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1327cb2112
Author | SHA1 | Date |
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Vanessa Dannenberg | 1327cb2112 | |
OgelGames | c08eb3452f | |
Vanessa Dannenberg | 3ee06f9ba2 | |
Vanessa Dannenberg | 02c19e89d9 | |
Vanessa Dannenberg | 8b6f5e23a6 |
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@ -22,7 +22,7 @@ That said, there are some basic text formatting options:
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Writing "^" followed by a letter "a" through "h" will produce double-wide versions of these arrows, in the same order. These wide arrows occupy 0x89 to 0x91 in the character set.
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* A color may be specified in the sign text by using "#" followed by a single hexadcimal digit (0-9 or a-f). These colors come from the standard Linux/IRC/CGA color set, and are shown in the sign's formspec. Any color change will remain in effect until changed again, or until the next line break. Any number of color changes in any arbitrary arrangement is allowed.
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* A color may be specified in the sign text by using "#" followed by a single hexadcimal digit (0-9 or a-f). These colors come from the standard Linux/IRC/CGA color set, and are shown in the sign's formspec. Any color change will remain in effect until changed again, or until the next line break. Any number of color changes in any arbitrary arrangement is allowed. To write "#" on a sign, write "##".
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* Most writable signs can display double-wide text by flipping a switch in the sign's formspec.
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15
api.lua
15
api.lua
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@ -232,7 +232,7 @@ function signs_lib.spawn_entity(pos, texture, glow)
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end
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if glow ~= "" then
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obj:set_properties({glow = tonumber(glow * 5))
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obj:set_properties( {glow = tonumber(glow * 5)} )
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end
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if yaw then
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@ -555,8 +555,9 @@ local function make_line_texture(line, lineno, pos, line_width, line_height, cwi
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end
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end
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local c = word:sub(i, i)
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if c == "#" then
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local cc = tonumber(word:sub(i+1, i+1), 16)
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local c2 = word:sub(i+1, i+1)
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if c == "#" and c2 ~= "#" then
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local cc = tonumber(c2, 16)
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if cc then
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i = i + 1
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cur_color = cc
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@ -707,7 +708,7 @@ end
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function signs_lib.rightclick_sign(pos, node, player, itemstack, pointed_thing)
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if not signs_lib.can_modify(pos, player) then return end
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if not player or not signs_lib.can_modify(pos, player) then return end
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player:get_meta():set_string("signslib:pos", minetest.pos_to_string(pos))
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minetest.show_formspec(player:get_player_name(), "signs_lib:sign", get_sign_formspec(pos, node.name))
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@ -942,12 +943,14 @@ function signs_lib.register_fence_with_sign()
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end
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local use_glow = function(pos, node, puncher, pointed_thing)
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signs_lib.glow(pos, node, puncher)
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if puncher then -- if e.g. a machine tries to punch; only a real person should change the lighting
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signs_lib.glow(pos, node, puncher)
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end
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return signs_lib.update_sign(pos)
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end
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local glow_drops = function(pos, oldnode, oldmetadata, digger)
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if minetest.is_creative_enabled(digger:get_player_name()) then
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if digger and minetest.is_creative_enabled(digger:get_player_name()) then
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return
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end
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local glow = oldmetadata and oldmetadata.fields and oldmetadata.fields.glow
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