dbf775808a
also close the file after copying.
248 lines
7.5 KiB
Lua
248 lines
7.5 KiB
Lua
-- More trees! 2013-04-07
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--
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-- This mod adds more types of trees to the game
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--
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-- Some of the node definitions and textures came from cisoun's conifers mod
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-- and bas080's jungle trees mod.
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--
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-- Brought together into one mod and made L-systems compatible by Vanessa
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-- Ezekowitz.
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--
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-- Firs and Jungle tree axioms/rules by Vanessa Ezekowitz, with the
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-- latter having been tweaked by RealBadAngel, most other axioms/rules written
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-- by RealBadAngel.
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--
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-- License: WTFPL for all parts (code and textures, including those copied
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-- from the jungletree and conifers mods) except the default jungle tree trunk
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-- texture, which is CC-By-SA.
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moretrees = {}
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-- Read the default config file (and if necessary, copy it to the world folder).
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local worldpath=minetest.get_worldpath()
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local modpath=minetest.get_modpath("moretrees")
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dofile(modpath.."/default_settings.txt")
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if io.open(worldpath.."/moretrees_settings.txt","r") == nil then
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io.input(modpath.."/default_settings.txt")
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io.output(worldpath.."/moretrees_settings.txt")
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local size = 2^13 -- good buffer size (8K)
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while true do
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local block = io.read(size)
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if not block then
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io.close()
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break
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end
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io.write(block)
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end
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else
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dofile(worldpath.."/moretrees_settings.txt")
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end
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moretrees.cutting_tools = {
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"default:axe_bronze",
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"default:axe_diamond",
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"default:axe_mese",
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"default:axe_steel",
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"glooptest:axe_alatro",
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"glooptest:axe_arol",
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"moreores:axe_mithril",
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"moreores:axe_silver",
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"titanium:axe",
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}
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dofile(modpath.."/tree_models.lua")
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dofile(modpath.."/biome_defs.lua")
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dofile(modpath.."/node_defs.lua")
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dofile(modpath.."/saplings.lua")
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dofile(modpath.."/crafts.lua")
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dofile(modpath.."/leafdecay.lua")
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-- tree spawning setup
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if moretrees.enable_beech then
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plantslib:register_generate_plant(moretrees.beech_biome, moretrees.beech_model)
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end
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if moretrees.enable_apple_tree then
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plantslib:register_generate_plant(moretrees.apple_tree_biome, moretrees.apple_tree_model)
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end
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if moretrees.enable_oak then
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plantslib:register_generate_plant(moretrees.oak_biome, moretrees.oak_model)
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end
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if moretrees.enable_sequoia then
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plantslib:register_generate_plant(moretrees.sequoia_biome, moretrees.sequoia_model)
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end
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if moretrees.enable_palm then
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plantslib:register_generate_plant(moretrees.palm_biome, moretrees.palm_model)
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end
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if moretrees.enable_pine then
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plantslib:register_generate_plant(moretrees.pine_biome, moretrees.pine_model)
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end
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if moretrees.enable_rubber_tree then
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plantslib:register_generate_plant(moretrees.rubber_tree_biome, moretrees.rubber_tree_model)
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end
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if moretrees.enable_willow then
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plantslib:register_generate_plant(moretrees.willow_biome, moretrees.willow_model)
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end
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if moretrees.enable_birch then
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plantslib:register_generate_plant(moretrees.birch_biome, "moretrees:grow_birch")
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end
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if moretrees.enable_spruce then
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plantslib:register_generate_plant(moretrees.spruce_biome, "moretrees:grow_spruce")
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end
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if moretrees.enable_jungle_tree then
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plantslib:register_generate_plant(moretrees.jungletree_biome, "moretrees:grow_jungletree")
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end
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if moretrees.enable_fir then
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plantslib:register_generate_plant(moretrees.fir_biome, "moretrees:grow_fir")
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plantslib:register_generate_plant(moretrees.fir_biome_snow, "moretrees:grow_fir_snow")
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end
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-- Code to spawn a birch tree
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function moretrees:grow_birch(pos)
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minetest.remove_node(pos)
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if math.random(1,2) == 1 then
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minetest.spawn_tree(pos, moretrees.birch_model1)
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else
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minetest.spawn_tree(pos, moretrees.birch_model2)
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end
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end
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-- Code to spawn a spruce tree
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function moretrees:grow_spruce(pos)
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minetest.remove_node(pos)
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if math.random(1,2) == 1 then
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minetest.spawn_tree(pos, moretrees.spruce_model1)
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else
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minetest.spawn_tree(pos, moretrees.spruce_model2)
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end
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end
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-- Code to spawn jungle trees
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moretrees.jt_axiom1 = "FFFA"
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moretrees.jt_rules_a1 = "FFF[&&-FBf[&&&Ff]^^^Ff][&&+FBFf[&&&FFf]^^^Ff][&&---FBFf[&&&Ff]^^^Ff][&&+++FBFf[&&&Ff]^^^Ff]F/A"
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moretrees.jt_rules_b1 = "[-Ff&f][+Ff&f]B"
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moretrees.jt_axiom2 = "FFFFFA"
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moretrees.jt_rules_a2 = "FFFFF[&&-FFFBF[&&&FFff]^^^FFf][&&+FFFBFF[&&&FFff]^^^FFf][&&---FFFBFF[&&&FFff]^^^FFf][&&+++FFFBFF[&&&FFff]^^^FFf]FF/A"
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moretrees.jt_rules_b2 = "[-FFf&ff][+FFf&ff]B"
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moretrees.ct_rules_a1 = "FF[FF][&&-FBF][&&+FBF][&&---FBF][&&+++FBF]F/A"
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moretrees.ct_rules_b1 = "[-FBf][+FBf]"
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moretrees.ct_rules_a2 = "FF[FF][&&-FBF][&&+FBF][&&---FBF][&&+++FBF]F/A"
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moretrees.ct_rules_b2 = "[-fB][+fB]"
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function moretrees:grow_jungletree(pos)
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local r1 = math.random(2)
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local r2 = math.random(3)
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if r1 == 1 then
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moretrees.jungletree_model.leaves2 = "moretrees:jungletree_leaves_red"
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else
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moretrees.jungletree_model.leaves2 = "moretrees:jungletree_leaves_yellow"
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end
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moretrees.jungletree_model.leaves2_chance = math.random(25, 75)
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if r2 == 1 then
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moretrees.jungletree_model.trunk_type = "single"
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moretrees.jungletree_model.iterations = 2
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moretrees.jungletree_model.axiom = moretrees.jt_axiom1
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moretrees.jungletree_model.rules_a = moretrees.jt_rules_a1
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moretrees.jungletree_model.rules_b = moretrees.jt_rules_b1
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elseif r2 == 2 then
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moretrees.jungletree_model.trunk_type = "double"
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moretrees.jungletree_model.iterations = 4
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moretrees.jungletree_model.axiom = moretrees.jt_axiom2
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moretrees.jungletree_model.rules_a = moretrees.jt_rules_a2
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moretrees.jungletree_model.rules_b = moretrees.jt_rules_b2
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elseif r2 == 3 then
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moretrees.jungletree_model.trunk_type = "crossed"
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moretrees.jungletree_model.iterations = 4
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moretrees.jungletree_model.axiom = moretrees.jt_axiom2
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moretrees.jungletree_model.rules_a = moretrees.jt_rules_a2
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moretrees.jungletree_model.rules_b = moretrees.jt_rules_b2
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end
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minetest.remove_node(pos)
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local leaves = minetest.find_nodes_in_area({x = pos.x-1, y = pos.y, z = pos.z-1}, {x = pos.x+1, y = pos.y+10, z = pos.z+1}, "default:leaves")
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for leaf in ipairs(leaves) do
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minetest.remove_node(leaves[leaf])
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end
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minetest.spawn_tree(pos, moretrees.jungletree_model)
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end
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-- code to spawn fir trees
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function moretrees:grow_fir(pos)
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if math.random(2) == 1 then
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moretrees.fir_model.leaves="moretrees:fir_leaves"
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else
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moretrees.fir_model.leaves="moretrees:fir_leaves_bright"
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end
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if math.random(2) == 1 then
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moretrees.fir_model.rules_a = moretrees.ct_rules_a1
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moretrees.fir_model.rules_b = moretrees.ct_rules_b1
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else
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moretrees.fir_model.rules_a = moretrees.ct_rules_a2
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moretrees.fir_model.rules_b = moretrees.ct_rules_b2
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end
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moretrees.fir_model.iterations = 7
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moretrees.fir_model.random_level = 5
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minetest.remove_node(pos)
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local leaves = minetest.find_nodes_in_area({x = pos.x, y = pos.y, z = pos.z}, {x = pos.x, y = pos.y+5, z = pos.z}, "default:leaves")
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for leaf in ipairs(leaves) do
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minetest.remove_node(leaves[leaf])
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end
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minetest.spawn_tree(pos,moretrees.fir_model)
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end
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-- same thing, but a smaller version that grows only in snow biomes
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function moretrees:grow_fir_snow(pos)
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if math.random(2) == 1 then
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moretrees.fir_model.leaves="moretrees:fir_leaves"
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else
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moretrees.fir_model.leaves="moretrees:fir_leaves_bright"
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end
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if math.random(2) == 1 then
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moretrees.fir_model.rules_a = moretrees.ct_rules_a1
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moretrees.fir_model.rules_b = moretrees.ct_rules_b1
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else
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moretrees.fir_model.rules_a = moretrees.ct_rules_a2
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moretrees.fir_model.rules_b = moretrees.ct_rules_b2
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end
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moretrees.fir_model.iterations = 2
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moretrees.fir_model.random_level = 2
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minetest.remove_node(pos)
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local leaves = minetest.find_nodes_in_area({x = pos.x, y = pos.y, z = pos.z}, {x = pos.x, y = pos.y+5, z = pos.z}, "default:leaves")
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for leaf in ipairs(leaves) do
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minetest.remove_node(leaves[leaf])
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end
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minetest.spawn_tree(pos,moretrees.fir_model)
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end
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print("[Moretrees] Loaded (2013-02-11)")
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