Added somenoise to scaffold textures
Before Width: | Height: | Size: 329 B After Width: | Height: | Size: 290 B |
Before Width: | Height: | Size: 360 B After Width: | Height: | Size: 439 B |
Before Width: | Height: | Size: 324 B After Width: | Height: | Size: 332 B |
Before Width: | Height: | Size: 318 B After Width: | Height: | Size: 326 B |
Before Width: | Height: | Size: 551 B After Width: | Height: | Size: 646 B |
Before Width: | Height: | Size: 657 B After Width: | Height: | Size: 950 B |
Before Width: | Height: | Size: 580 B After Width: | Height: | Size: 813 B |
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@ -318,20 +318,8 @@ function realtest.register_tree(name, TreeDef)
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groups = {tree=1,snappy=1,choppy=2,flammable=2,dropping_node=1,drop_on_dig=1},
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sounds = default.node_sound_wood_defaults(),
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drop = tree.name.."_log",
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drawtype = "nodebox",
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drawtype = "normal",
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paramtype = "light",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.4,-0.5,-0.4,0.4,0.5,0.4},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.4,-0.5,-0.4,0.4,0.5,0.4},
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},
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},
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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for i = 1,#tree.leaves do
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local p = {x=pos.x+tree.leaves[i][1], y=pos.y+tree.leaves[i][2], z=pos.z+tree.leaves[i][3]}
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