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d30fa509c8
Author | SHA1 | Date |
---|---|---|
Vanessa Dannenberg | d30fa509c8 | |
Vanessa Dannenberg | ff5ccba41f | |
Vanessa Dannenberg | ebf30c2410 | |
Vanessa Dannenberg | 7ef6bd4b9a | |
Vanessa Dannenberg | 64d992eec1 |
451
functions.lua
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@ -5,6 +5,23 @@ local fdir_to_right = {
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{ 0, 1 }
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}
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local fdir_to_back = {
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{ 0, -1 },
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{ -1, 0 },
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{ 0, 1 },
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{ 1, 0 }
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}
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-- rotate around Y in order by fdir(+1)
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-- x+xo, x+zo, z+xo, z+zo, CW degrees
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local rot_y = {
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{ 1, 0, 0, 1, 0 }, -- N
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{ 0, 1, -1, 0, 90 }, -- E
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{ -1, 0, 0, -1, 180 }, -- S
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{ 0, -1, 1, 0, 270 }, -- W
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}
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--digilines compatibility
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local rules_alldir = {
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@ -31,155 +48,341 @@ function streetlights.rightclick_pointed_thing(pos, placer, itemstack, pointed_t
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return def.on_rightclick(pos, node, placer, itemstack, pointed_thing) or itemstack
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end
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function streetlights.check_and_place(itemstack, placer, pointed_thing, def)
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local function rotate_offset_around_y(origin, offs, fdir)
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local ox = offs.x
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local oz = offs.z
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local rx = rot_y[fdir+1][1] * ox + rot_y[fdir+1][2] * oz
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local rz = rot_y[fdir+1][3] * ox + rot_y[fdir+1][4] * oz
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return {x = origin.x + rx, y = origin.y, z = origin.z + rz}
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end
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local pole = def.pole
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local base = def.base or def.pole
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local light = def.light
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local param2 = def.param2
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local height = def.height or 5
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local needs_digiline_wire = def.needs_digiline_wire
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local distributor_node = def.distributor_node
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local poletop = (def.topnodes and (type(def.topnodes) == "table") and def.topnodes.poletop) or pole
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local overhang = (def.topnodes and (type(def.topnodes) == "table") and def.topnodes.overhang) or pole
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local controls = placer:get_player_control()
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if not placer then return end
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local playername = placer:get_player_name()
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local function can_build(target_pos, fdir, model_def, player_name, controls)
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local player_name = placer:get_player_name()
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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if model_def.protection_box then
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local pos1 = minetest.get_pointed_thing_position(pointed_thing)
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local node1 = minetest.get_node(pos1)
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if not node1 or node1.name == "ignore" then return end
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local def1 = minetest.registered_items[node1.name]
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local base_pos = {x=target_pos.x, y=target_pos.y+1, z=target_pos.z}
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if (def1 and def1.buildable_to) then
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pos1.y = pos1.y-1
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local r1 = rotate_offset_around_y(base_pos, model_def.protection_box.omin, fdir)
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local r2 = rotate_offset_around_y(base_pos, model_def.protection_box.omax, fdir)
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local minp = {x=r1.x, y=r1.y + model_def.protection_box.omin.y, z=r1.z}
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local maxp = {x=r2.x, y=r2.y + model_def.protection_box.omax.y, z=r2.z}
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return not minetest.is_area_protected(minp, maxp, player_name, 1)
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else
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local main_node, node3, node4
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local main_def, def3, def4
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local main_pos, pos3, pos4
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for i = 1, model_def.height do
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main_pos = { x=target_pos.x, y = target_pos.y+i, z=target_pos.z }
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main_node = minetest.get_node(main_pos)
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main_def = minetest.registered_items[main_node.name]
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if minetest.is_protected(main_pos, player_name) or not (main_def and main_def.buildable_to) then return end
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end
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pos3 = {
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x = target_pos.x+fdir_to_right[fdir+1][1],
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y = target_pos.y+model_def.height,
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z = target_pos.z+fdir_to_right[fdir+1][2]
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}
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node3 = minetest.get_node(pos3)
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def3 = minetest.registered_items[node3.name]
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if minetest.is_protected(pos3, player_name) or not (def3 and def3.buildable_to) then return end
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if model_def.topnodes ~= false then
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pos4 = {
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x = target_pos.x+fdir_to_right[fdir+1][1],
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y = target_pos.y+model_def.height-1,
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z = target_pos.z+fdir_to_right[fdir+1][2]
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}
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node4 = minetest.get_node(pos4)
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def4 = minetest.registered_items[node4.name]
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if minetest.is_protected(pos4, player_name) or not (def4 and def4.buildable_to) then return end
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end
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local dist_pos = { x = target_pos.x, y = target_pos.y-1, z = target_pos.z }
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if controls.sneak and minetest.is_protected(target_pos, player_name) then return end
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if model_def.distributor_node and minetest.is_protected(dist_pos, player_name) then return end
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return true
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end
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end
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local rc = streetlights.rightclick_pointed_thing(pos1, placer, itemstack, pointed_thing)
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if rc then return rc end
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if not minetest.check_player_privs(placer, "streetlight") then
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minetest.chat_send_player(playername, "*** You don't have permission to use a streetlight spawner.")
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return
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end
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local node1 = minetest.get_node(pos1)
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local node2, node3, node4
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local def1 = minetest.registered_items[node1.name]
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local def2, def3, def4
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local pos2, pos3, pos4
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for i = 1, height do
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pos2 = { x=pos1.x, y = pos1.y+i, z=pos1.z }
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node2 = minetest.get_node(pos2)
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def2 = minetest.registered_items[node2.name]
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if minetest.is_protected(pos2, player_name) or not (def2 and def2.buildable_to) then return end
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end
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pos3 = { x = pos1.x+fdir_to_right[fdir+1][1], y = pos1.y+height, z = pos1.z+fdir_to_right[fdir+1][2] }
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node3 = minetest.get_node(pos3)
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def3 = minetest.registered_items[node3.name]
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if minetest.is_protected(pos3, player_name) or not (def3 and def3.buildable_to) then return end
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if def.topnodes ~= false then
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pos4 = { x = pos1.x+fdir_to_right[fdir+1][1], y = pos1.y+height-1, z = pos1.z+fdir_to_right[fdir+1][2] }
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node4 = minetest.get_node(pos4)
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def4 = minetest.registered_items[node4.name]
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if minetest.is_protected(pos4, player_name) or not (def4 and def4.buildable_to) then return end
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end
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local pos0 = { x = pos1.x, y = pos1.y-1, z = pos1.z }
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if controls.sneak and minetest.is_protected(pos1, player_name) then return end
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if distributor_node and minetest.is_protected(pos0, player_name) then return end
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if not creative.is_enabled_for(player_name) then
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local inv = placer:get_inventory()
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if not inv:contains_item("main", pole.." 6") then
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minetest.chat_send_player(playername, "*** You don't have enough "..pole.." in your inventory!")
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local function deduct_materials_schematic(model_def, inv, player_name, controls)
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for _,mat in ipairs(model_def.materials) do
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if not inv:contains_item("main", mat) then
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local matname = string.sub(mat, 1, string.find(mat, " "))
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minetest.chat_send_player(player_name, "*** You don't have enough "..matname.." in your inventory!")
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return
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end
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if not inv:contains_item("main", light) then
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minetest.chat_send_player(playername, "*** You don't have any "..light.." in your inventory!")
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return
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end
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if needs_digiline_wire and not inv:contains_item("main", digiline_wire_node.." 6") then
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minetest.chat_send_player(playername, "*** You don't have enough Digiline wires in your inventory!")
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return
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end
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if controls.sneak then
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if not inv:contains_item("main", streetlights.concrete) then
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minetest.chat_send_player(playername, "*** You don't have any concrete in your inventory!")
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return
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else
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inv:remove_item("main", streetlights.concrete)
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end
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end
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if distributor_node and needs_digiline_wire then
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if not inv:contains_item("main", distributor_node) then
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minetest.chat_send_player(playername, "*** You don't have any "..distributor_node.." in your inventory!")
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return
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else
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inv:remove_item("main", distributor_node)
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end
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end
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inv:remove_item("main", pole.." 6")
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inv:remove_item("main", light)
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if needs_digiline_wire then
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inv:remove_item("main", digiline_wire_node.." 6")
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end
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end
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if controls.sneak then
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minetest.set_node(pos1, { name = streetlights.concrete })
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if not inv:contains_item("main", streetlights.concrete) then
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minetest.chat_send_player(player_name, "*** You don't have any concrete in your inventory!")
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return
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else
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inv:remove_item("main", streetlights.concrete)
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end
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end
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local pole2 = pole
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if needs_digiline_wire then
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base = base.."_digilines"
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pole2 = pole.."_digilines"
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poletop = poletop.."_digilines"
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overhang = overhang.."_digilines"
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for _,mat in ipairs(model_def.materials) do
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inv:remove_item("main", mat)
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end
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local pos2b = {x=pos1.x, y = pos1.y+1, z=pos1.z}
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minetest.set_node(pos2b, {name = base })
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end
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for i = 2, height-1 do
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pos2 = {x=pos1.x, y = pos1.y+i, z=pos1.z}
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minetest.set_node(pos2, {name = pole2 })
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local function deduct_materials_non_schematic(model_def, inv, player_name, controls)
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-- if main_extends_base, then the base node is one of two pieces
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-- and the upper piece is not usually directly available to the player,
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-- as with streets:pole_[top|bottom] (the thin one)
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--
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-- if it's that sort of thing, there could be some waste here when the player digs a pole,
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-- if you use an odd number for the pole height along with main_extends_base
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local num_main = model_def.height + 1
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if model_def.poletop ~= model_def.pole and not model_def.main_extends_base then
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num_main = num_main - 1
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if not inv:contains_item("main", model_def.poletop) then
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minetest.chat_send_player(player_name, "*** You don't have any "..model_def.poletop.." in your inventory!")
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return
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end
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end
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local pos2t = {x=pos1.x, y = pos1.y+height, z=pos1.z}
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minetest.set_node(pos2t, {name = poletop })
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if model_def.overhang ~= model_def.pole and not model_def.main_extends_base then
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num_main = num_main - 1
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if not inv:contains_item("main", model_def.overhang) then
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minetest.chat_send_player(player_name, "*** You don't have any "..model_def.overhang.." in your inventory!")
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return
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end
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end
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if def.topnodes ~= false then
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minetest.set_node(pos3, { name = overhang })
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minetest.set_node(pos4, { name = light, param2 = param2 })
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if model_def.base ~= model_def.pole then
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num_main = num_main - 1
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if model_def.main_extends_base then
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if not inv:contains_item("main", model_def.base.." "..math.floor(num_main/2)) then
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minetest.chat_send_player(player_name, "*** You don't have enough "..model_def.base.." in your inventory!")
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return
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end
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else
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if not inv:contains_item("main", model_def.base) then
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minetest.chat_send_player(player_name, "*** You don't have any "..model_def.base.." in your inventory!")
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return
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end
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if not inv:contains_item("main", model_def.pole.." "..num_main) then
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minetest.chat_send_player(player_name, "*** You don't have enough "..model_def.pole.." in your inventory!")
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return
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end
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end
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else
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minetest.set_node(pos3, { name = light, param2 = param2 })
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if not inv:contains_item("main", model_def.pole.." "..num_main) then
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minetest.chat_send_player(player_name, "*** You don't have enough "..model_def.pole.." in your inventory!")
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return
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end
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end
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if needs_digiline_wire and ilights.player_channels[playername] then
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minetest.get_meta(pos4):set_string("channel", ilights.player_channels[playername])
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if not inv:contains_item("main", model_def.light) then
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minetest.chat_send_player(player_name, "*** You don't have any "..model_def.light.." in your inventory!")
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return
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end
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if distributor_node and needs_digiline_wire then
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minetest.set_node(pos0, { name = distributor_node })
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digilines.update_autoconnect(pos0)
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if model_def.needs_digiline_wire and not inv:contains_item("main", model_def.digiline_wire_node.." "..model_def.height + (model_def.has_top and 1 or 0)) then
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minetest.chat_send_player(player_name, "*** You don't have enough Digiline wires in your inventory!")
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return
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end
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if model_def.distributor_node and model_def.needs_digiline_wire then
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if not inv:contains_item("main", model_def.distributor_node) then
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minetest.chat_send_player(player_name, "*** You don't have any "..model_def.distributor_node.." in your inventory!")
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return
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else
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inv:remove_item("main", model_def.distributor_node)
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end
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end
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if controls.sneak then
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if not inv:contains_item("main", streetlights.concrete) then
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minetest.chat_send_player(player_name, "*** You don't have any concrete in your inventory!")
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return
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else
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inv:remove_item("main", streetlights.concrete)
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end
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end
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-- if we made it this far, then the player has everything needed
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-- so deduct as appropriate
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if model_def.poletop ~= model_def.pole and not model_def.main_extends_base then
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inv:remove_item("main", model_def.poletop)
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end
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if model_def.overhang ~= pole and not model_def.main_extends_base then
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inv:remove_item("main", model_def.overhang)
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end
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if model_def.base ~= model_def.pole then
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if model_def.main_extends_base then
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inv:remove_item("main", model_def.base.." "..math.floor(num_main/2))
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end
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else
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inv:remove_item("main", model_def.pole.." "..num_main)
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end
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inv:remove_item("main", model_def.light)
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if model_def.needs_digiline_wire then
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inv:remove_item("main", model_def.digiline_wire_node.." "..num_main)
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end
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if model_def.distributor_node and model_def.needs_digiline_wire then
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inv:remove_item("main", model_def.distributor_node)
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end
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if controls.sneak then
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inv:remove_item("main", streetlights.concrete)
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end
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end
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local function build_streetlight(target_pos, target_node, target_dir, fdir, model_def, controls)
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if controls.sneak then
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minetest.set_node(target_pos, { name = streetlights.concrete })
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end
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if model_def.needs_digiline_wire then
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model_def.base = model_def.base.."_digilines"
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model_def.pole = model_def.pole.."_digilines"
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model_def.poletop = model_def.poletop.."_digilines"
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model_def.overhang = model_def.overhang.."_digilines"
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end
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local target_fdir
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if model_def.copy_pole_fdir == true then
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if model_def.node_rotation then
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target_fdir = minetest.dir_to_facedir(vector.rotate(target_dir, {x=0, y=model_def.node_rotation, z=0}))
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else
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target_fdir = fdir
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end
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if model_def.light_fdir == "auto" then -- the light should use the same fdir as the pole
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model_def.light_fdir = target_fdir
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end
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end
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local base_pos = {x=target_pos.x, y = target_pos.y+1, z=target_pos.z}
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minetest.set_node(base_pos, {name = model_def.base, param2 = target_fdir })
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for i = 2, model_def.height - 1 do
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local main_pos = {x=target_pos.x, y = target_pos.y+i, z=target_pos.z}
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minetest.set_node(main_pos, {name = model_def.pole, param2 = target_fdir })
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end
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local top_pos = {x=target_pos.x, y = target_pos.y+model_def.height, z=target_pos.z}
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minetest.set_node(top_pos, {name = model_def.poletop, param2 = target_fdir })
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local pos2, pos3, pos4
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pos3 = {
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x = target_pos.x+fdir_to_right[fdir+1][1],
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y = target_pos.y+model_def.height,
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z = target_pos.z+fdir_to_right[fdir+1][2]
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}
|
||||
|
||||
if model_def.topnodes ~= false then
|
||||
pos4 = {
|
||||
x = target_pos.x+fdir_to_right[fdir+1][1],
|
||||
y = target_pos.y+model_def.height-1,
|
||||
z = target_pos.z+fdir_to_right[fdir+1][2]
|
||||
}
|
||||
minetest.set_node(pos3, { name = model_def.overhang })
|
||||
minetest.set_node(pos4, { name = model_def.light, param2 = model_def.light_fdir })
|
||||
else
|
||||
minetest.set_node(pos3, { name = model_def.light, param2 = model_def.light_fdir })
|
||||
end
|
||||
|
||||
if model_def.needs_digiline_wire and ilights.player_channels[player_name] then
|
||||
minetest.get_meta(pos4):set_string("channel", ilights.player_channels[player_name])
|
||||
end
|
||||
|
||||
if model_def.distributor_node and model_def.needs_digiline_wire then
|
||||
local dist_pos = { x = target_pos.x, y = target_pos.y-1, z = target_pos.z }
|
||||
|
||||
minetest.set_node(dist_pos, { name = model_def.distributor_node })
|
||||
digilines.update_autoconnect(dist_pos)
|
||||
end
|
||||
end
|
||||
|
||||
function streetlights.check_and_place(itemstack, placer, pointed_thing, model_def)
|
||||
if not placer then return end
|
||||
|
||||
model_def.base = model_def.base or model_def.pole
|
||||
model_def.light = model_def.light
|
||||
model_def.height = model_def.height or 5
|
||||
model_def.needs_digiline_wire = model_def.needs_digiline_wire
|
||||
model_def.distributor_node = model_def.distributor_node
|
||||
model_def.poletop = (model_def.topnodes and (type(model_def.topnodes) == "table") and model_def.topnodes.poletop) or model_def.pole
|
||||
model_def.overhang = (model_def.topnodes and (type(model_def.topnodes) == "table") and model_def.topnodes.overhang) or model_def.pole
|
||||
model_def.copy_pole_fdir = model_def.copy_pole_fdir
|
||||
model_def.light_fdir = model_def.light_fdir
|
||||
|
||||
local controls = placer:get_player_control()
|
||||
local player_name = placer:get_player_name()
|
||||
|
||||
local placer_pos = placer:get_pos() -- this bit borrowed from builtin/game/item.lua
|
||||
local target_dir = vector.subtract(pointed_thing.above, placer_pos)
|
||||
local fdir = minetest.dir_to_facedir(target_dir)
|
||||
|
||||
local target_pos = minetest.get_pointed_thing_position(pointed_thing)
|
||||
local target_node = minetest.get_node(target_pos)
|
||||
if not target_node or target_node.name == "ignore" then return end
|
||||
local target_def = minetest.registered_items[target_node.name]
|
||||
|
||||
if (target_def and target_def.buildable_to) then
|
||||
target_pos.y = target_pos.y-1
|
||||
end
|
||||
|
||||
local rc = streetlights.rightclick_pointed_thing(target_pos, placer, itemstack, pointed_thing)
|
||||
if rc then return rc end
|
||||
|
||||
if not minetest.check_player_privs(placer, "streetlight") then
|
||||
minetest.chat_send_player(player_name, "*** You don't have permission to use a streetlight spawner.")
|
||||
return
|
||||
end
|
||||
|
||||
if not can_build(target_pos, fdir, model_def, player_name, controls) then
|
||||
minetest.chat_send_player(player_name, "*** You can't build there, something's in the way or it's protected!")
|
||||
return
|
||||
end
|
||||
|
||||
if not creative.is_enabled_for(player_name) then
|
||||
local inv = placer:get_inventory()
|
||||
|
||||
if model_def.materials then
|
||||
deduct_materials_schematic(model_def, inv, player_name, controls)
|
||||
else
|
||||
deduct_materials_non_schematic(model_def, inv, player_name, controls)
|
||||
end
|
||||
end
|
||||
|
||||
if model_def.schematic then
|
||||
|
||||
local base_pos = {x=target_pos.x, y=target_pos.y+1, z=target_pos.z}
|
||||
|
||||
-- local offs = {
|
||||
-- x = model_def.placement_offsets.x,
|
||||
-- z = model_def.placement_offsets.z
|
||||
-- }
|
||||
|
||||
-- local place_pos = rotate_offset_around_y(base_pos, offs, fdir)
|
||||
|
||||
minetest.place_schematic(base_pos, model_def.schematic, rot_y[fdir+1][5], nil, false, {place_center_x=true, place_center_z=true})
|
||||
else
|
||||
build_streetlight(target_pos, target_node, target_dir, fdir, model_def, controls)
|
||||
end
|
||||
|
||||
end
|
||||
|
|
10
init.lua
|
@ -3,6 +3,7 @@
|
|||
local modpath = minetest.get_modpath("simple_streetlights")
|
||||
|
||||
streetlights = {}
|
||||
streetlights.schematics = {}
|
||||
streetlights.basic_materials = minetest.get_modpath("basic_materials")
|
||||
streetlights.concrete = "basic_materials:concrete_block"
|
||||
streetlights.distributor = "streets:digiline_distributor"
|
||||
|
@ -11,6 +12,11 @@ streetlights.vert_digiline = "digistuff:vertical_bottom"
|
|||
dofile(modpath.."/functions.lua")
|
||||
dofile(modpath.."/simple.lua")
|
||||
|
||||
if minetest.get_modpath("homedecor_lighting") and minetest.get_modpath("streetspoles") then
|
||||
dofile(modpath.."/minedot.lua")
|
||||
if minetest.get_modpath("streetspoles") then
|
||||
if minetest.get_modpath("homedecor_lighting") then
|
||||
dofile(modpath.."/minedot.lua")
|
||||
end
|
||||
if minetest.get_modpath("morelights_modern") then
|
||||
dofile(modpath.."/modern.lua")
|
||||
end
|
||||
end
|
||||
|
|
117
minedot.lua
|
@ -1,95 +1,32 @@
|
|||
local schems = {
|
||||
single = minetest.register_schematic(string.format("schems%sstreetlight-single.mts",DIR_DELIM)),
|
||||
double = minetest.register_schematic(string.format("schems%sstreetlight-double.mts",DIR_DELIM)),
|
||||
}
|
||||
for k,v in pairs({1, 2}) do
|
||||
-- why +6? because table entries 1-6 are set in modern.lua :-)
|
||||
streetlights.schematics[k+6] =
|
||||
minetest.register_schematic(string.format("schems%sstreetlight_minedot_"..v..".mts",DIR_DELIM))
|
||||
|
||||
local singleMaterials = {
|
||||
ItemStack("streets:bigpole 6"),
|
||||
ItemStack("streets:bigpole_edge 2"),
|
||||
ItemStack("homedecor:glowlight_quarter 1"),
|
||||
}
|
||||
local s = (v == 1) and "" or "s"
|
||||
|
||||
local doubleMaterials = {
|
||||
ItemStack("streets:bigpole 7"),
|
||||
ItemStack("streets:bigpole_edge 2"),
|
||||
ItemStack("streets:bigpole_tjunction 1"),
|
||||
ItemStack("homedecor:glowlight_quarter 2"),
|
||||
}
|
||||
|
||||
local offsets = {
|
||||
single = {
|
||||
[0] = {x = 0,y = 0,z = 0},
|
||||
[90] = {x = 0,y = 0,z = 0},
|
||||
[180] = {x = 0,y = 0,z = -2},
|
||||
[270] = {x = -2,y = 0,z = 0},
|
||||
},
|
||||
double = {
|
||||
[0] = {x = 0,y = 0,z = -2},
|
||||
[90] = {x = -2,y = 0,z = 0},
|
||||
[180] = {x = 0,y = 0,z = -2},
|
||||
[270] = {x = -2,y = 0,z = 0},
|
||||
},
|
||||
}
|
||||
|
||||
local function takeMaterials(player, sneak, materials)
|
||||
local name = player:get_player_name()
|
||||
if creative and creative.is_enabled_for(name) then return true end
|
||||
local inv = minetest.get_inventory({type = "player",name = name})
|
||||
local hasMaterials = true
|
||||
for _,i in ipairs(materials) do
|
||||
if not inv:contains_item("main",i) then hasMaterials = false end
|
||||
end
|
||||
if sneak and streetlights.basic_materials and not inv:contains_item("main", streetlights.concrete) then
|
||||
hasMaterials = false
|
||||
end
|
||||
if hasMaterials then
|
||||
for _,i in ipairs(materials) do inv:remove_item("main",i) end
|
||||
if sneak then
|
||||
inv:remove_item("main", streetlights.concrete)
|
||||
minetest.register_tool("simple_streetlights:spawner_minedot_"..v, {
|
||||
description = "Streetlight spawner (MineDOT-stylw, with "..v.." lamp"..s..")",
|
||||
inventory_image = "simple_streetlights_inv_minedot_"..v..".png",
|
||||
use_texture_alpha = true,
|
||||
tool_capabilities = { full_punch_interval=0.1 },
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
streetlights.check_and_place(itemstack, placer, pointed_thing, {
|
||||
schematic = streetlights.schematics[k+6],
|
||||
materials = {
|
||||
"streets:bigpole "..(v+5),
|
||||
"streets:bigpole_edge 2",
|
||||
"homedecor:glowlight_quarter "..v,
|
||||
(v == 2) and "streets:bigpole_tjunction 1"
|
||||
},
|
||||
protection_box = {
|
||||
omin = {x = (-2*v + 2), y = 0, z = 0},
|
||||
omax = {x = 2, y = 5, z = 0},
|
||||
}
|
||||
})
|
||||
end
|
||||
return true
|
||||
else
|
||||
minetest.chat_send_player(name,"You don't have the necessary materials to do that!")
|
||||
return false
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
local function place(itemstack,player,pointed)
|
||||
if not player then return end
|
||||
local sneak = player:get_player_control().sneak
|
||||
local name = player:get_player_name()
|
||||
if not minetest.check_player_privs(name,{streetlight = true}) then
|
||||
minetest.chat_send_player(name,"*** You don't have permission to use a streetlight spawner.")
|
||||
return
|
||||
end
|
||||
local pos = pointed.above
|
||||
if minetest.is_protected(pos,name) and not minetest.check_player_privs(name,{protection_bypass = true}) then
|
||||
minetest.record_protection_violation(pos,name)
|
||||
return
|
||||
end
|
||||
local isDouble = string.sub(itemstack:get_name(),-6,-1) == "double"
|
||||
if not takeMaterials(player, sneak, isDouble and doubleMaterials or singleMaterials) then return end
|
||||
local facedir = minetest.facedir_to_dir(minetest.dir_to_facedir(player:get_look_dir()))
|
||||
local schemDir = 0
|
||||
if facedir.x == 1 then schemDir = 180
|
||||
elseif facedir.z == 1 then schemDir = 90
|
||||
elseif facedir.z == -1 then schemDir = 270 end
|
||||
local offset = offsets[isDouble and "double" or "single"][schemDir]
|
||||
if sneak and streetlights.basic_materials then
|
||||
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z}, {name = streetlights.concrete})
|
||||
end
|
||||
local pos = vector.add(pos,offset)
|
||||
minetest.place_schematic(pos,isDouble and schems.double or schems.single,schemDir,nil,false)
|
||||
end
|
||||
|
||||
minetest.register_tool(":minedot_streetlights:spawner_single",{
|
||||
description = "MineDOT-style Street Light Spawner (single-sided)",
|
||||
inventory_image = "minedot_streetlights_single.png",
|
||||
on_place = place,
|
||||
})
|
||||
|
||||
minetest.register_tool(":minedot_streetlights:spawner_double",{
|
||||
description = "MineDOT-style Street Light Spawner (double-sided)",
|
||||
inventory_image = "minedot_streetlights_double.png",
|
||||
on_place = place,
|
||||
})
|
||||
minetest.register_alias("minedot_streetlights:spawner_single", "simple_streetlights:spawner_minedot_1")
|
||||
minetest.register_alias("minedot_streetlights:spawner_double", "simple_streetlights:spawner_minedot_2")
|
||||
|
|
|
@ -0,0 +1,76 @@
|
|||
-- streets:pole_* with morelights_modern:walllamp
|
||||
|
||||
minetest.register_tool("simple_streetlights:spawner_modern_walllamp", {
|
||||
description = "Streetlight spawner (streets thin pole with modern wall lamp)",
|
||||
inventory_image = "simple_streetlights_inv_pole_modern_walllamp.png",
|
||||
use_texture_alpha = true,
|
||||
tool_capabilities = { full_punch_interval=0.1 },
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
streetlights.check_and_place(itemstack, placer, pointed_thing, {
|
||||
base = "streets:pole_bottom",
|
||||
pole = "streets:pole_top",
|
||||
light = "morelights_modern:walllamp",
|
||||
topnodes = false,
|
||||
height = 4,
|
||||
copy_pole_fdir = true,
|
||||
node_rotation = math.pi/2, -- 90° CCW
|
||||
light_fdir = "auto",
|
||||
main_extends_base = true
|
||||
})
|
||||
end
|
||||
})
|
||||
|
||||
local homedecor_modpath = minetest.get_modpath("homedecor_fences")
|
||||
|
||||
for k,v in pairs({1, 2, 4}) do
|
||||
streetlights.schematics[k] =
|
||||
minetest.register_schematic(string.format("schems%sstreetlight_parking_lot_"..v..".mts",DIR_DELIM))
|
||||
|
||||
local s = (v == 1) and "" or "s"
|
||||
|
||||
minetest.register_tool("simple_streetlights:spawner_modern_parking_lot_"..v, {
|
||||
description = "Streetlight spawner (parking lot light with "..v.." lamp"..s..")",
|
||||
inventory_image = "simple_streetlights_inv_parking_lot_"..v..".png",
|
||||
use_texture_alpha = true,
|
||||
tool_capabilities = { full_punch_interval=0.1 },
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
streetlights.check_and_place(itemstack, placer, pointed_thing, {
|
||||
schematic = streetlights.schematics[k],
|
||||
materials = {
|
||||
"morelights_modern:streetpost_d 4",
|
||||
"morelights_modern:barlight_c "..v
|
||||
},
|
||||
protection_box = {
|
||||
omin = {x =-1, y = 0, z =-1}, -- distances relative to the base node
|
||||
omax = {x = 1, y = 3, z = 1},
|
||||
}
|
||||
})
|
||||
end
|
||||
})
|
||||
|
||||
streetlights.schematics[k+3] =
|
||||
minetest.register_schematic(string.format("schems%sstreetlight_parking_lot_hd_fence_"..v..".mts",DIR_DELIM))
|
||||
|
||||
minetest.register_tool("simple_streetlights:spawner_modern_parking_lot_hd_fence_"..v, {
|
||||
description = "Streetlight spawner (parking lot light with thicker base and "..v.." lamp"..s..")",
|
||||
inventory_image = "simple_streetlights_inv_parking_lot_hd_fence_"..v..".png",
|
||||
use_texture_alpha = true,
|
||||
tool_capabilities = { full_punch_interval=0.1 },
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
streetlights.check_and_place(itemstack, placer, pointed_thing, {
|
||||
schematic = streetlights.schematics[k+3],
|
||||
materials = {
|
||||
"morelights_modern:streetpost_d 3",
|
||||
"homedecor:fence_wrought_iron",
|
||||
"morelights_modern:barlight_c "..v
|
||||
},
|
||||
protection_box = {
|
||||
omin = {x =-1, y = 0, z =-1},
|
||||
omax = {x = 1, y = 3, z = 1},
|
||||
}
|
||||
})
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
end
|
Before Width: | Height: | Size: 199 B After Width: | Height: | Size: 199 B |
Before Width: | Height: | Size: 210 B After Width: | Height: | Size: 210 B |
After Width: | Height: | Size: 656 B |
After Width: | Height: | Size: 787 B |
After Width: | Height: | Size: 1.0 KiB |
After Width: | Height: | Size: 882 B |
After Width: | Height: | Size: 1006 B |
After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 1.1 KiB |