realtest/mods/core/stairs_and_slabs.lua

189 lines
5.3 KiB
Lua

function realtest.register_stair(name, recipeitem, groups, images, description, sounds, drop)
if minetest.registered_nodes[name] then
recipeitem = recipeitem or name
groups = groups or minetest.registered_nodes[name].groups
images = images or minetest.registered_nodes[name].tiles
description = description or minetest.registered_nodes[name].description .. " Stair"
sounds = sounds or minetest.registered_nodes[name].sounds
else
if not (recipeitem and groups and images and description and sounds) then
return
end
end
drop = drop or name.."_stair"
minetest.register_node(":"..name.."_stair", {
description = description,
drawtype = "nodebox",
tiles = images,
drop = drop,
paramtype = "light",
paramtype2 = "facedir",
groups = groups,
sounds = sounds,
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, 0, 0.5, 0.5, 0.5},
{-0.5, -0.5, -0.5, 0.5, 0, 0}
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
},
},
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
local p0 = pointed_thing.under
local p1 = pointed_thing.above
if p0.y-1 == p1.y then
local fakestack = ItemStack(name.."_stair".."_upside_down")
local ret = minetest.item_place(fakestack, placer, pointed_thing)
if ret and ret:is_empty() then
itemstack:take_item()
return itemstack
end
end
return minetest.item_place(itemstack, placer, pointed_thing)
end,
})
minetest.register_node(":"..name.."_stair_upside_down", {
drop = drop,
drawtype = "nodebox",
tiles = images,
paramtype = "light",
paramtype2 = "facedir",
groups = groups,
sounds = sounds,
node_box = {
type = "fixed",
fixed = {
{-0.5, 0, -0.5, 0.5, 0.5, 0.5},
{-0.5, -0.5, 0, 0.5, 0, 0.5},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, 0, -0.5, 0.5, 0.5, 0.5},
{-0.5, -0.5, 0, 0.5, 0, 0.5},
},
},
})
minetest.register_craft({
output = name.."_stair 8",
recipe = {
{recipeitem, "", ""},
{recipeitem, recipeitem, ""},
{recipeitem, recipeitem, recipeitem},
},
})
minetest.register_craft({
output = name.."_stair 8",
recipe = {
{"", "", recipeitem},
{"", recipeitem, recipeitem},
{recipeitem, recipeitem, recipeitem},
},
})
end
function realtest.register_slab(name, recipeitem, groups, images, description, sounds, drop)
if minetest.registered_nodes[name] then
recipeitem = recipeitem or name
groups = groups or minetest.registered_nodes[name].groups
groups.not_in_creative_inventory = 1
images = images or minetest.registered_nodes[name].tiles
description = description or minetest.registered_nodes[name].description .. " Slab"
sounds = sounds or minetest.registered_nodes[name].sounds
else
if not (recipeitem and groups and images and description and sounds) then
return
end
end
drop = drop or name.."_slab"
minetest.register_node(":"..name.."_slab_r", {
drawtype = "nodebox",
tiles = images,
drop = drop,
paramtype = "light",
paramtype2 = "wallmounted",
groups = groups,
sounds = sounds,
node_box = {
type = "wallmounted",
wall_bottom = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
wall_top = {-0.5, 0, -0.5, 0.5, 0.5, 0.5},
wall_side = {-0.5, -0.5, -0.5, 0, 0.5, 0.5},
},
selection_box = {
type = "wallmounted",
wall_bottom = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
wall_top = {-0.5, 0, -0.5, 0.5, 0.5, 0.5},
wall_side = {-0.5, -0.5, -0.5, 0, 0.5, 0.5},
}
})
groups.not_in_creative_inventory = 0
minetest.register_node(":"..name.."_slab", {
description = description,
drawtype = "nodebox",
groups = groups,
tiles = images,
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
local p1 = pointed_thing.under
local p2 = pointed_thing.above
local dir = {x=p1.x-p2.x,y=p1.y-p2.y,z=p1.z-p2.z}
if (minetest.get_node(pointed_thing.under).name == name.."_slab_r"
and minetest.get_node(pointed_thing.under).param2 == minetest.dir_to_wallmounted(dir)) or
(minetest.get_node(pointed_thing.under).name == name.."_slab"
and minetest.get_node(pointed_thing.under).param2 == 0) then
minetest.set_node(pointed_thing.under, {name=name})
elseif minetest.registered_nodes[minetest.get_node(pointed_thing.above).name].buildable_to then
minetest.set_node(pointed_thing.above, {name=name.."_slab_r", param2=minetest.dir_to_wallmounted(dir)})
else
return itemstack
end
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end,
})
minetest.register_craft({
output = name.."_slab 6",
recipe = {
{recipeitem, recipeitem, recipeitem},
},
})
minetest.register_alias(name.."_slab_upside_down", name.."_slab_r")
end
function realtest.register_stair_and_slab(name, recipeitem, groups, images, description, sounds, drop)
realtest.register_stair(name, recipeitem, groups, images, description, sounds, drop)
realtest.register_slab(name, recipeitem, groups, images, description, sounds, drop)
end