Added scaffoldings
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@ -4,7 +4,7 @@ function minetest.register_node(name, nodedef)
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nodedef.cause_drop = function(pos, node)
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local b_pos = {x=pos.x,y=pos.y-1,z=pos.z}
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local b_node = minetest.env:get_node(b_pos)
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if minetest.registered_nodes[b_node.name].walkable == false or
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if minetest.registered_nodes[b_node.name].falling_node_walkable == false or
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minetest.registered_nodes[b_node.name].buildable_to then
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return true
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end
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@ -14,15 +14,105 @@ function minetest.register_node(name, nodedef)
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nodedef.cause_fall = function(pos, node)
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local b_pos = {x=pos.x,y=pos.y-1,z=pos.z}
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local b_node = minetest.env:get_node(b_pos)
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if minetest.registered_nodes[b_node.name].walkable == false or
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if minetest.registered_nodes[b_node.name].falling_node_walkable == false or
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minetest.registered_nodes[b_node.name].buildable_to then
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return true
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end
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end
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end
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if nodedef.falling_node_walkable == nil then
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nodedef.falling_node_walkable = true
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end
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minetest.register_item(name, nodedef)
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end
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minetest.register_entity(":__builtin:falling_node", {
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initial_properties = {
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physical = true,
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collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
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visual = "wielditem",
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textures = {},
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visual_size = {x=0.667, y=0.667},
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},
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nodename = "",
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set_node = function(self, nodename)
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self.nodename = nodename
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local stack = ItemStack(nodename)
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local itemtable = stack:to_table()
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local itemname = nil
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if itemtable then
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itemname = stack:to_table().name
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end
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local item_texture = nil
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local item_type = ""
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if minetest.registered_items[itemname] then
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item_texture = minetest.registered_items[itemname].inventory_image
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item_type = minetest.registered_items[itemname].type
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end
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prop = {
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is_visible = true,
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textures = {nodename},
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}
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self.object:set_properties(prop)
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end,
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get_staticdata = function(self)
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return self.nodename
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end,
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on_activate = function(self, staticdata)
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self.nodename = staticdata
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self.object:set_armor_groups({immortal=1})
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--self.object:setacceleration({x=0, y=-10, z=0})
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self:set_node(self.nodename)
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end,
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on_step = function(self, dtime)
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-- Set gravity
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self.object:setacceleration({x=0, y=-10, z=0})
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-- Turn to actual sand when collides to ground or just move
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local pos = self.object:getpos()
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local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
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local bcn = minetest.env:get_node(bcp)
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-- Note: walkable is in the node definition, not in item groups
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if minetest.registered_nodes[bcn.name] and
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minetest.registered_nodes[bcn.name].falling_node_walkable then
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if minetest.registered_nodes[bcn.name].buildable_to then
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minetest.env:remove_node(bcp)
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return
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end
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local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
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-- Check what's here
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local n2 = minetest.env:get_node(np)
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-- If it's not air or liquid, remove node and replace it with
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-- it's drops
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if n2.name ~= "air" and (not minetest.registered_nodes[n2.name] or
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minetest.registered_nodes[n2.name].liquidtype == "none") then
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local drops = minetest.get_node_drops(n2.name, "")
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minetest.env:remove_node(np)
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-- Add dropped items
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local _, dropped_item
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for _, dropped_item in ipairs(drops) do
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minetest.env:add_item(np, dropped_item)
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end
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-- Run script hook
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local _, callback
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for _, callback in ipairs(minetest.registered_on_dignodes) do
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callback(np, n2, nil)
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end
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end
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-- Create node and remove entity
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minetest.env:add_node(np, {name=self.nodename})
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self.object:remove()
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nodeupdate(np)
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else
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-- Do nothing
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end
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end
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})
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function nodeupdate_single(p)
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n = minetest.env:get_node(p)
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if minetest.get_node_group(n.name, "falling_node") ~= 0 then
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@ -15,6 +15,18 @@ function table:get_index(value)
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end
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end
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function copy_table(t)
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local u = { }
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for k, v in pairs(t) do
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u[k] = v
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end
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return setmetatable(u, getmetatable(t))
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end
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function mod_pos(p, dx, dy, dz)
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return { x = p.x + dx, y = p.y + dy, z = p.z + dz }
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end
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function hacky_swap_node(pos,name)
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local node = minetest.env:get_node(pos)
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local meta = minetest.env:get_meta(pos)
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@ -78,7 +78,7 @@ for j, tree_name in ipairs(realtest.registered_trees_list) do
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drawtype = "nodebox",
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tile_images = {tree.textures.planks},
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paramtype = "light",
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groups = {snappy=2,coppy=2,oddly_breakable_by_hand=2,drop_on_dig=1,fence=1,material=j},
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,drop_on_dig=1,fence=1,material=j},
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sunlight_propagates = true,
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node_box = {
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type = "fixed",
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@ -0,0 +1,3 @@
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default
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trees
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@ -0,0 +1,88 @@
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-- Event handlers
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local function scaffolding_update(pos)
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local node_name = minetest.env:get_node(pos).name
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if minetest.get_node_group(node_name, "scaffolding") ~= 1 then
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return
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end
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local material = realtest.registered_trees_list[minetest.get_node_group(node_name, "material")]:remove_modname_prefix()
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if minetest.get_node_group(minetest.env:get_node(mod_pos(pos, 0, 1, 0)).name, "scaffolding") == 1 then
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minetest.env:add_node(pos, {name = "scaffolding:scaffolding_sub_"..material})
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else
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minetest.env:add_node(pos, {name = "scaffolding:scaffolding_top_"..material})
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end
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end
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local function scaffolding_construct(pos)
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scaffolding_update(pos)
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scaffolding_update(mod_pos(pos, 0, -1, 0))
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end
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local function scaffolding_destruct(pos)
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return
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scaffolding_update(mod_pos(pos, 0, -1, 0))
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end
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-- Register scaffolding nodes and crafts
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for i, tree_name in ipairs(realtest.registered_trees_list) do
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local tree = realtest.registered_trees[tree_name]
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local texture_plank = "trees_"..tree.name:remove_modname_prefix().."_planks.png"
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local texture_top = texture_plank.."^scaffolding_wooden_top.png"
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local texture_side = "scaffolding_wooden_side.png"
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local texture_bottom = texture_top.."^scaffolding_wooden_bottom.png"
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local scaffolding = {
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description = tree.description.." Scaffolding",
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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-- side crosses
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{-0.5, -0.5, -0.5, -0.45, 0.5, 0.5},
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{-0.5, -0.5, -0.5, 0.5, 0.5, -0.45},
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{0.45, -0.5, -0.5, 0.5, 0.5, 0.5},
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{-0.5, -0.5, 0.45, 0.5, 0.5, 0.5},
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-- top plank
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{-0.5, 0.4, -0.5, 0.5, 0.5, 0.5},
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},
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},
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tiles = {texture_top, texture_bottom, texture_side, texture_side, texture_side, texture_side},
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drop = "scaffolding:scaffolding_"..tree.name:remove_modname_prefix(),
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paramtype = "light",
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sunlight_propagates = false,
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groups = {dig_immediate=3, material=i, dropping_node = 1, scaffolding=1},
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sounds = default.node_sound_wood_defaults(),
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on_construct = scaffolding_construct,
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climbable = true,
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walkable = false,
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cause_drop = function(pos, node)
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local b_pos = {x=pos.x,y=pos.y-1,z=pos.z}
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local b_node = minetest.env:get_node(b_pos)
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if minetest.get_node_group(b_node.name, "scaffolding") ~= 1 and minetest.registered_nodes[b_node.name].walkable == false then
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return true
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end
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end
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}
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local scaffolding_top = copy_table(scaffolding)
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scaffolding_top.on_construct = nil
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scaffolding_top.after_destruct = scaffolding_destruct
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local scaffolding_sub = copy_table(scaffolding_top)
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scaffolding_sub.tiles = {texture_side, texture_side, texture_side, texture_side, texture_side, texture_side}
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scaffolding_sub.sunlight_propagates = true
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minetest.register_node("scaffolding:scaffolding_"..tree.name:remove_modname_prefix(), scaffolding)
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minetest.register_node("scaffolding:scaffolding_top_"..tree.name:remove_modname_prefix(), scaffolding_top)
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minetest.register_node("scaffolding:scaffolding_sub_"..tree.name:remove_modname_prefix(), scaffolding_sub)
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minetest.register_craft({
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output = "scaffolding:scaffolding_"..tree.name:remove_modname_prefix().." 3",
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recipe = {
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{tree.name.."_plank",tree.name.."_plank",tree.name.."_plank"},
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{"","group:stick",""},
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{"group:stick","","group:stick"}
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}
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||||
})
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end
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After Width: | Height: | Size: 329 B |
After Width: | Height: | Size: 360 B |
After Width: | Height: | Size: 324 B |
After Width: | Height: | Size: 318 B |
After Width: | Height: | Size: 551 B |
After Width: | Height: | Size: 657 B |
After Width: | Height: | Size: 580 B |
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@ -183,6 +183,7 @@ function realtest.register_tree(name, TreeDef)
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},
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||||
sounds = default.node_sound_leaves_defaults(),
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||||
walkable = false,
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||||
falling_node_walkable = false,
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||||
climbable = true,
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||||
})
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@ -212,6 +213,7 @@ function realtest.register_tree(name, TreeDef)
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|||
},
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||||
sounds = default.node_sound_leaves_defaults(),
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||||
walkable = false,
|
||||
falling_node_walkable = false,
|
||||
climbable = true,
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||||
})
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||||
end
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||||
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@ -238,6 +240,7 @@ function realtest.register_tree(name, TreeDef)
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|||
},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
walkable = false,
|
||||
falling_node_walkable = false,
|
||||
climbable = true,
|
||||
})
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||||
end
|
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