roads/roadsigns/pole.lua

70 lines
1.7 KiB
Lua

--[[
StreetsMod: Poles and signs
]]
minetest.register_node(":streets:pole_bottom",{
description = streets.S("Pole"),
tiles = {"streets_pole.png"},
groups = {cracky=2},
inventory_image = "streets_pole_inv.png",
wield_image = "streets_pole_inv.png",
paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.1,-0.5,-0.5,0.1,0.5,-0.4},
{-0.125,-0.5,-0.525,0.125,-0.3,-0.375}
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.1,-0.5,-0.5,0.1,0.5,-0.4}
}
},
after_place_node = function(pos,placer,itemstack)
pos.y = pos.y +1
if minetest.get_node(pos).name == "air" then
minetest.add_node(pos,{name = "streets:pole_top", param2 = minetest.dir_to_facedir(placer:get_look_dir())})
else
minetest.chat_send_player(placer:get_player_name(),"Not enough free space! A pole has a height of 2 blocks!")
pos.y = pos.y -1
minetest.remove_node(pos)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y +1
if minetest.get_node(pos).name == "streets:pole_top" then
minetest.remove_node(pos)
end
end
})
minetest.register_node(":streets:pole_top",{
description = streets.S("Y u no play minetest without cheating?"),
tiles = {"streets_pole.png"},
groups = {cracky=2,not_in_creative_inventory=1},
paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
drop = "",
can_dig = function()
return false
end,
node_box = {
type = "fixed",
fixed = {
{-0.1,-0.5,-0.5,0.1,0.5,-0.4}
}
}
})
minetest.register_craft({
output = "streets:pole_bottom 3",
recipe = {
{"","default:steel_ingot",""},
{"","default:steel_ingot",""},
{"","default:steel_ingot",""}
}
})