round_trunks/init.lua

46 lines
1.1 KiB
Lua

-- simple mesh-based round trees mod
-- by VanessaEzekowitz
--
-- Textures borrowed/derived from Mossmanikin's alternate trunks mod, cc-by-sa
-- code: WTFPL
local trees={
{ "default:tree", "round_default_tree_top.png" },
{ "default:jungletree", "default_jungletree_top.png" },
{ "default:pine_tree", "round_pine_tree_top.png" },
{ "default:acacia_tree", "round_acacia_tree_top.png" },
{ "default:cactus", "default_cactus_top.png" }
}
local trees2 = {}
for i in ipairs(trees) do
local nodename = trees[i][1]
local top = trees[i][2]
local oldnode = minetest.registered_nodes[nodename]
if not oldnode then return end
local newnode = table.copy(oldnode)
print(dump(newnode.tiles))
newnode.drawtype = "mesh"
newnode.mesh = "round_trunks_mesh.obj"
newnode.tiles[1] = top
newnode.tiles[2] = top
newnode.paramtype = "light"
minetest.register_node(":"..nodename, newnode)
table.insert(trees2, nodename)
end
minetest.register_abm({
nodenames = trees2,
chance = 2,
interval = 1,
action = function(pos, node)
if node.param1 == 0 then
minetest.set_node(pos, {name = node.name, param2 = node.param2 })
end
end
})