move the check_and_place and pointed_thing functions to their own file
(makes the check function global, but still in the streetlights namespace)
This commit is contained in:
parent
c6b10e16e5
commit
5815180b0e
163
functions.lua
Normal file
163
functions.lua
Normal file
@ -0,0 +1,163 @@
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local fdir_to_right = {
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{ 1, 0 },
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{ 0, -1 },
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{ -1, 0 },
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{ 0, 1 }
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}
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--digilines compatibility
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local rules_alldir = {
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{x = 0, y = 0, z = -1}, -- borrowed from lightstones
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{x = 1, y = 0, z = 0},
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{x = -1, y = 0, z = 0},
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{x = 0, y = 0, z = 1},
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{x = 1, y = 1, z = 0},
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{x = 1, y = -1, z = 0},
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{x = -1, y = 1, z = 0},
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{x = -1, y = -1, z = 0},
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{x = 0, y = 1, z = 1},
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{x = 0, y = -1, z = 1},
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{x = 0, y = 1, z = -1},
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{x = 0, y = -1, z = -1},
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{x = 0, y = -1, z = 0},
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}
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function streetlights.rightclick_pointed_thing(pos, placer, itemstack, pointed_thing)
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local node = minetest.get_node_or_nil(pos)
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if not node then return false end
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local def = minetest.registered_nodes[node.name]
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if not def or not def.on_rightclick then return false end
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return def.on_rightclick(pos, node, placer, itemstack, pointed_thing) or itemstack
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end
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function streetlights.check_and_place(itemstack, placer, pointed_thing, pole, light, param2, needs_digiline_wire, distributor_node)
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local controls = placer:get_player_control()
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if not placer then return end
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local playername = placer:get_player_name()
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local player_name = placer:get_player_name()
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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local pos1 = minetest.get_pointed_thing_position(pointed_thing)
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local node1 = minetest.get_node(pos1)
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if not node1 or node1.name == "ignore" then return end
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local def1 = minetest.registered_items[node1.name]
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if (def1 and def1.buildable_to) then
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pos1.y = pos1.y-1
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end
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local rc = streetlights.rightclick_pointed_thing(pos1, placer, itemstack, pointed_thing)
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if rc then return rc end
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if not minetest.check_player_privs(placer, "streetlight") then
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minetest.chat_send_player(playername, "*** You don't have permission to use a streetlight spawner.")
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return
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end
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local node1 = minetest.get_node(pos1)
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local node2, node3, node4
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local def1 = minetest.registered_items[node1.name]
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local def2, def3, def4
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local pos2, pos3, pos4
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for i = 1, 5 do
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pos2 = { x=pos1.x, y = pos1.y+i, z=pos1.z }
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node2 = minetest.get_node(pos2)
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def2 = minetest.registered_items[node2.name]
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if minetest.is_protected(pos2, player_name) or not (def2 and def2.buildable_to) then return end
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end
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pos3 = { x = pos1.x+fdir_to_right[fdir+1][1], y = pos1.y+5, z = pos1.z+fdir_to_right[fdir+1][2] }
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node3 = minetest.get_node(pos3)
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def3 = minetest.registered_items[node3.name]
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if minetest.is_protected(pos3, player_name) or not (def3 and def3.buildable_to) then return end
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pos4 = { x = pos1.x+fdir_to_right[fdir+1][1], y = pos1.y+4, z = pos1.z+fdir_to_right[fdir+1][2] }
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node4 = minetest.get_node(pos4)
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def4 = minetest.registered_items[node4.name]
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local pos0 = { x = pos1.x, y = pos1.y-1, z = pos1.z }
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if minetest.is_protected(pos4, player_name) or not (def3 and def4.buildable_to) then return end
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if controls.sneak and minetest.is_protected(pos1, player_name) then return end
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if distributor_node and minetest.is_protected(pos0, player_name) then return end
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if not creative.is_enabled_for(player_name) then
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local inv = placer:get_inventory()
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if not inv:contains_item("main", pole.." 6") then
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minetest.chat_send_player(playername, "*** You don't have enough "..pole.." in your inventory!")
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return
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end
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if not inv:contains_item("main", light) then
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minetest.chat_send_player(playername, "*** You don't have any "..light.." in your inventory!")
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return
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end
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if needs_digiline_wire and not inv:contains_item("main", digiline_wire_node.." 6") then
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minetest.chat_send_player(playername, "*** You don't have enough Digiline wires in your inventory!")
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return
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end
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if controls.sneak then
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if not inv:contains_item("main", streetlights.concrete) then
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minetest.chat_send_player(playername, "*** You don't have any concrete in your inventory!")
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return
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else
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inv:remove_item("main", streetlights.concrete)
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end
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end
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if distributor_node and needs_digiline_wire then
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if not inv:contains_item("main", distributor_node) then
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minetest.chat_send_player(playername, "*** You don't have any "..distributor_node.." in your inventory!")
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return
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else
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inv:remove_item("main", distributor_node)
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end
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end
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inv:remove_item("main", pole.." 6")
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inv:remove_item("main", light)
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if needs_digiline_wire then
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inv:remove_item("main", digiline_wire_node.." 6")
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end
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end
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if controls.sneak then
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minetest.set_node(pos1, { name = streetlights.concrete })
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end
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local pole2 = pole
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if needs_digiline_wire then
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pole2 = pole.."_digilines"
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end
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for i = 1, 5 do
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pos2 = {x=pos1.x, y = pos1.y+i, z=pos1.z}
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minetest.set_node(pos2, {name = pole2 })
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end
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minetest.set_node(pos3, { name = pole2 })
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minetest.set_node(pos4, { name = light, param2 = param2 })
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if needs_digiline_wire and ilights.player_channels[playername] then
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minetest.get_meta(pos4):set_string("channel", ilights.player_channels[playername])
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end
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if distributor_node and needs_digiline_wire then
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minetest.set_node(pos0, { name = distributor_node })
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digilines.update_autoconnect(pos0)
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end
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end
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minetest.register_privilege("streetlight", {
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description = "Allows using streetlight spawners",
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give_to_singleplayer = true
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})
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10
init.lua
10
init.lua
@ -8,15 +8,9 @@ streetlights.concrete = "basic_materials:concrete_block"
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streetlights.distributor = "streets:digiline_distributor"
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streetlights.vert_digiline = "digistuff:vertical_bottom"
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function streetlights.rightclick_pointed_thing(pos, placer, itemstack, pointed_thing)
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local node = minetest.get_node_or_nil(pos)
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if not node then return false end
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local def = minetest.registered_nodes[node.name]
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if not def or not def.on_rightclick then return false end
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return def.on_rightclick(pos, node, placer, itemstack, pointed_thing) or itemstack
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end
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dofile(modpath.."/functions.lua")
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dofile(modpath.."/simple.lua")
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if minetest.get_modpath("homedecor_lighting") and minetest.get_modpath("streetspoles") then
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dofile(modpath.."/minedot.lua")
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end
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163
simple.lua
163
simple.lua
@ -1,27 +1,4 @@
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local fdir_to_right = {
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{ 1, 0 },
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{ 0, -1 },
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{ -1, 0 },
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{ 0, 1 }
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}
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--digilines compatibility
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local rules_alldir = {
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{x = 0, y = 0, z = -1}, -- borrowed from lightstones
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{x = 1, y = 0, z = 0},
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{x = -1, y = 0, z = 0},
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{x = 0, y = 0, z = 1},
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{x = 1, y = 1, z = 0},
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{x = 1, y = -1, z = 0},
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{x = -1, y = 1, z = 0},
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{x = -1, y = -1, z = 0},
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{x = 0, y = 1, z = 1},
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{x = 0, y = -1, z = 1},
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{x = 0, y = 1, z = -1},
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{x = 0, y = -1, z = -1},
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{x = 0, y = -1, z = 0},
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}
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-- generate the simple fence-based streetlights
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local enable_digilines = minetest.get_modpath("digilines")
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@ -52,138 +29,6 @@ end
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local digiline_wire_node = "digilines:wire_std_00000000"
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minetest.register_privilege("streetlight", {
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description = "Allows using streetlight spawners",
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give_to_singleplayer = true
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})
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local function check_and_place(itemstack, placer, pointed_thing, pole, light, param2, needs_digiline_wire, distributor_node)
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local controls = placer:get_player_control()
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if not placer then return end
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local playername = placer:get_player_name()
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local player_name = placer:get_player_name()
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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local pos1 = minetest.get_pointed_thing_position(pointed_thing)
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local node1 = minetest.get_node(pos1)
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if not node1 or node1.name == "ignore" then return end
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local def1 = minetest.registered_items[node1.name]
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if (def1 and def1.buildable_to) then
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pos1.y = pos1.y-1
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end
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local rc = streetlights.rightclick_pointed_thing(pos1, placer, itemstack, pointed_thing)
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if rc then return rc end
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if not minetest.check_player_privs(placer, "streetlight") then
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minetest.chat_send_player(playername, "*** You don't have permission to use a streetlight spawner.")
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return
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end
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local node1 = minetest.get_node(pos1)
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local node2, node3, node4
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local def1 = minetest.registered_items[node1.name]
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local def2, def3, def4
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local pos2, pos3, pos4
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for i = 1, 5 do
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pos2 = { x=pos1.x, y = pos1.y+i, z=pos1.z }
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node2 = minetest.get_node(pos2)
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def2 = minetest.registered_items[node2.name]
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if minetest.is_protected(pos2, player_name) or not (def2 and def2.buildable_to) then return end
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end
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pos3 = { x = pos1.x+fdir_to_right[fdir+1][1], y = pos1.y+5, z = pos1.z+fdir_to_right[fdir+1][2] }
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node3 = minetest.get_node(pos3)
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def3 = minetest.registered_items[node3.name]
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if minetest.is_protected(pos3, player_name) or not (def3 and def3.buildable_to) then return end
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pos4 = { x = pos1.x+fdir_to_right[fdir+1][1], y = pos1.y+4, z = pos1.z+fdir_to_right[fdir+1][2] }
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node4 = minetest.get_node(pos4)
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def4 = minetest.registered_items[node4.name]
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local pos0 = { x = pos1.x, y = pos1.y-1, z = pos1.z }
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if minetest.is_protected(pos4, player_name) or not (def3 and def4.buildable_to) then return end
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if controls.sneak and minetest.is_protected(pos1, player_name) then return end
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if distributor_node and minetest.is_protected(pos0, player_name) then return end
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if not creative.is_enabled_for(player_name) then
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local inv = placer:get_inventory()
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if not inv:contains_item("main", pole.." 6") then
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minetest.chat_send_player(playername, "*** You don't have enough "..pole.." in your inventory!")
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return
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end
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if not inv:contains_item("main", light) then
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minetest.chat_send_player(playername, "*** You don't have any "..light.." in your inventory!")
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return
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end
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if needs_digiline_wire and not inv:contains_item("main", digiline_wire_node.." 6") then
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minetest.chat_send_player(playername, "*** You don't have enough Digiline wires in your inventory!")
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return
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end
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if controls.sneak then
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if not inv:contains_item("main", streetlights.concrete) then
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minetest.chat_send_player(playername, "*** You don't have any concrete in your inventory!")
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return
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else
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inv:remove_item("main", streetlights.concrete)
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end
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end
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if distributor_node and needs_digiline_wire then
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if not inv:contains_item("main", distributor_node) then
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minetest.chat_send_player(playername, "*** You don't have any "..distributor_node.." in your inventory!")
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return
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else
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inv:remove_item("main", distributor_node)
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end
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end
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inv:remove_item("main", pole.." 6")
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inv:remove_item("main", light)
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if needs_digiline_wire then
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inv:remove_item("main", digiline_wire_node.." 6")
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end
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end
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if controls.sneak then
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minetest.set_node(pos1, { name = streetlights.concrete })
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end
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local pole2 = pole
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if needs_digiline_wire then
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pole2 = pole.."_digilines"
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end
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for i = 1, 5 do
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pos2 = {x=pos1.x, y = pos1.y+i, z=pos1.z}
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minetest.set_node(pos2, {name = pole2 })
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end
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minetest.set_node(pos3, { name = pole2 })
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minetest.set_node(pos4, { name = light, param2 = param2 })
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if needs_digiline_wire and ilights.player_channels[playername] then
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minetest.get_meta(pos4):set_string("channel", ilights.player_channels[playername])
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end
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if distributor_node and needs_digiline_wire then
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minetest.set_node(pos0, { name = distributor_node })
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digilines.update_autoconnect(pos0)
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end
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end
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local poles_tab = {
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-- material name, mod name, node name
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{ "wood", "default", "default:fence_wood" },
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@ -269,7 +114,7 @@ for _, pole in ipairs(poles_tab) do
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use_texture_alpha = true,
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tool_capabilities = { full_punch_interval=0.1 },
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on_place = function(itemstack, placer, pointed_thing)
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check_and_place(itemstack, placer, pointed_thing, matnode, lightnode, lightparam2)
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streetlights.check_and_place(itemstack, placer, pointed_thing, matnode, lightnode, lightparam2)
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end
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})
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@ -297,7 +142,7 @@ for _, pole in ipairs(poles_tab) do
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use_texture_alpha = true,
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tool_capabilities = { full_punch_interval=0.1 },
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on_place = function(itemstack, placer, pointed_thing)
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check_and_place(itemstack, placer, pointed_thing, matnode, lightnode, lightparam2, true)
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streetlights.check_and_place(itemstack, placer, pointed_thing, matnode, lightnode, lightparam2, true)
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end,
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on_use = ilights.digiline_on_use
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})
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@ -347,7 +192,7 @@ for _, pole in ipairs(poles_tab) do
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use_texture_alpha = true,
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tool_capabilities = { full_punch_interval=0.1 },
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on_place = function(itemstack, placer, pointed_thing)
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check_and_place(itemstack, placer, pointed_thing, matnode, lightnode, lightparam2, true, distributor)
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streetlights.check_and_place(itemstack, placer, pointed_thing, matnode, lightnode, lightparam2, true, distributor)
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end,
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on_use = ilights.digiline_on_use
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})
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