Added Bushes, tnt is harder to get and craft

master
DanDuncombe 2013-11-02 19:21:38 +00:00 committed by Vanessa Ezekowitz
parent 12f1f370d7
commit 2eb2408e93
40 changed files with 887 additions and 6 deletions

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-- Basket
minetest.register_craft({
output = "bushes:basket_empty",
recipe = {
{ "default:stick", "default:stick", "default:stick" },
{ "", "default:stick", "" },
},
})
-- Sugar
minetest.register_craftitem(":bushes:sugar", {
description = "Sugar",
inventory_image = "bushes_sugar.png",
on_use = minetest.item_eat(1),
})
minetest.register_craft({
output = "bushes:sugar 1",
recipe = {
{ "default:papyrus", "default:papyrus" },
},
})
for i, berry in ipairs(bushes_classic.bushes) do
local desc = bushes_classic.bushes_descriptions[i]
minetest.register_craftitem(":bushes:"..berry.."_pie_raw", {
description = "Raw "..desc.." pie",
inventory_image = "bushes_"..berry.."_pie_raw.png",
on_use = minetest.item_eat(3),
})
if berry ~= "mixed_berry" then
minetest.register_craftitem(":bushes:"..berry, {
description = desc,
inventory_image = "bushes_"..berry..".png",
groups = {berry = 1},
on_use = minetest.item_eat(3),
})
minetest.register_craft({
output = "bushes:"..berry.."_pie_raw 1",
recipe = {
{ "bushes:sugar", "default:junglegrass", "bushes:sugar" },
{ "bushes:"..berry, "bushes:"..berry, "bushes:"..berry },
},
})
end
-- Cooked pie
minetest.register_craftitem(":bushes:"..berry.."_pie_cooked", {
description = "Cooked "..desc.." pie",
inventory_image = "bushes_"..berry.."_pie_cooked.png",
on_use = minetest.item_eat(4),
})
minetest.register_craft({
type = "cooking",
output = "bushes:"..berry.."_pie_cooked",
recipe = "bushes:"..berry.."_pie_raw",
cooktime = 30,
})
-- slice of pie
minetest.register_craftitem(":bushes:"..berry.."_pie_slice", {
description = "Slice of "..desc.." pie",
inventory_image = "bushes_"..berry.."_pie_slice.png",
on_use = minetest.item_eat(1),
})
minetest.register_craft({
output = "bushes:"..berry.."_pie_slice 4",
recipe = {
{ "bushes:"..berry.."_pie_cooked" },
},
})
-- Basket with pies
minetest.register_craft({
output = "bushes:basket_"..berry.." 1",
recipe = {
{ "bushes:"..berry.."_pie_cooked", "bushes:"..berry.."_pie_cooked", "bushes:"..berry.."_pie_cooked" },
{ "", "bushes:basket_empty", "" },
},
})
end
minetest.register_craft({
output = "bushes:strawberry_pie_raw 1",
recipe = {
{ "bushes:sugar", "default:junglegrass", "bushes:sugar" },
{ "farming_plus:strawberry_item", "farming_plus:strawberry_item", "farming_plus:strawberry_item" },
},
})
minetest.register_craft({
output = "bushes:mixed_berry_pie_raw 2",
recipe = {
{ "bushes:sugar", "default:junglegrass", "bushes:sugar" },
{ "group:berry", "group:berry", "group:berry" },
{ "group:berry", "group:berry", "group:berry" },
},
})

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default
plants_lib

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strawberry: http://www.clker.com/clipart-4060.html
blueberry: http://www.clker.com/clipart-cerezafiro12.html
blackberry: http://www.clker.com/clipart-blackberry-2.html
raspberry: http://www.clker.com/clipart-simple-raspberry.html
gooseberry: http://www.clker.com/clipart-26281.html

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-- Bushes classic mod originally by unknown
-- now maintained by VanessaE
--
-- License: WTFPL
bushes_classic = {}
bushes_classic.bushes = {
"strawberry",
"blackberry",
"blueberry",
"raspberry",
"gooseberry",
"mixed_berry"
}
bushes_classic.bushes_descriptions = {
"Strawberry",
"Blackberry",
"Blueberry",
"Raspberry",
"Gooseberry",
"Mixed Berry"
}
bushes_classic.spawn_list = {}
dofile(minetest.get_modpath('bushes_classic') .. '/cooking.lua')
dofile(minetest.get_modpath('bushes_classic') .. '/nodes.lua')
plantslib:spawn_on_surfaces({
spawn_delay = 3600,
spawn_plants = bushes_classic.spawn_list,
avoid_radius = 10,
spawn_chance = 100,
spawn_surfaces = {
"default:dirt_with_grass",
"woodsoils:dirt_with_leaves_1",
"woodsoils:grass_with_leaves_1",
"woodsoils:grass_with_leaves_2"
},
avoid_nodes = {"group:bush"},
seed_diff = 545342534, -- chosen by a fair mashing of the keyboard - guaranteed to be random :P
plantlife_limit = -0.1,
light_min = 10,
temp_min = 0.15, -- approx 20C
temp_max = -0.15, -- approx 35C
humidity_min = 0, -- 50% RH
humidity_max = -1, -- 100% RH
})
minetest.register_alias("bushes:basket_pies", "bushes:basket_strawberry")
print("[Bushes] Loaded.")

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plantlife_bushes = {}
-- TODO: add support for nodebreakers? those dig like mese picks
plantlife_bushes.after_dig_node = function(pos, oldnode, oldmetadata, digger)
if( not( digger ) or not( pos ) or not (oldnode )) then
return nil;
end
-- find out which bush type we are dealing with
local bush_name = "";
local can_harvest = false;
if( oldnode.name == 'bushes:fruitless_bush' ) then
-- this bush has not grown fruits yet (but will eventually)
bush_name = oldmetadata[ 'fields' ][ 'bush_type' ];
-- no fruits to be found, so can_harvest stays false
else
local name_parts = oldnode.name:split( ":" );
if( #name_parts >= 2 and name_parts[2]~=nil ) then
name_parts = name_parts[2]:split( "_" );
if( #name_parts >= 2 and name_parts[1]~=nil ) then
bush_name = name_parts[1];
-- this bush really carries fruits
can_harvest = true;
end
end
end
-- find out which tool the digger was wielding (if any)
local toolstack = digger:get_wielded_item();
local capabilities = toolstack:get_tool_capabilities();
-- what the player will get
local harvested = "";
local amount = "";
-- failure to find out what the tool can do: destroy the bush and return nothing
if( not( capabilities["groupcaps"] )) then
return nil;
-- digging with the hand or something like that
elseif( capabilities["groupcaps"]["snappy"] ) then
-- plant a new bush without fruits
minetest.env:add_node(pos,{type='node',name='bushes:fruitless_bush'})
local meta = minetest.env:get_meta( pos );
meta:set_string( 'bush_type', bush_name );
-- construct the stack of fruits the player will get
-- only bushes that have grown fruits can actually give fruits
if( can_harvest == true ) then
amount = "4";
harvested = "bushes:"..bush_name.." "..amount;
end
-- something like a shovel
elseif( capabilities["groupcaps"]["crumbly"] ) then
-- with a chance of 1/3, return 2 bushes
if( math.random(1,3)==1 ) then
amount = "2";
else
amount = "1";
end
-- return the bush itself
harvested = "bushes:" .. bush_name .. "_bush "..amount;
-- something like an axe
elseif( capabilities["groupcaps"]["choppy"] ) then
-- the amount of sticks may vary
amount = math.random( 4, 20 );
-- return some sticks
harvested = "default:stick "..amount;
-- nothing known - destroy the plant
else
return nil;
end
-- give the harvested result to the player
if( harvested ~= "" ) then
--minetest.chat_send_player("singleplayer","you would now get "..tostring( harvested ) );
digger:get_inventory():add_item( "main", harvested );
end
end
plantlife_bushes.after_place_node = function(pos, placer, itemstack)
if( not( itemstack ) or not( pos )) then
return nil;
end
local name_parts = itemstack:get_name():split( ":" );
if( #name_parts <2 or name_parts[2]==nil ) then
return nil;
end
name_parts = name_parts[2]:split( "_" );
if( #name_parts <2 or name_parts[1]==nil ) then
return nil;
end
minetest.env:set_node( pos, {type='node',name='bushes:fruitless_bush'});
local meta = minetest.env:get_meta( pos );
meta:set_string( 'bush_type', name_parts[1] );
return nil;
end
-- regrow berries (uses a base abm instead of plants_lib because of the use of metadata).
minetest.register_abm({
nodenames = { "bushes:fruitless_bush" },
interval = 500,
chance = 10,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.env:get_meta( pos );
local bush_name = meta:get_string( 'bush_type' );
if( bush_name ~= nil and bush_name ~= '' ) then
minetest.env:set_node( pos, {type='node',name='bushes:'..bush_name..'_bush'});
end
end
})
-- Define the bush nodes
for i, bush_name in ipairs(bushes_classic.bushes) do
local desc = bushes_classic.bushes_descriptions[i]
if bush_name == "mixed_berry" then
bush_name = "fruitless";
desc = "currently fruitless";
end
minetest.register_node(":bushes:" .. bush_name .. "_bush", {
description = desc.." Bush",
drawtype = "plantlike",
visual_scale = 1.3,
tiles = { "bushes_" .. bush_name .. "_bush.png" },
inventory_image = "bushes_" .. bush_name .. "_bush.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
groups = { snappy = 3, bush = 1, flammable = 2},
sounds = default.node_sound_leaves_defaults(),
drop = "",
after_dig_node = function( pos, oldnode, oldmetadata, digger )
return plantlife_bushes.after_dig_node(pos, oldnode, oldmetadata, digger);
end,
after_place_node = function( pos, placer, itemstack )
return plantlife_bushes.after_place_node(pos, placer, itemstack);
end,
})
-- do not spawn fruitless bushes
if bush_name ~= "fruitless" then
table.insert(bushes_classic.spawn_list, "bushes:"..bush_name.."_bush")
end
end

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@ -168,6 +168,10 @@ minetest.register_node(":default:stone", {
items = {"default:stone_small_rock", "minerals:borax"},
rarity = 50,
},
{
items = {"default:stone_small_rock", "minerals:sulfur"},
rarity = 250,
},
{
items = {"default:stone_small_rock", "default:stone_small_rock", "default:stone_small_rock"},
rarity = 5

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default

506
mods/plants_lib/init.lua Normal file
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-- Plantlife library mod by Vanessa Ezekowitz
-- last revision, 2013-01-24
--
-- License: WTFPL
--
-- I got the temperature map idea from "hmmmm", values used for it came from
-- Splizard's snow mod.
--
-- Various settings - most of these probably won't need to be changed
plantslib = {}
plantslib.modpath = minetest.get_modpath("plants_lib")
plantslib.intllib_modpath = minetest.get_modpath("intllib")
local S
if plantslib.intllib_modpath then
dofile(plantslib.intllib_modpath.."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function ( s ) return s end
end
local DEBUG = false --... except if you want to spam the console with debugging info :-)
plantslib.plantlife_seed_diff = 329 -- needs to be global so other mods can see it
local perlin_octaves = 3
local perlin_persistence = 0.6
local perlin_scale = 100
local temperature_seeddiff = 112
local temperature_octaves = 3
local temperature_persistence = 0.5
local temperature_scale = 150
local humidity_seeddiff = 9130
local humidity_octaves = 3
local humidity_persistence = 0.5
local humidity_scale = 250
--PerlinNoise(seed, octaves, persistence, scale)
plantslib.perlin_temperature = PerlinNoise(temperature_seeddiff, temperature_octaves, temperature_persistence, temperature_scale)
plantslib.perlin_humidity = PerlinNoise(humidity_seeddiff, humidity_octaves, humidity_persistence, humidity_scale)
-- Local functions
local function dump_pos(pos)
return "{x="..pos.x..",y="..pos.y..",z="..pos.z.."}"
end
function plantslib:is_node_loaded(node_pos)
n = minetest.get_node_or_nil(node_pos)
if (not n) or (n.name == "ignore") then
return false
end
return true
end
function plantslib:dbg(msg)
if DEBUG then
print("[Plantlife] "..msg)
minetest.log("verbose", "[Plantlife] "..msg)
end
end
function plantslib:set_defaults(biome)
biome.seed_diff = biome.seed_diff or 0
biome.min_elevation = biome.min_elevation or -31000
biome.max_elevation = biome.max_elevation or 31000
biome.temp_min = biome.temp_min or 1
biome.temp_max = biome.temp_max or -1
biome.humidity_min = biome.humidity_min or 1
biome.humidity_max = biome.humidity_max or -1
biome.plantlife_limit = biome.plantlife_limit or 0.1
biome.near_nodes_vertical = biome.near_nodes_vertical or 1
-- specific to on-generate
biome.neighbors = biome.neighbors or biome.surface
biome.near_nodes_size = biome.near_nodes_size or 0
biome.near_nodes_count = biome.near_nodes_count or 1
biome.rarity = biome.rarity or 50
biome.max_count = biome.max_count or 5
if biome.check_air ~= false then biome.check_air = true end
-- specific to abm spawner
biome.seed_diff = biome.seed_diff or 0
biome.light_min = biome.light_min or 0
biome.light_max = biome.light_max or 15
biome.depth_max = biome.depth_max or 1
biome.facedir = biome.facedir or 0
end
-- Spawn plants using the map generator
function plantslib:register_generate_plant(biomedef, node_or_function_or_model)
plantslib:dbg("Registered mapgen spawner:")
plantslib:dbg(dump(biomedef))
minetest.register_on_generated(plantslib:search_for_surfaces(minp, maxp, biomedef, node_or_function_or_model))
end
function plantslib:search_for_surfaces(minp, maxp, biomedef, node_or_function_or_model)
return function(minp, maxp, blockseed)
local t1=os.clock()
local biome = biomedef
plantslib:set_defaults(biome)
plantslib:dbg("Started checking generated mapblock volume...")
local searchnodes = minetest.find_nodes_in_area(minp, maxp, biome.surface)
local in_biome_nodes = {}
local num_in_biome_nodes = 0
for i in ipairs(searchnodes) do
local pos = searchnodes[i]
local p_top = { x = pos.x, y = pos.y + 1, z = pos.z }
local perlin1 = minetest.get_perlin(biome.seed_diff, perlin_octaves, perlin_persistence, perlin_scale)
local noise1 = perlin1:get2d({x=p_top.x, y=p_top.z})
local noise2 = plantslib.perlin_temperature:get2d({x=p_top.x, y=p_top.z})
local noise3 = plantslib.perlin_humidity:get2d({x=p_top.x+150, y=p_top.z+50})
if (not biome.depth or minetest.get_node({ x = pos.x, y = pos.y-biome.depth-1, z = pos.z }).name ~= biome.surface)
and (not biome.check_air or (biome.check_air and minetest.get_node(p_top).name == "air"))
and pos.y >= biome.min_elevation
and pos.y <= biome.max_elevation
and noise1 > biome.plantlife_limit
and noise2 <= biome.temp_min
and noise2 >= biome.temp_max
and noise3 <= biome.humidity_min
and noise3 >= biome.humidity_max
and (not biome.ncount or table.getn(minetest.find_nodes_in_area({x=pos.x-1, y=pos.y, z=pos.z-1}, {x=pos.x+1, y=pos.y, z=pos.z+1}, biome.neighbors)) > biome.ncount)
and (not biome.near_nodes or table.getn(minetest.find_nodes_in_area({x=pos.x-biome.near_nodes_size, y=pos.y-biome.near_nodes_vertical, z=pos.z-biome.near_nodes_size}, {x=pos.x+biome.near_nodes_size, y=pos.y+biome.near_nodes_vertical, z=pos.z+biome.near_nodes_size}, biome.near_nodes)) >= biome.near_nodes_count)
and math.random(1,100) > biome.rarity
and (not biome.below_nodes or string.find(dump(biome.below_nodes), minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name) )
then
table.insert(in_biome_nodes, pos)
num_in_biome_nodes = num_in_biome_nodes + 1
end
end
plantslib:dbg("Found "..num_in_biome_nodes.." surface nodes of type(s) "..dump(biome.surface).." in 5x5x5 mapblock volume at {"..dump(minp)..":"..dump(maxp).."} to check.")
if num_in_biome_nodes > 0 then
plantslib:dbg("Calculated maximum of "..math.min(biome.max_count*3, num_in_biome_nodes).." nodes to be checked in that list.")
for i = 1, math.min(biome.max_count, num_in_biome_nodes) do
local tries = 0
local spawned = false
while tries < 2 and not spawned do
local pos = in_biome_nodes[math.random(1, num_in_biome_nodes)]
if biome.spawn_replace_node then
pos.y = pos.y-1
end
local p_top = { x = pos.x, y = pos.y + 1, z = pos.z }
if not (biome.avoid_nodes and biome.avoid_radius and minetest.find_node_near(p_top, biome.avoid_radius + math.random(-1.5,2), biome.avoid_nodes)) then
if biome.delete_above then
minetest.remove_node(p_top)
minetest.remove_node({x=p_top.x, y=p_top.y+1, z=p_top.z})
end
if biome.delete_above_surround then
minetest.remove_node({x=p_top.x-1, y=p_top.y, z=p_top.z})
minetest.remove_node({x=p_top.x+1, y=p_top.y, z=p_top.z})
minetest.remove_node({x=p_top.x, y=p_top.y, z=p_top.z-1})
minetest.remove_node({x=p_top.x, y=p_top.y, z=p_top.z+1})
minetest.remove_node({x=p_top.x-1, y=p_top.y+1, z=p_top.z})
minetest.remove_node({x=p_top.x+1, y=p_top.y+1, z=p_top.z})
minetest.remove_node({x=p_top.x, y=p_top.y+1, z=p_top.z-1})
minetest.remove_node({x=p_top.x, y=p_top.y+1, z=p_top.z+1})
end
if biome.spawn_replace_node then
minetest.remove_node(pos)
end
if type(node_or_function_or_model) == "table" then
plantslib:dbg("Spawn tree at {"..dump(pos).."}")
plantslib:generate_tree(pos, node_or_function_or_model)
elseif type(node_or_function_or_model) == "string" then
if not minetest.registered_nodes[node_or_function_or_model] then
plantslib:dbg("Call function: "..node_or_function_or_model.."("..dump_pos(pos)..")")
local t2=os.clock()
assert(loadstring(node_or_function_or_model.."("..dump_pos(pos)..")"))()
plantslib:dbg("Executed that function in ".. (os.clock()-t2)*1000 .."ms")
else
plantslib:dbg("Add node: "..node_or_function_or_model.." at ("..dump(p_top)..")")
minetest.add_node(p_top, { name = node_or_function_or_model })
end
end
spawned = true
else
tries = tries + 1
plantslib:dbg("No room to spawn object at {"..dump(pos).."} -- trying again elsewhere")
end
end
if tries == 2 then
plantslib:dbg("Unable to spawn that object. Giving up on it.")
end
end
end
plantslib:dbg("Evaluated/populated chunk in ".. (os.clock()-t1)*1000 .."ms")
end
end
-- The spawning ABM
function plantslib:spawn_on_surfaces(sd,sp,sr,sc,ss,sa)
local biome = {}
if type(sd) ~= "table" then
biome.spawn_delay = sd -- old api expects ABM interval param here.
biome.spawn_plants = {sp}
biome.avoid_radius = sr
biome.spawn_chance = sc
biome.spawn_surfaces = {ss}
biome.avoid_nodes = sa
else
biome = sd
end
plantslib:set_defaults(biome)
biome.spawn_plants_count = table.getn(biome.spawn_plants)
plantslib:dbg("Registered spawning ABM:")
plantslib:dbg(dump(biome))
plantslib:dbg("Number of trigger nodes in this ABM: "..biome.spawn_plants_count )
minetest.register_abm({
nodenames = biome.spawn_surfaces,
interval = biome.spawn_delay,
chance = biome.spawn_chance,
neighbors = biome.neighbors,
action = function(pos, node, active_object_count, active_object_count_wider)
local p_top = { x = pos.x, y = pos.y + 1, z = pos.z }
local n_top = minetest.get_node(p_top)
local perlin1 = minetest.get_perlin(biome.seed_diff, perlin_octaves, perlin_persistence, perlin_scale)
local noise1 = perlin1:get2d({x=p_top.x, y=p_top.z})
local noise2 = plantslib.perlin_temperature:get2d({x=p_top.x, y=p_top.z})
local noise3 = plantslib.perlin_humidity:get2d({x=p_top.x+150, y=p_top.z+50})
if noise1 > biome.plantlife_limit
and noise2 <= biome.temp_min
and noise2 >= biome.temp_max
and noise3 <= biome.humidity_min
and noise3 >= biome.humidity_max
and plantslib:is_node_loaded(p_top) then
local n_light = minetest.get_node_light(p_top, nil)
if not (biome.avoid_nodes and biome.avoid_radius and minetest.find_node_near(p_top, biome.avoid_radius + math.random(-1.5,2), biome.avoid_nodes))
and n_light >= biome.light_min
and n_light <= biome.light_max
and (not(biome.neighbors and biome.ncount) or table.getn(minetest.find_nodes_in_area({x=pos.x-1, y=pos.y, z=pos.z-1}, {x=pos.x+1, y=pos.y, z=pos.z+1}, biome.neighbors)) > biome.ncount )
and (not(biome.near_nodes and biome.near_nodes_count and biome.near_nodes_size) or table.getn(minetest.find_nodes_in_area({x=pos.x-biome.near_nodes_size, y=pos.y-biome.near_nodes_vertical, z=pos.z-biome.near_nodes_size}, {x=pos.x+biome.near_nodes_size, y=pos.y+biome.near_nodes_vertical, z=pos.z+biome.near_nodes_size}, biome.near_nodes)) >= biome.near_nodes_count)
and (not(biome.air_count and biome.air_size) or table.getn(minetest.find_nodes_in_area({x=p_top.x-biome.air_size, y=p_top.y, z=p_top.z-biome.air_size}, {x=p_top.x+biome.air_size, y=p_top.y, z=p_top.z+biome.air_size}, "air")) >= biome.air_count)
and pos.y >= biome.min_elevation
and pos.y <= biome.max_elevation
then
local walldir = plantslib:find_adjacent_wall(p_top, biome.verticals_list)
if biome.alt_wallnode and walldir then
if n_top.name == "air" then
plantslib:dbg("Spawn: "..biome.alt_wallnode.." on top of ("..dump(pos)..") against wall "..walldir)
minetest.add_node(p_top, { name = biome.alt_wallnode, param2 = walldir })
end
else
local currentsurface = minetest.get_node(pos).name
if currentsurface ~= "default:water_source"
or (currentsurface == "default:water_source" and table.getn(minetest.find_nodes_in_area({x=pos.x, y=pos.y-biome.depth_max-1, z=pos.z}, {x=pos.x, y=pos.y, z=pos.z}, {"default:dirt", "default:dirt_with_grass", "default:sand"})) > 0 )
then
local rnd = math.random(1, biome.spawn_plants_count)
local plant_to_spawn = biome.spawn_plants[rnd]
plantslib:dbg("Chose entry number "..rnd.." of "..biome.spawn_plants_count)
local fdir = biome.facedir
if biome.random_facedir then
fdir = math.random(biome.random_facedir[1],biome.random_facedir[2])
plantslib:dbg("Gave it a random facedir: "..fdir)
end
if type(spawn_plants) == "string" then
plantslib:dbg("Call function: "..spawn_plants.."("..dump_pos(pos)..")")
assert(loadstring(spawn_plants.."("..dump_pos(pos)..")"))()
elseif not biome.spawn_on_side and not biome.spawn_on_bottom and not biome.spawn_replace_node then
if n_top.name == "air" then
plantslib:dbg("Spawn: "..plant_to_spawn.." on top of ("..dump(pos).."); facedir="..fdir)
minetest.add_node(p_top, { name = plant_to_spawn, param2 = fdir })
end
elseif biome.spawn_replace_node then
plantslib:dbg("Spawn: "..plant_to_spawn.." to replace "..minetest.get_node(pos).name.." at ("..dump(pos)..")")
minetest.add_node(pos, { name = plant_to_spawn, param2 = fdir })
elseif biome.spawn_on_side then
local onside = plantslib:find_open_side(pos)
if onside then
plantslib:dbg("Spawn: "..plant_to_spawn.." at side of ("..dump(pos).."), facedir "..onside.facedir.."")
minetest.add_node(onside.newpos, { name = plant_to_spawn, param2 = onside.facedir })
end
elseif biome.spawn_on_bottom then
if minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
plantslib:dbg("Spawn: "..plant_to_spawn.." on bottom of ("..dump(pos)..")")
minetest.add_node({x=pos.x, y=pos.y-1, z=pos.z}, { name = plant_to_spawn, param2 = fdir} )
end
end
end
end
end
end
end
})
end
-- The growing ABM
function plantslib:grow_plants(opts)
local options = opts
options.height_limit = options.height_limit or 5
options.ground_nodes = options.ground_nodes or { "default:dirt_with_grass" }
options.grow_nodes = options.grow_nodes or { "default:dirt_with_grass" }
options.seed_diff = options.seed_diff or 0
plantslib:dbg("Registered growing ABM:")
plantslib:dbg(dump(options))
minetest.register_abm({
nodenames = { options.grow_plant },
interval = options.grow_delay,
chance = options.grow_chance,
action = function(pos, node, active_object_count, active_object_count_wider)
local p_top = {x=pos.x, y=pos.y+1, z=pos.z}
local p_bot = {x=pos.x, y=pos.y-1, z=pos.z}
local n_top = minetest.get_node(p_top)
local n_bot = minetest.get_node(p_bot)
local root_node = minetest.get_node({x=pos.x, y=pos.y-options.height_limit, z=pos.z})
local walldir = nil
if options.need_wall and options.verticals_list then
walldir = plantslib:find_adjacent_wall(p_top, options.verticals_list)
end
if n_top.name == "air" and (not options.need_wall or (options.need_wall and walldir))
then
-- corner case for changing short junglegrass
-- to dry shrub in desert
if n_bot.name == options.dry_early_node and options.grow_plant == "junglegrass:short" then
plantslib:dbg("Die: "..options.grow_plant.." becomes default:dry_shrub at ("..dump(pos)..")")
minetest.add_node(pos, { name = "default:dry_shrub" })
elseif options.grow_vertically and walldir then
if plantslib:search_downward(pos, options.height_limit, options.ground_nodes) then
plantslib:dbg("Grow "..options.grow_plant.." vertically to "..dump(p_top))
minetest.add_node(p_top, { name = options.grow_plant, param2 = walldir})
end
elseif not options.grow_result and not options.grow_function then
plantslib:dbg("Die: "..options.grow_plant.." at ("..dump(pos)..")")
minetest.remove_node(pos)
else
plantslib:replace_object(pos, options.grow_result, options.grow_function, options.facedir, options.seed_diff)
end
end
end
})
end
-- Function to decide how to replace a plant - either grow it, replace it with
-- a tree, run a function, or die with an error.
function plantslib:replace_object(pos, replacement, grow_function, walldir, seeddiff)
local growtype = type(grow_function)
plantslib:dbg("replace_object called, growtype="..dump(grow_function))
if growtype == "table" then
plantslib:dbg("Grow: spawn tree at "..dump(pos))
minetest.remove_node(pos)
plantslib:grow_tree(pos, grow_function)
return
elseif growtype == "string" then
local perlin1 = minetest.get_perlin(seeddiff, perlin_octaves, perlin_persistence, perlin_scale)
local noise1 = perlin1:get2d({x=pos.x, y=pos.z})
local noise2 = plantslib.perlin_temperature:get2d({x=pos.x, y=pos.z})
plantslib:dbg("Grow: call function "..grow_function.."("..dump_pos(pos)..","..noise1..","..noise2..","..dump(walldir)..")")
assert(loadstring(grow_function.."("..dump_pos(pos)..","..noise1..","..noise2..","..dump(walldir)..")"))()
return
elseif growtype == "nil" then
plantslib:dbg("Grow: place "..replacement.." at ("..dump(pos)..") on wall "..dump(walldir))
minetest.add_node(pos, { name = replacement, param2 = walldir})
return
elseif growtype ~= "nil" and growtype ~= "string" and growtype ~= "table" then
error("Invalid grow function "..dump(grow_function).." used on object at ("..dump(pos)..")")
end
end
-- function to decide if a node has a wall that's in verticals_list{}
-- returns wall direction of valid node, or nil if invalid.
function plantslib:find_adjacent_wall(pos, verticals)
local verts = dump(verticals)
if string.find(verts, minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z }).name) then return 3 end
if string.find(verts, minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z }).name) then return 2 end
if string.find(verts, minetest.get_node({ x=pos.x , y=pos.y, z=pos.z-1 }).name) then return 5 end
if string.find(verts, minetest.get_node({ x=pos.x , y=pos.y, z=pos.z+1 }).name) then return 4 end
return nil
end
-- Function to search downward from the given position, looking for the first
-- node that matches the ground table. Returns the new position, or nil if
-- height limit is exceeded before finding it.
function plantslib:search_downward(pos, heightlimit, ground)
for i = 0, heightlimit do
if string.find(dump(ground), minetest.get_node({x=pos.x, y=pos.y-i, z = pos.z}).name) then
return {x=pos.x, y=pos.y-i, z = pos.z}
end
end
return false
end
function plantslib:find_open_side(pos)
if minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z }).name == "air" then
return {newpos = { x=pos.x-1, y=pos.y, z=pos.z }, facedir = 2}
end
if minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z }).name == "air" then
return {newpos = { x=pos.x+1, y=pos.y, z=pos.z }, facedir = 3}
end
if minetest.get_node({ x=pos.x, y=pos.y, z=pos.z-1 }).name == "air" then
return {newpos = { x=pos.x, y=pos.y, z=pos.z-1 }, facedir = 4}
end
if minetest.get_node({ x=pos.x, y=pos.y, z=pos.z+1 }).name == "air" then
return {newpos = { x=pos.x, y=pos.y, z=pos.z+1 }, facedir = 5}
end
return nil
end
-- spawn_tree() on generate is routed through here so that other mods can hook
-- into it.
function plantslib:generate_tree(pos, node_or_function_or_model)
local t=os.clock()
minetest.spawn_tree(pos, node_or_function_or_model)
plantslib:dbg("Generated one tree in ".. (os.clock()-t)*1000 .."ms")
end
-- and this one's for the call used in the growing code
function plantslib:grow_tree(pos, node_or_function_or_model)
local t=os.clock()
minetest.spawn_tree(pos, node_or_function_or_model)
plantslib:dbg("Generated one tree in ".. (os.clock()-t)*1000 .."ms")
end
-- check if a node is owned before allowing manual placement of a node
-- (used by flowers_plus)
function plantslib:node_is_owned(pos, placer)
local ownername = false
if type(IsPlayerNodeOwner) == "function" then -- node_ownership mod
if HasOwner(pos, placer) then -- returns true if the node is owned
if not IsPlayerNodeOwner(pos, placer:get_player_name()) then
if type(getLastOwner) == "function" then -- ...is an old version
ownername = getLastOwner(pos)
elseif type(GetNodeOwnerName) == "function" then -- ...is a recent version
ownername = GetNodeOwnerName(pos)
else
ownername = S("someone")
end
end
end
elseif type(isprotect)=="function" then -- glomie's protection mod
if not isprotect(5, pos, placer) then
ownername = S("someone")
end
elseif type(protector)=="table" and type(protector.can_dig)=="function" then -- Zeg9's protection mod
if not protector.can_dig(5, pos, placer) then
ownername = S("someone")
end
end
if ownername ~= false then
minetest.chat_send_player( placer:get_player_name(), S("Sorry, %s owns that spot."):format(ownername) )
return true
else
return false
end
end
-- Check for infinite stacks
if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then
plantslib.expect_infinite_stacks = false
else
plantslib.expect_infinite_stacks = true
end
-- read a field from a node's definition
function plantslib:get_nodedef_field(nodename, fieldname)
if not minetest.registered_nodes[nodename] then
return nil
end
return minetest.registered_nodes[nodename][fieldname]
end
print("[Plantlife Library] Loaded")

View File

@ -228,13 +228,41 @@ minetest.register_abm({
end,
})
for _, tree in pairs(realtest.registered_trees) do
minetest.register_craftitem("tnt:gunpowder", {
description = "Gunpowder",
inventory_image = "tnt_gunpowder.png",
wield_image = "tnt_gunpowder.png",
})
local tree = {}
tree.types = {
{"ash"},
{"aspen"},
{"birch"},
{"maple"},
{"chestnut"},
{"pine"},
{"spruce"}
}
for _, row in ipairs(tree.types) do
local name = row[1]
minetest.register_craft({
output = "tnt:tnt",
recipe = {
{"trees:"..name.."_plank", "trees:"..name.."_plank", "trees:"..name.."_plank"},
{"trees:"..name.."_plank", "tnt:gunpowder", "trees:"..name.."_plank"},
{"trees:"..name.."_plank", "trees:"..name.."_plank", "trees:"..name.."_plank"},
}
})
end
minetest.register_craft({
output = "tnt:tnt",
output = "tnt:gunpowder",
recipe = {
{"trees:birch_plank","minerals:saltpeter","trees:birch_plank"},
{"trees:birch_plank","minerals:charcoal","trees:birch_plank"},
{"trees:birch_plank","minerals:saltpeter","trees:birch_plank"},
{"minerals:charcoal","minerals:saltpeter","minerals:charcoal"},
{"minerals:saltpeter","minerals:sulfur","minerals:saltpeter"},
{"minerals:charcoal","minerals:saltpeter","minerals:charcoal"},
}
})
end

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