realtest/mods/trees/registration.lua

741 lines
22 KiB
Lua

minetest.register_alias("default:stick", "trees:maple_stick")
realtest.registered_trees = {}
realtest.registered_trees_list = {}
function realtest.register_tree(name, TreeDef)
local tree = {
name = name,
description = TreeDef.description or "",
grounds = TreeDef.grounds or {"default:dirt","default:dirt_with_grass"},
leaves = TreeDef.leaves or {},
height = TreeDef.height or function() return 10 end,
radius = TreeDef.radius or 5,
textures = TreeDef.textures or {},
grow_interval = TreeDef.grow_interval or 60,
grow_chance = TreeDef.grow_chance or 20,
grow_light = TreeDef.grow_light or 8,
gen_autumn_leaves = false,
gen_winter_leaves = false,
}
if TreeDef.gen_autumn_leaves then
tree.gen_autumn_leaves = true
end
if TreeDef.gen_winter_leaves then
tree.gen_winter_leaves = true
end
local name_ = name:get_modname_prefix().."_"..name:remove_modname_prefix()
tree.textures.trunk = tree.textures.trunk or {name_.."_trunk_top.png", name_.."_trunk_top.png", name_.."_trunk.png"}
tree.textures.leaves = tree.textures.leaves or name_.."_leaves.png"
tree.textures.autumn_leaves = tree.textures.autumn_leaves or name_.."_autumn_leaves.png"
tree.textures.winter_leaves = tree.textures.winter_leaves or name_.."_winter_leaves.png"
tree.textures.planks = tree.textures.planks or name_.."_planks.png"
tree.textures.stick = tree.textures.stick or name_.."_stick.png"
tree.textures.sapling = tree.textures.sapling or name_.."_sapling.png"
tree.textures.log = tree.textures.log or name_.."_log.png"
tree.textures.plank = tree.textures.plank or name_.."_plank.png"
tree.textures.ladder = tree.textures.ladder or name_.."_ladder.png"
tree.textures.door_inventory = tree.textures.door_inventory or name_.."_door_inventory.png"
tree.textures.door_top = tree.textures.door_top or name_.."_door_top.png"
tree.textures.door_bottom = tree.textures.door_bottom or name_.."_door_bottom.png"
tree.textures.chest = tree.textures.chest or {name_.."_chest_top.png", name_.."_chest_top.png", name_.."_chest_side.png", name_.."_chest_side.png", name_.."_chest_side.png", name_.."_chest_front.png"}
tree.textures.locked_chest = tree.textures.locked_chest or {name_.."_chest_top.png", name_.."_chest_top.png", name_.."_chest_side.png", name_.."_chest_side.png", name_.."_chest_side.png", name_.."_chest_lock.png"}
realtest.registered_trees[name] = tree
table.insert(realtest.registered_trees_list, tree.name)
minetest.register_node(tree.name.."_planks", {
description = tree.description.." Planks",
tiles = {tree.textures.planks},
groups = {planks=1,snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,drop_on_dig=1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_craftitem(tree.name.."_stick", {
description = tree.description.." Stick",
inventory_image = tree.textures.stick,
groups = {stick=1},
})
minetest.register_node(tree.name.."_sapling", {
description = tree.description.." Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {tree.textures.sapling},
inventory_image = tree.textures.sapling,
wield_image = tree.textures.sapling,
paramtype = "light",
walkable = false,
falling_node_walkable = false,
groups = {snappy=2,dig_immediate=3,flammable=2,dropping_node=1},
sounds = default.node_sound_defaults()
})
minetest.register_node(tree.name.."_writing_table", {
description = tree.description.." Writing Table",
drawtype = "nodebox",
tiles = {tree.textures.planks, tree.textures.planks, tree.textures.planks, tree.textures.planks, tree.textures.planks.."^decorations_bookshelf_half.png"},
inventory_image = "trees_writing_table.png",
wield_image = "trees_writing_table.png",
paramtype = "light",
paramtype2 = "facedir",
groups = {choppy=2,flammable=2,oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = {
{-19/16,7/16,-8/16,8/16,8/16,8/16}, --Top
{8/16,-8/16,-8/16,16/16,8/16,8/16}, --Bookshelf
{-17/16,-8/16,6/16,-15/16,7/16,4/16}, --Leg 1
{-17/16,-8/16,-4/16,-15/16,7/16,-6/16}, --Leg 1
},
},
selection_box = {
type = "fixed",
fixed = {
{-19/16,-8/16,-8/16,16/16,8/16,8/16},
},
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;8,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", tree.description.." Writing Table")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
})
minetest.register_node(tree.name.."_chair", {
description = tree.description.." Chair",
drawtype = "nodebox",
tiles = {tree.textures.planks},
paramtype = "light",
paramtype2 = "facedir",
groups = {choppy=2,flammable=2,oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = {
{-6/16, -8/16, -6/16, -4/16, 12/16, -4/16}, --Leg
{4/16, -8/16, -6/16, 6/16, 12/16, -4/16}, --Leg
{-6/16, -8/16, 4/16, -4/16, 4/16, 6/16}, --Leg
{4/16, -8/16, 4/16, 6/16, 4/16, 6/16}, --Leg
{-6/16, -1/16, -6/16, 6/16, 0/16, 6/16}, --Seat
{-6/16, 9/16, -6/16, 6/16, 11/16, -5/16}, --Back Rest
{-6/16, 5/16, -6/16, 6/16, 7/16, -5/16}, --Back Rest
{-6/16, 1/16, -6/16, 6/16, 3/16, -5/16}, --Back Rest
{-6/16, 4/16, -6/16, -4/16, 6/16, 6/16}, --Arm Rest
{4/16, 4/16, -6/16, 6/16, 6/16, 6/16}, --Arm Rest
},
},
selection_box = {
type = "fixed",
fixed = {
{-6/16,-8/16,-6/16,6/16,12/16,6/16},
},
},
})
minetest.register_craftitem(tree.name.."_plank", {
description = tree.description.." Plank",
inventory_image = tree.textures.plank,
groups = {plank=1},
})
minetest.register_node(tree.name.."_log", {
description = tree.description.." Log",
tiles = tree.textures.trunk,
inventory_image = tree.textures.log,
wield_image = tree.textures.log,
groups = {log=1,immediately_breakable_by_hand=2,snappy=1,choppy=2,flammable=2,dropping_node=1,drop_on_dig=1},
sounds = default.node_sound_wood_defaults(),
drop = tree.name.."_plank 4",
drop_on_dropping = tree.name.."_log",
drawtype = "mesh",
mesh = "trunk_round.obj",
paramtype = "light",
paramtype2 = "facedir",
on_dig = function(pos, node, digger)
minetest.debug("node_dig")
local def = ItemStack({name=node.name}):get_definition()
-- Check if def ~= 0 because we always want to be able to remove unknown nodes
if #def ~= 0 and not def.diggable or (def.can_dig and not def.can_dig(pos,digger)) and digger:get_wielded_item():get_name() ~= ":" then
minetest.debug("not diggable")
minetest.log("info", digger:get_player_name() .. " tried to dig "
.. node.name .. " which is not diggable "
.. minetest.pos_to_string(pos))
return
end
minetest.log('action', digger:get_player_name() .. " digs "
.. node.name .. " at " .. minetest.pos_to_string(pos))
local wielded = digger:get_wielded_item()
local drops = {}
if string.find(wielded:get_name(), "instruments:saw_") then
drops = {tree.name.."_plank 8"}
elseif string.find(wielded:get_name(), "instruments:axe_") then
drops = {tree.name.."_plank 4"}
else
drops = {tree.name.."_log"}
end
-- Wear out tool
local tp = wielded:get_tool_capabilities()
local dp = minetest.get_dig_params(def.groups, tp)
wielded:add_wear(dp.wear)
digger:set_wielded_item(wielded)
-- Handle drops
minetest.handle_node_drops(pos, drops, digger)
local oldmetadata = nil
if def.after_dig_node then
oldmetadata = minetest.get_meta(pos):to_table()
end
-- Remove node and update
minetest.remove_node(pos)
-- Run callback
if def.after_dig_node then
-- Copy pos and node because callback can modify them
local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
def.after_dig_node(pos_copy, node_copy, oldmetadata, digger)
end
-- Run script hook
local _, callback
for _, callback in ipairs(minetest.registered_on_dignodes) do
-- Copy pos and node because callback can modify them
local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
callback(pos_copy, node_copy, digger)
end
end,
})
minetest.register_node(tree.name.."_leaves", {
description = tree.description.." Leaves",
drawtype = "allfaces_optional",
tiles = {tree.textures.leaves},
paramtype = "light",
groups = {snappy=3, leafdecay=3, flammable=2,drop_on_dig=1,leaves=1},
drop = {
max_items = 1,
items = {
{
items = {tree.name..'_sapling'},
rarity = 30,
},
{
items = {tree.name..'_stick'},
rarity = 10,
},
{
items = {},
}
}
},
sounds = default.node_sound_leaves_defaults(),
walkable = false,
falling_node_walkable = false,
climbable = true,
})
if tree.gen_autumn_leaves then
minetest.register_node(tree.name.."_leaves_autumn", {
description = tree.description.." Leaves",
drawtype = "allfaces_optional",
tiles = {tree.textures.autumn_leaves},
paramtype = "light",
groups = {snappy=3, leafdecay=3, flammable=2,drop_on_dig=1,leaves=1},
drop = {
max_items = 1,
items = {
{
items = {tree.name..'_sapling'},
rarity = 30,
},
{
items = {tree.name..'_stick'},
rarity = 10,
},
{
items = {},
}
}
},
sounds = default.node_sound_leaves_defaults(),
walkable = false,
falling_node_walkable = false,
climbable = true,
})
end
if tree.gen_winter_leaves then
minetest.register_node(tree.name.."_leaves_winter", {
description = tree.description.." Leaves",
drawtype = "allfaces_optional",
tiles = {tree.textures.autumn_leaves},
paramtype = "light",
groups = {snappy=3, leafdecay=3, flammable=2,drop_on_dig=1,leaves=1},
drop = {
max_items = 1,
items = {
{
items = {tree.name..'_stick'},
rarity = 10,
},
{
items = {},
}
}
},
sounds = default.node_sound_leaves_defaults(),
walkable = false,
falling_node_walkable = false,
climbable = true,
})
end
minetest.register_node(tree.name.."_trunk", {
description = tree.description.." Trunk",
tiles = tree.textures.trunk,
groups = {tree=1,snappy=1,choppy=2,flammable=2,dropping_node=1,drop_on_dig=1},
sounds = default.node_sound_wood_defaults(),
drop = tree.name.."_log",
drawtype = "mesh",
paramtype2 = "facedir",
mesh = "trunk_round.obj",
paramtype = "light",
})
minetest.register_node(tree.name.."_trunk_top", {
tiles = tree.textures.trunk,
groups = {tree=1,snappy=1,choppy=2,flammable=2,dropping_node=1,drop_on_dig=1},
sounds = default.node_sound_wood_defaults(),
drop = tree.name.."_log",
drawtype = "mesh",
mesh = "trunk_round.obj",
paramtype = "light",
after_dig_node = function(pos, oldnode, oldmetadata, digger)
for i = 1,#tree.leaves do
local p = {x=pos.x+tree.leaves[i][1], y=pos.y+tree.leaves[i][2], z=pos.z+tree.leaves[i][3]}
if minetest.get_node(p).name == tree.name.."_leaves" then
minetest.dig_node(p)
end
end
end,
})
minetest.register_node(tree.name.."_ladder", {
description = tree.description.." Ladder",
drawtype = "nodebox",
tiles = {tree.textures.planks},
particle_image = {tree.textures.planks},
inventory_image = tree.textures.ladder,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
climbable = true,
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, 0.5-1/7, -0.5+1/7, 0.5, 0.5},
{0.5-1/7, -0.5, 0.5-1/7, 0.5, 0.5, 0.5},
{-0.5+1/7, 0.5-1/6-1/12, 0.5-1/16, 0.5-1/7, 0.5-1/12, 0.5},
{-0.5+1/7, 0.5-1/12-1/6*3, 0.5-1/16, 0.5-1/7, 0.5-1/12-1/6*2, 0.5},
{-0.5+1/7, 0.5-1/12-1/6*5, 0.5-1/16, 0.5-1/7, 0.5-1/12-1/6*4, 0.5},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, 0.5-1/7, -0.5+1/7, 0.5, 0.5},
{0.5-1/7, -0.5, 0.5-1/7, 0.5, 0.5, 0.5},
{-0.5+1/7, 0.5-1/6-1/12, 0.5-1/16, 0.5-1/7, 0.5-1/12, 0.5},
{-0.5+1/7, 0.5-1/12-1/6*3, 0.5-1/16, 0.5-1/7, 0.5-1/12-1/6*2, 0.5},
{-0.5+1/7, 0.5-1/12-1/6*5, 0.5-1/16, 0.5-1/7, 0.5-1/12-1/6*4, 0.5},
},
},
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type == "node" and
minetest.registered_nodes[minetest.get_node(pointed_thing.above).name].buildable_to == true then
local param2 = nil
if pointed_thing.above.x < pointed_thing.under.x then
param2 = 1
elseif pointed_thing.above.x > pointed_thing.under.x then
param2 = 3
elseif pointed_thing.above.z < pointed_thing.under.z then
param2 = 0
elseif pointed_thing.above.z > pointed_thing.under.z then
param2 = 2
end
if param2 then
minetest.set_node(pointed_thing.above,{name = tree.name.."_ladder", param2 = param2})
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
end
return itemstack
end
end,
node_placement_prediction = "",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=3,flammable=2},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node(tree.name.."_chest", {
description = tree.description.." Chest",
tiles = tree.textures.chest,
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;8,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", tree.description.." Chest")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
})
local function has_locked_chest_privilege(meta, player)
if player:get_player_name() ~= meta:get_string("owner") then
return false
end
return true
end
minetest.register_node(tree.name.."_chest_locked", {
description = tree.description.." Locked Chest",
tiles = tree.textures.locked_chest,
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", tree.description.." Locked Chest (owned by "..
meta:get_string("owner")..")")
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;8,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", tree.description.." Locked Chest")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main") and player:get_player_name() == meta:get_string("owner")
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in locked chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to locked chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from locked chest at "..minetest.pos_to_string(pos))
end,
on_rightclick = function(pos, node, clicker)
local meta = minetest.get_meta(pos)
if has_locked_chest_privilege(meta, clicker) then
local pos = pos.x .. "," .. pos.y .. "," ..pos.z
minetest.show_formspec(clicker:get_player_name(),
"trees:locked_chest",
"size[8,9]"..
"list[nodemeta:".. pos .. ";main;0,0;8,4;]"..
"list[current_player;main;0,5;8,4;]")
end
end,
})
minetest.register_craft({
output = tree.name.."_ladder",
recipe = {
{tree.name.."_stick", "", tree.name.."_stick"},
{tree.name.."_stick", tree.name.."_stick", tree.name.."_stick"},
{tree.name.."_stick", "", tree.name.."_stick"},
}
})
minetest.register_craft({
output = tree.name.."_chest 2",
recipe = {
{tree.name.."_plank", tree.name.."_plank", tree.name.."_plank"},
{tree.name.."_plank", "", tree.name.."_plank"},
{tree.name.."_plank", tree.name.."_plank", tree.name.."_plank"},
},
})
minetest.register_craft({
type = "shapeless",
output = tree.name.."_chest_locked",
recipe = {"group:lock", tree.name.."_chest"}
})
realtest.register_stair(tree.name.."_planks",nil,nil,nil,tree.description.." Stair")
realtest.register_slab(tree.name.."_planks",nil,nil,nil,tree.description.." Slab")
minetest.register_craft({
output = tree.name.."_planks_slab",
recipe = {
{tree.name.."_plank",tree.name.."_plank"},
},
})
minetest.register_craft({
output = tree.name.."_planks_stair",
recipe = {
{tree.name.."_plank",""},
{tree.name.."_plank",tree.name.."_plank"},
},
})
minetest.register_craft({
output = tree.name.."_planks_stair",
recipe = {
{"",tree.name.."_plank"},
{tree.name.."_plank",tree.name.."_plank"},
},
})
minetest.register_craft({
output = tree.name.."_plank 3",
recipe = {{tree.name.."_planks_stair"}}
})
minetest.register_craft({
output = tree.name.."_plank 2",
recipe = {{tree.name.."_planks_slab"}}
})
minetest.register_craft({
output = "default:sign_wall",
recipe = {
{tree.name.."_plank", tree.name.."_plank", tree.name.."_plank"},
{tree.name.."_plank", tree.name.."_plank", tree.name.."_plank"},
{"", "group:stick", ""},
}
})
minetest.register_craft({
output = tree.name.."_planks",
recipe = {
{tree.name.."_plank",tree.name.."_plank"},
{tree.name.."_plank",tree.name.."_plank"}
}
})
minetest.register_craft({
output = tree.name.."_plank 4",
recipe = {{tree.name.."_planks"}}
})
minetest.register_craft({
output = tree.name.."_writing_table",
recipe = {
{"fences:"..tree.name:remove_modname_prefix().."_fence",tree.name.."_planks_slab", "decorations:bookshelf_"..tree.name:remove_modname_prefix()},
}
})
minetest.register_craft({
output = tree.name.."_chair 2",
recipe = {
{"fences:"..tree.name:remove_modname_prefix().."_fence", ""},
{tree.name.."_planks_slab", tree.name.."_planks_slab"},
{"fences:"..tree.name:remove_modname_prefix().."_fence","fences:"..tree.name:remove_modname_prefix().."_fence"},
}
})
minetest.register_craft({
type = "fuel",
recipe = "default:chest",
burntime = 40,
})
minetest.register_craft({
type = "fuel",
recipe = "default:chest_locked",
burntime = 40,
})
minetest.register_craft({
type = "fuel",
recipe = tree.name.."_stair",
burntime = 3.5,
})
realtest.add_bonfire_fuel(tree.name.."_stair")
minetest.register_craft({
type = "fuel",
recipe = tree.name.."_slab",
burntime = 3.5,
})
realtest.add_bonfire_fuel(tree.name.."_slab")
minetest.register_craft({
type = "fuel",
recipe = tree.name.."_plank",
burntime = 2,
})
realtest.add_bonfire_fuel(tree.name.."_plank")
minetest.register_craft({
type = "fuel",
recipe = tree.name.."_planks",
burntime = 7,
})
realtest.add_bonfire_fuel(tree.name.."_planks")
minetest.register_craft({
type = "fuel",
recipe = tree.name.."_log",
burntime = 7,
})
realtest.add_bonfire_fuel(tree.name.."_log")
minetest.register_craft({
type = "fuel",
recipe = tree.name.."_stick",
burntime = 1,
})
realtest.add_bonfire_fuel(tree.name.."_stick")
minetest.register_craft({
type = "fuel",
recipe = tree.name.."_sapling",
burntime = 5,
})
realtest.add_bonfire_fuel(tree.name.."_sapling")
minetest.register_craft({
type="cooking",
output="minerals:charcoal",
recipe=tree.name.."_log",
cooktime = 10,
})
minetest.register_craft({
type = "cooking",
output = "default:torch 2",
recipe = tree.name.."_stick"
})
minetest.register_abm({
nodenames = {tree.name.."_sapling"},
neighbors = tree.grounds,
interval = tree.grow_interval,
chance = tree.grow_chance,
action = function(pos, node)
if not minetest.get_node_light(pos) then
return
end
if minetest.get_node_light(pos) >= tree.grow_light then
trees.make_tree(pos, tree.name)
end
end,
})
end
realtest.register_tree("trees:ash", {
description = "Ash",
leaves = trees.gen_lists.ash,
height = function()
return 4 + math.random(4)
end,
})
realtest.register_tree("trees:aspen", {
description = "Aspen",
leaves = trees.gen_lists.aspen,
height = function()
return 10 + math.random(4)
end,
})
realtest.register_tree("trees:birch", {
description = "Birch",
leaves = trees.gen_lists.birch,
height = function()
return 10 + math.random(4)
end,
})
realtest.register_tree("trees:maple", {
description = "Maple",
leaves = trees.gen_lists.maple,
height = function()
return 7 + math.random(5)
end,
})
realtest.register_tree("trees:chestnut", {
description = "Chestnut",
leaves = trees.gen_lists.chestnut,
height = function()
return 9 + math.random(2)
end,
radius = 10,
})
realtest.register_tree("trees:pine", {
description = "Pine",
leaves = trees.gen_lists.pine,
height = function()
return 13 + math.random(4)
end,
radius = 8,
})
realtest.register_tree("trees:spruce", {
description = "Spruce",
leaves = trees.gen_lists.spruce,
height = function()
return 10 + math.random(4)
end,
})