roads/infrastructure/advanced_crosswalk_warning_...

125 lines
3.7 KiB
Lua

-- Crosswalk warning light
function on_off_light(pos, node)
if node.name == "infrastructure:crosswalk_warning_light_off" then
minetest.swap_node(pos, {name = "infrastructure:crosswalk_warning_light_on", param2 = node.param2})
elseif (node.name == "infrastructure:crosswalk_warning_light_on") then
minetest.swap_node(pos, {name = "infrastructure:crosswalk_warning_light_off", param2 = node.param2})
end
end
minetest.register_node("infrastructure:crosswalk_warning_light_off", {
description = "Crosswalk warning light",
inventory_image = "infrastructure_crosswalk_warning_light_front_bright.png",
wield_image = "infrastructure_crosswalk_warning_light_front_bright.png",
tiles = {
"infrastructure_traffic_lights_side.png",
"infrastructure_traffic_lights_side.png",
"infrastructure_traffic_lights_side.png",
"infrastructure_traffic_lights_side.png",
"infrastructure_crosswalk_warning_light_back.png",
"infrastructure_crosswalk_warning_light_front_dark.png"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky = 3, not_in_creative_inventory = 0},
node_box = {
type = "fixed",
fixed = {
{-5/16, -5/16, -1/8, 5/16, 3/8, 1/8},
{-1/2, -1/2, -1/8, 1/2, 1/2, -1/8},
{-5/16, 1/4, -5/16, 5/16, 5/16, -1/8},
{-5/16, 0, -1/4, -1/4, 1/4, -1/8},
{1/4, 0, -1/4, 5/16, 1/4, -1/8},
{-1/16, -1/4, 1/8, 1/16, 1/4, 3/8},
{-1/4, -1/16, 1/8, 1/4, 1/16, 3/8},
{-1/4, -1/4, 3/8, 1/4, 1/4, 1/2 - 0.001}
}
},
selection_box = {
type = "fixed",
fixed = {
{-5/16, -5/16, -1/8, 5/16, 3/8, 1/8},
{-5/16, 1/4, -5/16, 5/16, 5/16, -1/8},
{-5/16, 0, -1/4, -1/4, 1/4, -1/8},
{1/4, 0, -1/4, 5/16, 1/4, -1/8},
{-1/16, -1/4, 1/8, 1/16, 1/4, 3/8},
{-1/4, -1/16, 1/8, 1/4, 1/16, 3/8},
{-1/4, -1/4, 3/8, 1/4, 1/4, 1/2 - 0.01}
}
},
on_punch = function(pos, node)
on_off_light(pos, node)
end,
mesecons = {effector = {
action_on = function(pos, node)
on_off_light(pos, node)
end,
}}
})
minetest.register_node("infrastructure:crosswalk_warning_light_on", {
tiles = {
"infrastructure_traffic_lights_side.png",
"infrastructure_traffic_lights_side.png",
"infrastructure_traffic_lights_side.png",
"infrastructure_traffic_lights_side.png",
"infrastructure_crosswalk_warning_light_back.png",
{name="infrastructure_crosswalk_warning_light_front_anim.png",animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=1.5}}
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky = 3, not_in_creative_inventory = 1},
drop = "infrastructure:crosswalk_warning_light_off",
node_box = {
type = "fixed",
fixed = {
{-5/16, -5/16, -1/8, 5/16, 3/8, 1/8},
{-1/2, -1/2, -1/8, 1/2, 1/2, -1/8},
{-5/16, 1/4, -5/16, 5/16, 5/16, -1/8},
{-5/16, 0, -1/4, -1/4, 1/4, -1/8},
{1/4, 0, -1/4, 5/16, 1/4, -1/8},
{-1/16, -1/4, 1/8, 1/16, 1/4, 3/8},
{-1/4, -1/16, 1/8, 1/4, 1/16, 3/8},
{-1/4, -1/4, 3/8, 1/4, 1/4, 1/2 - 0.001}
}
},
selection_box = {
type = "fixed",
fixed = {
{-5/16, -5/16, -1/8, 5/16, 3/8, 1/8},
{-5/16, 1/4, -5/16, 5/16, 5/16, -1/8},
{-5/16, 0, -1/4, -1/4, 1/4, -1/8},
{1/4, 0, -1/4, 5/16, 1/4, -1/8},
{-1/16, -1/4, 1/8, 1/16, 1/4, 3/8},
{-1/4, -1/16, 1/8, 1/4, 1/16, 3/8},
{-1/4, -1/4, 3/8, 1/4, 1/4, 1/2 - 0.01}
}
},
on_punch = function(pos, node)
on_off_light(pos, node)
end,
mesecons = {effector = {
action_on = function(pos, node)
on_off_light(pos, node)
end,
}}
})
minetest.register_alias("infrastructure:crosswalk_warning_light", "infrastructure:crosswalk_warning_light_off")
minetest.register_alias("infrastructure:crosswalk_warning_bright", "infrastructure:crosswalk_warning_light_on")
minetest.register_alias("infrastructure:crosswalk_warning_dark", "infrastructure:crosswalk_warning_light_on")