remove acacia trees entirely.
they're handled by minetest_game now (have been for a while) only some aliases and an "avoid" setting for other trees remain.
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f3a740f07e
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cccfb1953b
@ -124,18 +124,6 @@ moretrees.willow_biome = {
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max_count = 5,
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}
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moretrees.acacia_biome = {
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surface = { "default:dirt_with_grass", "default:dirt_with_dry_grass", "default:desert_sand" },
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avoid_nodes = moretrees.avoidnodes,
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avoid_radius = 15,
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seed_diff = 1,
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rarity = 50,
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max_count = 15,
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plantlife_limit = -1,
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humidity_min = 0.3,
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humidity_max = 0,
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}
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moretrees.rubber_tree_biome = {
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surface = "default:dirt_with_grass",
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avoid_nodes = moretrees.avoidnodes,
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@ -10,7 +10,6 @@ moretrees.enable_date_palm = true
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moretrees.enable_cedar = true
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moretrees.enable_rubber_tree = true
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moretrees.enable_willow = true
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moretrees.enable_acacia = true
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moretrees.enable_birch = true
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moretrees.enable_spruce = true
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moretrees.enable_jungle_tree = true
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6
init.lua
6
init.lua
@ -91,7 +91,6 @@ if moretrees.spawn_saplings then
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moretrees.spawn_cedar_object = "moretrees:cedar_sapling_ongen"
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moretrees.spawn_rubber_tree_object = "moretrees:rubber_tree_sapling_ongen"
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moretrees.spawn_willow_object = "moretrees:willow_sapling_ongen"
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moretrees.spawn_acacia_object = "moretrees:acacia_sapling_ongen"
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moretrees.spawn_birch_object = "moretrees:birch_sapling_ongen"
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moretrees.spawn_spruce_object = "moretrees:spruce_sapling_ongen"
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moretrees.spawn_jungletree_object = "moretrees:jungletree_sapling_ongen"
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@ -109,7 +108,6 @@ else
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moretrees.spawn_cedar_object = moretrees.cedar_model
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moretrees.spawn_rubber_tree_object = moretrees.rubber_tree_model
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moretrees.spawn_willow_object = moretrees.willow_model
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moretrees.spawn_acacia_object = moretrees.acacia_model
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moretrees.spawn_birch_object = "moretrees.grow_birch"
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moretrees.spawn_spruce_object = "moretrees.grow_spruce"
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moretrees.spawn_jungletree_object = "moretrees.grow_jungletree"
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@ -156,10 +154,6 @@ if moretrees.enable_willow then
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biome_lib:register_generate_plant(moretrees.willow_biome, moretrees.spawn_willow_object)
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end
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if moretrees.enable_acacia then
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biome_lib:register_generate_plant(moretrees.acacia_biome, moretrees.spawn_acacia_object)
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end
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if moretrees.enable_birch then
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biome_lib:register_generate_plant(moretrees.birch_biome, moretrees.spawn_birch_object)
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end
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@ -19,7 +19,6 @@ moretrees.treelist = {
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{"fir", "Douglas Fir", "fir_cone", "Fir Cone", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 },
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{"jungletree", "Jungle Tree", nil, nil, nil, nil, "default_junglesapling.png" },
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{"acacia", "Acacia Tree", nil, nil, nil, nil, "default_acacia_sapling.png" },
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}
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local dirs1 = { 21, 20, 23, 22, 21 }
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@ -86,8 +85,7 @@ for i in ipairs(moretrees.treelist) do
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decay = moretrees.palm_leafdecay_radius
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end
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if treename ~= "jungletree" -- the default game provides jungle tree, acacia, and pine trunk/planks nodes.
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and treename ~= "acacia"
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if treename ~= "jungletree" -- the default game provides jungle tree and pine trunk/planks nodes.
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and treename ~= "poplar_small"
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and treename ~= "pine" then
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@ -264,7 +262,6 @@ for i in ipairs(moretrees.treelist) do
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end
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if treename ~= "jungletree"
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and treename ~= "acacia"
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and treename ~= "poplar_small"
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and treename ~= "pine" then
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print("called default.register_leafdecay for:")
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@ -436,7 +433,6 @@ if moretrees.spawn_saplings then
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table.insert(moretrees.avoidnodes, "snow:sapling_pine")
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table.insert(moretrees.avoidnodes, "default:junglesapling")
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table.insert(moretrees.avoidnodes, "default:pine_sapling")
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table.insert(moretrees.avoidnodes, "default:acacia_sapling")
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end
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-- "empty" (tapped) rubber tree nodes
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@ -15,8 +15,6 @@ birch +10 to +15 -20 to +10 n/a n/a dirt_with grass 334 5
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spruce above +20 -20 to +10 n/a n/a dirt_with grass 335 10
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cedar n/a n/a water, 15 5 dirt_with grass 336 10
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willow - 5 to + 5 n/a water, 15 5 dirt_with grass 337 20
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acacia n/a n/a n/a n/a dirt_with_grass,
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desert_sand n/a 15
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rubber - 5 to + 5 above +32 water, 15 10 dirt_with_grass 338 20
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poplar n/a -10 to +26 water, 15h,5v 1 dirt_with_grass 341,342,343 10
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@ -29,10 +27,6 @@ Notes:
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Beech trees are meant to replace default trees, but are themselves disabled by default. They grow in the same areas
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as the default ones do, and under the same conditions.
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Acacia trees depend on humidity as their primary control, and they don't use the fertile ground option. They grow near
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the edges of a desert biome, occasionally into the grass beyond, and anywhere else on desert sand or dirt with grass,
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where the humidity is low (but not bone dry).
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Fir trees appear in a snow biome only with older versions of SPlizard's Snow Biomes mod. In more recent versions,
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these trees will not grow, due to an engine bug.
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@ -230,37 +230,6 @@ moretrees.willow_model={
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thin_branches=true
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}
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moretrees.acacia_model={
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axiom="FFFFFFccccA",
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rules_a = "[B]//[B]//[B]//[B]",
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rules_b = "&TTTT&TT^^G&&----GGGGGG++GGG++" -- line up with the "canvas" edge
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.."fffffffGG++G++" -- first layer, drawn in a zig-zag raster pattern
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.."Gffffffff--G--"
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.."ffffffffG++G++"
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.."fffffffff--G--"
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.."fffffffff++G++"
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.."fffffffff--G--"
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.."ffffffffG++G++"
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.."Gffffffff--G--"
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.."fffffffGG"
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.."^^G&&----GGGGGGG++GGGGGG++" -- re-align to second layer canvas edge
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.."ffffGGG++G++" -- second layer
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.."GGfffff--G--"
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.."ffffffG++G++"
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.."fffffff--G--"
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.."ffffffG++G++"
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.."GGfffff--G--"
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.."ffffGGG",
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rules_c = "/",
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trunk="default:acacia_tree",
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leaves="default:acacia_leaves",
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angle=45,
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iterations=3,
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random_level=0,
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trunk_type="single",
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thin_branches=true,
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}
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moretrees.rubber_tree_model={
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axiom="FFFFA",
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rules_a="[&FFBFA]////[&BFFFA]////[&FBFFA]",
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