then
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local def = table.copy(minetest.registered_nodes[matnode])
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local dl_overlay
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if def.drawtype == "fencelike" then
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dl_overlay = "simple_streetlights_pole_digiline_overlay_fl.png"
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else
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dl_overlay = "simple_streetlights_pole_digiline_overlay_cnb.png"
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end
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for i,t in ipairs(def.tiles) do
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def.tiles[i] = t.."^"..dl_overlay
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end
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def.description = def.description.." (digilines conducting)"
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def.digiline = {
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wire = {
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rules = {
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{x= 0, y= 0, z=-1},
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{x= 0, y= 0, z= 1},
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{x= 1, y= 0, z= 0},
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{x=-1, y= 0, z= 0},
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{x= 0, y=-1, z= 0},
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{x= 0, y= 1, z= 0},
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{x= 0, y=-2, z= 0}
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}
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}
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}
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def.drop = {
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items = {
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{items = { matnode.."_digilines" } },
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}
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}
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def.palette = nil -- if the coloredwood mod exists and loads first, it'll create these
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def.groups.ud_param2_colorable = nil -- settings, which we don't want in the cloned node.
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minetest.register_node(":"..matnode.."_digilines", def)
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minetest.register_craft({
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output = matnode.."_digilines",
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type = "shapeless",
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recipe = {
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matnode,
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digiline_wire_node,
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}
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})
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end
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if minetest.get_modpath(lightmod) then
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minetest.register_tool("simple_streetlights:spawner_"..matname.."_"..lightname, {
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description = "Streetlight spawner ("..matname.." pole, "..lightname..")",
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inventory_image = "simple_streetlights_inv_pole_"..matname..".png"..
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"^simple_streetlights_inv_light_source_"..lightname..".png",
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use_texture_alpha = true,
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tool_capabilities = { full_punch_interval=0.1 },
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on_place = function(itemstack, placer, pointed_thing)
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check_and_place(itemstack, placer, pointed_thing, matnode, lightnode, lightparam2)
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end
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})
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minetest.register_craft({
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output = "simple_streetlights:spawner_"..matname.."_"..lightname,
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type = "shapeless",
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recipe = {
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matnode,
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matnode,
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matnode,
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matnode,
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matnode,
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matnode,
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lightnode
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}
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})
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if enable_digilines and minetest.registered_nodes[lightnode].digiline then
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minetest.register_tool("simple_streetlights:spawner_"..matname.."_"..lightname.."_digilines", {
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description = "Streetlight spawner ("..matname.." pole, with "..lightname..", digilines conducting pole)",
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inventory_image = "simple_streetlights_inv_pole_"..matname..".png"..
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"^simple_streetlights_inv_pole_digiline_overlay.png"..
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"^simple_streetlights_inv_light_source_"..lightname..".png",
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use_texture_alpha = true,
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tool_capabilities = { full_punch_interval=0.1 },
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on_place = function(itemstack, placer, pointed_thing)
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check_and_place(itemstack, placer, pointed_thing, matnode, lightnode, lightparam2, true)
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end,
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on_use = ilights.digiline_on_use
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})
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minetest.register_craft({
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output = "simple_streetlights:spawner_"..matname.."_"..lightname.."_digilines",
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type = "shapeless",
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recipe = {
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matnode,
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matnode,
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matnode,
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matnode,
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matnode,
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matnode,
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lightnode,
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digiline_wire_node,
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}
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})
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minetest.register_craft({
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output = "simple_streetlights:spawner_"..matname.."_"..lightname.."_digilines",
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type = "shapeless",
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recipe = {
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"simple_streetlights:spawner_"..matname.."_"..lightname,
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digiline_wire_node
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}
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})
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local distributor = nil
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local dist_overlay = nil
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if minetest.registered_items[streetlights.distributor] then
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distributor = streetlights.distributor
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dist_overlay = "^simple_streetlights_inv_pole_distributor_overlay.png"
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elseif minetest.registered_items[streetlights.vert_digiline] then
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distributor = streetlights.vert_digiline
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dist_overlay = "^simple_streetlights_inv_pole_vertical_digiline_overlay.png"
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end
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if distributor then
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minetest.register_tool("simple_streetlights:spawner_"..matname.."_"..lightname.."_digilines_distributor", {
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description = "Streetlight spawner ("..matname.." pole, with "..lightname..", digilines conducting pole, with distributor 2m below)",
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inventory_image = "simple_streetlights_inv_pole_"..matname..".png"..
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"^simple_streetlights_inv_pole_digiline_overlay.png"..
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dist_overlay..
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"^simple_streetlights_inv_light_source_"..lightname..".png",
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use_texture_alpha = true,
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tool_capabilities = { full_punch_interval=0.1 },
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on_place = function(itemstack, placer, pointed_thing)
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check_and_place(itemstack, placer, pointed_thing, matnode, lightnode, lightparam2, true, distributor)
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end,
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on_use = ilights.digiline_on_use
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})
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minetest.register_craft({
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output = "simple_streetlights:spawner_"..matname.."_"..lightname.."_digilines_distributor",
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type = "shapeless",
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recipe = {
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matnode,
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matnode,
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matnode,
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matnode,
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matnode,
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matnode,
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lightnode,
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digiline_wire_node,
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distributor
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}
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})
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minetest.register_craft({
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output = "simple_streetlights:spawner_"..matname.."_"..lightname.."_digilines_distributor",
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type = "shapeless",
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recipe = {
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"simple_streetlights:spawner_"..matname.."_"..lightname,
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digiline_wire_node,
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distributor
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}
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})
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minetest.register_craft({
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output = "simple_streetlights:spawner_"..matname.."_"..lightname.."_digilines_distributor",
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type = "shapeless",
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recipe = {
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"simple_streetlights:spawner_"..matname.."_"..lightname.."_digilines",
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distributor
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}
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})
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end
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end
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end
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end
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end
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end
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