290 lines
7.6 KiB
Lua
290 lines
7.6 KiB
Lua
leaves = {
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{"beech", "Beech Leaves"},
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{"apple_tree", "Apple Tree Leaves"},
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{"oak", "Oak Leaves"},
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{"sequoia", "Sequoia Needles"},
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{"birch", "Birch Leaves"},
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{"palm", "Palm Leaves"},
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{"spruce", "Spruce Needles"},
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{"pine", "Pine Needles"},
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{"willow", "Willow Leaves"},
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{"rubber_tree", "Rubber Tree Leaves"},
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}
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for i in ipairs(leaves) do
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local name = leaves[i]
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minetest.register_node("moretrees:"..leaves[i][1].."_leaves", {
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description = leaves[i][2],
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drawtype = "allfaces_optional",
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visual_scale = 1.3,
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tiles = { "moretrees_"..leaves[i][1].."_leaves.png" },
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paramtype = "light",
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groups = {tree=1, snappy=3, flammable=2},
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sounds = default.node_sound_leaves_defaults(),
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})
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end
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trees = {
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{"beech", "Beech", nil, nil, nil },
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{"apple_tree", "Apple Tree", nil, nil, nil },
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{"oak", "Oak", "acorn", "Acorn", {-0.2, -0.5, -0.2, 0.2, 0, 0.2} },
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{"sequoia", "Sequoia", nil, nil, nil },
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{"birch", "Birch", nil, nil, nil },
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{"palm", "Palm", "coconut", "Coconut", {-0.2, -0.5, -0.2, 0.2, 0, 0.2} },
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{"spruce", "Spruce", "spruce_cone", "Spruce Cone", {-0.2, -0.5, -0.2, 0.2, 0, 0.2} },
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{"pine", "Pine", "pine_cone", "Pine Cone", {-0.2, -0.5, -0.2, 0.2, 0, 0.2} },
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{"willow", "Willow", nil, nil, nil },
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{"rubber_tree", "Rubber Tree", nil, nil, nil },
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}
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simple_trees = { "beech", "apple_tree", "oak", "sequoia", "palm", "pine", "willow", "rubber_tree"}
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moretrees.avoidnodes = {}
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table.insert(moretrees.avoidnodes, "default:jungletree")
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table.insert(moretrees.avoidnodes, "jungletree:sapling")
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table.insert(moretrees.avoidnodes, "conifers:trunk")
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table.insert(moretrees.avoidnodes, "conifers:sapling")
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for i in ipairs(trees) do
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local treename = trees[i][1]
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local treedesc = trees[i][2]
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local fruit = trees[i][3]
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local fruitdesc = trees[i][4]
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local selbox = trees[i][5]
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table.insert(moretrees.avoidnodes, "moretrees:"..treename.."_trunk")
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table.insert(moretrees.avoidnodes, "moretrees:"..treename.."_sapling")
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minetest.register_node("moretrees:"..treename.."_trunk", {
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description = treedesc.." Trunk",
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tiles = {
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"moretrees_"..treename.."_top.png",
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"moretrees_"..treename.."_top.png",
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"moretrees_"..treename..".png"
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},
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is_ground_content = true,
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groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node("moretrees:"..treename.."_planks", {
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description = treedesc.." Planks",
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tiles = {"moretrees_"..treename.."_wood.png"},
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is_ground_content = true,
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node("moretrees:"..treename.."_sapling", {
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description = treedesc.." Sapling",
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drawtype = "plantlike",
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visual_scale = 1.0,
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tiles = {"moretrees_"..treename.."_sapling.png"},
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inventory_image = "moretrees_"..treename.."_sapling.png",
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wield_image = "moretrees_"..treename.."_sapling.png",
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paramtype = "light",
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
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},
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groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
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sounds = default.node_sound_defaults(),
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})
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if (fruit ~= nil) then
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minetest.register_node("moretrees:"..fruit, {
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description = fruitdesc,
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drawtype = "plantlike",
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visual_scale = 0.8,
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tiles = { "moretrees_"..fruit..".png" },
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inventory_image = "moretrees_"..fruit..".png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = selbox
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},
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groups = {fleshy=3,dig_immediate=3,flammable=2},
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sounds = default.node_sound_defaults(),
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})
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end
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end
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--- For backward compatibility, jungle trees and firs ("conifers") are defined
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--- separately.
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-- Nodes for jungle trees
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minetest.register_node(":jungletree:sapling", {
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description = "Jungle Tree Sapling",
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drawtype = "plantlike",
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visual_scale = 1.0,
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tiles = {"jungletree_sapling.png"},
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inventory_image = "jungletree_sapling.png",
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wield_image = "default_sapling.png",
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paramtype = "light",
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walkable = false,
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groups = {snappy=2,dig_immediate=3,flammable=2},
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})
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local leaves = {"green","yellow","red"}
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for color = 1, 3 do
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local leave_name = ":jungletree:leaves_"..leaves[color]
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minetest.register_node(leave_name, {
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description = "Jungle Tree Leaves",
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drawtype = "allfaces_optional",
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tiles = {"jungletree_leaves_"..leaves[color]..".png"},
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paramtype = "light",
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groups = {snappy=3, leafdecay=3, flammable=2},
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drop = {
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max_items = 1,
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items = {
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{
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-- player will get sapling with 1/20 chance
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items = {'jungletree:sapling'},
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rarity = 20,
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},
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{
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-- player will get leaves only if he get no saplings,
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-- this is because max_items is 1
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items = {"jungletree:leaves_"..leaves[color]},
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}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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})
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end
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-- Nodes for conifers
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minetest.register_node(":conifers:trunk", {
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description = "Conifer trunk",
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tile_images = {
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"conifers_trunktop.png",
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"conifers_trunktop.png",
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"conifers_trunk.png",
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"conifers_trunk.png",
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"conifers_trunk.png",
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"conifers_trunk.png"
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},
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paramtype = "facedir_simple",
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is_ground_content = true,
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groups = {
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tree = 1,
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snappy = 2,
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choppy = 2,
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oddly_breakable_by_hand = 1,
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flammable = 2
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},
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sounds = default.node_sound_wood_defaults()
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})
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minetest.register_node(":conifers:trunk_reversed", {
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description = "Conifer reversed trunk",
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tile_images = {
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"conifers_trunk_reversed.png",
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"conifers_trunk_reversed.png",
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"conifers_trunktop.png",
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"conifers_trunktop.png",
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"conifers_trunk_reversed.png",
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"conifers_trunk_reversed.png"
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},
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--inventory_image = minetest.inventorycube(
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--"conifers_trunk.png",
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--"conifers_trunktop.png",
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--"conifers_trunk.png"
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--),
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paramtype = "facedir_simple",
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material = minetest.digprop_woodlike(1.0),
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legacy_facedir_simple = true,
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is_ground_content = true,
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groups = {
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tree = 1,
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snappy = 2,
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choppy = 2,
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oddly_breakable_by_hand = 1,
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flammable = 2
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},
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sounds = default.node_sound_wood_defaults()
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})
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minetest.register_node(":conifers:leaves", {
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description = "Conifer leaves",
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drawtype = "allfaces_optional",
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visual_scale = 1.3,
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tile_images = { "conifers_leaves.png" },
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paramtype = "light",
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groups = {
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snappy = 3,
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leafdecay = 3,
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flammable = 2
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},
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drop = {
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max_items = 1,
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items = {
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{
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-- player will get sapling with 1/20 chance
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items = {'conifers:sapling'},
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rarity = 20,
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},
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{
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-- player will get leaves only if he get no saplings,
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-- this is because max_items is 1
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items = {'conifers:leaves'},
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}
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}
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},
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sounds = default.node_sound_leaves_defaults()
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})
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minetest.register_node(":conifers:leaves_special", {
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description = "Bright conifer leaves",
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drawtype = "allfaces_optional",
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visual_scale = 1.3,
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tile_images = { "conifers_leaves_special.png" },
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paramtype = "light",
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groups = {
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snappy = 3,
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leafdecay = 3,
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flammable = 2
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},
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drop = {
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max_items = 1,
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items = {
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{
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-- player will get sapling with 1/20 chance
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items = {'conifers:sapling'},
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rarity = 20,
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},
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{
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-- player will get leaves only if he get no saplings,
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-- this is because max_items is 1
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items = {'conifers:leaves'},
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}
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}
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},
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sounds = default.node_sound_leaves_defaults()
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})
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minetest.register_node(":conifers:sapling", {
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description = "Conifer sapling",
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drawtype = "plantlike",
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visual_scale = 1.0,
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tile_images = {"conifers_sapling.png"},
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inventory_image = "conifers_sapling.png",
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wield_image = "conifers_sapling.png",
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paramtype = "light",
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walkable = false,
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groups = {
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snappy = 2,
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dig_immediate = 3,
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flammable = 2
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},
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sounds = default.node_sound_defaults(),
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})
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