realtest/mods/mf_skins/init.lua

71 lines
2.0 KiB
Lua

-- simple male/female player textures mod
-- based on player_textures by PilzAdam
-- License: WTFPL
local worldpath = minetest.get_worldpath()
local textures_config = worldpath.."/player_skins_db.txt"
if io.open(textures_config, "r") ~= nil then
io.input(textures_config)
skins_cfg = io.read("*all")
print(dump(skins_cfg))
mf_skins_table = minetest.deserialize(skins_cfg)
io.close()
end
mf_skins_table = mf_skins_table or {}
local save_skins = function()
print(dump(mf_skins_table))
local file = io.open(textures_config, "w")
file:write(minetest.serialize(mf_skins_table))
io.close()
end
minetest.register_on_joinplayer(
function(player)
local pn = player:get_player_name()
local skin_name = "skin_"..pn
local skin_gender = { "player_male.png" }
print("Skin for "..pn.." was set to "..dump(mf_skins_table[skin_name]))
if mf_skins_table[skin_name] == "f" then
skin_gender = { "player_female.png" }
end
if mf_skins_table[skin_name] == "nyan" then
skin_gender = { "player_nyan.png" }
end
player:set_properties({
visual = "mesh",
visual_size = {x=1, y=1},
textures = skin_gender
})
end
)
-- commands
minetest.register_chatcommand("skin", {
params = "name gender",
description = "Set a player's default skin to either male (m) or female (f).",
func = function(name, param)
-- this line borrowed from worldedit
local _,_, username, gender = param:find("^([^%s]+)%s+(.+)$")
if minetest.get_player_privs(name).basic_privs or name==username then
if minetest.auth_table[username] then
if gender ~= "f" and gender ~= "m" and gender ~= "nyan" then gender = "m" end
mf_skins_table["skin_"..username] = gender
minetest.chat_send_player(name, "Set skin for "..username.." to "..gender..". The change will take effect next time they join the game.")
save_skins()
else
minetest.chat_send_player(name, "That player does not exist.")
end
else
minetest.chat_send_player(name, "You are not authorized to run that command.")
end
end
})