if basic_materials is installed
allow holding shift/sneak while "placing" a spawner to automatically "set" the streetlight in concrete.
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47201c422a
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616f2d7777
@ -1,4 +1,5 @@
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default
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basic_materials?
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creative?
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ilights?
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gloopblocks?
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4
init.lua
4
init.lua
@ -2,6 +2,10 @@
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local modpath = minetest.get_modpath("simple_streetlights")
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streetlights = {}
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streetlights.basic_materials = minetest.get_modpath("basic_materials")
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streetlights.concrete = "basic_materials:concrete_block"
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dofile(modpath.."/simple.lua")
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if minetest.get_modpath("homedecor_lighting") and minetest.get_modpath("streetspoles") then
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dofile(modpath.."/minedot.lua")
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14
minedot.lua
14
minedot.lua
@ -31,7 +31,7 @@ local offsets = {
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},
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}
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local function takeMaterials(player,materials)
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local function takeMaterials(player, sneak, materials)
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local name = player:get_player_name()
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if creative and creative.is_enabled_for(name) then return true end
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local inv = minetest.get_inventory({type = "player",name = name})
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@ -39,8 +39,14 @@ local function takeMaterials(player,materials)
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for _,i in ipairs(materials) do
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if not inv:contains_item("main",i) then hasMaterials = false end
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end
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if sneak and streetlights.basic_materials and not inv:contains_item("main", streetlights.concrete) then
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hasMaterials = false
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end
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if hasMaterials then
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for _,i in ipairs(materials) do inv:remove_item("main",i) end
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if sneak then
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inv:remove_item("main", streetlights.concrete)
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end
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return true
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else
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minetest.chat_send_player(name,"You don't have the necessary materials to do that!")
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@ -50,6 +56,7 @@ end
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local function place(itemstack,player,pointed)
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if not player then return end
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local sneak = player:get_player_control().sneak
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local name = player:get_player_name()
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if not minetest.check_player_privs(name,{streetlight = true}) then
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minetest.chat_send_player(name,"*** You don't have permission to use a streetlight spawner.")
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@ -60,7 +67,7 @@ local function place(itemstack,player,pointed)
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minetest.record_protection_violation(pos,name)
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end
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local isDouble = string.sub(itemstack:get_name(),-6,-1) == "double"
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if not takeMaterials(player,isDouble and doubleMaterials or singleMaterials) then return end
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if not takeMaterials(player, sneak, isDouble and doubleMaterials or singleMaterials) then return end
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local facedir = minetest.facedir_to_dir(minetest.dir_to_facedir(player:get_look_dir()))
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local schemDir = 0
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if facedir.x == 1 then schemDir = 180
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@ -69,6 +76,9 @@ local function place(itemstack,player,pointed)
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local offset = offsets[isDouble and "double" or "single"][schemDir]
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local pos = vector.add(pos,offset)
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minetest.place_schematic(pos,isDouble and schems.double or schems.single,schemDir,nil,false)
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if sneak and streetlights.basic_materials then
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minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z}, {name = streetlights.concrete})
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end
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end
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minetest.register_tool(":minedot_streetlights:spawner_single",{
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12
simple.lua
12
simple.lua
@ -12,6 +12,7 @@ minetest.register_privilege("streetlight", {
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})
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local function check_and_place(itemstack, placer, pointed_thing, pole, light, param2)
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local sneak = placer:get_player_control().sneak
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if not placer then return end
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if not minetest.check_player_privs(placer, "streetlight") then
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minetest.chat_send_player(placer:get_player_name(), "*** You don't have permission to use a streetlight spawner.")
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@ -57,9 +58,17 @@ local function check_and_place(itemstack, placer, pointed_thing, pole, light, pa
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def4 = minetest.registered_items[node4.name]
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if minetest.is_protected(pos4, player_name) or not (def3 and def4.buildable_to) then return end
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if sneak and minetest.is_protected(pos1, player_name) then return end
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if not creative or not creative.is_enabled_for(player_name) then
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local inv = placer:get_inventory()
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if not inv:contains_item("main", pole.." 5") or not inv:contains_item("main", light) then return end
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if sneak and inv:contains_item("main", streetlights.concrete) then
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inv:remove_item("main", streetlights.concrete)
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else
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return
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end
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inv:remove_item("main", pole.." 5")
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inv:remove_item("main", light)
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end
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@ -70,6 +79,9 @@ local function check_and_place(itemstack, placer, pointed_thing, pole, light, pa
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end
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minetest.set_node(pos3, { name = pole })
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minetest.set_node(pos4, { name = light, param2 = param2 })
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if sneak then
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minetest.set_node(pos1, { name = streetlights.concrete })
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end
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end
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local poles_tab = {
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